Critical Role

Critical Role

United States

The adventures of Vox Machina in podcast form.

Episodes

Episode 30 - Stoke the Flames  

The seeds of rebellion begin to take root in Whitestone! But as Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive…

Episode 29 - Whispers  

Vox Machina begin their campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir. Kerrion Stonefell is the first target on their list, but will the attack against him unleash a darker power?

Episode 28 - The Sun Tree  

Vox Machina sneaks their way into the town of Whitestone with the intent of inspiring revolution, but could not be prepared for the horrors that await them inside…

Episode 27 - The Path to Whitestone  

Greyskull Keep is infiltrated by ghostly attackers as Vox Machina prepares to make their way Northeast to Whitestone to confront the Briarwoods head on. Meanwhile, Keyleth begins to suspect the mysterious power that seems to hold sway over Percy…

Episode 26 - Consequences and Cows  

Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel to answer for their recent destructive behavior. Looking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside…

Episode 25 - Crimson Diplomacy  

Vax finds himself alone in the clutches of the villainous Briarwoods! While the team rushes in to save him, they are joined by a mysterious tiefling named Lilith, a powerful wizard who is on the run from vicious bounty hunters. Can Vox Machina save both Vax and Lilith from their violent fates? With special guest player Kit Buss!

Episode 24 - The Feast  

Percy reveals the full tale of his blood feud with the Briarwoods, leaving Vox Machina just one week to prepare. While half the team returns to Kraghammer to settle old debts, Vax acquires some new weapons, Percy forges a special surprise, and makeovers are applied to Trinket and Grog. Finally, the group makes their way to a fateful dinner with the sinister and mysterious Lord and Lady Briarwood…

Episode 23 - The Rematch  

As Vox Machina prepares for their return to Emon, Grog demands a rematch against Kern to regain his honor, but the real battle is what occurs in the audience. Upon returning home, the group has an awkward encounter with a fan, but there’s no time to rest with bad news on the horizon…

Episode 22 - AraMente to Pyrah  

Their trials behind them, Vox Machina is brought together within the walls of The Slayer’s Take. Osysa congratulates them all and offers them the final branding that will seal their membership in the Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next phase of her AraMente…

Episode 21 - Trial of the Take Pt 4  

The three members of Vox Machina and their Slayer’s Take companions make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after a handful of harrowing obstacles are surmounted, the dwarven warrior, Thorbir, leads the hunting party into the the hidden lair of the elusive Rakshasa…

Episode 20 - Trial of the Take Pt 3  

Like their companions before them, Keyleth, Vax, and Tiberius make their way to The Slayer’s Take. Arriving shortly after their friends’ departure for the Vesper Timberlands, the trio are introduced to the rest of their own hunting party, and their mission. There within the very walls of Vasselheim itself, they are to track down and kill an elusive Rakshasa that has been preying on wealthy travelers. With a little poking about in the city streets, they conclude that their only thread of information leads to the Velvet Cabaret, an exotic establishment in the Quadroads District…

Episode 19 - Trial of the Take Pt 2  

Our unlikely collection of travelers press forward into to the frozen, hoary wilds of the Vesper Timberland, closing the last few miles between themselves and their prey. Rimefang, the dread white dragon awaits them, high above, within a blizzard-harried mountaintop. An intimidating pair of towering frost giants find them in the wood below, threatening to bring their quest to a end. Yet despite their mounting challenges, the party eventually finds itself standing before the great and terrible wyrm…

Episode 18 - Trial of the Take  

With the party now split due to requirements of The Slayer’s Take, Scanlan, Percy, Vex, and Grog find themselves teaming up with an unlikely duo. Putting differences aside, the forced fellowship heads out into the frost-harried north of the Vesper Timberland…

Episode 17 - Hubris  

Parting ways with their beloved cleric, Vox Machina is now adrift in a strange and unfamiliar city. With heavy hearts, they wander Vasselheim in the Braving Grounds District, home to the worshippers of Kord, the deity of battle and strength. Fittingly, Grog soon finds himself in a fighting pit, duking it out with as tough an opponent as he could ever wish for. Later, the party spots an attacking beast high on the city walls, and true to form, Vox Machina rushes to help. Following the fleeing creature off into the dense forests outside the city, they find their prey and a whole lot more…

Episode 16 - Enter Vasselheim  

The skyship finally touches down in Vasselhein, and Vox Machina set off on their task ahead: Enter the Hall of the Exalt, an ancient vault below the Sanctuary, to lay the Horn of Orcus to its final home. But this task proves much more complex than originally perceived, as the vault is home to a number of nasty tricks and traps…

Episode 15 - Skyward  

The party finishes their necessary purchases within the city of Emon in preparation for their journey. With the arrival of the Envoys of Bahamut, and the holy container in which to transport the evil Horn of Orcus, Vox Machina is given permission to embark on a Skyship to cross the Ozmit Sea toward the distant city of Vasselheim…

Episode 14 - Shopping and Shipping  

After allowing themselves a single night’s rest back in the city of Emon, Vox Machina sets out for their meeting with the Sovereign Uriel and the Council of Tal’Dorei. Once the Council learns of the Horn of Orcus, the gathering quickly descends into squabbling over the fate of the dark artifact. A course of action is eventually decided upon and the party then heads out into the city to gear up for the mission at hand. Everyone knows the best goods in town can always be found at Gilmore’s…

Episode 13 - Escape from the Underdark  

Vox Machina find themselves out of the frying pan and into the fryer as the Illithid force makes itself known, and an ally reveals their true intentions. Will Vox Machina manage to escape the Underdark?

Episode 12 - Dungeons & Dragons Campaign Tips  

Join Matt Mercer as he walks aspiring GMs through some tips and tricks of the trade, then leads Dan Casey, Ify Nwadiwe, and Zac Eubanks through an entirely improvised one-shot!

Episode 11 - The Temple Showdown  

This time around, Vox Machina finds themselves in dire straits. A tangle with a smelly giant paves the way for their next big test: the assault on K’varn’s temple. Who will survive this grueling battle?​

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