Cane and Rinse

Cane and Rinse

Canada

The videogame discussion podcast

Episodes

Perfect Dark – The Cane and Rinse videogame podcast No.269  

"Watch her... she's sharp." Following a protracted and disrupted development, Rare eventually launched its spiritual successor-cum-sci-fi-sequel to the ubiquitous GoldenEye 007 (see issue 200 of the podcast) in the summer of 2000. Leon, Darren, Karl, Michiel and Tony recall the elation and the disappointments that Perfect Dark brought, the endless hours of multiplayer and the Elvis. Along with contributions from the Cane and Rinse community, the panel also discusses the solo campaign, the game's technical aspirations and shortcomings, the minutiae of the different versions as well as the skill and knowhow of the Perfect Dark speedrunner. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_269.mp3   Music used in this issue: 1: Main Titles by Grant Kirkhope/Graeme Norgate/David Clynick 2: Institute Menu by Grant Kirkhope/Graeme Norgate/David Clynick 3: Enter the Dark by Grant Kirkhope/Graeme Norgate/David Clynick Cane and Rinse 269 was edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Cane and Rinse Extra – an interview with Tomm Hulett  

Joining Leon for this interview extra is WayForward Technologies' Game Director, Tomm Hulett. Recounting his remarkable career, Tomm tells us of his early days testing Dave Perry games for Virgin, before moving on to localisation work on JRPGs including Persona 3 for Atlus. Then he reveals all about his bittersweet time producing Silent Hill titles for Konami - as well as the subsequent and vicious backlash from sections of that IP's fanbase. Bringing us up to date, Tomm shares what it's like to work on licensed games at WayForward, as well as the experience of working with other beloved Japanese IPs such as Contra and Rocket Knight Adventures. Leon Cox (@ratsoalbion) Tomm Hulett (@Hypnocrite) http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/tomm_hulett_interview.mp3   Music used in this podcast is as follows: 1: Downpour intro by Daniel Licht - Silent Hill: Downpour, 2012 2: Intro Perp walk by Daniel Licht - Silent Hill: Downpour, 2012 Edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good?

Help us DOUBLE the amount of Cane and Rinse podcasts!  

Cane and Rinse announces its desire to make twice the amount of podcasts from 2018 with the support of its incredible listeners and community http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/patreon_appeal_full_2017.mp3   Become a Cane and Rinse patron here: https://www.patreon.com/caneandrinse Hello everybody, Leon here. Welcome to a special Cane and Rinse announcement. Looking back: Cane and Rinse 2011-2017 First of all, I want to tell you that making Cane and Rinse has easily been the most satisfying, rewarding and - dare I say it - successful thing I’ve done with my life so far. With an extraordinary amount of (entirely essential) support from my friends, the incredible Cane and Rinse team, we have produced something in the region of 700 hours of, I think, mostly high quality podcasting over the past five and a half years or so. In short, the whole endeavour is something of which I am extremely proud. In fact, after 268 episodes of Cane and Rinse and 93 of Sound of Play (at the time of writing) and counting, far from feeling like we’ve exhausted the formats - or our passion for them - we only want to keep going and make more. The challenge One of our - and your - main frustrations is that at 50 shows per year, it’s going to take us forever, or many decades at least, to get around to covering some of the myriad deserving games that you (and we) really want us to dissect and discuss. The barrier we have to making more shows than we currently do is that for each two hour episode of the show that you hear, we put in something like around 30 person/woman/man hours - and that is of course without including the playing and completing of the game (or sometimes games) in question. These are largely happy hours for us of course, but real life hours nonetheless. Patreon so far Since early 2016 our amazing patrons have been kindly donating around $300 (or £235) per month. This generosity has meant that all of our costs for web hosting, domain registration, audio software (Adobe suite) and hardware (decent desktop microphones for regular contributors) have been covered, as well as various other sundries. This has been a fantastic help, and we cannot thank our 'early adopter' patrons enough. Especially as - up to now - we have offered nothing ‘extra’ in return.* *Unless you count the now weekly, previously fortnightly Sound of Play! Our proposition and target What we want to propose is that if we can hit and maintain a target ahead of preparing next year’s run of shows, we will be able to commit to making 100 issues of the Cane and Rinse podcast from 2018 (Volume 7). Currently less than one percent of the Cane and Rinse listenership donates to the Patreon. Our ambition is that by November 2017 we can increase that around tenfold and hit a target of $3000 per month. What we ask of you is to support us with whatever you can spare and feel is appropriate for what you get in return, with the minimum being just $1 (equivalent to 78 pence / 0.90 of a € or thereabouts based on current exchange rates). That’s over 20 hours of entertainment a month for something like the cost of a single Mars bar. One third the price of a cup of high street coffee per month, in return for five hours of Cane and Rinse and Sound of Play every week. That works out at 3.85 pence per hour of podcast, or 6.41p per podcast - and that’s not even including any extra interviews or bonus shows. Alternatively, if you happen to be an eccentric millionaire superfan, feel free to bankroll the entire project … (!) Clarity and transparency It is important to understand that the extra money raised will - in the form of a very modest salary for each of us - support me (as main podcast presenter/host, researcher and identifier/recruiter of panellists), along with Jay who will be responsible for the lion’s share of audio editing as well as continuing to r...

Flashback – The Cane and Rinse videogame podcast No.268  

"That's my story, just the way I lived it..." We travel to the year 2140 and crash land on the planet Titan. Panellists Karl (@nokkonwud), Michiel (@Mkillahhh), Sean (@Xer0Signal) and returning guest, Dan Clark (@MealtimeStrateG) discuss Delphine Software’s visually iconic 1992 smash hit, Flashback. Join us as we travel to New Washington, battle Death Tower and help fight back the threat of the Morphs. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_268.mp3   Music used in this issue: Track 1: Main Theme by Jean Baudlot and Fabrice Visserot Track 2: Death Tower by Jean Baudlot and Fabrice Visserot Cane and Rinse 268 was edited by Ryan Hamann (@InsrtCoins). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Mad Max – The Cane and Rinse videogame podcast No.267  

"Here it comes... A MIGHTY DUSTER!" His name is Max and his world is fire and blood. Tony Atkins (@Ghostworld80), Sean Bell (@CaptainToss), Jay Taylor (@JaySevenZero) and, making his Cane and Rinse debut, Mark Delaney (@N0TPENNYSB0AT) discuss Avalanches Studios' 2015 open world action adventure game Mad Max. Witness them as they contemplate whether it rides to the gates of Valhalla, all shiny and chrome, or is merely mediocre. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_267.mp3   Music used in this issue: Track 1: Abrasive by Mats Lundgren Track 2: Rage by Mats Lundgren Cane and Rinse 267 was edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Ninja Gaiden – The Cane and Rinse podcast No.266  

"It seems I have greatly overestimated you." The art of the Ninja is one of subtlety, patience and stealth. However, no one told Mr. Hayabusa this, and so Josh Garrity (@combinehunter), Sean O'Brien (@xer0signal) and Michiel Kroder (@mkillahrrr) bare witness to Ryu figuratively tear up the Ninja guide book and paint the streets of Tairon red with the blood of every soldier, fiend and even a few fellow Ninja he encounters. Does Team Ninja's cavalcade of chaotic carnage strike true with our panel? Join us as we take a look at Ninja Gaiden. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_266.mp3   Music used in this issue: Track 1: Main Theme by Ryo Koike, Wakana Hara Track 2: Forsaken Humanity by Ryo Koike, Wakana Hara Cane and Rinse 266 was edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Diablo III – The Cane and Rinse videogame podcast No.265  

"Stay awhile and listen." In this three-man dungeon run Cane and Rinse, we delve deep on (almost) everything Diablo, briefly discussing the first two games in the series before hacking and slashing our way through the third game - expansions, updates, warts and all. Darren (@dezm0nd) hosts this week's issue along with panellists Karl (@nokkonwud) and Sean (@xer0signal), and our party of three discuss the evolution of Condor Games' original idea for Diablo (1), all the way through to the live Blizzcon panel in which heavy constructive criticism was encouraged from the audience which ultimately helped to shape Diablo III's future. Also, as usual, we are showered with some shiny loot from the forum. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_265.mp3   Music used in this issue: Track 1: Main Title by Russell Brower, Derek Duke, Glenn Stafford Track 2: New Tristram by Russell Brower, Derek Duke, Glenn Stafford Track 3: Belial, Lord of Lies by Russell Brower, Derek Duke, Glenn Stafford Cane and Rinse 265 was edited by Ryan Hamann (@InsrtCoins). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Podcast Special: An interview with Mattia Traverso  

In this interview special, Ryan talks to Mattia Traverso (@MattiaNotFound) about the 2016 Kinect oddity FRU, on which he is one of the designers. They chat about finding inspiration for games, developing for unique hardware, and balancing multi-modal challenges. Mattia also gives a detailed history of developing a Kinect game at a time when Microsoft was just about ready to pull the plug on the peripheral. They dive deep to get to the bottom of what makes FRU such a special and effective game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_mattia_traverso_interview.mp3   Edited by Ryan Hamann (@InsrtCoin). To request a free game key for Xbox One (and Kinect), email Mattia at mattia@frugame.com Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Uncharted 4: A Thief’s End – The Cane and Rinse videogame podcast No.264  

"Maybe I’ve done this one too many times." Leon, Josh, Sean, Tony and the Cane and Rinse community lie to their spouses before slaughtering hundreds in their bid to unearth the treasure of Naughty Dog's multiple award-winning Uncharted 4: A Thief's End. Emotional and technical aspects are duly held up to the light, along with jeweller's eye analysis of the platforming, the puzzles, the combat and - oh yes - ludonarrative dissonance. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_264.mp3   Music used in this issue: Track 1: A Thief's End by Henry Jackman Track 2: Cut to the Chase by Henry Jackman Cane and Rinse 264 was edited by Sean O'Brien (@Xer0Signal). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Gone Home – The Cane and Rinse videogame podcast No.263  

"Meow meow, meow meow meow." Join Josh (@combinehunter) and guests Jon Salmon (@CatatonicNali) and Sean Bell (@CaptainToss), as we return to the family home on Arbor Hill after a long tour around the world, only to find no-one there to greet us. Have its occupants met a horrible fate? Perhaps you're not alone... or maybe the answer is much more simple and personal? Find out as we cover The Fullbright Company's Gone Home. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_263.mp3   Music used in this issue: Track 1: I Said Yes by Chris Remo Track 2: At the New House/First Day of School by Chris Remo Cane and Rinse 263 was edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Project Gotham Racing and Project Gotham Racing 2 – The Cane and Rinse podcast No.262  

“Hot cars, sweet moves…” The engines are revving and the lights are green as Karl (@nokkonwud), Tony (@GhostWorld80) and returning guest Gary Blower (@Xantiriad) discuss Bizarre Creations new racing venture, Project Gotham Racing, created to launch along with Microsoft’s first foray into the gaming market with the Xbox console, before discussing the sequel two years in the making, featuring perhaps the most diverse range of racing locations seen, with Project […]

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The Legend of Zelda: A Link Between Worlds – The Cane and Rinse podcast No.261  

“There’s no choice but to go.” In the final podcast of our Zelda run spanning the first 27 or so years of the series, Leon (@ratsoalbion), James (@cartercommaj), Josh (@combinehunter) and Leah (@improbable42) arrive at Triforce of the Gods 2 – better known in the West as The Legend of Zelda: A Link Between Worlds. Not for the first time, Nintendo turned to Zelda III on the SNES – the […]

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Chibi-Robo! – The Cane and Rinse podcast No. 260  

“We’re here to make you happy!” Another ‘cult classic’ comes under the Cane and Rinse microscope as we inspect skip Ltd.’s late entry into Nintendo’s GameCube library, Chibi-Robo! Leon (@ratsoalbion) is joined by a trio of diminutive automaton helpers, Jeff Cork (@gijeff – Game Informer), Susan Marmito (@susakobunny – Ready Up) and Simon Cole (@thesonicmole – Cool Box Art) to dissect every element of this unusual and quirky third-person adventure. […]

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Blast Corps – The Cane and Rinse podcast No.259  

“You’re just trying to impress me!” Former Rare man Darren is your host as a panel of Karl, Michiel and Tony cause environmental carnage in an attempt to save the world from environmental catastrophe. Two decades on from release our correspondents consider the (lack of) legacy of early N64 ‘cult classic’, Blast Corps (Blast Dozer) and discuss whether or not a ‘Backlash’ was justified. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_259.mp3   Music used in this […]

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They Breathe – The Cane and Rinse podcast No.258  

“First we need to make sure that you can see in the darkness.” In a slightly different sort of Cane and Rinse podcast, Leon, James and Josh are joined by developers The Working Parts (@TheWorkingParts) to fully inhale ‘sunken forest frog adventure’, They Breathe. Hugo Bille, Magnus Nyström, Victor Nyström and Kristian Johansson gather together in their Stockholm studio to discuss the creation and inner workings of this underwater curio, […]

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Podcast special: An interview with Pewter Games Studios  

Leon talks to Ben Clavin (@BenClavin) of Pewter Games Studios about their charming debut adventure, The Little Acre. An unusual point and clicker set in rural 1950s Ireland, none other than Revolution’s Charles Cecil (Broken Sword) came on board as Executive Producer the game. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_interview_with_ben_clavin.mp3   Edited by Jay Taylor (@JaySevenZero). Do you have an opinion about a game we're covering that you'd like read out on the podcast? Then […]

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The Legend of Zelda: Skyward Sword – The Cane and Rinse podcast No.257  

“This news has just filled my heart with rainbows!” In our 14th of 15 podcasts covering The Legend of Zelda, we arrive at the most recent ‘big console’ game in the series (before 2017’s Breath of the Wild that is), Wii exclusive The Legend of Zelda: Skyward Sword. With the longest development time and the longest completion time up to this point in the series, has Nintendo’s 2011 critical smash […]

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Undertale – The Cane and Rinse podcast No.256  

“You are the first human to come here in a long time.” It’s high time humans extended an olive branch to the monsters they exiled years ago. To do just that, James, Tony and special guest Maya Santandrea (@mayasantandrea) venture into the darkest depths of Toby Fox’s Undertale. Find out if they escape and whether they’ll be welcomed back. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_256.mp3   Music used in this issue: Track 1: Once upon […]

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The Order: 1886 – The Cane and Rinse podcast No.255  

“Never Accept. Always Question.” Tony, Leah, Sean and Jay take to the smog-filled, grimy streets of an alternative history Victorian era London to discuss Ready at Dawn‘s visually resplendent, yet critically divisive, third-person action-adventure title – The Order: 1886. However, be warned, the podcast may contain talk of realistically flappy appendages! http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_255.mp3   Music used in this issue: Track 1: The Knights' Theme by Jason Graves Track 2: Airborne Pursuit […]

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Podcast special: An interview with Ryan Hart  

To tie in with issue 254 of the podcast, we talk to the most successful European Street Fighter III: 3rd Strike player of all time, Ryan Hart (@RyanJosephHart) The Prodigal Son talks to Leon and Michiel about the dawn of the fighting game community in the early 90s, from his earliest tournament experiences to success at EVO. He recounts bouts against the likes of Daigo and getting right up Justin […]

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