Reckless Dice Podcast

Reckless Dice Podcast

United Kingdom

Warhammer Fantasy Roleplay, Call of Cthulhu and other great systems. News, discussion and live play sessions.

Episodes

Live Session: MTAW: Boston Unveiled: Episode 1  

The fledgling cabal venture forth on their first task: discover why a very unique (and possibly magical) ship has arrived in Boston’s harbor.  The gang gets their feet wet and suspects something sinister.

Live Session: MtAw: Boston Unveiled: Prologue  

With characters nearly complete, we dive into generating our magic items, artifacts and our hidouts!  With everything set, we just into our characters backstories and the lay of the land in the hidden under-city of Boston’s magical societies.

Live Session: MtAw: Boston Unveiled: Character Creation  

We get started with a new system, Mage: The Awakening!  Chris, our GM leads us through some of the basic rules and creating characters, not to mention some amazing ‘Awakenings’.

Live Session: Beyond the Mountains of Madness: Finale  

The ship is to arrive in Dunedin, New Zealand within the next few days.  But something has come along for the ride.  Will the investigators discover the thread and dispose of it before they arrive in the arms of the worlds news crews?  Or will disaster befall the Dunedin Harbor?

Live Session: Beyond the Mountains of Madness: Part 13  

Fleeing the tower, in pursuit of the stolen Weddell, the surviving investigators arrive at the City camp.  Catching up with the Germans will be a tough task, but deciding who will remain back at camp while the small Belle, which cant hold everyone is even tougher.

Live Session: Beyond the Mountains of Madness: Part 12  

The party climbs the Tower in search of answers, lured by a dark power beyond their understanding.  The fate of Starkweather and Greene are at stake. The players are forced to make an impossible decision.

Live Session: Beyond the Mountains of Madness: Part 11  

The party meets with a series of mishaps which propel them into acts of desperation.  A chance encounter with a mysterious stranger could prove dire.  The party may never be as whole as it once was.

Live Session: Beyond the Mountains of Madness: Part 10  

The investigators explore the City of the Elder Things.  They learn about the ancient culture, explore it’s surface, its lower levels, and perhaps discover something more.

Live Session: Beyond the Mountains of Madness: Part 9  

With the German expedition, the Lexington Expedition and the Starkweather-Moore expedition all planning to explore the Mountains, Moore learns the horrible truth of what happened to his dear friend Lake and Dyer.  The party contemplates what to do with the “truth”.

Live Session: Beyond the Mountains of Madness: Part 8  

Lake’s cavern is exhumed and the party explored it’s secrets. A third party arrives at Lake’s Camp and tensions begin to rise.

Live Session: Beyond the Mountains of Madness: Part 7  

Driven by their new discoveries, the investigators launch into their second day of exploring the entombed Lake’s Camp.  The expedition excitement has hit a feverish pitch and it is anyones guess what will be discovered next.

Live Session: Beyond the Mountains of Madness: Part 6  

Wherein the investigators reach Lake’s Camp, make a gruesome discovery, and discover Dyer’s deception.

Live Session: Beyond the Mountains of Madness: Part 5  

Madness and disaster strike the Lexington Expedition. The gallant Starkweather mounts a rescue and finds an old, old argument waiting.

Live Session: Beyond the Mountains of Madness: Part 4  

Wherein the terrors of Antarctica manifest long before glacier or penguin may be seen.  At the Ross Ice Barrier, the Gabrielle unloads.

Live Session: Beyond the Mountains of Madness: Part 3  

A saboteur looms aboard the Gabrielle threatening the expedition and the lives of those aboard the ship.  A discrete investigation ensues.  Will the investigators uncover the saboteurs plot and capture him before they reach Melbourne?

Live Session: Beyond the Mountains of Madness: Part 2  

Headed Southward at last.  After years of anticipation and months of preparation.  The Gabrielle sets sail. Investigators pick up skill points, hunt down a saboteur, and cross the Line to become shellbacks of Neptunus Rex.

Live Session: Beyond the Mountains of Madness: Part 1  

Beyond the Mountains of Madness continues the story begun in H.P. Lovecraft’s novel “At the Mountains of Madness”. It is the tale of the Starkweather-Moore Expedition of 1933 which bravely – and foolishly – seeks to finish what the Miskatonic University Antarctic Expedition began three years before. The party embarks from New York for the … Continue reading Live Session: Beyond the Mountains of Madness: Part 1

Live Session: The Gathering Storm: Finale  

In a rush back to town carrying the last fragment of the Elven artifact, the party discovers they aren’t quite finished.  A single looming piece prevents them from solving the puzzle.  But this piece has been under their noses all along.

Live Session: The Gathering Storm: Part 8  

Chasing a runaway goblins leads to a Greenskin infested homestead in the hills.  With the pulsing lightning stabbing at the farmhouse, the party has no choice but to prepare a daring attack on the structures to recover the power stone.

Live Session: The Gathering Storm: Part 7  

With the threat of the undead behind them, the party finally has a chance to settle down in the quiet town of Stromdorff.  But things don’t stay quiet for long as both farmers and Heir Adler bring about the issues plaguing the South.  Could Greenskins be involved in stolen cattle?

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