This week Tom Francis, creator of the game Gunpoint, joins Harrison and Dirk to discuss the state of games journalism, how Gunpoint came about and what to expect next.---------------------Tom Francis - @pentadact, www.spaceships.cool
Harrison Pink - firstname.lastname@example.org, harrisonpink.com
Dirk Knemeyer - @DKnemeyer, email@example.com, www.artana.com---------------------Episode Outline
0:17 Paul's Background in the games industry
1:14 What is the game Tokyo 42 about?
2:26 Is the amount of killing in the game intentional?
4:24 Frozen Synapse has a smaller scope, why?
5:55 Discussion on the 'Charm' between Tokyo 42 and Frozen Synapse
8:13 Is frustration and simultaneous turn design a conscious decision in your games?
10:21 Frozen Synapse 2; why make another?
12:55 Buy a game, get a give away; how does that work?
15:30 What are the challenges with indie develops getting visibility
18:56 What was going on in 2005 that brought the company together?
19:59 Torque game engine history
21:48 Introversion as a factor
22:44 British game industry; how has the scene changed?
24:58 Larger North American studios shutting down and its impact
26:44 Procedural content generation
28:07 Article in Medium "Playing With Toys While People are Dying"
31:19 Any new projects coming?