Episodes
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We look back at Viewtiful Joe, originally released for the Nintendo Gamecube in June of 2003. As part of our discussion, we'll look at the career of series creator Hideki Kamiya. We'll also talk about the Capcom Five and their impact on the gaming industry. Finally, we'll talk about how game and critics felt about the game alike as we take today's cell-shaded trip down Memory Card Lane.
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We're looking back at Dragon's Lair, released in arcades in 1983. As part of the discussion, we'll look at all the technology that surrounded it, including Videodiscs and Laserdiscs. We'll also briefly look at the career of Dragon's Lair's animator, Don Bluth, and also talk about the career of its game designer, Rick Dyer. Finally, we'll talk at length about why it was such a special game on today's trip down Memory Card Lane.
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Today, we're looking back at the story of Ultima, originally released for the Apple II in June of 1981. As part of its story, we'll talk about the life of its creator, Richard Garriott, and look at the inspiration that created the Ultima series. We'll talk at length about the series, and talk about what Richard Garriott has done afterwards. Stick around and join us for today's open-world roaming trip down Memory Card Lane.
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We look back at Tetris (1984) and talk about the history of how it came to be. As part of our discussion, we look at the mess of its early licensing history, which resulted in its creator not seeing a cent for over 10 years. We'll also talk about the formation of the Tetris Company, look at its creators original four games in the ...tris series. Finally, we'll wrap it up by looking at Tetris Syndrome, and a few alternate versions of the game created throughout the years. Join us as we put the pieces together on today's trip down Memory Card Lane.
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We look back at the history of John Madden Football, originally released for the Apple II in June of 1988. As part of its history, we learn all about Strat-O-Matic games, which inspired Trip Hawkins to create the series. Our story includes the history of Trip Hawkins, and his creation of the video game publisher, Electronic Arts. We also spend some time learning all about John Madden, and following his career up until his involvement with the video game series. Finally, we close out today's episode with some talk about what Madden is today, so join us for today's gridiron trip down Memory Card Lane.
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We look back at Alone in the Dark, released for MS-DOS in 1992. As part of our discussion, we talk briefly about its developer, Infogrames, and what they're up to these days. We'll talk about the games creator, Frederick Raynal, and about the development of the game itself. We'll share some reviews from the 90s, and some modern takes on the game from gamers. Finally, we'll talk about what has happened to the series since in inception on yet another trip down Memory Card Lane.
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We take a look at Terraria, released for Windows on May 16th, 2011. In our episode, we talk about how changed from just another 2D Minecraft close to one of the most successful indie games of all time. We discuss how the game has changed over the past 11 years, adding our own experiences with the game throughout. Finally, we talk critic and user reviews to see how others feel about the game. Join us for another trip down Memory Card Lane.
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We look back at the career of Roberta Williams, the Queen of Adventure Games, as part of our discussion on King's Quest, released for the IBM PCJr in May of 1984. We'll look at how she got into game development and worked her way into the creation of King's Quest. Its importance to gaming is talked about, as well as the legacy it left behind. Finally, we'll talk about what Roberta Williams recently announced on today's adventure filled trip down Memory Card Lane.
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Today, we're celebrating the release of Wolfenstein 3-D, 30 years ago this week. As part of our discussion, we learn about the creation of its developer, iD software, and follow all the technological advancements they made in programming as they worked from earlier games in their library up until the release here of Wolfenstein 3-D. We also talk about our own experiences with this game, look at some of your reviews, and talk all about German indecency laws. So join us for another trip down Memory Card Lane.
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We learn all about the Satellaview, a satelite tuner for the Super Famicom that allowed Japanese Gamers to download games to memory cards. We look at its history, starting with its creation, and following through its cancellation. We then talk about its library, many of which were remakes of familiar Nintendo franchises, such as Mario. Our discussion has us talking in depth about the Legend of Zelda titles in its library. Join us for this week's weird Zelda game trip down Memory Card Lane.
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We look back at Psychonauts, released for Microsoft Windows and Xbox in April of 2005. As part of its history, we look at the career of its creator, Tim Schafer. We learn all about Tim's early career at Lucasfilm Games, and follow him through the creation of Double Fine Studios, and the development of Psychonauts. Our discussion includes critic and user reviews of Psychonauts, before we close it out talking a bit about its popularity to modern gamers. Join us for a mind-bending trip down Memory Card Lane.
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We look back at NBA Jam, released as an arcade cabinet in April of 1993. First, we briefly look at the history of its developer and publisher, Midway. We'll talk about the development of NBA Jam before touching on how users felt about the game, at the time. Our discussion includes the depth of its commercial success, before we touch on the legacy it left behind. Join us for today's trip down Memory Card Lane.
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We look back at Hotel Mario, released for the Phillips CD-i in April of 1994. In today's episode, we learn all about the CD-i format, and how the Mario ended up on the platform. We talk about all Hotel Mario, look at some reviews of the game, then talk about how modern audiences look at it. Finally, we talk about its awfully, awesome cutscenes on today's trip down Memory Card Lane.
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We look back at the 7th Guest, released for MS-DOS computers in April of 1993. Our discussion starts with the history of Trilobyte, and its founders, Rob Landeros and Graeme Devine. We'll look at the development of the 7th Guest, before delving into user and critics reviews from both 1993 and now. Finally, we talk about why this game is considered one of the 'killer apps,' in gaming history. Join us for another spooky trip down Memory Card Lane.
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We talk about the original Far Cry, released for Microsoft Windows on March 23, 2004. As part of our discussion, we look back at the history of its development studio, Crytek, and its founder, Cervat Yerli. We continue by diving into the game before looking at critic and user reviews from 2004. Finally, we talk about the CryEngine, and how the FarCry series is still flourishing to this day.Join us for an instinctual trip down Memory Card Lane.
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We take a look back at the history of Everquest, released for Windows PCs on March 16, 1999. As part of the discussion, we talk about the history of MUDs, and look at the world's oldest virtual world. Our conversation includes looking at a few notable moments in the game world of Everquest, as well. Finally, we talk briefly about "Evercrack," and the attention that this game brought to gaming addiction itself. Join us for a quest-filled trip down Memory Card Lane.
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Today's discussion has us looking back at the history of Wisdom Tree, Inc. Now focused on developing Christian video games, Wisdom Tree started out publishing unlicensed games for the NES, and today, we talk about how this came to be. As part of the conversation, we learn about the lock out chip on the NES, and talk about how companies bypassed it. We also learn about Tengen, Atari's console publishing label, and we talk about the unlicensed library for the NES as a whole. Join us for today's trip down Memory Card Lane.
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We revisit the Ninja Gaiden series, looking back at its 2004 Xbox reboot, released on March 4th, 2004. We look back at the creation of Team Ninja, starting with a brief history of its creator, Tomonubu Itagaki. We also talk about our own opinion on difficult games, and our experience with this game. We look at some critic and user reviews about the game, and talk about the series since then. Join us for a sleek and stealthy trip down Memory Card Lane.
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We look back at Castlevania: Symphony of the Night, released for the original Playstation in 1997. As part of our discussion, we briefly talk about the history of the Castlevania franchise. While looking specifically at Symphony of the Night, we look at the history of its producer and assistant director. Dave spends some time talking about his own love of the game, before we look at critic and user reviews. Finally, we talk a bit about the Metroidvania genre and the legacy it's left behind otherwise. Join us for today's vampire-hunting trip down Memory Card Lane.
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We look back at Professor Layton and the Curious Village, originally released in Japan on February 15th, 2007. As part of learning about its inspiration, we'll talk about the books that inspired the game. We'll spend time looking at critic and user reviews to see how everyone felt about the game upon its release. Lastly, we'll take a look at the whole Professor Layton universe, and talk about the books, movies, and films that this game has spawned. Join us for this week's brain-teasing trip down Memory Card Lane.
This podcast is powered by Pinecast.
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