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  • This is no BS gaming podcast 2.5 gamers session #105. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Laura TarantoYoutube: https://youtu.be/HHUGcHxXDmkJoin our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQAgenda

    00:00 The History of Merge Games

    53:48 Balancing the Economy and Resource Management

    01:02:46 Implementing a Collectible Album System

    01:15:11 Optimizing Ad Placements and End Cards

    01:30:46 The Use of Big Boards and UGC

    01:39:09 The Impact of Story-Driven Narratives---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------

    Takeaways

    Travel Town and Merge Dragons are successful examples of merge games.

    Merge games offer revenue potential and innovative gameplay.

    We are excited about the future of merge games. Merge games can be categorized into camp merge and grid merge, each with its own frustrations and player motivations.

    Travel Town and Microfun's portfolio are the top performers in the merge game market.

    Merge games require strategic thinking and organization, making them engaging for players.

    The revenue potential of merge games is significant, with some games generating millions of dollars. Balancing the economy and resource management is crucial in grid merge games.

    Limited board space can lead to frustration and difficult decisions for players.

    Relief orders can help alleviate frustration by clearing items from the board.

    Energy management and generator cooldowns play a significant role in gameplay.

    Thoughtful design and balancing are essential for creating an enjoyable player experience. Balancing the economy and avoiding over-reliance on storage space monetization is crucial for successful monetization in games.

    Implementing a collectible album system can enhance player engagement and provide opportunities for social interactions.

    Ad placements when completing levels can be a valuable opportunity for increasing ad revenue.

    Optimizing ad placements and end cards can improve user experience and retention. Merge Mansion and Gossip Harbor use a variety of creative strategies, including big boards, UGC, and story-driven narratives.

    The presence of sexist content in some of the creatives is noted.

    Travel Town receives high praise for its dedication and iteration, while Gossip Harbor is commended for its strong live ops pipeline.

    Further development is needed in the event pipeline and progression balancing for both games.

    ---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/how-to-soft-launch-a-mobile-game?r=7qqaf&utm_campaign=youtube&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #104. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/orl7awTs5zcJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQAgenda

    00:00 Introduction and Recap of MAU Conference

    02:13 Discussion on AFK Journey and Soft Launch

    03:06 Overview of AFK Journey's Success and Revenue

    05:49 Comparison with Other Games and Market Traction

    07:55 Lilith Games' Portfolio and Revenue

    09:03 Impact of Competing Games on Lilith's Revenue

    10:10 Discussion on Lilith's Design and Product Quality

    11:49 Exploration of Ad Placements and UA Videos

    13:20 Overview of AFK Journey's Web Store and Real-World Rewards

    15:33 Discussion on WhatsApp Groups and Web Store Trust

    16:29 Comparison with Other Web Stores

    18:23 Seamless and Streamlined Gameplay

    22:20 Simplified Hero Collection and Equipment System

    27:10 Difficulty Spikes and Honeymoon Period

    28:10 Offers and In-Game Shop

    29:49 Recruiting Heroes and Gacha System

    34:02 Game Modes and Exploration

    35:26 High Production Value and Engaging Storylines

    37:50 Well-Developed Social Features

    41:53 Improving in the Main Story Mode

    43:25 Long Playtime and Endless Possibilities

    46:01 Saving the Rating for the End

    49:21 Engaging with TikTok and Social Media

    52:14 Captivating Storytelling and High Production Value

    58:28 Avoiding Cringy Ads and Focusing on Quality

    01:01:29 High Innovation and Production Quality

    ---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Takeaways

    AFK Journey is a continuation of AFK Arena and has seen significant success in terms of revenue and downloads.

    The game features in-game mail, a web store, and real-world rewards, which contribute to its overall engagement and monetization.

    Chinese companies like Lilith Games invest significant resources and manpower into their games, resulting in high-quality products.

    The gameplay is seamless and streamlined, with auto-battle and idle rewards.

    The hero collection and equipment system are simplified and easy to manage.

    Social features, such as guilds and friend interactions, are well-developed.

    The game offers a unique gameplay experience and a wide variety of heroes to collect and upgrade.

    The UA strategy for AFK Journey focuses on high-quality creatives that showcase the game's narrative and gameplay, while avoiding fake or cringey ads.

    Overall, AFK Journey is a standout game in the RPG genre and has the potential to attract a large player base.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
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  • This is no BS gaming podcast 2.5 gamers session #103. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/RBoJxFdV5YIJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda00:00 The Shift from Placements to Bidding04:14 The Importance of Bid Floors06:33 Bid Floors for Banners07:47 Bid Floors for Interstitials09:28 Bid Floors for Rewarded Video13:53 Using Direct Sold Campaigns14:17 Exploring Alternative Backfill Options15:43 The Importance of Bid Floors in Ad Monetization18:00 Is Tiktok For teenagers only? 24:21 top creatives34:43 Softlaunch sonar 4---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #102. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: Ken LandenYoutube: https://youtu.be/gVUpvSJtkFwJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

    Agenda

    00:00 Introduction and Welcome

    01:10 Legend of Mushroom's Success in South Korea

    05:27 Game Design Similarities

    08:08 Different Core Gameplay

    10:18 Discussion with Ken Landen

    13:29 Monetization and Social Features

    21:21 Farm and Theft Mechanics

    22:49 Social Features and Guild Mechanics

    23:18 Timer Helper Mechanic

    24:14 Unlocking Auto-Lamping

    25:00 Session Links and Lamp Upgrades

    26:13 Asynchronous Delta Event in Clan Wars

    27:21 Different Types of Events

    28:48 Durian Fruit and Cultural References

    29:45 Ad Monetization and Urgency to Watch Ads

    30:37 Implementing Banner Ads

    33:17 Debate on Implementing Banner Ads

    36:29 Discussion on QA and UA

    37:43 Final Thoughts on Ads and Game Design

    39:55 Twitter Ads in the US

    42:11 Revenue in Japan and the US

    44:01 Advertising Channels

    45:33 Creatives and Localization

    48:00 Creative Strategy

    51:32 Localization in Asia

    52:37 Improvements and Rating---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysTakeaways

    Legend of Mushroom has achieved significant success in South Korea, surpassing expectations and earning high revenue.

    The game shares similarities with Legend of Slime in terms of game design and core mechanics, but also introduces some unique features.

    Monetization and social features play a crucial role in the success of mobile games, and Legend of Mushroom has both strengths and areas for improvement in these aspects.

    The farm and theft mechanics in Legend of Mushroom add an interesting and interactive element to the gameplay experience. Legend of Mushroom has unique social features and guild mechanics that enhance the gameplay experience.

    The timer helper mechanic, taken from other games like Forex, allows players to receive assistance from their guild members on various timers.

    The game could improve by unlocking the auto-lamping feature earlier in the gameplay progression.

    The implementation of banner ads could provide additional ad revenue without significantly impacting IAP revenue.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #101. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/rlwg4d2Y3asJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

    Agenda

    01:04 Introducing the Topic: 4X Games

    03:06 Last War: Revenue and Downloads

    04:12 The Conspiracy Behind First Fun

    05:13 The Gameplay Mechanics of Last War

    06:02 The Challenging Boss Battles

    07:10 The Onboarding Process

    08:19 Exploring the 4X Gameplay

    09:44 Saving Monica from the Bomb

    10:53 The Advanced Gameplay Mechanics

    14:26 The Raider and Track Mechanics

    18:05 Importance of Onboarding and Gacha Mechanics

    20:06 Expanding the Addressable Market

    21:05 Incorporating Hypercasual Elements

    22:32 Connecting and Integrating Games

    23:13 Low Ad Revenue in 4X Games

    24:13 Building a Community

    25:12 Why Last War is More Successful than Top Heroes

    26:08 Factors Contributing to Last War's Success

    27:38 Expertise in the 4X Genre

    28:00 Connections Between Chinese Companies

    28:56 The Dominance of Asian Companies in the 4X Genre

    29:54 Scaling and Revenue Comparison

    30:18 Improved Onboarding and Gameplay in Last War

    32:08 Success of Last War's Marketing Campaign

    33:37 TV Commercial and Offline Branding

    37:06 Creative Marketing Strategies

    39:27 Different Visual Styles and Gameplay

    40:07 Creative Trends and Hooks

    41:07 Heavy Iteration in Creative World

    42:12 Different Versions and Upgrades

    43:09 Making Fun of Yourself in Creatives

    44:08 Hyper-Casual Concepts from Different Angles

    45:33 Ball of Zombies and Epic Battles

    46:19 Similarities with Age of Origins

    47:38 Similar Creatives from Different Companies

    48:42 Integration of Onboarding Game into Main Game

    50:15 Hidden Portfolios and Future Trends

    53:36 Introduction of a New Game

    56:50 Proliferation of Onboarding Game Trend

    59:06 Integration of Onboarding Game in Top Heroes Category

    59:44 Game from China with Onboarding Mechanics

    01:00:12 Teaser for Next Week's Game---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysThe 4X genre in mobile gaming utilizes similar creative trends and gameplay mechanics across different companies.

    The integration of onboarding games into the main game is becoming a popular trend in the mobile gaming industry.

    Creatives in the mobile gaming industry heavily iterate on successful concepts and mechanics.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • Another crossover episode is here! Talking UA with Doubl3Tap gaming:Matej is a UA consultant & co-host of the Two and a Half Gamers podcast. In this episode, we chatted about UA trends, TikTok, and building communities for power users. Matej also shared his thoughts on how blockchain games have great retention (so does a typical 9 to 5), his favorite UA hacks, and the importance of leaving some budget for experiments.Stay up to date & pre-register for some exclusive content on ⁠https://www.doubletap.games/⁠You can also find us on:Spotify - https://open.spotify.com/show/6Z1Gt4g...Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #100. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/a7rEif7GXA0Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda00:00 Introduction and Celebration03:43 Twisted Tangle: A Unique Puzzle Game07:31 The Success of Twisted Tangle09:20 Gameplay and Mechanics15:46 Changes in the Game21:09 Monetization and Level Curve22:07 Changes in Winning Rewards23:07 Currency and Soft Currency Sink24:07 Ad Placements25:11 Ad Revenue Analysis26:11 Revenue Estimates27:05 Downloads and Revenue by Country28:10 Hybrid Casual Games29:02 Mobile Gaming Industry30:14 iOS vs Android30:54 Retention Rates33:06 User Acquisition Channels34:33 Target Audience36:00 Creative Concepts38:06 Creative Analysis41:45 UA Campaigns43:02 Rating and Conclusion---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysThe game has different difficulty levels, with hard levels requiring more lives and very hard levels being even more challenging.The game's monetization strategy focuses on blockers and soft currency sinks, such as boosters and cosmetics.The game's revenue is primarily driven by in-app purchases (IAPs), with ad revenue playing a smaller role.The game's target audience is primarily older females, with the majority of downloads and revenue coming from the United States.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #99. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/9e0blIi1r08Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda

    00:00 Epic intro

    04:45 Introduction to Top Heroes

    05:10 The Unique Gameplay of Top Heroes

    06:11 Transition to the World Map

    08:06 Exploring the Town and Building Mechanics

    09:08 Introduction to World Quests

    10:07 Gameplay Mechanics and Objectives

    12:40 Introduction to Hospital and Soldier Mechanics

    20:02 Introduction to the Game and Revenue Analysis

    21:05 Base Building Mechanics and Gameplay

    22:23 Guilds and Social Mechanics

    27:08 Grinding Bosses and Gear Upgrades

    30:12 Engagement with Guilds and Events

    34:22 Monetization and White Whales

    36:24 Integration of AFK Arena and Rise of Kingdoms Mechanics

    41:35 Poor Retention and Onboarding Experience

    42:15 Initial Impressions of the Game

    43:22 Smooth Onboarding and Gameplay

    44:15 Teaser for the Next Episode

    45:00 Discussion on the Importance of Ads

    45:40 Upcoming Episode and Clues

    46:26 Analysis of Ad Channels

    48:26 Review of Creatives

    53:33 Playable Ad and Revenue Growth

    57:31 Experimenting with New Creatives

    58:35 Revenue and Country Breakdown---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysTop Heroes is a game with unique gameplay mechanics, including a transition from an action RPG to a world map.

    The game features building mechanics, world quests, and hospital and soldier mechanics.

    The conversation also touches on the topic of ad revenue and channel growth.

    Rewarded ads are implemented in the game to provide players with additional resources and speed up gameplay. 4X games combine elements of AFK Arena and Rise of Kingdoms to create a unique gameplay experience.

    Guilds and social mechanics play a crucial role in the game, with strong social engagement driving the guild's progress.

    The connection between heroes and Forex gameplay is a key aspect, with heroes carrying soldiers and their level determining their strength on the 4X map.

    Grinding bosses and upgrading gear are important activities in the game, providing resources and bonuses.

    Monetization in 4X games primarily comes from the 4X mechanics, with players investing in upgrading resources, soldiers, and peace shields.

    The game targets a niche audience, and the total addressable market for 4X games may not be as large as other genres.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/creative-framework-how-to-win-in?r=7qqaf&utm_campaign=post&utm_medium=web

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers special OG session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: Eric Futoran from https://embrace.io/Youtube: https://youtu.be/nWdvjIP6D2sJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

    Agenda

    00:00 Epic Introduction and Special Guest

    03:22 Starting with Max and Scopely

    08:26 Scopely's Breakout Success

    14:27 Scopely's Winning Formulas

    20:37 Launching a Game at Scale

    24:04 Different Types of Traffic for Game Launch

    28:37 The Importance of Featuring and Channels for Launch

    30:32 Strategies for Growth and Algorithm Manipulation

    31:30 The Importance of Starting Strong

    33:40 Timing and Seasonality in App Launches

    34:14 The Impact of Changing App Icons

    36:14 Success Stories of Simple App Ideas

    37:08 Negotiating IP Deals

    38:24 The Process of Signing IP and Deal Structures

    40:49 The Challenges of IP Approvals

    42:55 Calculating Fees and Revenue Sharing in IP Deals

    45:52 The Limitations of Predictive LTV in Soft Launch

    49:20 Analyzing ANR Issues and Ad Networks

    55:47 The Importance of Collecting Data for Troubleshooting

    59:34 Balancing User Experience and Revenue Generation---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysStarting strong in app rankings is crucial for long-term success.

    Changing app icons can help reactivate dormant users and trigger increased engagement.

    IP deals require careful negotiation and consideration of upfront fees, revenue sharing, and content approvals.

    Predictive LTV is challenging to calculate accurately in soft launch.

    Collecting data and using analytics tools can help identify and troubleshoot ANR issues and ad network problems.

    Balancing user experience and revenue generation is a constant challenge in the gaming industry.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://lancaric.substack.com/p/creative-framework-how-to-win-in?r=7qqaf&utm_campaign=pod&utm_medium=web&triedRedirect=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #98. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guest: Alvaro DuarteYoutube: https://youtu.be/pKMOGndZ8EoJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda
    00:00 Epic Introduction and Setting of the Tone

    01:08 Introducing Alvaro and Voodoo Gaming Portfolio

    04:04 Hypercasual Games: Dead or Alive?

    05:02 Opportunities for Small Gaming Companies

    06:14 The Success of Mob Control and Block Jam 3D

    07:06 The Evolution of Mob Control

    08:12 The Impact of Gacha Mechanics in Mob Control

    09:04 The Vision and Long-Term Strategy of Mob Control

    11:32 Teasers for Future Updates in Mob Control

    15:04 The Positive Impact of Mob Control on Block Jam 3D

    22:00 The Role of Ads and In-App Purchases in Voodoo Games

    26:30 The Internalization of Gaming Teams at Voodoo

    28:00 The Unique Features and Potential of Blockjam

    29:08 Voodoo's Ambitions in the Casual Gaming Market

    30:38 The Rise of Small Teams in Voodoo

    31:19 The Mandatory Shift to CPI-Focused Strategies

    32:14 The Success of Paper.io

    33:01 The Metagame Features of Paper.io

    34:28 The Evolution of Paper.io's Gameplay

    36:16 The Monetization Elements in Paper.io

    37:07 The Thinking Behind Repurposing Games

    38:11 The Journey of Transforming Games

    39:16 The Importance of CPI Proficiency

    40:02 The Potential of Replicating Success in Other Games

    40:40 The Future of Voodoo's Key Titles

    41:54 The Skill Set Needed for IAP-Based Games

    43:47 The Importance of Prototyping and Volume of Prototypes

    45:31 The Challenges and Misconceptions of Hypercasual Games

    47:05 The Transition from Hypercasual to Hybrid Casual

    48:05 The Shift in UA Strategies for Hybrid Casual Games

    49:53 The Transition to In-App Driven Revenue

    54:09 The Impact of IAP on UA Strategies

    57:49 The Head Count at Voodoo---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysThe rise of small teams in Voodoo is leading to the creation of numerous prototypes and innovative game concepts.

    CPI-focused strategies are becoming mandatory for game developers due to the challenges of breaching the CPI wall.

    Core games are being positioned as hypercasuals, with a focus on creative and onboarding elements

    The success of Paper.io demonstrates the potential for growth and revenue increase through metagame features and visual progression.

    The transition from hypercasual to hybrid casual requires a different skill set and a focus on live ops and player retention.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricHybrid casual playbook - https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guests: Justin Kan, Archie StonehillYoutube: https://youtu.be/pORGGWDAyUMJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQStash blog post: https://dev.stash.gg/blog/mythbusting-app-stores-30-percent-or-moreAgenda00:00 Epic intro

    03:02 Introduction of Guests

    06:01 Pivot from Fractal to Stash

    09:09 Apple's New Payment Guidelines

    19:36 Apple's Fee Structure

    25:09 Impact on Different Game Genres

    27:06 Alternative Payment Processors

    29:02 Cost of External Partners

    31:24 Direct-to-Consumer Strategies

    31:50 Introduction to No Bullshit Gaming Podcast

    32:06 Implementing Incentives for Direct Consumer Channels

    33:08 Designing Loyalty Programs

    35:50 Driving Traffic to Web Shops

    38:08 Creating Well-Made Web Shops

    42:24 The Role of Stash in the Gaming Ecosystem

    43:30 The Future of Stash and Game Developers---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysImplementing incentives for direct consumer channels can drive engagement, reward loyalty, and increase retention.Designing loyalty programs that offer a variety of discounts, time-based offers, loyalty tiers, and exclusive content can enhance the overall user experience.Driving traffic to web shops can be achieved through effective search engine optimization, on-page SEO, and conversion optimization.Creating well-made web shops involves providing a frictionless user experience, seamless account linking, and a focus on enhancing the game experience.Stash aims to be a white label experience that helps game developers own the customer relationship and avoid platform intermediation.The future of Stash lies in providing excellent experiences and giving game developers the freedom to switch platforms if desired.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://lancaric.me/11-mobile-user-acquisition-tips-q1-version-24Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/two-half-gamers/message
  • This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Samer Al DafaiYoutube: https://youtu.be/B5J3V_F5-HA Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

    Agenda00:00 Epic Introduction and Special Guest

    04:14 The Idea Behind We Are Warriors

    06:07 Game Design and Progression

    18:08 Ad Monetization Strategy

    21:32 Retention and Revenue

    23:44 Ad Placements and Strategy

    29:25 Game development and learning

    30:13 Estimations and revenue breakdown

    33:39 Impact of IAPs on ad revenue

    34:44 Scaling and revenue comparison

    36:23 User acquisition and session counts

    38:08 Downloads and revenue distribution

    39:32 Ad networks and mediation

    42:06 Payback period and UA predictions

    44:33 TikTok Creative Challenge

    50:07 Creative team and external partners

    55:22 Creative philosophy and consultants

    57:26 Organic Downloads and Growth

    59:06 Difficulty and User Feedback

    01:00:14 Creatives and Art Style

    01:01:21 User Ratings and Reviews

    01:02:01 Progression and Economy

    01:04:08 User Segmentation and Ad Placements

    01:06:09 Segmentation and Ad Load

    01:08:26 UA Strategy and Creatives---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysOrganic downloads can lead to significant growth, especially when leveraging platforms like TikTok.

    User feedback on difficulty should be considered and A/B tests can help optimize the game's difficulty.

    Creatives and art style play a crucial role in attracting and engaging users.

    User ratings and reviews provide valuable insights and should be monitored and addressed.

    Segmentation of users based on their progression and behavior can help optimize ad placements and ad load.

    User segmentation can also be used to tailor the game experience and economy.

    Regular iteration and updates are important for maintaining user engagement and monetization.

    User acquisition strategies should focus on creating new playables and experimenting with different angles.

    The overall rating for the game is positive, with praise for the team's performance and revenue generation.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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  • This is no BS gaming podcast 2.5 gamers special DMA session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Sam GaglianiYoutube: https://youtu.be/rqw1nsadqGAJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQMORE FREEDOM FOR THE MOBILE GAMING MARKET: DMA AND BEYOND: http://xsolla.pro/DMAAgenda00:00 Introduction

    02:06 Apple's new payment rules

    03:21 Apple's fees and requirements

    05:21 Challenges for developers

    07:57 Strategies for shifting users to web stores

    12:46 Apple's resistance and future predictions

    16:32 EU's perspective and potential pushback

    18:16 Success metrics and risk tolerance

    20:31 Redirecting users to web stores

    22:20 Gray zone tactics and education

    24:04 Shift in spending habits

    27:31 Merchant of record and additional services

    33:33 Summary and TLDR

    35:24 Incentivizing Users to Visit Retail Stores

    36:22 Adopting a Retail Mindset

    37:47 The Potential Issues with Side Loading

    38:14 Apple and Google as Expensive Payment Processors

    38:43 Creating a Store and Keeping Users Engaged

    39:30 Supporting Mid-Tier Businesses---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysApple's updated EU payments DMA regime imposes new fees and requirements on developers, including reduced commission and payment processing fees.Developers face challenges in navigating these new rules and must find strategies to shift users to web stores.Apple is resistant to change and is likely to continue imposing fees and restrictions on third-party payment transactions.The EU may push back against Apple's rules, as they may be seen as anti-competitive.Developers should consider building web stores and treating them as retail stores, with a focus on education, communication, and providing value to users.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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  • This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guests: Adam Jaffe, Gus ViegasYoutube: https://youtu.be/Jr2HLMZXjnwJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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  • This is no BS gaming podcast 2.5 gamers x Gamemakers crossover session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠, Joseph Kim, Ken LandenYoutube: https://youtu.be/NIPb2gKeFiw⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda00:00 Epic intro
    03:00 Performance of Brawl Stars
    06:00 Product Overview and Gameplay
    12:00 Monetization and Economy Management
    19:00 Brawl Pass and Revenue Verticals
    25:00 Hypercharges and Progression
    31:53 Monetization and Economy
    37:11 Social Features and Game Modes
    41:26 Ad Tech and Rewarded Videos
    45:17 Optimizing Offers and Personalization
    50:09 Event Structure and Season Quest Cadence
    52:32 Additional Power Layers and Hypercharges
    55:30 User Acquisition and Marketing Channels
    01:03:25 Recent Spike and Structural Changes
    01:05:04 Live Ops Changes and Team Expansion
    01:06:40 Long-Term Outlook and Baseline Expectations---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysSome games on the radar are experiencing steady growth and stable revenue, while others are declining or struggling to gain traction.

    The success of a game often depends on factors such as gameplay mechanics, updates, and the target audience.

    Developers should consider diversifying their portfolio and exploring new genres to avoid cannibalizing their own games.

    The performance of games can vary greatly, even within the same company or genre.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/ai-winning-creatives-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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  • This is no BS gaming podcast 2.5 gamers live session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guest: John WrightYoutube: https://youtu.be/mBXiCxNyNX8Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda:

    00:00 Epic intro

    02:00 Mr. Vice President

    13:00 Pre-bid & post-bid

    15:01 Pay your bills with retention

    15:15 Hybrid-casual games

    21:25 Milestones & KPIs

    26:43 The shape of the curve

    31:20 costs

    37:10 Nobody cares about D1 anymore

    39:52 You spend money and you learn

    43:20 3 tips on how to find Jesus---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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  • This is no BS gaming podcast 2.5 gamers session #95. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/PQKNCqm9VdkJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQAgenda00:00 Epic intro

    02:35 Finding Creative Inspiration

    12:02 Incorporating Mini Games in Ads

    13:59 Iterating on Creative Winners

    19:34 Challenges in Ad Monetization

    25:21 Optimizing Ad Revenue

    30:33 Event-Driven Ad Placements

    33:23 Review Radar

    34:17 Introduction and Background

    35:10 Reviewing Games on the Radar

    01:05:04 Announcement of After Party

    01:06:09 Meetup at PGC in London

    ---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysSome games on the radar are experiencing steady growth and stable revenue, while others are declining or struggling to gain traction.

    The success of a game often depends on factors such as gameplay mechanics, updates, and the target audience.

    Developers should consider diversifying their portfolio and exploring new genres to avoid cannibalizing their own games.

    The performance of games can vary greatly, even within the same company or genre.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/ai-winning-creatives-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

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  • This is no BS gaming podcast 2.5 gamers special session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Ignacio Monereo,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/ZdPgvU0v_SkJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ---------------------------------------SummaryIn this conversation, Nacho Monereo, a partner at Boost Capital, shares his career journey from working at Google and Facebook to becoming a venture capitalist. He discusses the requirements and skills needed for a VC role, including the importance of relationships and sales skills. Nacho also explains the due diligence process and how to filter and analyze pitch decks. Additionally, Nacho discusses deal flow strategies and the challenges of closing deals and deploying capital. He also shares his preference for investing in mobile games and explains how gaming principles can be applied to other industries. The conversation then delves into the process of pitching a game to a VC, considering bootstrapping as an alternative, and the factors VCs consider when funding a game or company. Nacho provides advice on when to approach VCs, the importance of diligence on VCs, and the benefits of executing quickly and diversifying funding.---------------------------------------Agenda00:00 Introduction and Background01:05 Career Journey03:26 Transition to Venture Capital05:49 Challenges at Google Play12:55 Due Diligence Process17:33 Filtering and Analyzing Pitch Decks20:06 Ideal Time to Reach Out to VCs23:23 Ticket Sizes and Pro Rata38:18 Closing Deals and Deployment39:28 Preference in Gaming and Investments39:55 The Difficulty of Free-to-Play Mobile Games41:27 Investing in Mobile Games42:25 Applying Gaming Principles to Other Industries43:39 Pitching a Game to a VC44:42 Considering Bootstrapping45:41 Factors to Consider in VC Funding47:00 Building a Successful Game or Company49:21 When to Approach VCs52:07 Executing Quickly and Diversifying Funding---------------------------------------TakeawaysBuilding relationships and having strong sales skills are crucial for a venture capitalist.The due diligence process involves analyzing the team, product, market, and round details.The team's experience, vision, and ability to work well together are key factors in investment decisions.Deal flow can be generated through networking, referrals, and proactive outreach.Closing deals requires careful consideration of legal clauses and other provisions.Investment preferences can vary, but a focus on mobile gaming and other emerging trends is common. The mobile gaming market is highly competitive, but there are still opportunities for success and exits.Investors in the gaming industry prefer mobile games due to their familiarity and comfort in making investment decisions.Gaming principles, such as user acquisition, engagement, retention, and monetization, can be applied to other industries like FinTech, HealthTech, EdTech, and PropTech.When pitching a game to a VC, it is important to have a clear vision, a strong team, and a focus on building a successful game or company.Consider bootstrapping and validating your game concept before seeking VC funding.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected]

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  • This is no BS gaming podcast 2.5 gamers special session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remiar,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/w_BnrBMFSOQJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

    Check: https://mobilegamer.biz/apple-moves-to-quash-us-web-shop-uprising-with-scare-screens-and-a-27-cut-of-all-iaps/---------------------------------------SummaryIn this emergency episode, Matej, Felix, and Jakub discuss the recent Apple versus Epic legal battle and the implications for app developers. They explore Apple's new guidelines allowing in-app purchases to include links to external websites but with a 27% commission fee. The hosts delve into the challenges and potential workarounds for developers, including the scare screen and user experience issues. They also discuss the impact of the DMA regulation and the possibility of alternative app stores. The episode concludes with a call for creativity and innovative solutions in navigating Apple's policies.---------------------------------------Agenda00:00Introduction and Background

    00:38Apple's New Guidelines

    02:31The Twist: 27% Commission

    03:14Exploring Different Perspectives

    05:11The Impact of the DMA Regulation

    06:10Creative Solutions and Workarounds

    07:21The Scare Screen and User Experience

    08:26Additional Requirements and Challenges

    09:36The Potential for Discounts and Savings

    10:47The Financial Motivation for Apple

    12:58The App Store's Revenue Impact

    16:18The Future of App Store Policies

    18:51Final Thoughts and Call for Creativity---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysApple's new guidelines allow in-app purchases to include links to external websites, but with a 27% commission fee.

    Developers are exploring creative solutions and workarounds to minimize the impact of the commission fee.

    The scare screen and user experience issues pose challenges for developers in implementing external links.

    The future of app store policies remains uncertain, with the potential for alternative app stores and regulatory changes.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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  • This is no BS gaming podcast 2.5 gamers session #94. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠, Arthur MichelYoutube: https://youtu.be/4yhTGKmL3DsJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ

    Madbox is recruiting in Live Games, New Games, Data and Automation: madbox.io/jobsAgenda00:00 Epic Intro

    02:04 Discovery and Initial Impressions of Pocket Champs

    04:09 Game Design and Core Gameplay Mechanics

    09:52 Progression Systems and Collection Building

    16:47 Matchmaking and Player Experience

    23:49 Evolution of the Game and Key Features

    28:20 Improvements and Challenges in Progression Systems

    32:52 Interstitial Ads and Ad Monetization

    33:52 Rewarded Placements and Clever Design Features

    35:20 No Banner Ads and Focus on In-App Purchases

    37:25 Controlling Interstitial Ad Frequency and Bid Floors

    39:19 Estimated Ad Revenue and ECPMs

    40:57 Experimenting with Interstitial Ads

    47:05 Indirect Integration of Ad-Related Missions

    49:03 Positive Feedback on Creatives and Innovations

    50:28 Gates Creatives and Unique Icons

    53:28 Exploring Deeper Progression System

    56:06 Ad Networks and Spend Estimates

    57:41 Long-Term Retention and Future Plans

    01:02:59 Overall Assessment and Room for Improvement

    01:06:51 Game Production Philosophy and Purposeful Feature Integration

    01:07:27 Finding Features that Enhance Player Experience

    01:08:14 Passion and Creativity in Game Design---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysPocket Champs features strategic decision-making in gear selection and offers a balance between player input and automated gameplay.

    The game's progression systems, such as the trophy road and events, provide short and midterm objectives for players.

    Matchmaking in Pocket Champs is challenging due to the low skill involvement, but efforts are made to create a meaningful player experience.

    The game's monetization strategies, including offers and battle passes, are designed to provide value and maintain a robust economy.

    Continuous iteration and risk-taking are essential for game updates to keep the player base engaged and the game fun for the long term. Game development teams should have ownership and control over their games.

    When adding new features, it is crucial to consider their purpose and how they connect with the existing game.

    Finding features that make sense and enhance the player experience requires time, iteration, and creative work.

    Passion is essential in game design and development.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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