Episodes
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Sherry's actress, Eden Riegel, joins the podcast to talk about her role in Resident Evil Requiem and how the character changed over the years from RE6 to RE Requiem. We also dive into the relationship between Leon & Sherry, why Sherry didn't talk about Claire, Sherry & Jake's relationship, what we could see next and more!
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Black Cat voice actress Erica Lindbeck joins the show to talk about her role in Marvel Rivals & Marvel's Spider-Man games. She mentions how she wants the character to be more humanized and how she wants a full fledged story in the future games. She also talks about how wildly different Black Cat in Marvel Rivals.
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Missing episodes?
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Rahul Kohli joins Behind The Voice to talk all about his role in Saros. He opens up on being chosen for Saros since the concept phases, playing the role and accidentally finding who Arjun should really be. We also discussed about certain spoiler sections of the game and understood what Rahul thinks of his character.
We also spoke about his role with Mike Flanagan but that's another episode coming in just a few days
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Zeno's actor, Craig Burnatowski, got to talk about his role in Resident Evil Requiem. To him its not a surprise that more people are rooting for Zeno than his portrayal of Wesker, most probably because Zeno is his creation.
He talks about Zeno's fashion sense, who Zeno truly is, diving deep into specific scenes, and how he played Zeno instead of being Wesker.
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Project Songbird's creator, Conner, joins Behind The Voice Podcast to talk about how he created a game that turned his worst fear into a horror game.
We were also joined by the lead actor, Valerie, who voices Dakota in the game to talk about how she connected deeply with the game and was able to give a performance linked to her real life. You might've also heard her as Edith Finch in What Remains of Edith Finch game.
The game was far more personal than you realize and it shows with the quality of storytelling, including the writing, presentation and voice acting.
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Project Songbird's creator, Conner, joins Behind The Voice Podcast to talk about how he created a game that turned his worst fear into a horror game.
We were also joined by the lead actor, Valerie, who voices Dakota in the game to talk about how she connected deeply with the game and was able to give a performance linked to her real life.The game was far more personal than you realize and it shows with the quality of storytelling, including the writing, presentation and voice acting.
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Roger Craig Smith joins Behind The Voice Podcast to talk about some of the most iconic characters he’s brought to life in video games.Roger reflects on voicing legendary characters like Ezio Auditore from the Assassin's Creed series, Chris Redfield in Resident Evil 5, Batman in Batman Arkham Origins, and Sonic the Hedgehog.We talk about the moments that defined these characters, how certain scenes came together during recording, and why some of these performances continue to resonate with fans years later. Roger also shares stories about recording some of Ezio’s most memorable speeches, the infamous Resident Evil boulder punch moment, and what it meant to step into the role of Batman.
Timestamps:
0:00 Intro
0:45 Becoming Ezio Auditore (Assassin’s Creed)
3:30 Finding Ezio’s voice across three games
6:17 Ezio’s most iconic speeches
8:22 The legacy of Ezio
11:25 Revisiting Assassin’s Creed today
12:06 Introducing Will Ospreay at Wembley as Ezio
16:58 Becoming Chris Redfield (Resident Evil)
17:09 The “Boulder Punching” moment
21:09 Recording scenes without seeing the gameplay
22:44 Resident Evil 5 remake rumors
25:26 Becoming Batman in Arkham Origins
26:02 Following Kevin Conroy’s Batman legacy
29:05 The powerful Batman–Alfred scene
31:00 Why Arkham Origins is often overlooked
33:39 Voicing Sonic the Hedgehog for over a decade
36:01 Thoughts on Ben Schwartz’s Sonic
37:52 Final thoughts
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Cronos The New Dawn lead actor, Kelly Burke, returns to the podcast to talk about her role as The Traveler.
In this episode we break down the most horrific and painful moments of the game. Kelly reveals the unique physical toll of performing motion capture for a massive, heavy character whose neck doesn't even move and who lacks a face.
We dive deep into heavy spoiler territory to discuss the Traveler's tragic realization, the "religious" feeling behind the extraction scenes , and the massive "epic gaslighting" betrayal orchestrated by the Warden. Kelly also shares her candid thoughts on why the game offers no happy ending and the real emotional weight behind the community's favorite tagline, "Such is our calling".
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Planet of Lana 2 developers join Behind The Voice to talk about how they created a made up language in their games to tell a story. They talk about how much animation, facial expression and music played an important part in telling the story. It was interesting to know how Planet of Lana actually began with a heavy inspiration from Studio Ghibli and how the game wasn't supposed to have any dialogues.
We also dive into spoilers towards the end and what's potentially coming next!
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Blonde Blazer voice actress, Erin Yvette, joins Behind The Voice to break down and dive deep into Dispatch's story. She shares her reaction to the success of the game, how she always believed in it since the beginning.
She also gives insights on how she gave some feedback to how her character should respond and why she didn't play the role of Invisigal.
We also went deep into various story beats of the game such as Blazer's feelings for Robert, players choosing Invisigal over Blonde Blazer, the gala dress scene and whether there will be a season 2.
We also touched upon The Wolf Among Us & The Walking Dead and a few fan questions from other games.
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Amelia Rose Blaire joins Behind The Voice Podcast to dive deeper into her career as an actor. Starting from one of the biggest TV shows, True Blood. She mentions how that show changed her life, being a regular in that show especially the final season and playing a vampire was her coolest moment.
She also talks about being in MTV's Scream TV Series which also shocked her as her character went through a change. We then covered her amazing career in video games with the most popular, Detroit Become Human and how that was a life changing moment. I had to touch upon some Remedy stuff with Quantum Break and what unique challenges that brought into the table.
We then ended up also talking about God of War Sons of Sparta, Santa Monica's new 2D metroidvania game where she plays as Eleonora.
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Bryan Dechart @DechartGames joins the show to talk about 8 years of Detroit Become Human and how the story still resonates with the fans. He reflects on meeting fans and sharing the story worldwide, preparing for the role of Connor, how his relationship with Clancy Brown evolved, the start of the streaming career and where it is now.
Bryan also talks about working with Santa Monica Studios for God of War Sons of Sparta & how challenging this new role was. He'll be streaming the game with his wife on Twitch.
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Marvel Rivals Angela's voice actor, Brittany Cox, joins the podcast to talk about how she plays a superhero that she always dreamed about. She explains how she had no clue about who Angela was but her Husband did.
She has her own take on the outfit of Angela and the relationship with her family members. Brittany absolutely loves the character and hints at something more coming!
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The creator of Rosewater indie game, Francisco Gonzalez, joins today's episode to talk about how he hired 22 incredible video game actors for his game. Even though its a point and click adventure game, a genre that is very niche, these actors were still interested to be in his project.Francisco talks about how he has been a fan of point and click adventure games and started making them years back. Every commercial game of his also had actors however all of them were non-union, except Rosewater. Its amazing to know that SAG-AFTRA has developed new contracts that helps indie developers get the funds they need for hiring actors.It was incredible to hear Francisco's ideas around indie game development and how he would love to see more "serious" storytelling across the genre of point and click adventure games.
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Abby Trott (english voice of Momo Ayase), AJ Beckles (English voice of Okarun), join Behind The Voice Podcast to share their opinions and reactions to Dandadan Season 2.
They talk about how certain scenes surprised them the most, the relationship between Okarun & Momo, and the relationship between other characters. What is your fav episode of Dandadan Season 2?
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Jennifer English joins Behind The Voice to talk about her iconic role as FemShep in Mass Effect trilogy, Jean in X-Men 97 and much more. She also shares her feelings towards AI and tells people to use AI and participate in AI because that's the future.
She also opens up on the use of AI in games and with voice actors. She also talks about how singing was her original passion and how she did her first voice over role.
It was incredible to know from the iconic actress who has worked on multiple projects, both video games and animated series. I also tried to get some more details on KOTOR Remake & X-Men 97 Season 2 but wasn't successful.
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Alanah Pearce talks about how surprised she was to see the popularity of Dispatch game, how she thinks anyone could play the role of Malevola and how she never expected fans to say one thing about her character.
She also talks about her career through IGN, acting in Gears & Cyberpunk and a lot more. It was incredible to get the opportunity to talk to Alanah Pearce who I've been following for some time now and just talking about content and being a part of the industry was wonderful!
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Charlotte Hoepffner, the performance capture actor of Maelle in Expedition 33, joins Behind The Voice Podcast and talks about her experience working on the game. This was her first video game role ever and she's genuinely surprised that video game acting can be so intense.
She describes what it was like working with Estelle & Maxence, which was overwhelming at first, but she became friends and now she's very comfortable working with them. She dives deep into the making of certain scenes and what each scene means to her.
Charlotte is truly brilliant and she lived her role as Maelle in the game. She has a plan of finally sitting down and playing the game and saying goodbye to the character.
Timestamps:00:00 Charlotte forgot about the game01:24 Performing live on stage02:56 Charlotte on fan interactions04:10 Charlotte almost didn't audition05:47 Playing video games06:42 First scene as Maelle08:32 Doing motion capture for the first time10:43 Scenes that Charlotte improvised12:23 The first Maelle nightmare scene13:51 Maelle & Gustave's relationship14:29 Couldn't stop laughing while shooting16:23 Burying Gustave scene18:57 Multiple takes of Gustave's death scene21:59 Video game stories are so real?23:13 How did Charlotte brought frustration to Maelle25:37 Impact of this game on Charlotte's life28:21 Charlotte's fav lines31:11 Maelle & Renoir arguing scene32:32 Does Charlotte relate to Maelle's story?33:12 Charlotte's plan to saying goodbye to Maelle35:05 Charlotte wants more video game work36:35 Clashing cameras during performance capture37:43 Hardest scene to shoot39:52 Is Maelle's journey over?40:29 Shooting emotional scenes42:02 How did Charlotte portray Maelle?43:08 What inspires Charlotte as an artist?45:15 Charlotte on hearing Jennifer English's voice
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Erika Ishii, the actress of Atsu in Ghost of Yotei, joins Behind The Voice Podcast to share her honest reaction on being a part of this game. When I showed her some of the scenes from the game, she was unbelievable shocked at how good it was and also a bit shy as she was looking at herself and acknowledging that its her voice and her face.
She also praised all the other actors involved like Feo Chin, Judy Alice Lee & Noshir Dalal.
Timestamps00:00 Erika's reaction to the game's release01:47 Erika's cosplay as Atsu03:34 Fans reaction to Erika's performance05:20 Erika shares her audition story06:59 Leading a playstation game08:38 The process of bringing Atsu to life10:15 Erika on doing stunts and posing13:56 Atsu's humor16:00 Behind the scene story of the opening scene17:46 Killing the first Yotei 621:21 Erika's shocking reaction to this cutscene22:48 Mesmerized by Lord Saito's actor28:28 Elgato Black Friday Sale29:14 Erika's reaction to *SPOILERS*32:52 Atsu's emotional journey34:07 Erika loves to do emotional scenes36:49 Erika shares her feelings towards *SPOILER* moment39:14 Blown away by people's reaction40:05 Brother and Sister relationship45:01 2K Blockbuster Collection45:44 Erika reacts to another *SPOILER* scene46:56 Erika reveals her feelings towards Atsu48:46 Paying homage to Japanese samurai films51:27 How Ghost of Tsushima prepared Erika?52:07 Life lesson from a video game52:46 Fav character outside of Atsu53:50 Fav weapon as Atsu54:07 Experience working on this game
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Dying Light franchise director, Tymon Smektala, opens up how they underestimated the fans and the community and made decisions that the players didn't really need.
He talks about bringing Aiden in Dying Light 2 instead of Kyle Crane. Why Dying Light is different to Dead Island and the real story of why they changed publishers. He also talks about what makes Dying Light special and how they missed it in Dying Light 2 and fixed it in Dying Light The Beast.
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