A discussion on some new(ish) discoveries with the VRC7, and a few corrections as well.
Welcome to the first "mini episode" of Retro Game Audio. Steve and Patrick explore some odd instances of triangle "Pitch 0" appearing in the Castlevania 1 soundtrack.
We're back with another Halloween playlist of spooky VGM. Here is the link to the music-only version of this episode, which includes a download option:
Apano Sin (Amiga)
Der Langrisser (SFC)
Alien Target (Amiga)
Etrian Odyssey III (DS)
Dungeon Explorer (PCE)
Adventure of Tokyo Disney Sea (GBA)
Tempest 1200 (Amiga)
Castlevania: Curse of Darkness (PS2)
Battle Heat (PC-FX)
Mortal Kombat II (Sega Genesis)
Fantasm Soldier Valis II (PC-98)
Rings of Medusa (Atari ST)
Muppet Monster Adventure (PS1)
Mystic Formula (PCE)
Sabre Team (Amiga)
Wild Arms (PS1)
E.V.O.: Search for Eden (SNES)
Lunar: The Silver Star (Sega CD)
Alien III (Amiga)
Disgaea: Hour of Darkness (PS2)
Beyond Shadowgate (PCE)
Donkey Kong Country 2 (SNES)
Neutopia II (PCE)
Wild Arms XF (PSP)
Efera & Jiliora (PCE)
Dragon Slayer: The Legend of Heroes (SNES)
Diablo II (PC)
Special thanks to Alex Menchi, who is our source for the Amiga tunes.
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation.
1:35 - Kevin's vgm audio sources on original hardware project
6:22 - Bloodlines' history and context
9:10 - Konami's history with hardware and sound design, leading to the Genesis
15:53 - Contra Hard Corps discussion
18:27 - Bloodlines listen-through and discussion
28:10 - Why the sound mod makes the soundtrack sound better
39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch
45:03 - All FM instruments demonstration
51:35 - The "x" shaped envelopes used to create a gnarly instrument
54:06 - Michiru Yamane overview
1:01:57 - More game discussion and Portrait of Ruin tangent
1:06:28 - Demonstration of noise/hiss from the sound mod
1:22:20 - Bloodlines' music in later CV titles
1:25:48 - What Else Is Going On?
1:36:20 - Name that Game
1:37:16 - Song of the Week
We're back! Kicking off season 3 with an in depth analysis of the sound design in the long-lost SimCity NES game. Patrick and Steve also talk about MAGFest.
For more history on this version of SimCity, visit https://gamehistory.org/simcity/
LuigiBlood's mashup of NES and SNES Metropolis:
We return with our 3rd annual Halloween playlist of spooky video game music! Lots of obscure and great tunes. Also, an announcement about the upcoming 3rd season of Retro Game Audio.
You can listen to & download the music-only version of this episode here:
Devil Crush (PCE)
Lunar 2: Eternal Blue (Sega CD)
Suikoden 2 (PS1)
Ghost Battle (Atari ST)
The Legend of Zelda: A Link to the Past (SNES)
Mario Kart (N64)
The Hobbit (C64)
Final Fantasy XI (PS2)
Dragon's Kingdom (Amiga)
Star Ocean III (PS2)
Alien Syndrome (C64)
Akumajō Dracula (Sharp X68000)
Super Mario RPG (SNES)
Battle Squadron (Amiga)
Logical (Atari ST)
Ghouls 'n Ghosts (Amiga)
Leavin' Teramis (Atari ST)
SD Snatcher (MSX2)
Zombi (Atari ST)
Once again thanks to Alex Menchi for providing the source rips for most of the Amiga music.
Patrick and Steve discuss the Sunsoft 5B famicom sound expansion and the sound design of Mr. Gimmick. This episode includes some previously-unknown information about Gimmick!, and also a complete listen-through of the soundtrack sampled from original hardware.
0:00:43 - introduction & general gameplay discussion
0:13:49 - the 5B sound expansion
0:26:07 - the gimmick ps1 soundtrack
0:28:10 - imatrackman's "buzzer" cover
0:32:24 - the history of Gimmick! and Masashi Kageyama
0:38:09 - the PAL soundtrack (Mr. Gimmick!)
0:42:26 - the cancelled US port
0:44:19 - soundtrack listen-through and analysis
1:28:07 - sunsoft bass
1:38:27 - the origin of strange memories of death
1:42:36 - "so what's up?" / comments
1:50:43 - name that game
1:53:06 - song of the "week"
Patrick and Steve are joined by Jeffrey Roberts to discuss the optimal set-ups for recording chiptunes and video game music from hardware. We review the audio outputs, recommended mods, audio formats, and flashcarts/ devices for a variety of consoles.
12:43 - NES
23:00 - Sound Expansion on the NES
31:02 - Top Loader NES
32:29 - Nintendo Famicom
38:02 - Game Boy & Game Boy Color
50:36 - Super Game Boy
55:04 - Super Nintendo
1:07:29 - Sega Genesis/ Mega Drive
1:19:40 - Sega Nomad
1:23:22 - Sega Master System
1:30:12 - Sega Game Gear
1:35:29 - TurboGrafx / PCE
1:41:29 - Atari Lynx
1:43:44 - Neo Geo AES
Follow Jeff's band Marshall Art on twitter:
Cover photo credit:
Patrick and Steve are joined by ImaTrackMan to discuss the MSX standard and its audio. After a bit of history discussion, we take a look at its PSG audio, followed by the following expansions and updates: SFG, MSX-AUDIO, SCC, OPLL / MSX-MUSIC, PCM / MIDI, and Moonsound. We include some pretty great music selections and hope you enjoy!
It's that time of year again! We've compiled another playlist of spooky video game music for your listening pleasure. Most tracks picked by Patrick and Steve, with a couple guest selections (see soundcloud comments for more info). Special thanks to Alex Menchi for providing the rips of most of the Amiga selections found in this episode. You can find a lot of Amiga music on his youtube channel here: https://www.youtube.com/user/alexmenchi
Last year's Halloween episode can be found here:
0:00 Alien Breed (Amiga)
4:40 Tactics Ogre (SNES)
6:46 Robocop 3D (Amiga)
8:10 QuackShot (Sega Genesis)
9:10 Apidya (Amiga)
11:41 Castlevania: Harmony of Dissonance (GBA)
13:58 Darxide (Sega 32x)
16:53 Addams Family: Pugsly's Scavenger Hunt (SNES)
18:47 Weird Dreams (Amiga)
21:51 Xak: The Art of Visual Stage (X68000)
24:32 Lotus II (Amiga)
25:39 Earthworm Jim (Sega CD)
29:36 Pinball Fantasies (Amiga)
30:56 Brave Fencer Musashi (PS1)
33:56 Zelda: Ocarina of Time (N64)
37:17 Dark Seal (Arcade)
40:05 Unreal (Amiga)
43:02 Dragon Slayer:The Legend of Heroes (X68000)
45:27 Clocktower (SNES)
47:05 Final Fantasy IV (SNES)
48:07 SWIV (Amiga)
51:47 Pokemon FireRed (GBA)
54:20 Metal Gear 2: Solid Snake (MSX2)
55:53 Zombies Ate My Neighbors (SNES)
57:46 Shadow of the Beast (Amiga)
1:01:38 Phantasy Star IV (Sega Genesis)
1:06:24 Indiana Jones and the Last Crusade (NES)
1:07:23 Xenogears (PS1)
1:11:10 Hero Quest (AtariST)
1:14:34 Rusty (PC98)
Patrick and Steve are joined by Oliver to discuss Capcom's Famicom and NES music. We do a pretty deep dive into some of the strange nuances and quirks of their sound engines, as well as observe how their sound progressed over time. We also share at least one song from every FC/ NES title of theirs, in chronological order of release.
Patrick and Steve embark on an introspective journey for the 22nd episode of Retro Game Audio. We share the game music that was most nostalgic to us, and also discuss how we got into the modern chipmusic scene and how the podcast was created.
Patrick and Steve are joined by Andy Reitano, the creator of Super Russian Roulette, to discuss high quality sample playback on the NES.
For our 20th episode (and longest episode yet!), Patrick and Steve discuss the audio of the SNES. We worked hard to research and demystify the lesser-known audio features of the system!
Patrick and Steve talk about Konami's VRC7 sound expansion and the Lagrange Point soundtrack. We also talk a bit about the OPL line of Yamaha chips that the VRC7 descended from.
Patrick and Steve talk about the Sharp X68K, a powerful Japanese home computer that debuted in 1987. It featured audio similar to the Sega Genesis/ Mega Drive, but with some differences of course.
Patrick and Steve are joined by Kevin Burke to discuss Konami's Famicom and NES music. We analyze various sound design techniques and explore their catalog in chronological order of release.
Follow Kevin on twitter-
In Episode 16 of Retro Game Audio, we take a look at "Lost" NES Music. We discuss five different categories of hidden, altered, and unreleased music.
Patrick and Steve return to discuss the audio of the Sega Genesis console (better known as the Sega Mega Drive worldwide).
We're back! Breaking an unplanned hiatus with a mix of spooky VGM, just in time for Halloween. Season 2 of Retro Game Audio to commence soon.
If you'd like to download a copy of this Halloween mix without the introduction, a file of just the music can be found here:
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