Episode 27: The Sunsoft 5B & Mr. Gimmick!Retro Game Audio add
Patrick and Steve discuss the Sunsoft 5B famicom sound expansion and the sound design of Mr. Gimmick. This episode includes some previously-unknown information about Gimmick!, and also a complete listen-through of the soundtrack sampled from original hardware.Show notes:0:00:43 - introduction & general gameplay discussion0:13:49 - the 5B sound expansion0:26:07 - the gimmick ps1 soundtrack0:28:10 - imatrackman's "buzzer" cover0:32:24 - the history of Gimmick! and Masashi Kageyama0:38:09 - the PAL soundtrack (Mr. Gimmick!)0:42:26 - the cancelled US port0:44:19 - soundtrack listen-through and analysis1:28:07 - sunsoft bass1:38:27 - the origin of strange memories of death1:42:36 - "so what's up?" / comments1:50:43 - name that game1:53:06 - song of the "week"
Episode 26: Recording Chiptunes from HardwareRetro Game Audio add
Patrick and Steve are joined by Jeffrey Roberts to discuss the optimal set-ups for recording chiptunes and video game music from hardware. We review the audio outputs, recommended mods, audio formats, and flashcarts/ devices for a variety of consoles.12:43 - NES23:00 - Sound Expansion on the NES31:02 - Top Loader NES32:29 - Nintendo Famicom38:02 - Game Boy & Game Boy Color50:36 - Super Game Boy55:04 - Super Nintendo1:07:29 - Sega Genesis/ Mega Drive1:19:40 - Sega Nomad1:23:22 - Sega Master System1:30:12 - Sega Game Gear1:35:29 - TurboGrafx / PCE1:41:29 - Atari Lynx1:43:44 - Neo Geo AESFollow Jeff's band Marshall Art on twitter:https://twitter.com/MarshallArtBandCover photo credit:https://www.instagram.com/lippemfg/
Episode 25: MSX ComputersRetro Game Audio add
Patrick and Steve are joined by ImaTrackMan to discuss the MSX standard and its audio. After a bit of history discussion, we take a look at its PSG audio, followed by the following expansions and updates: SFG, MSX-AUDIO, SCC, OPLL / MSX-MUSIC, PCM / MIDI, and Moonsound. We include some pretty great music selections and hope you enjoy!
Episode 24: Halloween Mix IIRetro Game Audio add
It's that time of year again! We've compiled another playlist of spooky video game music for your listening pleasure. Most tracks picked by Patrick and Steve, with a couple guest selections (see soundcloud comments for more info). Special thanks to Alex Menchi for providing the rips of most of the Amiga selections found in this episode. You can find a lot of Amiga music on his youtube channel here: https://www.youtube.com/user/alexmenchiLast year's Halloween episode can be found here:https://soundcloud.com/retrogameaudio/episode-14-halloween-mix-music-only/s-kYCYfTracklist:0:00 Alien Breed (Amiga)4:40 Tactics Ogre (SNES)6:46 Robocop 3D (Amiga)8:10 QuackShot (Sega Genesis)9:10 Apidya (Amiga) 11:41 Castlevania: Harmony of Dissonance (GBA)13:58 Darxide (Sega 32x)16:53 Addams Family: Pugsly's Scavenger Hunt (SNES)18:47 Weird Dreams (Amiga)21:51 Xak: The Art of Visual Stage (X68000)24:32 Lotus II (Amiga)25:39 Earthworm Jim (Sega CD)29:36 Pinball Fantasies (Amiga)30:56 Brave Fencer Musashi (PS1)33:56 Zelda: Ocarina of Time (N64)37:17 Dark Seal (Arcade)40:05 Unreal (Amiga)43:02 Dragon Slayer:The Legend of Heroes (X68000)45:27 Clocktower (SNES)47:05 Final Fantasy IV (SNES)48:07 SWIV (Amiga)51:47 Pokemon FireRed (GBA)54:20 Metal Gear 2: Solid Snake (MSX2)55:53 Zombies Ate My Neighbors (SNES)57:46 Shadow of the Beast (Amiga)1:01:38 Phantasy Star IV (Sega Genesis)1:06:24 Indiana Jones and the Last Crusade (NES)1:07:23 Xenogears (PS1)1:11:10 Hero Quest (AtariST)1:14:34 Rusty (PC98)
Episode 23: Capcom's NES MusicRetro Game Audio add
Patrick and Steve are joined by Oliver to discuss Capcom's Famicom and NES music. We do a pretty deep dive into some of the strange nuances and quirks of their sound engines, as well as observe how their sound progressed over time. We also share at least one song from every FC/ NES title of theirs, in chronological order of release.
Episode 22: About the AuthorRetro Game Audio add
Patrick and Steve embark on an introspective journey for the 22nd episode of Retro Game Audio. We share the game music that was most nostalgic to us, and also discuss how we got into the modern chipmusic scene and how the podcast was created.
Episode 21: High Quality Sample Playback on the NES (ft. Super Russian Roulette)Retro Game Audio add
Patrick and Steve are joined by Andy Reitano, the creator of Super Russian Roulette, to discuss high quality sample playback on the NES.
Episode 19: The VRC7 & Lagrange PointRetro Game Audio add
Patrick and Steve talk about Konami's VRC7 sound expansion and the Lagrange Point soundtrack. We also talk a bit about the OPL line of Yamaha chips that the VRC7 descended from.
Episode 17: Konami's NES MusicRetro Game Audio add
Patrick and Steve are joined by Kevin Burke to discuss Konami's Famicom and NES music. We analyze various sound design techniques and explore their catalog in chronological order of release.Follow Kevin on twitter-https://twitter.com/kr_burke
Episode 14: Halloween MixRetro Game Audio add
We're back! Breaking an unplanned hiatus with a mix of spooky VGM, just in time for Halloween. Season 2 of Retro Game Audio to commence soon.If you'd like to download a copy of this Halloween mix without the introduction, a file of just the music can be found here:https://soundcloud.com/retrogameaudio/episode-14-halloween-mix-music-only/s-kYCYf
Episode 13: Namco 163 (Famicom Sound Expansion)Retro Game Audio add
We're back to discuss the N163, Namco's MMC chip that offered up to 8 channels of wavetable synthesis as sound expansion for the Nintendo Famicom.Imgur album of N163 instrument data: http://namco163.imgur.com/Special thanks to ImATrackMan and Naruko for providing various resources for this episode!
Episode 12: The Evolution of SunSoft AudioRetro Game Audio add
A week late due to illness (thank you for your patience!), we're finally here to discuss the evolution of SunSoft audio. From humble beginnings making simplistic arcade and early Famicom audio, to amazing, top-tier video game soundtracks.
Episode 11: The Game Boy and Game Boy ColorRetro Game Audio add
We are joined by Paul Weinstein to discuss the audio of the Game Boy and Game Boy Color. Special thanks to Alberto González for the feedback and anecdotes, and the additional audio supplies and information from HUNRetroGeek and Herbert Weixelbaum.
Episode 10: The VRC6 (Famicom Sound Expansion)Retro Game Audio add
In our tenth episode, we discuss the VRC6 chip's expansion audio. It added three extra channels of sound, and was used in the original version of Castlevania III (Akumajou Densetsu), as well as Mouryo Senki Madara and Esper Dream 2.
Episode 9: Maniac Mansion (with David Warhol Interview)Retro Game Audio add
We are joined by Gary Butterfield to discuss the soundtrack to Maniac Mansion for the NES. This episode also features a special guest interview with David Warhol, the veteran video game producer and sound programmer for Maniac Mansion!Gary's podcasts can be found here: http://duckfeed.tv/
Episode 8: The Famicom Disk SystemRetro Game Audio add
Having recently celebrated its 30th anniversary, the Famicom Disk System was a peripheral device for the Nintendo Famicom that it allowed it to play games on floppy disk. With it, came an additional channel of sound. We take an up close look at how music was arranged for it, how the sound channel works, and share the FDS music we find most interesting.Here's the instrument data I compiled from 12 different FDS soundtracks, for easy browsing and making visual comparisons:http://famicomdisksystem.imgur.com/