Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast


Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!


#469: Starting a Design  

I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.

#468: Poison  

In this podcast, I talk about the history of poison counters in the game.

#467: Multicolor Blocks  

In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.

#466: Generation Decks  

For the first time, I review a book. Okay, it's a book about the history of Magic.

#465: Tweaks  

We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.

#464: Old Formats  

In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.

#463: Cycles  

In this podcast, I talk about one of the most important tools for a Magic designer.

#462: VidCon 2017  

For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.

#461: College Visits  

My daughter and I visited eight colleges in five days, which spawned this podcast.

#460: Announcements  

Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.

#459: Early Magic Trivia  

This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.

#458: Change  

In this podcast, I talk about the biggest constant of Magic—change.

#457: Color Pie: Dealing with Creatures  

This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.

#456: Mechanical Color Pie  

A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.

#455: Complexity  

In this podcast, I talk about the role complexity plays in game design.

#454: Flashback  

In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.

#453: Amonkhet, Part 2  

This is second part of my two-part series on the design of Amonkhet.

#452: Amonkhet, Part 1  

I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.

#451: Becoming a Game Designer  

One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.

#450: R&D, Wave Three  

From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."

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