Imaginary Worlds

Imaginary Worlds

United States

Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres -- how we create them and why we suspend our disbelief. These are the backstories to our stories.

Episodes

Technobabble  

This week, I team up with Helen Zaltzman of The Allusionist podcast to help me figure out why one set of poorly understood pseudo-scientific terms can sink a scene, while another set of pseudo-scientific phrases can sell a sci-fi concept. We'll hear from physicist Katie Mack -- who hates technobabble -- and Jennifer Ouellette who plays matchmaker between scientists and Hollywood directors that want to sell their mumbo jumbo with real science. And "Timescape" author Gregory Benford tells the story of tachyons, and how an obscure theoretical particle became a technobabble meme.  Learn more about your ad choices. Visit megaphone.fm/adchoices

Future Screens Are Mostly Blue  

This week, I'm playing one of my favorite episodes of the podcast 99% Invisible where host Roman Mars and producer Sam Greenspan look at control panels in science fiction -- the clunky, the elegant, and the just plain baffling. But those user interfaces have one thing in common: they're mostly blue. Chris Noessel and Nathan Shedroff also discuss the real-world lessons that designers should take from science fiction, and they come up with an intriguing theory as to why some of the most risible sci-fi user interfaces may not be so absurd. 

http://99percentinvisible.org/episode/future-screens-are-mostly-blue/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Scott Snyder  

If the previous episode was all about villains, this one looks at the other side of that equation. In 2014 I interviewed the writer Scott Snyder whose run on Batman comics is considered one of the best in long history of the Dark Knight. It was a difficult interview to pare down, and a lot of good material ended up on the proverbial cutting room floor. So this week, I'm playing a fuller version of that conversation, which has always been one of my favorites. I was interested in Scott's approach to Batman because it's so personal to him -- not just as a longtime fan that finally got his dream job but in the way he infuses Bruce Wayne with his own hopes and fears.  Learn more about your ad choices. Visit megaphone.fm/adchoices

Evil Plans  

They've tried to take over the world. They've tried to take away our free will. They've gone after ancient artifacts with vaguely defined magical properties. But they almost always fail. The evil plan has become a meta-joke to the point where even the villains themselves can't help but comment on all the tropes. Yet we keep watching movies and TV shows to see more evil plans hatched.. Honest Trailers head writer Spencer Gilbert and Vulture.com writer Abraham Riesman talk about why super villains shouldn't try so hard to be evil geniuses, and how the best evil plans make us wonder if we'd do the same thing in the villain's situation.    Learn more about your ad choices. Visit megaphone.fm/adchoices

The Book of Dune  

Frank Herbert's 1965 novel Dune and its sequels tackled a lot of big themes. The books are about ecology. They're about journeys of self-realization through mind-altering substances. But religion is at the core of the series, since the main character Paul Atreides transforms from a teenage aristocrat into a messianic revolutionary leader of a nomadic desert tribe. And the real world religion that Frank Herbert borrows from the most is Islam. Khalid Baheyeldin, Salman Sayyid, and Sami Shah discuss why the book resonated deeply with them, despite the fact that Frank Herbert wasn't Muslim. And Liel Liebowitz explains why the novel even spoke to him as an Israeli. Learn more about your ad choices. Visit megaphone.fm/adchoices

World War EVE  

EVE Online is a massive multi-player online role playing game, which means it's a game where there are no rules -- just a galaxy where you build space ships, form alliances and go to war. The Icelandic company CCP that created the game even attracted players with the motto: "Build Your Dreams. Wreck Theirs." And the war stories of EVE players are remarkable, like the Bloodbath of B-R5RB, where over $350,000 worth of digital spaceships were destroyed in a single day. So why do half a million people invest so much time and money into EVE, to the point where they're living a double life in a virtual galaxy?

Also highly recommended reading -- Andrew Groen's book "Empires of Eve" -- which was about how the early wars in EVE were just as much a battle over what kind of game it's supposed to be.  Learn more about your ad choices. Visit megaphone.fm/adchoices

Imagining the Internet  

We were promised flying cars but we got Twitter instead. That's the common complaint against science fiction writers and the visions of the future they presented us in the 20th century. But many sci-fi authors did envision something like the Internet and social media -- and we might be able to learn something about our time from the people who tried to imagine it. Cory Doctorow, Ada Palmer, Jo Walton and Arizona State University professor Ed Finn look at the cyberpunks and their predecessors, and artist Paul St. George talks about why he's fascinated by a Skype-like machine from the Victorian era. Featuring readings by Erik Bergmann. Learn more about your ad choices. Visit megaphone.fm/adchoices

Do The Voice  

There's been a recent resurgence of radio dramas or audio dramas over the past 5 years. I've done a few myself on Imaginary Worlds. So I was very flattered (and a little intimidated) when the highly regarded audio drama podcast The Truth asked me to write something for them. I worked with the group for months on a story about an animation voice actress whose cartoon alter ego has a mind of his own. We'll hear the final piece, and a conversation with The Truth's founder, Jonathan Mitchell.  Learn more about your ad choices. Visit megaphone.fm/adchoices

The Real Twin Peaks  

Most people think of Twin Peaks as a place in their imaginations or on TV. But the show caused an identity crisis for the folks living in the towns where Twin Peaks was filmed. Kyle Twede, who owns Twede's Cafe which was a major location on the show, has to walk the line between being a real place and an imaginary one that caters to tourists. Dana Hubanks thinks David Lynch did capture something authentically dark about her hometown. And Cristie Coffing says whether the show captured the area is less important than the fact that it brought in a steady influx of tourists. But none of them were as disturbed by the show as Harry "Buzz" Teter. Not only did his hometown of Twin Peaks, CA resemble its TV counterpart -- but his late girlfriend shared many similarities with Laura Palmer, including her tragic fate. Learn more about your ad choices. Visit megaphone.fm/adchoices

Designing Bojack's World  

Lisa Hanawalt had finally established herself as a freelance illustrator when her friend Raphael Bob-Wakesburg asked to borrow one of her drawings to pitch his animated series Bojack Horseman, which eventually ended up on Netflix. To Lisa's surprise, she eventually found herself in Los Angeles, overseeing a crew of dozens of artists as they tried to build a consistent world around her drawings of animal people -- which in some ways weren't that different from the stuff she used to draw as a kid.  Learn more about your ad choices. Visit megaphone.fm/adchoices

Healing Through Horror  

Steven Sheil grew up in the era of "video nasties" -- a pushback by conservatives in the UK to ban Hollywood slasher films before they could corrupt the youth. The effort backfired and made contraband films like The Evil Dead into hot commodities for impressionable youth like Steven. He grew up to become a horror filmmaker, but he never imagined the genre would help him deal with personal loss. Across the pond, Aaron Orbey wrote in The New Yorker about having a similar experience. Except in Aaron's case, he needed horror to remember a tragedy he was too young to fully experience.  Learn more about your ad choices. Visit megaphone.fm/adchoices

New York 2140  

Imagine you're a New Yorker in the mid 22nd century. You have to deal with all sorts of headaches like traffic jams on the East River or brownstones collapsing into the canals. People think you're crazy to live in this Super Venice, but you wouldn't want to be anywhere else. That's the world Kim Stanley Robinson imagines in his latest novel New York 2140. It's a hopeful vision of a future where people are doing their best to live normal lives while climate change radically alters everything around them.  Learn more about your ad choices. Visit megaphone.fm/adchoices

Beyond the Iron Curtain  

Comrades! The USSR pioneered the craft of science fiction long before the decadent West. This is not an opinion - this is a scientific fact. Noted intellectuals Anindita Banerjee, Sibelan Forrester, Asif Siddiqi, Gregory Afinogenov and the author's father Steven Molinsky discuss how the glorious Soviet people brought the Revolution to Mars, and used science fiction such as Aelita and Solaris to explore existential questions. Lenin lived, Lenin lives, Lenin will live forever in outer space! Learn more about your ad choices. Visit megaphone.fm/adchoices

The Spirit of Will Eisner  

Imaginary Worlds goes live in this special presentation from the work x work on air festival. In celebration of Will Eisner's centennial, authors Paul Levitz and Bob Andelman, along with comics publisher Denis Kitchen and MAD Magazine's Al Jaffee discuss at how Eisner redefined comics as an art form, and became the "father of the graphic novel." Then comics historian and author Danny Fingeroth, editor Joan Hilty, and artist Dean Haspiel explore Eisner's legacy today in a live panel discussion.

http://willeisnerweek.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

28 Days of Black Cosplay  

Cosplay has gotten huge in the age of social media, but when websites feature their ComicCon slides shows, they often don't reflect the true diversity of the fans. So black Cosplayers created their own hashtag #28DaysofBlackCosplay (although it was #29DaysofBlackCosplay on the leap year.) Harry and Gina Crosland of Pop Culture Uncovered talk about why they like putting an original spins on classic characters. Cosplayers Suqi and Brittnay N. Williams of the site Black Nerd Problems talk about finding their community, and having to call out Cosplayers who don't understand why blackface shouldn't be part of any costume. Special thanks to Monica Hunasikatti.

blacknerdproblems.com
popcultureuncovered.com
instagram.com/BrittanyActs
instagram.com/mssuqiyomi
facebook.com/BishopCosplay 





Learn more about your ad choices. Visit megaphone.fm/adchoices

Growing Up Avatar-American  

Sam Kaden Lai takes the wheel of this episode of Imaginary Worlds to tell the story of how Avatar: The Last Airbender and its sequel series on Nickelodeon, The Legend of Korra, redefined the Asian-American experience for him and his friends -- even though there is no America in either series. With Mamatha Challa, Emily Tetri, Viet Hung, Elaine Wang, and Nhu Nyugen. Learn more about your ad choices. Visit megaphone.fm/adchoices

Winning the Larp  

Larp stands for Live Action Role Play. That's about as simple as it gets when trying to understand what Larps are. They can be fantastical and magical, or they can be hyper-realistic dramas that grapple with topical issues. And Larps are getting more popular -- maybe even on the verge of becoming mainstream. Game masters and Larpwrights Lizzie Stark, Evan Torner, Caroline Murphy and Eirik Fatland explain why playing pretend is the right cathartic outlet for our times; and why Larps may be redefining what we consider fiction or art.   Learn more about your ad choices. Visit megaphone.fm/adchoices

Atari vs The Imagination Gap  

Tim Lapetino's book "The Art of Atari" is full of eye candy for anyone who grew up playing those games -- especially if you gazed at the game boxes, with illustrations that barely resembled the blips on screen. But the book also tells the story of how Atari invented the video game console as we know it, pioneered the lifestyle of the Silicon Valley start-up and kickstarted a billion dollar industry before Atari gobbled too much, ran smack into its own ghosts and flattened into a yellow pancake. With Atari veterans Steve Hendricks and Barney Huang.   Learn more about your ad choices. Visit megaphone.fm/adchoices

Slave Leia 2016  

In memory of Carrie Fisher, I'm replaying my episode Slave Leia from last year's Star Wars series. For a while, the gold metal bikini that Princess Leia wore in Return of the Jedi had become the dominant image of her from action figures to Cosplay. But the context of that costume -- being a sex slave for a giant slug monster -- sparked a debate as to whether the Slave Leia meme is highly offensive, harmless cheesecake or a feminist icon. Featuring Donna Dickens, Annalee Newitz, Alyssa Rosenberg and Adam Buxton.   Learn more about your ad choices. Visit megaphone.fm/adchoices

Workin' on the Death Star  

Think of all the movies and TV shows that reference Star Wars. Most of those scenes are pretty forgettable -- except for a scene in the 1994 film Clerks, which set off a debate that's still going on today. One of the characters notes that the second Death Star in Return of the Jedi was still under construction when it got blown up. So there must have been independent contractors still trying to finish the job. Is it fair that they got killed along with the Imperial Army and the Stormtroopers? Judge Matthew Sciarrino, Josh Gilliland of the podcast Legal Geeks and economist Zachary Feinstein of Washington University in St. Louis discuss the value "good guys" should place on the lives of "bad guys."  

** This is part VI is a series that will probably go on forever about the influence of Star Wars ** Learn more about your ad choices. Visit megaphone.fm/adchoices

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