Cane and Rinse

Cane and Rinse

Canada

The videogame discussion podcast

Episodes

Podcast Special: An interview with Mattia Traverso  

In this interview special, Ryan talks to Mattia Traverso (@MattiaNotFound) about the 2016 Kinect oddity FRU, on which he is one of the designers. They chat about finding inspiration for games, developing for unique hardware, and balancing multi-modal challenges. Mattia also gives a detailed history of developing a Kinect game at a time when Microsoft was just about ready to pull the plug on the peripheral. They dive deep to get to the bottom of what makes FRU such a special and effective game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_mattia_traverso_interview.mp3   Edited by Ryan Hamann (@InsrtCoin). To request a free game key for Xbox One (and Kinect), email Mattia at mattia@frugame.com Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Uncharted 4: A Thief’s End – The Cane and Rinse videogame podcast No.264  

"Maybe I’ve done this one too many times." Leon, Josh, Sean, Tony and the Cane and Rinse community lie to their spouses before slaughtering hundreds in their bid to unearth the treasure of Naughty Dog's multiple award-winning Uncharted 4: A Thief's End. Emotional and technical aspects are duly held up to the light, along with jeweller's eye analysis of the platforming, the puzzles, the combat and - oh yes - ludonarrative dissonance. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_264.mp3   Music used in this issue: Track 1: A Thief's End by Henry Jackman Track 2: Cut to the Chase by Henry Jackman Cane and Rinse 264 was edited by Sean O'Brien (@Xer0Signal). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Gone Home – The Cane and Rinse videogame podcast No.263  

"Meow meow, meow meow meow." Join Josh (@combinehunter) and guests Jon Salmon (@CatatonicNali) and Sean Bell (@CaptainToss), as we return to the family home on Arbor Hill after a long tour around the world, only to find no-one there to greet us. Have its occupants met a horrible fate? Perhaps you're not alone... or maybe the answer is much more simple and personal? Find out as we cover The Fullbright Company's Gone Home. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_263.mp3   Music used in this issue: Track 1: I Said Yes by Chris Remo Track 2: At the New House/First Day of School by Chris Remo Cane and Rinse 263 was edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Project Gotham Racing and Project Gotham Racing 2 – The Cane and Rinse podcast No.262  

“Hot cars, sweet moves…” The engines are revving and the lights are green as Karl (@nokkonwud), Tony (@GhostWorld80) and returning guest Gary Blower (@Xantiriad) discuss Bizarre Creations new racing venture, Project Gotham Racing, created to launch along with Microsoft’s first foray into the gaming market with the Xbox console, before discussing the sequel two years in the making, featuring perhaps the most diverse range of racing locations seen, with Project […]

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The Legend of Zelda: A Link Between Worlds – The Cane and Rinse podcast No.261  

“There’s no choice but to go.” In the final podcast of our Zelda run spanning the first 27 or so years of the series, Leon (@ratsoalbion), James (@cartercommaj), Josh (@combinehunter) and Leah (@improbable42) arrive at Triforce of the Gods 2 – better known in the West as The Legend of Zelda: A Link Between Worlds. Not for the first time, Nintendo turned to Zelda III on the SNES – the […]

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Chibi-Robo! – The Cane and Rinse podcast No. 260  

“We’re here to make you happy!” Another ‘cult classic’ comes under the Cane and Rinse microscope as we inspect skip Ltd.’s late entry into Nintendo’s GameCube library, Chibi-Robo! Leon (@ratsoalbion) is joined by a trio of diminutive automaton helpers, Jeff Cork (@gijeff – Game Informer), Susan Marmito (@susakobunny – Ready Up) and Simon Cole (@thesonicmole – Cool Box Art) to dissect every element of this unusual and quirky third-person adventure. […]

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Blast Corps – The Cane and Rinse podcast No.259  

“You’re just trying to impress me!” Former Rare man Darren is your host as a panel of Karl, Michiel and Tony cause environmental carnage in an attempt to save the world from environmental catastrophe. Two decades on from release our correspondents consider the (lack of) legacy of early N64 ‘cult classic’, Blast Corps (Blast Dozer) and discuss whether or not a ‘Backlash’ was justified. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_259.mp3   Music used in this […]

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They Breathe – The Cane and Rinse podcast No.258  

“First we need to make sure that you can see in the darkness.” In a slightly different sort of Cane and Rinse podcast, Leon, James and Josh are joined by developers The Working Parts (@TheWorkingParts) to fully inhale ‘sunken forest frog adventure’, They Breathe. Hugo Bille, Magnus Nyström, Victor Nyström and Kristian Johansson gather together in their Stockholm studio to discuss the creation and inner workings of this underwater curio, […]

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Podcast special: An interview with Pewter Games Studios  

Leon talks to Ben Clavin (@BenClavin) of Pewter Games Studios about their charming debut adventure, The Little Acre. An unusual point and clicker set in rural 1950s Ireland, none other than Revolution’s Charles Cecil (Broken Sword) came on board as Executive Producer the game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_interview_with_ben_clavin.mp3   Edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then […]

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The Legend of Zelda: Skyward Sword – The Cane and Rinse podcast No.257  

“This news has just filled my heart with rainbows!” In our 14th of 15 podcasts covering The Legend of Zelda, we arrive at the most recent ‘big console’ game in the series (before 2017’s Breath of the Wild that is), Wii exclusive The Legend of Zelda: Skyward Sword. With the longest development time and the longest completion time up to this point in the series, has Nintendo’s 2011 critical smash […]

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Undertale – The Cane and Rinse podcast No.256  

“You are the first human to come here in a long time.” It’s high time humans extended an olive branch to the monsters they exiled years ago. To do just that, James, Tony and special guest Maya Santandrea (@mayasantandrea) venture into the darkest depths of Toby Fox’s Undertale. Find out if they escape and whether they’ll be welcomed back. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_256.mp3   Music used in this issue: Track 1: Once upon […]

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The Order: 1886 – The Cane and Rinse podcast No.255  

“Never Accept. Always Question.” Tony, Leah, Sean and Jay take to the smog-filled, grimy streets of an alternative history Victorian era London to discuss Ready at Dawn‘s visually resplendent, yet critically divisive, third-person action-adventure title – The Order: 1886. However, be warned, the podcast may contain talk of realistically flappy appendages! http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_255.mp3   Music used in this issue: Track 1: The Knights' Theme by Jason Graves Track 2: Airborne Pursuit […]

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Podcast special: An interview with Ryan Hart  

To tie in with issue 254 of the podcast, we talk to the most successful European Street Fighter III: 3rd Strike player of all time, Ryan Hart (@RyanJosephHart) The Prodigal Son talks to Leon and Michiel about the dawn of the fighting game community in the early 90s, from his earliest tournament experiences to success at EVO. He recounts bouts against the likes of Daigo and getting right up Justin […]

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Street Fighter III – The Cane and Rinse podcast No.254  

“May the best fighter win and win again.” Following the earlier Street Fighter II and Street Fighter Zero/Alpha series podcasts, Leon and James – along with guests Dan Bendon and Gary Dooton – mark the 20th anniversary of the New Generation with a show all about Street Fighter III. Our marvelous community assists us in following through from the original coin-ops less than rapturous reception in ’97, to the extended […]

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Contra and Super Contra – The Cane and Rinse podcast No.253  

“What is this place?” When the arcades ruled and legal teams didn’t, Konami went a long way to defining the run and gun genre with its Arnie and Sly take on the Aliens game, Contra. As well as a few name changes (Gryzor, Probotector, ‘C’) and plot alterations along the way, Contra also received a Super coin-op sequel. Leon, Michiel and returning guest Dan Clark focus on the first two […]

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The Legend of Zelda: Spirit Tracks  – The Cane and Rinse podcast No.252  

“Congratulations on your resurrection, Your Majesty!” We’re almost on the homeward stretch of our odyssey of Link, with this particular leg of the journey a little lighter on the boot leather as we take the train. Leon, Darren, Josh and Leah are all aboard for Nintendo’s second DS title in the series, The Legend of Zelda: Spirit Tracks, along with – as ever – invaluable insight tendered by the Cane […]

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Everybody’s Gone to the Rapture – The Cane and Rinse podcast No.251  

“I don’t know if anyone will ever hear this. It’s all over, I’m the only one left.” Volume Six begins at the end of all things. the village of Yaughton has emptied, and now James, Sean, Tony and Jay follow The Chinese Room’s signal to discover if Everybody’s Gone To The Rapture. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_251.mp3   Music used in this issue: Track 1: I am not Afraid by Jessica Curry Track 2: […]

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A look back at 2016  

In this little podcast extra to kick off 2017, Leon Cox, Leah Haydu, Josh Garrity, Darren Gargette and Ryan Hamann look back and reminisce about their personal 2016 gaming experiences. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_end_of_year_2016.mp3   A look back at 2016 was edited by Ryan Hamann Do you have an opinion about a particular game or maybe about our regular podcasts in general? Then why not venture into our forum and leave us your feedback. […]

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Podcast special: An interview with Raphael Corkhill  

Leon Cox (@ratsoalbion) talks to talented young actor Raphael Corkhill (@raphaelcorkhill) about making a living, including providing a variety of vocal performances for high profile games including Uncharted 4: A Thief’s End, Titanfall 2 and The Elder Scrolls Online. Raphael tells us about the methods, the practicalities and the working conditions, including what he thinks of the recent industrial action and the work of his fellow performers, including the legendary […]

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Bloodborne – The Cane and Rinse podcast No.250  

“We are born of the blood, made men by the blood, undone by the blood.” We conclude our fifth year of the podcast with our fourth FromSoftware show. Leon, Josh, Sean and – making his Cane and Rinse debut – guest Gareth ‘Gary Dooton’ Dutton (@GaryDooton) go to tahn on Hidetaka Miyazaki’s gruesome gothica, Bloodborne. Though time is against them before the bad moon rises, the panel wades through the […]

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