Adventures In Design

Adventures In Design

United States

America's only daily morning talk show for creatives just like you. Sometimes educational, sometimes off topic but always entertaining! New Episodes Monday-Friday!

Episodes

570 - March Poster Countdown with Billy Baumann  

Gather around and get ready to hear the Top Ten Posters from OMGposters.com during the month of March. The Godfather of Adventures In Design himself, Billy Baumann, has selected the creme de la creme from countless posts to analyze and obsess over with Mark. Their insight on composition, color, and craftsmanship will help you unlock the secrets behind what makes a successful piece and how to utilize those same skills in your own work. With decades of experience between their respective creative careers, Mark and Billy spot every trick in the book and explain what has set each unique entry apart from the rest of the pack. This month has a few familiar faces, a few up and comers, but most importantly exhibits a wide range of both style and approach to the world of posters.

Talking Points

A chance to meet Billy and analyzing what DDL is offering and at what price.  Going beyond design to adjust in an uncertain economy.  The Double gets retooled and returns with a special coupon code.  Stylization, texture, and subtle artistic choices that make the difference.  Billy's color warming tip.  Suggesting a narrative to keep your audience a little longer.  Why you need to layer your composition.  Heading straight for the keyhole, pulling back, the foliage foreground cock off.  Gauging your reactions to artwork that truly stands out.  Designing to the era.  Do you sign your work? Loosening up for a focal gradient. The world of the teardrop shape and identifying an illustration trend.  What's jazz and what's planned? Finding efficiency in your workflow.  Is the poster market saturated? Star Wars has fatigued its consumer base so don't expect a sell out.  Deliberate emphasis on deliberate focal points.  Catching the in between moments and throwing people off your scent.  Abstracting your subject matter and the point of illustrating instead of copying.  Where a hare let's its hair down.  Making your own rules just to break them.  Graphical compositions in illustration work.  Building a brand in subject manner over style.  The importance of a congruent color palette.  Searching for themes with a broader appeal and carries some of its own weight.  Making art, making money, and looking for the sweet spot in between.  Watching modern poster companies trying to find their own voice in the scene.  Reacting to the Euro.  Avoiding the negative from the nineties.  A screenprint that looks like a giclee.  What can you accomplish on a screen? The Pepsi Challenge on women illustrating women and the predator angle. 
569 - Hammer Time  

Deep from the air conditioned offices of the VGHC Warehouse comes another installment of Hammer Time. Join Mike Hammer of the VGHC, his co-host Mark Brickey from AID, and Gustavo Jaimes from Torch Tattoo for some much needed hanging out after another month on the mean streets of Southern California. These rowdy friends are far from rowdying down as their stories take you from seedy extended family member antics to challenging the toughest designer in the world. This episode skates around the boys sincere love of food as they play the first ever round of “Build My Food Court,” give away long protected secret wing recipes, and unexpected shopping sprees at Whole Foods to save some green. Even emergency room visits to avoid post-nap comas can’t keep these committed straight edgers away from any type of fun they can cook up. Leave your job pride at the door with The Snake and The Mongoose because it always matters who you get, and you got Hammer Time.

 

Talking Points

 

The premiere of Build My Food Court on the AID Network. A snake, a dark horse, and DQ's one softball hit away. "You tell me when to stop." Failed attempts at diversity, that one place that always tricks you, and the mirror you don't want to stare into. Fake News Beth and Hammer's trip to the hospital. Second Dinner for the straight edgers. Unnatural glasses, nauseating water and the first few warning signs of smelling like sugar. "It says... high." Coma nap level sugar intake when you trick or treat everyday. Taking a nutritionist to Whole Foods gets your Big Dog card revoked. Mark's secret wing recipe revealed! Stabber Bros., one week in glasses, and taking a shit in the Nova. Getting down with The Mongoose and The Snake because it matters who you get. Flying first class and a problem with job pride. Act as if... Being born a cowboy, subtle cap changes, and tucked in teeshes. Channeling the real Hank Williams and growing up the son of a construction worker. Troubling extended family members. Gadget excitement. Are you the toughest designer to ever?
567 - Shop Talk with Billy Baumann  

Throw that steaming hot Unicorn Frappuccino right at your boss's head because it's time for Shop Talk with Mark Brickey and Billy Baumann. The boys take a very serious look at the state of the creative industry for independents and entrepreneurs to try and evaluate if it's even worth the attempt anymore. Between plunging price points, ceaselessly increasing competition, and no correlation to career growth what is left to find happiness in design? We also turn to a few reading from the Book Of Baumann for inspiration in these troubled times. Whether you want to consider it bullshit or bull ton, antics ensue and Adventures In Design is there to help you through it with some quality time with The Cobra and your old pal Mark Brickley.

Talking Points

One word clues for Mark to guess each subsequent Harry Potter film in order.  New intro talk, Disneyland rumors, and some sad football news.  Zuck snarfs, Snapchat ripoffs, and getting people excited about some not so radical changes.  The tech bubble's first few warning signs. Quality or quantity in the job market? Taxi cabs should've learned a thing or two from the demise of Blockbuster Video.  Readings from the Book Of Baumann on child rearing tactics.  Handling the wildness of youth.  Freaky Friday Soccer Dreams.  Locked down and devalued communicative arts being held back by the gatekeepers that be.  Creating a culture that expects are for free.  Can a freelancer put out work at a reduced cost to land a big job down the road? Finding the happiest people in design.  Advice from bullshit to bull ton.  Finding your voice, hero worship, and fizzling out.  Quick, clean, and a hint of narrative.  Starbucks stunt drinks and low cost investments in advertising that might bite back.  Revisiting the donut debate.  Ruminating on a comic book career that could never be for Billy Baumann.

TEAM DON'T SPANK YOUR KIDS

566 - Mikel Cirkus  

When you're Mikel Cirkus it's nice to never be wrong. From being fired to creating his own space at Firmenich Flavors as Global Director of Conceptual Design Mikel has used his ability to solve problems and bring new ideas to light for as long as he can remember. Unconventional hand models that act as resumes, fictional branding for trending tastes, and trips to Hipsterville USA fill this episode with a life led by a fearless adventurer who collects inspiration from around the world. This all came from learning how to pitch himself and Mikel hasn't looked back ever since and he joins us to share a small piece of that outlook that will keep you from aging out of what is cool. Stay curious.

Talking Points

What exactly do you do anyways at an anonymous business to business company? Being an ingredient in a distinct product.  Finding the bigger challenge of design as a concept.  Round out the story to connect the trend to the product.  A visual for a PowerPoint guide for a customer's frame of reference.  The dream autonomous creative position.  Keeping your customers your customers and engaging meetings that deliberately go longer then planned.  Freelancing and at-home overhead that makes you reinvent yourself.  Can idea and execution be two separate jobs? The New York Times has an address for you to send a resume to by that's not what they're really looking for.  Pitch yourself.  Breaking into the world you want to be in.  Email jockeys, designers, and the competitive edge that gets you an incredible gig for eighteen years and counting.  The devil is in the Details of everything you've ever learned.  Finding the job you want to put your name next to.  Opportunistic trend hunting on a global scale eighteen years later and hundreds of years ago.  How to know what the future holds.  Following the trend from the edge to the masses and increasing customer awareness.  Hipsterville USA and a cold brew coffee analogy for exemplifying the path to every level of consumer.  Sell the thinking and get asked for by name.  There's no metric for success when you can't be wrong.  Existing in the preface, building the story, and becoming the authority of that space.  Finding real time, organic innovation.  What does it represent? The real play for Tomorrowland was over at California Adventure.  Never aging out of cool, getting your own tag, and the post design space.  Stay curious to stay inspired and remove coincidence.  Exploitation, gentrification, and the new colonialism that will never end. 
565 - Derek Welch  

Life doesn’t always turn out the way you expect it to. There are times that you are on the fast track to success at your own design firm and out of nowhere you are diagnosed with a fist sized brain tumor that will change everything about your life. Derek Welch was heading up Big Giant after a long run building his name at Nike, when he found himself inexplicably blacking out. Doctors quickly discovered the root of the problem and after a complicated surgery and a few near death visuals, Derek found himself playing by a whole new set of rules for the rest of his life. Ever the creative problem solver, Derek embraced his changes and found his own way to continue working and make ends meet for his family. This is a story of acceptance, of change, and the long road to happiness we are all on.

Talking Points

The music that is an unforgettable part of you and the search for heavier and harder stuff.  Creativity that pays.  Staying plugged into youth culture when you're geographically nowhere near it.  Hitting the ground running after college at a design firm.  Passing on Nike's first offer, image design, and finding the right path to where you want to be.  The longer you stay around the less you end up designing.  Starting your own thing and seeing all the right signs to build a rocket ship in eight months.  Blackouts in the bathroom, fist sized brain tumors, and starting to cope with Suicidal Tendencies.  Visions from the edge of life.  Are you prepared for an uncertain financial future? Three surgeries, a kick ass scar, and life after brain surgery.  Acceptance, work, and the basic requirements to function.  Creativity on a whole new schedule.  Metalheads till death and making music all on your own.  Post-Client Screenprinting and getting your work to good enough.  Dealing with mortality like the rest of us.  The simple stuff that will blow your mind when you slow down to enjoy it.  Routines, plans, and retirement life from a coffee shop.  Aging out of the demographic you wish you were in.  Love and people. Will you start making lame art when you're older? The best thing that ever happened to Derek. 
562 - Paul Gaudio: Global Creative Director at Adidas  

When you're the Global Creative Director of a brand pushing out twenty thousand products in a year odds are you have your head screwed on pretty straight. Paul Gaudio heads up this role at Adidas and he lets Mark into the Mothership for a look around at what it takes to stay at the forefront of popular culture for decades. From the infamous Shell Toes that started it all to the block spanning lines that form for a brand new pair of Yeezys, there is design, strategy, and unpredictability at every step of the process. Adidas sits at the delicately balanced crossroads of performance, fashion, and price point and it is Paul's job to oversee the brand's vision of why brought to life. The tie cutting, question asking corporate culture inside Adidas will surprise you with its "stay in beta" mentality that keeps them at the forefront of whats next as they poise to take over the largest sportswear market on the planet with Paul at the forefront of it all.

Talking Points

Second hand shell toe and proper athletic shoes as an entry point.  The importance of influencers to bring the product out into the light.  Are the kids influencing one another or still listening to high level celebrities? Becoming a student of students.  Vampiric youth and holding onto to not growing up.  Cutting your tie so the boardroom reflects the cultural identity your company defines.  Tangibility in fashion and the "Shoes / Face / Shoes" filtration system.  Credibility, hype, and the risk of pushing things out of the nest.  Be where the consumer is.  The 360 degree, end to end statement as a brand and the team it takes to make that.  Modern advertising that still speaks to consumers and where they live.  Post Super Bowl Ad communication strategies that engage at a deeper level.  Keeping things consumable that hits you right between the eyes and the metrics behind it.  Behind "The Creator Brand." Is your brand asking questions or answering them? Stay in beta and start with why.  Helping people make the difference to stay relative.  The overlap of product design and fashion in athletic footwear.  Get off the shelf, align the approach, and don't close the box for your consumer.  Budgets and structure for over twenty thousand products built to a specific price point.  Embedding designers into the business to impact decisions early on in the process.  Where does the buck start and stop at Adidas? The creation process that mixes some new school and some old school production tactic.  Recommitting to the biggest market in footwear for the biggest return.  But what is digital sports? Leaving Adidas and coming back to it.  Start ups, a motorcycle mechanic, and following your passion.  The opportunity to change or fade away again.  A script for success that starts with culture and behavior.  Making a leap of faith back into what had defined you and constructing the right team that never felt too big.  Pivots, self awareness, and seeing the opportunity.  Do you even understand industrial design? Designing profitability into your product and banking on sheer volume. 
561 - The DKNG Show: Chapter 8  

Our great friends Dan Kuhlken and Nathan Goldman of DKNG Studios return to let us inside their creative process from front to back and everything in between. The DKNG Show truly illustrates what it takes to stay at the top of your game in the creative world. How do various price points in your booth affect sales? Does giving away the secrets of your secret sauce make you a disposable commodity? Where do you start on a SpiderMan frame that can work for his countless permutations? Mark, Dan, and Nathan analyze every job that went out the door from DKNG over the last two months and share their thought process, what worked well for them, and what they learned for their next attempts bound to take them to even higher heights. Whether you're a seasoned pro or still wet behind the ears, The DKNG Show is filled to the brim with applicable knowledge to enhance your own creative career.

Talking Points

The rise of the professional Dr. Kuhlken in proper context. Life partners, destination weddings, and the many levels of Dan. Investing in your passion, finding the profitability, and how DKNG embodies these values. The reward of crushing Creative South with design Bible studies and learning from your experiences. An Austin print in Austin inspired by a San francisco print in a bathroom. The psychology of a five dollar difference in your booth. Price points, post cards, and what’s best for booth sales. Green lighting an idea that can have a secondary life outside it’s original intent in various avenues. Are you authentic? Inside the mind of a consumer. An ambitious topic. Rules, icons, and the fear of giving away too much. Figuring out how to make it all work and expand your reach. Advantages vs. Drawbacks Giving away your secrets makes you develop even better ones. The how is not the why. Good work leads to more good work. Balancing communication, artwork, and past clients. Technicality in art direction. Character Design with or without your thumbprint. Finding the confidence to evolve your skills further. An infographic with plenty of history to piece together, bring form to, and hide behind. Skin tight Spidey-suits that helps fine-tune the set platform. Guaranteeing success by locking in the grid. Can you take a break or do you have to see it all through? The 3-2-1 rhythm to tackle an overwhelming task. Don’t forget the approval process across multiple outlets! Opening the next chapter of your career, the financial rewards you reap, and some “real” exposure. Who is making the money and what are they doing? Transparent gray saves the day. A bulletproof project overview. Online fan reaction trends to taking on a beloved franchise under your creative wing. Some real deal variants from the Spidey-verse. Is there any secondary income spawning from this poster? Creatively working within your new restraints. Upcoming events for DKNG.
559 - Shop Talk with Mitch Putnam and Rob Jones  

Mitch Putnam and Rob Jones join Mark for a very special Shop Talk laying out the nuts and bolts of putting together Never Grow Up: A Disney Art Show. With a collection of work at this magnitude there is a lot of back and fourths between Disney, Mondo, and getting the pieces actually printed. Five years of DIY Gallery Experience and one other Disney Show under their belt from last year, Rob and Mitch break down every detail they can currently talk about. How do they select which artists will be in the show? Who gets what Disney property? What aspects of the films need to be overlooked in today's day in age? This Shop Talk is a fascinating look into pulling together a gallery show and the politics behind. The episode opens up with Mark explaining a bit about the future of the AID Network and unveils some of the strategy behind the decisions to syndicate, include, and spin-off.

Talking Points

The people who come and go in the podcast world and tearing down the boundary between the internet and AID.  Getting Billy out of the way and rewarding the Circle Of Trust.  Documented Dark Days.  Remembering the realities behind pursuing your dream and motivational monologues.  Success, personal achievements, and the pursuit of happiness.  Apple R-ing your habits.  Wednesday Syndication and the eventual birth of the AID Network.  Drawing out emotions, defining yourself, and a few chuckles all while getting to know somebody.  The lack of career content.  Three new spinoffs Mark is working on.  The second Disney show put on at Mondo's gallery that is a ton of work.  Spilling just a few beans on Never Grow Up.  What does Disney assume about an artist's work ethic? Curating artist's and curating the titles that people truly love.  Top Five lists and balancing what properties do well and which artist's fit it best.  Overlap and strategically getting two different parts of the story instead of obvious cash grabs.  Standardized canvas size strategies and getting people to hang up your work in their homes.  Is it harder to nail a likeness or a cartoon character? Make it more happy. Make it more culty. Can you just make your feedback make sense? Five years of figuring it out.  Edition-ing rules, who can event print for Never Grow Up, and the many layers of a multi billion dollar business.  Bambi's Revisions.  The keeper's of the gate, the current cultural climate, and the tricky business of selling to kids.  Inside the darker aspects of a Disney film and the emotional manipulation within the plot.  What sequels do Rob, Mark, and Mitch really want? Pieces to look out for when Never Grow Up opens to the public.  Planning for drop outs, getting approval, and how to stagger the printing for the final piece.  Looking for a second time around.  The Japanese Disney and properly honoring Frasier.  Planning out The Death Of Rob Jones.  A plastic turkey with a death wish, frisbee golfing head wounds, and discussing potential tombstone artwork. If Charlie Brown had lived. 

 

558 - The Collection with Huck Gee - Part 16: Roy Miles  

The Collection continues to expand with Roy Miles and his whole Hoodfoot Family. With a childhood rooted in broken Millennium Falcons, Hanna Barbera colorways, and the birth of hip hop happening right outside his front door, Miles had a completely unique viewpoint within the designer toy community. However, being ahead of your time has its drawbacks and after difficulty upon difficulty, Roy pivoted over to animation and film to get his ideas out. There is no stopping a passionate creative once they set their mind to it and this part of The Collection truly highlights that fact. Huck has been busy as well with Dapper Little Scoundrels and every other project coming through his Fun Factory which expands his skill set tenfold. 

Talking Points

Being around when it all become a genre and finishing before it even caught on.  Analyzing the market to make what doesn't exist but still feels familiar.  Darby The Fixer comes together perfectly.  The evolution from Gold Life to Dapper Little Scoundrels and working from your roots.  A completely different visual aesthetic.  Building three mini-verses, developing multiple styles, and continually learning.   Tapping into the color palette of the Seventies.  Characters that appear out of nowhere, Tumbleweaves, and abandoned baby strollers.  Bringing your characters to life even if you don't know how to do it.  The best bits of a few people you know.  Hallmarks of storytelling and running down new scenarios in your backyard.  But... what cartoon is that from? Designing for kids instead of designers.  Goals. Characters. Turmoil. High stakes.  Making an experience and not a cool guy trophy.  Extreme Ghostbusters and how aggressive clown culture ruined pop culture.  When music was music for life off the radar.  Hiding music from your parents.  Urban vinyl toys and wrapping your head around an all new aesthetic.  Hitting up various 7-11s for Sprite Figures and getting Type 2 Diabetes for the love of collecting.  Forensic research over in China back in the day.  Making the Biddies and who they are modeled after in real life.  Sexy details only you know about.  Making videos for Green Day, Talib Kweli, and getting fired for calling Bobby Brown out on his cocaine usage.  Will anyone sell hip hop toys? The genesis of the toy industry and already being an outsider because of your background and having the scene walk away from you.  From Toy Story to Biddies.  Opportunities, blowing smoke up your ass, and trying to balance your home life.  Working on animation in documentaries with some old guys from Berkeley.  A Hoodfoot adult-sequel Chuck E. Cheese and being for the kids all while keeping it real.  Being lost and finding yourself in the process.   Getting better at being hands on one added detail at a time.  New tools, new possibilities, with all new perfectly branded ideas.  The tipping point on social media in the designer toy world.  Not a mid life crisis... a life crisis! Huck's DIY Fun Factory that needs a documentary done about it.  Selling directly to the people and cutting out the middle man.  Huck is out of the frying pan, but is he in the fire too?
557 - Jason Sturgill  

Jason Sturgill is an illustrator from Portland who cut his teeth at Dark Horse Comics and Nike before they had even invented SB. With his unique style and a penchant for pursuing the idea, Jason quickly made a name for himself in the creative community when he stepped out on his own. However, there were many years where Jason was on the outside looking in, always doubting his capabilities from a technical standpoint. This interview explores some of those formative years before Jason decided to step out on his own and the mental shift that took place to bring him closer to professional happiness. It's a long road to reach your goals and Jason shares his transformative story for everyone out there looking for their place in the creative community.

Talking Points

Pocket Wi-Fi on your third trip to Japan and a whole day of "what the fuck is that?" The culture of Kyoto and Japanese work ethic.  A different path through skateboarding and the role of a traditional designer.  Figuring out how to get from Point A to Point B while you're standing on the wrong side of the fence.  Being in a great job ten years too early.  Exploratory surgery, surprise cancer, and starting a whole new life after adversity.  Papas Fritas, Modest Mouse, and starting a record label in college.  Finding the guy to get you on the road.  Designing at Dark Horse Comics.  Bootleg Snoopy patches as a one and done.  Getting emotional with your folk illustration based around ideas over technicality.  Networking with an online art gallery and bringing people together while you're on the other side.  Starting at Nike before SB was even invented.  The eternal search for happiness over responsibility.  The soul crushing dream job and leaping into the uncertain.  Grad school, the role of education, and a deciding that you can be an illustrator.  Shifting towards the abnormal and the gift editorial illustrators nationwide received.  Becoming more than a graphic designer that illustrates.  Prisoner Cats and late night space backpack purchases.  Risographs weird place in the printing world, printing costs, and patience.  Getting into the See Saw Club or evolving past it. 
555 - Shop Talk with Billy Baumann  

Shop Talk goes old school with Mark and Billy on the mics just like the good old days. Fresh off teaching his portion of The Double, Billy gives his perspective on what his students struggled with and how Delicious plans on keeping this two day design course going. Mark recently returned from an unnamed poster show and his take on the Old and New Guard will give you insight to your own creative direction. What's the scariest tool in Illustrator? What is a post-work creative supposed to do with themselves? What are your art action figure attributes? Get ready to dive into the deep end of motivation and direction once this Shop Talk kicks into high gear.

Talking Points

The New School becomes The Old Guard and the expanding middle ground.  Cake Donut Conspiracies and Mort's misplaced donut choosing capabilities.  Part One of The Double goes down, gets re-upped with new options, and more donut talk.  A preview of the Dave Shapiro interview with a serious Must Be Nice role reversal for Barely Blue Collar Brickey.  What was the biggest hurdle for students attending The Double? Learning from comparative screenprinting strategies different artists use.  The scariest tool in Illustrator that Billy knows how to use and Mark doesn't need to know about.  Retired dads, shelf money, and the upcoming Wonder Woman film.  DC's misplaced style and lack of direction.  For fashion, not for sport.  When should a baby start watching Star Trek? Environmental concerns being undermined by big business and getting back to where we were in protecting Mother Earth.  Dismantling what makes America truly great and the troubling people currently running that country.  What time is check in for the apocalypse? April's Fools on AID.  Billy's breakdown of his portion teaching The Double and some pizza stories.  Candy built physiques.  Easter is on the horizon and Mark kicks a bunny.  Motivation, testosterone, and the mental shift Billy is dealing with.  Post-work creatives.  Art Action Figure back card attribute levels.  Talking Billy up and an inside look at a talented creative's internal thought process who thinks their faking it until they make it.  Asking a fish to swim instead of climb a tree. 
554 - Hammer Time with Gustavo Jaimes  

Get ready hang because Hammer Time is back! Violent Gentlemen's Mike Hammer and co-host Mark Brickey invite tattoo artist Gustavo Jaimes to the VGHC HQ to swap stories. Tavo works at Torch Tattoo which is the nearest shop to Disneyland and he grew up at the closest residential house to Disneyland... so you know Mark has some mouse related questions for him. Hammer puts it all on the line with everything from limo tints to Beauty And Essex tabs to a person from his Rolodex for every story he has. Shitty jobs, first cars, and stunt food showdowns are all here as these fearless leaders take on everything the world is throwing their way. 

Talking Points

Growing up with Disneyland as your next door neighbor.  Will Hammer ever go straight again? The hard working parents that raised Gus and Disneyland perks for getting cracks in your ceiling.  The most requested tattoo at the shop closest to the Magic Kingdom.  Cold climate pin up girls and the big dawg air conditioned lifestyle.  Three Keys Brickey.  Limo tint all the way around, Hammer's Rolodex of Peeps, and choosing to see or squint.  The worst tattoo Tavo ever gave, one upping a pros pro, and a quick story from Brian.  Pineapple cotton candy, a review of Life, and stunt food that lived up to the hype.  Foreign TV shows, out of market snacks, and what restaurant Southern California needs.  Go to's across the board.  BK Lounge party shifts, shitty jobs, and getting fired.  Receipt, receipt, nudie mag pic, receipt, receipt, receipt, receipt, nudie mag pic.  First cars.  Getting your start in Photoshop for slightly misleading paperwork, abandoning ship, and parking under the biggest tree that might break. 
553 - Kate Bingaman-Burt  

It's about time you meet Kate Bingaman-Burt. As an Educator, Illustrator, and Rule Maker Extraordinaire Kate has made a career from her endless stream of creativity that never seems to turn off. As Associate Director Of The Art And Design School at Portland State University, a Published Author three times over, and sought after Commercial Illustrator Kate is a driving force in the world of design. The interview takes you inside the mind of a creative who thrives on self initiated, rule based projects based off what challenges Kate the most. She didn't like credit card and she didn't like drawing so she forced herself to make a project combining the two. She didn't like talking to people and was interested in why we buy things so she made a project out of that too. The result of these decisions is a confident mark maker who's found their voice and knows how to use it. 

Talking Points

How can this week be better than last week? Taking a sabbatical.  Accidentally teaching three classes as a graduate student just trying to figure it out.  Would you even fit in to a traditional agency model? Learning to tell your story before your paid to tell other people's stories.  Where is the problem solving for students at universities? Creating a self initiated experience and discovering what is missing to fill the gap in education.  Getting a peak at what your design career will look like.  Email composition in class to successfully navigate through a people profession.  Starting with rules to make thinking easier and reclaim your day.  Putting in that first hour and liberation through restrictions.  Lincoln Nebraska Target Customers get grilled on why they bought what they bought.  Obsessive Consumption comes to life.  Pushing and punishing yourself to stay accountable. Don't be a blob.  List making maniacs, stockpiling notebooks, and information design at its purest essence.  Good design only exists inside the architecture for success.  Wandering thinkspace routes.  Pulling a narrative out of the messy spiderwebs and the importance of talking out your choices.  The difficulty in being a student these days and career FOMO.  Personal style, confident wonks, and rules for repetition.  An eight year personal project that led to a book deal and finding your loosely goosey voice.  Confident mark making no matter what it looks like.  Giving attention to the overlooked and slowing down to make something that will give you something to remember.  How to sustain interest in daily projects that can lead to something else.  Public Design Center, Portland State University, and Mississippi.  The value of design and creative thinking to a community.  Steam rolling Outlet into a reality. Learning to trust your voice in a class filled with intelligent confidence.  Making, defending, and talking about your work to act as if and set your energy level at what you want to happen.  Yelling about Symposium.  Self confidence levels, becoming yourself, and the importance of a supportive community around you.  From weaver to principal.  Doing things that make you nervous and sweaty.  The right place and the right time that leafs to the next thing.  Experimenting in public will be scary but rewarding and soft spots for outside kids.  Does JBB feel successful? The less glamorous role of the Conductor.  Bad ass grandma desks, progressive moves in the forties, and mind gyms. 
551 - Shop Talk with Billy Baumann and OKpants  

Put down the pitchfork and get ready for some Shop Talk with Mark Billy, and OKpants. The wide world of comics bookends today's episodes with some controversial opinions about the best Bruce Banner and a long look at the film Logan. From finding your tribe to talking about your work without doing any of it, the boys examine their formative years as creatives and what motivated them. Mark puts out a new ethics code on constructive criticism and when it should be given while Aaron argues it might just be a new facet to tolerate on the world wide wide web. This is the hangout you need with the friends you love to get you through the final push of the week. Antics ensue.

Talking Points

OKpants 2.0 as Pants Pantsly the divorced aunt from 2024 or as the Barb of AID. The mind shift at your forties to become the person you want to be.  Is the ship going down or are you looking for a way out? The only asset you need in life to do what you want.  Ben Affleck is the best Batman.  Forgiveness and directing.  The weakness of Wizard World in Cleveland.  Pent up perverts that need some cautionary signage.  Comic shop geeks and their hypothetical lives.  Growing up normal and the paradigm of coolness.  Community college, art school, and careers in the creative world.  Blue collar perspectives on white collar privilege on the approach to "work." The debate of art.  The importance of critiquing your work while you're working on it and not when you're finished with it.  Embodying the constructive spirit with your comments and not slipping into the ego centric musings about similarity.  Pitchfork campaigns from posts without proper context that cost people their jobs.  A new class emerges and unhealthy habits in children.  Understanding various cultural niches and doing the right thing.  Changing neighborhoods, racist self defense 101, and standing up to end a meeting.  Getting cc'ed on some bad thoughts.  Movie trailer swearing, AID language, and defining explicit. Wolverine or... and getting outnerded.  A review of Logan and Old Man Logan.  It takes Deadpool for Hollywood to finally make a dark superhero comic book film.  Keep it dark and bleak.  Storytelling with too many elements and the suits that ruin it by crowbarring in too many elements. 
550 - February Poster Countdown with Mitch Putnam and Rob Jones  

Mark Brickey, Mitch Putnam, and special guest Rob Jones take on the Top 10 Posters culled from every OMGposters.com post during the month of February. Composition, illustration tricks, and behind the scenes information only Mondo Insiders can bring you fill this countdown recorded on site at the Rob Jones Mansion. Does your poster have too many earrings on it? Will color ruin your black and white linework? Do all these great artists nail the composition and concept on their first try? All of these questions are answered as these three industry experts break down all ten posters while talking about what makes each of them successful and where they fall short. With subject matter ranging from bunny orgies to severed fingers there is no stone left unturned in this month's poster countdown.

Talking Points

Split focus endorsement issues Blasting out your titles.  When everything is well done but the composition is off.  Bringing a cinema collage together.   Late addition Spider Man pop ins and a free fall of approvals that draw out a process. Precious storytelling real estate and locking in the hierarchy.  Becoming a full time separator to broaden the market of usable illustrators. Cat hospices, black pearls, and splitting up families.  Cartoons with realistic features. Picking expressions that best tell the story.  Movement through perspective in a composition.  The extra work that makes a great poster.  Compartmentalization that can deliver more information.  Servicing fans the way they want.  Are there one too many earrings on your poster? Doing research on pieces versus guessing at what's important in the narrative.  Was Phasma supposed to be the next Boba Fett? Forensic research on very specific Star Wars characters and the weird inconsistencies that were right in front of you.  Tiered fan expectations for Mike Mitchell's Star Wars series.  Painterly decisions, collectibility, and tribute imagery.  The difficulty of Harrison Fords profile and reference photos.  Continuity issues, color changes, and the back and forth with LucasArts.  The hard work that leads to a high quality in your work and rising through the ranks.  Boiling down all your ideas to a one second snapshot.  Missing the tips.  Variants that make a difference, involve a bit of effort and a dash of risk.  Effortless, prolific talent on tap.  Finding a way to say something through your work.  Supply changes as demand goes up later on in life.  Should Teagan White split her styles into two separate businesses? Navigating the waters of transitioning over to fine art from posters.  Intensity and edge in subject matter.  Pressure Printing with carved embossing that is breaking the mold in the poster world.  A hero rises from the comic book industry.  Seven digit figure, top level art careers and where the work comes from.  Working with Jess more on movie posters that sell out instantly due to talent and not property.  Rounding out Mondo's poster lineup from well known properties.  The longest, most important, and innovative careers in posters.  The old guard versus the new guard.  Caring about properties.  Forced perspective that grabs the eye and gives you vertigo.  Art print appeals to the audience.  When black and white imagery gets too much color and loses a lot of the striking contrast and details.  Rogue One critiques and second run throughs.
547 - AID Live featuring The Hood Sisters and Dave Kloc  

Adventures In Design returns to take over Fairfax and things get deep with Amy and Jennifer Hood of Hoodzpah Design and Dave Kloc. Unpacking the why behind what you do can be an elusive answer to truly pin down. In a world of endless possibilities which one (or two, or three) will you pick to latch onto and ride into the sunset of satisfaction and accomplishment. The Hood Sisters know a thing or two about design having run a successful boutique agency for over a half decade and went on to launch Odds And Sods to celebrate the world around them that they love. Dave Kloc pushes forward in a new studio with a semi auto that brings some much needed shoulder relief and a little more time for the better things in life like hockey and sandwiches. Set you goals and learn from some of the best out there as they let us into what truly drives them to wake up each day and make something from nothing.

Talking Points

If you think cutting off your hand is a good idea, think again.  Rising above the daily grind and keeping your eyes on the bigger picture.  How do you make less? Hoodzpah Design on tour and out of body.  Checking the tape and overanalyzing your performance.  Buying your own bullshit and then curating it online to move more units.  Perceived value in social media.  Tricking your clients with their own words to get the approval.  Bad movies, preview monitors on sitcoms, and the Justin Bieber mentality.  Apologizing for something small to get the jury on your side.  Finding the legs for your brand with the places you love.  Deliberately trying to emulate Converse.  The process to create an Odds And Sods broach and being able to take a risk.  The K Man goes face first into every day and got access to a semi auto press.  Avoiding the inspirational walk to keep your creative process pure.  Breaking into packaging and relying on Tokyo Dave or AliBaba.com The pressure of being the only one approving the art and the balance of client approved work.  Taking yourself out on a date to keep your mojo flowing.  Who's listening to what you're doing? The Alpaca Scam in the design world and becoming a personality to work with.  Chasing money, employees, and trying to have it all.  Telling your clients to wait.  Expanding past a one man show and the quick hire list.  Are you ahead or behind what your younger dreams were? Xeroxed greeting cards as entrepreneurial trial and error.  Getting lapped, seeing yourself differently, and wondering what you might have done wrong. The growing gap between skill, experience, and waiting for life to happen to you.  You aren't getting straight to the goal right out the gate.  Are you the person you want to be? The world doesn't owe you anything. 
546 - The Logo Show with Dan Stiles, Dustin Noden, and John LaCroix  

If you thought last year sucked then just wait until you see what Dan Stiles, Dustin Noden of Lincoln Design Co., and creative director John LaCroix have to say about the major rebrands from 2016. No one is safe from the watchful eye and sense of style these three designers have honed over the years on countless projects from companies big and small. Through their critiques and opinions you'll learn to apply the same skills to your own work and rise above the mediocrity being pumped into the world every year. From The Metropolitan Museum of Art to Nascar to Instagram you won't want to miss the twenty seven rebrands we have selected for these creative professionals togo over with a fine toothed comb. Is everyone going too thin? Has the logo evolved enough? Why the hell won't Taco Bell just put their B under their T? The Logo Show takes on an entire year of updated and all new logomarks that are going through a more thorough check than Winona Ryder leaving a retail store!

Talking Points

Moving up from clipart to an actual logo.  Have you stripped the logo down too much? Giving a nod to what your mark represents. Making the logo a family.  Touchy Qs, washed out mountains, and visual hierarchy.  Swashes that read very differently.  Going away from the MLB logo and hacking type.  Are you stabbing or cutting? Stoking your audience with a logo.  The kids at the bowling alley that used all up all the crayons.  The fauxpas of stretch type.  Reversing everything to improve nothing.  White stroking your logo and moving away from bold.  Is thin considered sophisticated? What does a two hundred page brand book say about that steezy W?  Version 10 Logomarks that make it out the door and clients that want to see mild, medium, and hot.  Risk Adverse Sea Level Dudes who don't know visual culture but have to take your logo up the flagpole.  Trashy Trailer Park Panthers wishing they were Cougars.  Going from kick ass to a stylized shield that doesn't excite your audience.  Did Fortune lose their fortune? Finding a typeface that is close enough and losing your proprietary look.  Balance through being established.  Using on screen inks and problematic color scheme choices.  Brand equity over time and overcoming difficulty.  Retro Lollapalooza 1.0 logos.  Drawing icons in chalk to see how good they are.  Having the guts to stay with what's new.  Crazy, iconic K's and vertical type that won't scale.  Refracting light and tapping in on nostalgia.  A feel good off brand logo that relies on red. Imagining how to execute your mark. The problem with four color logos.  Geometric shapes that aren't pleasing and pushing and pulling the forms until it is.  Ligature Nightmares and beating your gimmick to death. Repeating type tricks to build a uniform look.  Collegiate looks and older attitudes.  The challenge of NASCAR and being a human montage of logos.  Doing the right thing in the corporate world.  Brighter, friendlier, and thinner. Enough to get noticed but not enough to make a difference.  Bird necks, rubber stamps, and propaganda looks.  Dropping the ball at the execution and stopping at a good start.  Reformatting the pieces of the puzzle for an updated look.  Flexing on your friends and tricking out the type on a very visual word.  Being ownable versus undeniable coolness.  Title casing your words but the giant gaps that you've left behind.  Leaning on serifs when it's important.  Switching around the type and the icon to make the motion go the right way.  An upgraded wing shape that breaks way from Nabisco.  Gradient gimmicks that work with clients but not in practice.  The importance of value and lumpy illustrator arrows.  Design moves when you want to just go home.  T and B's that hang all the way.  Cultural windows and shit colors for branding.  Has your logo lost it's sound? Dropping your logo to one color and losing your type when you have an iconic mark.  Problematic, penetrating, and presidential icons.  Never save the swastika and don't make anything that looks like cock and balls.  Trump gets a win on AID.  Cultural shifts and CEO's designing logos.  Makes that don't make sense and leave users guessing what you've done. Overcoming the difficulty behind adjusting reds and blues without going to Methane's website.  Thin outer strokes and why you never draw the name. The biggest sport in the world done by the biggest brand in the world.  Overthinking the details. 

TEAM REBRAND / GET PAID

545 - Bob Smith  

Welcome to the wild world of west coast nostalgia master Bob Smith. Cutting his teeth at Nike for over a decade, Bob thrived with their boundless resources and struggled through being micro managed for optimal efficiency. His creativity is contagious throughout this interview covering everything from aiming high to the allure of 21 Jump Street to fighting through motivational anxiety. Nothing can stop this California Transplant from gnashing his teeth at the world and forging ahead with his latest endeavor, OreCal Sportswear. Bob has taken his decades of experience and honed in on his passion to create an immersive, high quality experience told through apparel and we get to hear about how he accomplished just that. He knows how to play and he knows exactly what he wants to say so be sure you listen to a master at his craft.

Talking Points

The difficult adjustment of Being dragged up to Oregon at ten years old.  Growing through difficulty and Sagmeister's take on happiness.  Los Angeles Nostalgia and all the special sorts of bat shit we hold onto.  The west coast story behind OreCal.  The insecurity of the creative mind coupled with the arrogance to know better.  Motivational anxiety. Unpacking definitions of the stressors that are holding you back.  Building a Nike store inside Nike with a small budget and some blind faith.  Regional ads, tapping into the zeitgeist, and losing the sexy core of the company.  Ratcheting up your presentation each time you do it until the powers that be get the message.  The problem solving part of design that isn't design at all and the crucial ability to execute.  A decade of working in a formative environment that can show you what works.  Making a souvenir of the story you're told and what makes you hold onto something.  The importance of "Fuck You Money." Blowing smoke yo everyone's ass to keep an entire corporation on the same page.  Senior Troublemaker: Department of Office Confiscation.  The energy to innovate versus the energy to operate.  Feeling betrayed by Nike and bracing your ego for moving on.  Mid life creative crisis that might be linked to drop offs in testosterone. Templates and gray spaces in education and learning how to learn.  The triple crown in Shoe City.  Pouring your life's experience into OreCal and the fuel of curiosity.  Aim high, be smart, and slowly working your way to the front of the plane.  Where is the profitability? Developing sustainability in your brand while you go global with a brand based off two American states.  Growth arcs, spirit, and deliberately working the reoccurring patterns in your favor.  You know how to play, but what do you want to say? Taking The Grateful Dead approach to a brand.  Telling your story and the importance of narratives.  "Design is a good idea." Environments that give off great energy, compartmentalization, and overall management capabilities.  Is it better to not know who you're talking to? The benefit of meeting your peers and leaving your creative bubble.  Developing the intuition to know how many bells and whistles your product needs.  The devil in the details and the social cues we make off appearance.  Can't versus won't and observation versus judgement.  Neglecting the imagery that feeds into the experience.  Finding your identity on 21 Jump Street in a town without any punk rockers around.  Protecting your bat shit and making connections.  Microchoices that effect your entire life and waxing poetic on a spiderweb of choices.  Getting aggressive and keeping your mind tuned up to the challenge ahead of you. The Magic on the tape belongs to us.

 

*** brian Flynn episode / dr Kuhlken episode****

543 - Shop Talk with Billy Baumann  

Bang. The. Drum. It's an official Shop Talk just like you remember with Mark Brickley and Billy Baumann on the mics bringing you a double dose of design dialogue. Today's episode has some intriguing twists and turns that you might not expect as The AID Godfather and your favorite Roadrunner Of The Year talk about potential pivots in their creative careers and keeping the motivational flame burning. The boys also break down some of Billy's recent political novellas ranging from our nation's budget to dealing with a myriad of generational mindsets each with a unique set of standards to uphold. The internet has changed the face of the world as we know it and our two heroes are caught at Generation Crossroads on the foremost tip of the learning curve as each advance comes their way. The key is to find your creative sweet spot and remember what you;re doing this all for. Antics ensue.

Talking Points

Billy's passages are explained in full. Paul Ryan works Trump's shaft. The crippling effects of consequence and balancing political thoughts with your company's forward facing ethics. Setting limits when you're in the drivers seat. Gauging obsession. Where would Billy pivot next? Storytelling in a whole new way at Cub Studio. Billy's bag of tricks and his love of posters. Imagination from procrastination, swimming forward, and finding what will keep you at work. Your creative sweet spot. A complicated jobs program, Team America: World Police (fuck yeah!), and generational mindsets at war. People are people.  Exposure to other cultures and the problem with seclusion.  The illusion of safety and toddlers with guns. Losing your way of life, blue collar workers, and an American ethos that isn't going to make things easier. A lesson from Fraggle Rock to rebuild our communities. The Double is announced. Test runs with better students who already know the way of The Cobra. Asking questions at Flatstock and the modern way around it.  Loving Beth with or without before and after photos. Teaching experience at Delicious, video components, and building out a workshop.  Wheel greasing for the deals. Generation Crossroads deals with Comixology. Southern Bastards cells, geek on geek crime, and learning empathy.  Falling through the cracks, appropriate follow ups, and diverse rosters.  Existing outside of a loud minorities style guide.  Praying for Mark's stain.  Being a masculine ally and the tricky waters of talking for thousands of hours. Fatherhood tips and tricks from one co-host to another and spotting Billy's dad dick. 
542 - Seasons of The Snake No.005 - Spring 2017 with Ben Neuhaus Owner/Proprietor of SnakeOilProvisions.com  

Spring is in the air and new beginnings are everywhere, including Snake Oil Provisions. Ben and Miranda have once again curated their store to keep you looking good and feeling good in the quality goods they stock. Ben and Mark debunk tee skirts, Skate Bettys, and the social media jerk offs who are dragging men's fashion through the mud with their endless quest for double taps. The phone lines open as well for some questions to get answered by the Cincinnati Sensation covering everything from selvage denim to budgeting for Snake Oil Provisions. In a bold move, we are offering this episode in it's entirety since the intended Circle Of Trust Content about city ordinances and SOP's recent legal debacle was too important to keep behind the pay wall. Enjoy this full episode filled with fashion, faux pas, and the fun only Ben can bring to your earholes.

Talking Points

The perfect leather jacket, a fool's errand, and getting past feeling like you're in a costume. But can you pull it off? Rogue territory makes a power move in the world of denim.  Ounces of denim on a season to season basis.  Starchiness, dry cleaning, and blouse stacking.  Earl's Apparel debuts at Snake Oil with a price point that can't be beat.  Customization on the horizon? Big and tall brands available from the Snake and personally requesting sizes from Ben. Taking care of high end denim blouses.  Waiting for your Skate Betty to wear that Thrasher shirt.  Posers abound. Transcending social media metrics and people that are letting the content curate them.  What to do with hook ups. The keys to finding good denim and salvaging selvage.  Snake Oil on a budget and budgeting for Snake Oil.  The ethics behind buying cheap clothes.  Ditching fedoras, checking out of planet earth, and tee skirts.  Miranda steps in to lend an answer towards the quest for the perfect fitting women's tee. Drug busts that open doors... literally. Dream spots, bully tactics, and laughable offers. Lawyering up to end harassment. Bittersweet resolutions with acceptable financial terms. Armed guards, the smell of the sticky icky, and city ordinances written behind closed doors. Tiny victories and locations that literally fell out of the sky. The right thing to do versus the best thing to do.  Educating yourself on zoning laws, city council members, and what you should handle by yourself. Big business and the karma that we all hopes will come around.
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