• Find out more about supporting Eurogamer here: https://www.eurogamer.net/subscribe

    Today on Weekly, the show that recaps the week for you, we hear from news reporter Ed Nightingale about Two-Point Campus, the new management game in which you run a university. And he likes it. And we hear from features editor Christian Donlan about the adorably stylish action RPG Cult of the Lamb, which he reviewed, as well as the game he's currently reviewing: Arcade Paradise. And it's Arcade Paradise he sounds particularly excited about. It's a game about running a laundrette but also about running an arcade within it. Sounds unusual? It is. But also, potentially, brilliant.

    That plus a rundown of all the other features and videos and news around the site that caught host Bertie's eye.

    That was Weekly. We'll see you next week.

  • This week on the Eurogamer Newscast, we discuss the ongoing fallout from Microsoft and Sony's squabbling over Activision Blizzard and it's blockbuster franchise Call of Duty.

    If you've been living under a rock for the last six months, this all stems from Microsoft's intent to buy Activision for 68.7bn, which Sony isn't too happy about. Recently we've heard arguments from Sony offering some of its views on the deal - that it would be bad news for PlayStation, essentially - and now Microsoft itself has hit back.

    Microsoft has reiterated that it does not want to make Call of Duty an Xbox exclusive - for now, at least - and even said it would be an unprofitable move if it did so. Even more remarkably, it has also hit out at Sony for suggesting the Microsoft-Activision deal would stifle competition - and claimed PlayStation itself pays out money to block games coming to Xbox Game Pass.

    But will any of this actually impact Microsoft's buyout plans? Is any of this even remarkable, in an industry fuelled by competition and game exclusives? Or is this simply business as usual - as usual as deals worth $68.7bn get? Eurogamer's Tom Phillips, Ed Nightingale, Victoria Kennedy and Liv Ngan discuss.

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  • Everything starts somewhere, and when the games industry began to form in the UK, back in the '80s, Gary Penn - my guest on the One-to-one podcast today - was there. A young adult passionate about games, he was propelled to micro-stardom, as he puts it, when he won a competition to find Britain's best gamer and ended up writing for Zzap!64 magazine. It was a magazine that changed the face of games journalism, injecting passion and charisma and a sense of fun.

    After Zzap!64, Penn would go on to win awards for The One magazine, before leaving editorial and side-stepping into consulting and ultimately, producing games. And it's then that he would cross paths with the most famous game series of all: Grand Theft Auto. Except, it wasn't called GTA at the time and it wasn't very good. In fact, Race n' Chase as it was known then, was "awful", according to Penn. But fate - and Penn - ensured the game wouldn't be cancelled and GTA would be released, paving the way for the series to become the cultural phenomenon it is today.

    But by the time GTA3 was in development, Penn had had enough. He had severely burnt out and didn't want to work around the clock any more. So, along with some other DMA Design people, he would make a new studio called Denki to create very different kinds of games. Hundreds of these would be interactive TV games, but as time moved on, the studio ditched those in favour of games like Quarrel, which we loved on Eurogamer - a mash up of Risk and Scrabble.

    Then, in 2019, the studio found success with Autonauts, a chill game about creating and managing a settlement by automating everything in it. It's that game Denki is building on now with the release of Autonauts vs Piratebots this week - Thursday, 28th July. That game adds, among many other things, an eye-patched, peg-legged, parrot-toting threat to the game, pirates, which you will have to defend your settlement against.

    Support Eurogamer here: https://www.eurogamer.net/subscribe

  • Another Friday, another Weekly - the show where we recap the week on Eurogamer for you. Remember, premium supporters listen from Friday whereas everyone else listens from Monday.

    Today, we've got former Eurogamer writer Emma Kent back! And it turns out that since moving on from Eurogamer, she's rediscovered a passion for football. And she's thrown herself so fully into it that she'll soon be in the FA Cup!

    She's also been turning out some great pieces for us, including two two State of the Game pieces - one on Valheim and one, more recently, on Red Dead Online. And it's that that we dive into first today.

    We hear more from Christian Donlan about the two games he reviewed this week, Hindsight and Hard West 2. Hindsight being the exploration of memory and grief that follows a woman returning to her family home following her mother's death; and Hard West 2 being the cowboys meets XCOM game with a few formula-exaggerating ideas of its own. And they're both great.

    I talk a bit about South of the Circle, meanwhile, the game with superb acting that impressed me this week; we get into MultiVersus, the Smash Bros.-alike with Warner Bros. characters; and I really like the look of The Mortuary Assistant, which Zoe and Ian take a closer look at this week. All that plus our thoughts of Fortnite years on, an exciting Star Wars Jedi Knight 2 VR remake, and a rundown of the news that stood out to me this week.

  • This week on the Eurogamer Newscast, it's all about Pokémon, following the franchise's huge announcement livestream that divulged fresh details on upcoming games Scarlet and Violet.

    The star of that show? Well, obviously it was Fidough - a freshly-baked dog Pokémon made of bread, whose popularity has now set the internet ablaze. But, dear viewer, we have questions. If Fidough is bread... can you eat it? Should you eat it? Why wouldn't you eat it? And how does it evolve?

    Tom Phillips, Ed Nightingale, Victoria Kennedy and Liv Ngan discuss all of this and show off our own two-minute art challenge concepts for whatever Fidough evolves into (...and you might want to check the video version of this podcast over on Eurogamer itself for that).

  • Another week ends, meaning it's time for another Weekly, the quick-talking podcast where we recap the week on Eurogamer for you. Remember, premium supporters of Eurogamer get episodes on Friday whereas everyone else listens from Monday. Find out more here: https://www.eurogamer.net/subscribe

    Today on Weekly, Martin Robinson dives into Xenoblade Chronicles 3, a game he's just rated Essential and spent the last month playing. What's so good about it? And can I play it if I haven't played the others? We hear it from the horse's mouth. (Note: Martin is not actually a horse.)

    Christian Donlan, meanwhile, takes us into the world of Rollderdrome, which looks to be another banger from London-based OlliOlli developer Roll7 - how does it do it? This game is a rollerskates shooter where you need to pull off tricks to power your combat. Donlan is very into it.

    He's also quite into GTA Online, which he dipped into yesterday to try the new Paper Trail missions.

    Also: I recall what it was like meeting Zzap!64 and GTA legend Gary Penn, who has some incredible stories to tell; and I give my thoughts on Baldur's Gate: Dark Alliance 2, which was re-released with some improvements this week. We also talk Grand Theft Auto 6, following the Bloomberg/Schrier exposé earlier this week; and about Star Wars: Knights of the Old Republic, the remake of which has been postponed, seemingly, forever.

    All that plus all of the other features, news and videos from around the site that caught my eye this week. This was Weekly and we'll see you next week.

  • This week on the Eurogamer Newscast, we're discussing GTA maker Rockstar Games. An eye-catching report has discussed positive changes for employees and suggested a new company outlook could also be reflected in Grand Theft Auto 6, whenever it finally arrives.

    How important are these changes, and could the industry as a whole benefit? Or should we be calling some of these things out as long overdue, and simply just a bare minimum?

    We also touch on the Nier: Automata secret church/door - the apparent existence of which has been puzzling fans and the wider internet. Is it a very clever mod or an incredibly elaborate marketing ploy? Join Eurogamer's Tom Phillips, Ed Nightingale, Ishraq Subhan and Liv Ngan as we try to explain.

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    It's a genuine pleasure to introduce one of the most well known faces of the UK games industry to you today, and more than that, someone who's helped bring among the biggest and most beloved game series to our shelves. I'm talking about the likes of The Witcher and Dark Souls - and they don't come much bigger than that.

    I distinctly remember talking to this person around the launch of The Witcher 1, in fact, back when no one here knew what it was. Then several years later we were in a Scottish castle together at a lavish play test event for The Witcher 3 - an event they had a large hand in organising.

    They've also had a significant hand in delivering many other games here, from Enslaved: Journey to the West to Ni No Kuni, and from Enter the Matrix to Pac-Man. There's a good chance they've been involved with many of the games you like in the more than two decades they've been promoting and marketing them.

    Introducing Lee Kirton, once a receptionist at GT Interactive - doubled as a tips-line operator (his idea) - and most recently marketing and communications director at Bandai Namco UK, via Infogrames and Atari along the way. His is a story of hard work and a love for games I didn't realise ran so deep, and of course the many adventures he's had along the way.

    The wonderful Lee Kirton, who's favourite game of all time is GoldenEye, and favourite movie is True Romance. The conversation also comes at a time of change for him, as he leaves Bandai Namco after more than 20 years, in the pursuit of something new.

  • Well look who we've got on Weekly today: it's Ian Higton all the way over from YouTube land, where everyone communicates in video. He's here to talk about virtual reality as often as he can, as well as tell us about changes on the Eurogamer video team. Aoife, if you didn't know, is off on maternity leave. Good luck, Aoife!

    Also joining me today is guides editor Lottie Lynn who reviewed the game everyone's meowing about this week: Stray. Have you and your pet played it yet?

    Meanwhile, I talk more about the other big game that came out this week, As Dusk Falls, which I really liked, and we dig into Valheim 'a few years later' following Emma's State of the Game piece about it.

    That plus some Saints Row chat, some Stanley Parable chat, a bit of Halo Infinite co-op chat, and a rundown of all the headlines that caught my eye around the site this week. Can Ian resist buying a Lego Atari 2600? We find out.

    Weekly is a roundup show that catches you up with the week on Eurogamer and discusses some of the bigger topics in more depth. Premium supporters of the site get the episodes first, on Friday, whereas everyone else listens from Monday.

    Find out more here: https://www.eurogamer.net/subscribe

  • Square Enix has sullied its brand with Final Fantasy 7 NFTs, while Minecraft has taken a stand and said the technology has been banned on its servers.

    After so many companies have tried and failed to convince us that NFTs are a thing, why others persisting? Tom Phillips, Ed Nightingale, Victoria Kennedy and Liv Ngan discuss.

  • It's Weekly time, the podcast show where we recap the week on Eurogamer for you. Remember premium supporters get these episodes every Friday, whereas everyone else listens from Monday.

    To find out more about becoming a premium subscriber, head over to Eurogamer: https://www.eurogamer.net/subscribe

    Today on Weekly, I'm joined by editor in chief Martin Robinson and features editor Christian Donlan. We talk about the amazing space pictures pumped back from the James Webb telescope this week, which Christian is very excited about, and we dive into the Mothmen legend and new game Mothmen 1966, which again, Christian is very excited about.

    Elsewhere, we take a look at the hulking beast that is Grand Theft Auto Online, we dip into Company of Heroes 3, and talk about the upcoming cinematic game As Dusk Falls, which I'm very excited about. And of course we whizz through all the other videos, features and news that stood out on the site this week.

    I hope you enjoy the show.

  • This week on the Eurogamer Newscast it's all about Nintendo Switch, which is quietly having yet another brilliant year.

    The last few days have seen confirmation of a new Kirby game and a Bayonetta 3 release date (finally!), adding to a solid year so far and a strong end to 2022 which will also see the likes of Xenoblade Chronicles 3, Splatoon 3, Mario Rabbids: Sparks of Hope and Pokémon Scarlet and Violet. It's a bumper crop - especially compared to this year's lack of first-party launches on PlayStation and - most of all - Xbox.

    At the same time, the way Nintendo is detailing these games is changing. Notably, there's been no big E3 week Nintendo Direct this year, as the company keeps information on Zelda and Metroid under wraps. Is this leading to an even bigger 2023 - perhaps with new Switch hardware too? Eurogamer's Tom Phillips, Ed Nightingale and Ishraq Subhan discuss.

  • Welcome to another Weekly, the show where we recap Eurogamer for you.

    Remember, premium supporters of Eurogamer get these episodes every Friday, when they're freshest. Everyone else listens from Monday.

    Today on Weekly, I'm joined by reviews editor Chris Tapsell and managing editor Matt Reynolds - no relation to Ryan Reynolds - and our major talking point is our brand new State of the Game series. Maybe you've seen Chris' League of Legends piece, or the Final Fantasy 14 piece we published yesterday.

    The idea is to revisit games that have seen a bit of life, been out in the wilds of the world for a few years - or many years as the case may be. How have they changed? Are they better? What state are they in? They are the kinds of questions the series hopes to answer.

    It's a great opportunity for us to dive into games that sometimes pass us by - games like League of Legends, which Chris has been itching to write about for years, or games like Final Fantasy 14, which is somehow, eight years into its life, having its most prosperous era ever. And there are plenty more.

    Elsewhere, we take a closer look at Pokémon Go (an ideal candidate for that State of the Game series), which turned six years old this summer. Can you believe it? I still remember the excitement of spotting people playing it in the park. People, outside, playing video. It was, and still is, remarkable.

    Matt Reyolds knows the game very well. He can still remember the shambolic first Go Fest event he went to in Chicago. But Go Fest returned after an extended three-year COVID break this year in Berlin, and our Tom Phillips went to see what it was like.

    I also talk a bit more about being a judge for the Green Game Jam this year, which I really enjoyed and I was encouraged by, but I'd love to see more big gaming companies taking part next year.

    All that plus a whistle-stop tour of the news - God of War: Ragnarok is actually coming out this year! - and other features, reviews and videos, that caught our eye on the site this week.

    I'm Bertie, this was Weekly, we'll see you next week.

  • Today on the Weekly show, we're talking Pride Week, as well as recapping the rest of Eurogamer for you.

    My guests wrote some of the wonderful pieces we've published as part of Pride Week. They are show newcomers Ed Nightingale, a news reporter on Eurogamer - who you'll recognise from the Newscast - and, all the way from tabletop land, Dicebreaker senior staff writer Alex Meehan. Alex often writes the Dicebreaker Recommends posts you see on Eurogamer each month.

    Ed helped organise Pride Week this year so we begin with his thoughts on it, before moving onto his interview with the first openly trans eSports caster, Eli "Captain Fluke". She's blazing a trail in the Rainbow Six Siege and Valorant worlds and helping power a self-fulfilling loop of change there.

    Alex, meanwhile, wrote about how a visual novel game called Arcade Spirits: The New Challengers provided her with a safe space to enjoy her sexuality away from the preconceptions and pressure sometimes attached to it. She also wrote about loud and proud tabletop RPG Thirsty Sword Lesbians, calling it "a glorious escape from inhibition".

    Pride Week has been brilliant and there are still some pieces to come. My podcast interview with BioWare/Dragon Age legend David Gaider is among them and will be made available to everyone later today. A big shout out to Matt Wales for putting the whole week together, and to Lottie Lynn and Ed for helping him.

    Also on Weekly, we talk about super-exciting new Devolver game Cult of the Lamb, which I've just fallen in love with; we take a closer look at timeline-altering horror game Eternal Threads, which Vikki has just reviewed; and we whisk through the recent Nintendo Direct, singling out the announcements that stood out to us. Ed manages to also talk about Lady D stepping on him again as he looks forward to Resident Evil Village DLC Shadows of Rose. That, plus everything else that caught my eye around the site this week.

    I'm Bertie, this was Weekly, and we'll see you next week.

    Eurogamer supporters get Weekly episodes every Friday, ahead of everyone else. They also get One-to-one episodes two weeks early, plus a whole host of other benefits. To find out more about becoming a Eurogamer supporter, head over to the Eurogamer website: https://www.eurogamer.net/subscribe

  • (Apologies for this episode's recording quality.)

    I don't think David Gaider needs much of an introduction. He, affectionately, is mister Dragon Age. He was the one tasked with dreaming up the entire world and everything in it. We talk about it in this episode of One-to-one. BioWare's James Ohlen apparently gave Gaider a historic atlas and an "off you go".

    But how did he go about creating it - where do you even start with something like that? And what did the original vision for Dragon Age look like? Well, I can tell you it didn't have any Darkspawn in it, which is wild, considering Darkspawn were the main threat in the game and featured heavily in the series thereafter. And get this: originally, you weren't going to be able to cast any offensive magic spells in the game either - imagine that!

    Gaider was also a key figure in the rise of LGBTQ+ representation and same-sex relationships in BioWare games, and is the creator of arguably the studio's most famous characters in this regard, Dorian. Curiously, though, it wasn't Gaider who started the same-sex relationships push but someone else, in Jade Empire - he doesn't remember who. 'Whaaat we can do that?' He remembers thinking when he saw it, and the rest was history.

    But being gay was a side of himself he kept pretty quiet at BioWare, feeling it wouldn't gel with the "frat boy" atmosphere he felt around him. It wasn't until Canada legalised same-sex marriage and a wedding email thread went around, garndering many enthusiastic replies, that he realised he'd maybe worried for no reason, and relaxed.

    Gaider has had a remarkable effect on BioWare and its games. And to think that he initially turned down a job offer there because it seemed like a scruffy company with an uncertain future, compared to his managerial post at a hotel nearby. I know: he wasn't even working in games! But he did live in games, having played Dungeons & Dragons since it began and in writing parlour LARPS of his own.

    BioWare and Dragon Age were quite a long time ago for Gaider now, though. He talks me through his reasons for leaving and how he felt the company was changing. Fast-forward to today and he lives on the other side of the world in Australia, where he helped co-found a studio making a brilliant-sounding role-playing musical called Stray Gods: An Adventure Musical. But how does a musical RPG work? David Gaider tells me a lot more about it.

  • I can't believe she flipped a coin to decide the degree she'd do. If it had fallen differently, she might have been on an archaeological dig somewhere now, in Egypt, looking at ancient bones. But instead she's here as the guides editor of Eurogamer, looking at ancient writers like me.

    She is Lottie Lynn and much to our benefit, the coin she flipped landed on 'writing' instead, something that's been a driving passion in her life since forever. She's published short stories and is even working on not one but two novels at the same time, as you do. Moreover, she's one of the only people I know to still write a lot of this by hand. She fills piles of notebooks with meticulous handwriting, even while sitting by her computer in the office - a hybrid approach, I suppose she'd call it.

    So how does that land her in guides? Well, I was surprised to discover she'd written some as a teenager for GameFAQs, though they don't exist any more. Apparently she'd always had an eye on games journalism, and when working as a farm labourer (!) wasn't quite ticking the box, she gave herself a year to pursue a dream instead. And look how it turned out.

    Lottie is a font of knowledge on all things guides, of course. She talks me through how they come together, what makes a good guide, and shares lots of really useful advice for anyone considering that avenue into games.

    Lottie is also a font of knowledge about RuneScape, a defining game in her life, one she's played for 16 years now. It's even partially responsible for jump-starting her career. And it's a curious game, one I'll admit I didn't fully understand, as I looked down my nose at it from my other-MMO background - not until I started to appreciate the way people actually play it. Lottie, of course, explains it better.

    So this is Lottie Lynn and this is episode 17 of One-to-one (the series formerly known as The New Eurogamer Podcast). I hope you enjoy it.

  • It's Weekly time, which means strap in while we recap Eurogamer this week for you. All you have to do is press play. I know, I know, we're spoiling you - you don't even have to read the site any more (note: you definitely do).

    My guests today are Martin "the chief" Robinson and Chris "the brain" Tapsell, and we've got a lot to talk about. There's the whole PlayStation Plus relaunch, for starters. Is it any good? Chris has thoughts, as you might have already read, and Martin has plenty too.

    Chris also has plenty to say about a game he reviewed this week called Milky Way Star - The Vampire Prince, which is a niche kind of visual novel but sounds fascinating when explained. Meanwhile, Martin explains the charms of musou games, as we talk Fire Emblem: Three Hopes, then tells us about his candid interview with DICE about what's next for Battlefield 2042 after its disastrous launch. He's a big fan and suffice to say, he's enthused.

    All that plus some chit-chat about Creative Assembly's new game Hyenas, which we're on the fence about; Yuji Naka hanging out with Michael Jackson, which, yeah; plus lots more feature, news and video talk besides.

    Weekly is released every Friday for supporters and everyone else listens from Monday. I hope you enjoy the show. We'll see you next week.

  • PlayStation Plus is now available in the UK and mainland Europe, and we now know all of the games included in its catalogue at launch. It's enough to hit Sony's promises, certainly, though there are still odd omissions - while the lack of 60Hz for some PS1 games (for now) points to a rather rushed release.

    What can Sony do to build on this launch and improve the new PlayStation Plus Premium further? Eurogamer's Tom Phillips, Ed Nightingale and Victoria Kennedy are on hand to discuss.

  • It's episode five of Weekly, our podcast show in which we recap the week on Eurogamer for you. We know you're busy so don't worry, we've got your back.

    Remember, premium supporters of Eurogamer get these episodes every Friday, whereas everyone else listens from the following Monday. Find out more about supporting us here: https://www.eurogamer.net/subscribe

    My guests this week are features editor Christian Donlan and guides editor Lottie Lynn, and Donlan's cat Milton who wasn't invited but came along anyway.

    In episode five we take a closer look at the PC Gaming Show and Capcom Showcase, which came at the tail-end of the Summer Game Fest bonanza, and we dive deeper into our thoughts on remade Turtles game Shredder's Revenge; the superb new Olli Olli World expansion Void Riders; and we get all catty about Stray, a cyberpunky game about a being cat and which is shaping up to be one of the most promising titles this year.

    On top of that, we talk a bit about our reviews for Neon White, Please Fix the Road, and Deathrun TV, concluding that good grief, games are really good at the moment; we take a look at what the Eurogamer Video team has been up to; we try to understand what Digital Foundry has been up to; and we take a look at all of the other headlines that have stood out to us this week. Warning: contains the words "Fallout 5" and "Movie adaptations of games".

    All of Eurogamer's Summer Game Fest coverage is here: https://www.eurogamer.net/e3-2022-guide-conference-schedule-times-dates-streams

  • Starfield dominated Microsoft and Bethesda's E3 event, though praise has not been unanimous. It looked like a Bethesda RPG - to the surprise of people apparently expecting something else. Was it really as disappointing as some have said?

    Finally, with not-E3 done and dusted, we talk about 2023 - when both E3 and Summer Game Fest return as in-person events. What will that look like, and will things be less messy in 12 months? Eurogamer's Tom Phillips, Ed Nightingale, Victoria Kennedy and Ishraq Subhan discuss.