Episodes
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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.
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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.
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Missing episodes?
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In this podcast, I explain what it was like to play Magic in 1993.
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In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.
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This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.
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This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.
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Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you can watch here. This podcast covers part one of that talk.
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In this podcast, I talk about my time at last weekend's MagicCon: Chicago.
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Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.
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In this podcast, I talk about the importance of synergy in Magic design.
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We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.
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In this podcast, I talk about the basics of designing puzzles.
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In this podcast, I look back at the advertising of the first ten years of Magic.
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In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.
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In this podcast, I tell the design story of Murders at Karlov Manor.
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In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.
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In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.
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In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.
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