Episoder
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In this episode of Blowing Cartridges, we sit down with Australian video game journalist and developer, James O'Connor, to discuss his upcoming book Untitled Goose Game, soon to be published by Boss Fight Books. Available to back on Kickstarter, the book delves into the game's development and cultural impact.
In the first half of the interview, James shares insights into the writing process, his experience discussing the game with House House, the developers of the game, and his approach of capturing both the magic of Untitled Goose Game and the broader landscape of video game creation in contemporay Australia. The second half of the episode focuses on the game itself, exploring its unique design, charm, and the playful mischief that made it a global sensation. Whether you're a fan of the game or curious about video game journalism, this episode offers an entertaining and informative dive into the world of Untitled Goose Game.
Brendan - @Tamazoid
Zach - @Eggerino
James- @Jickle: Boss Fight Books: Season 7 - Video Game Pioneers by Gabe Durham — Kickstarter
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In this episode of Blowing Cartridges, we dive into the world of video game movie tie-ins with special guest Luke of Maxi-Geek and Vookcast fame! Join us as we explore the highs and lows of games inspired by blockbuster movies, from the iconic classics such as Goldeneye to the notorious flops such as Minority Report.
The trio chart the trajectory of such adaptations, including the rise in the 2000s of the video game sequel to an existing film, discussing why they believe video game tie-ins have decreased in frequency and what they believe the future may have in store!
Brendan - @Tamazoid
Zach - @Eggerino
Luke - @Maxi-Geek
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Manglende episoder?
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In this nostalgia-packed episode of Blowing Cartridges, we dive into the history of video game rentals, from their rise in the '80s and '90s to their eventual decline. Special guest Mark, a former Video Ezy employee from the 2000s, joins hosts Zach and Bremdan to share insider stories from behind the counter.
They discuss their own memories and experiences of renting games, the excitement of discovering new titles every weekend, and the challenges that ultimately led to the end of an era. Tune in for a trip down memory lane that highlights the role rentals played in shaping our gaming experiences.
Brendan - @Tamazoid
Zach - @Eggerino
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In this cosy episode of Blowing Cartridges, we explore the delightful world of wholesome and cosy games. Joined by podcaster and streamer FulishFuji, we delve into the charm and appeal of these games that offer comfort, relaxation, and a soothing escape from the hustle and bustle of everyday life. FulishFuji shares personal favorites, discusses the impact of cosy games on mental well-being, and provides insights into the growing popularity of this genre. Tune in for an episode filled with genre discussions and gaming recommendations as we analyse what exactly a wholesome game is.
Brendan - @Tamazoid
Zach - @Eggerino
FulishFuji- fulishfuji.carrd.co
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Gamers may have noticed that over the recent month there has been a plethora of video game announcements, as platform holders and other groups have hosted a number of gaming showcases. Many new games have been announced, alongside further information being provided about previously revealed games.
In this episode we're thrilled to welcome Alex Harding, the mind behind the IndiEXP, an Australian marketing agency dedicated to the promotion of indie games. Dive into the dynamic world of video game marketing as Alex shares his knowledge and experience on the dynamics of promoting indie games in the current market.
We discuss the key strategies that can make or break a game's launch, from leveraging social media and influencer partnerships to creating compelling trailers and engaging with gaming communities. The trio also reflect on memorable gaming trailers and announcement, and what they believe compelling video game marketing is.
Brendan - @Tamazoid
Zach - @Eggerino
Alex- @theindiexp [email protected]
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In this episode of the Blowing Cartridges Podcast, we celebrate 25 years of Super Smash Bros, Nintendo's iconic crossover fighting game series that has captivated gamers since its debut in 1999. Join our hosts, alongside special guests Alex and Paul as they dive into the rich history of the franchise, from its humble beginnings on the Nintendo 64 to its latest iteration on the Nintendo Switch. We explore the game's evolution, memorable characters, and groundbreaking mechanics that have made it a beloved staple in the gaming community.
This episode also delves into the passionate division between Super Smash Bros Melee and other entries in the series. Our hosts examine why Melee, released for the GameCube in 2001, has maintained a fiercely loyal competitive scene, and how it differs in gameplay, speed, and technical complexity from its successors. We'll discuss the lasting impact of Melee on the competitive landscape and its role in shaping the community's culture.
Additionally, we shine a spotlight on the Australian competitive Smash community. From grassroots events to international recognition, the Australian Smash scene has carved out its own vibrant niche in the global gaming arena.
Tune in for nostalgic reflections, expert analysis, and exciting discussions on what the future might hold for this legendary series.
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Join us for an immersive journey into the richly detailed world of "Pentiment," the critically acclaimed narrative RPG, developed by Obsidian Entertainment and first released in 2022. In this episode, your hosts delve deep into the game's unique art style, historical setting, and intricate storytelling. We're thrilled to welcome a special guest, Buck, a self-describe 'Pentiment sicko', who brings his experience and engaging commentary to the discussion. Discover how "Pentiment" masterfully intertwines art, history, and mystery to create an unforgettable gaming experience.
Brendan - @Tamazoid
Zach - @Eggerino
Buck - @Bucklepuff
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In this episode of Blowing Cartridges, our hosts, joined by returning guest Mario, dive deep into the captivating world of Metroidvania games. From the atmospheric depths of "Castlevania: Symphony of the Night" to the futuristic exploration of "Metroid Prime," they unravel the intricate design and evolution of Metroidvanias, particularly over the past fifteen years.
Join them as they dissect the core elements that define a Metroidvania experience, from interconnected level design to unlocking new abilities that open up previously inaccessible areas. They reminisce about classic titles that pioneered the genre and discuss how modern interpretations have expanded upon its foundation.
Brendan - @Tamazoid
Zach - @Eggerino
Mario
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Join the Blowing Cartridges Podcast for an episode featuring Brian Costelloe, aka Sincespacies, as he takes listeners on a nostalgic journey through the world of Sega gaming in Australia. From his time working at the iconic Sega Hotline to sharing anecdotes about classic Sega titles and hardware, Brian offers firsthand insights into the unique experiences and challenges faced by Australian gamers during the Sega era. This episode provides a glimpse into the continuing legacy of Sega in Australia, making it a must-listen for retro gaming enthusiasts and Sega fans alike.
Brendan - @Tamazoid
Zach - @Eggerino
Brian Costelloe - @Sincespacies
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In this episode of the Blowing Cartridges Podcast, we were thrilled to be joined by Nick Cellini, to talk all about his Australian indie studio Turtle Flip Studio and their upcoming game 'Which Way Up.' Join us as we discuss all things related to indie game development in Australia. Nick details his journey in the games industry, shares his design approach and philosophy as well as the challenges he has faced in the development journey of Which Way Up, which is set to release in Q1 2025.
Try the demo or Wishlist Which Way Up on Steam today! https://t.co/5xZED37jUc
Brendan - @Tamazoid
Zach - @Eggerino
Nick Cellini - @nfcellini @WhichWayUpGame
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In this episode of Blowing Cartridges, hosts Zach and Brendan, complete neophytes when it comes to all things cosplay, invite Ria and Mes, two experienced cosplayers, to explore the world of cosplay, which has increasingly become a vital part of not only gaming culture, but broader entertainment culture, establishing itself as the outward face of the majority of pop culture and gaming conventions.
The discussion spans various aspects of cosplaying, including how they started in the hobby, competitive scene, favorite memories, and upcoming projects. Mes and Ria offer valuable insights into not only the challenges of crafting costumes bringing characters to life, but also the broader aspects of what makes cosplaying appealing to those fully immersed in the hobby, as well as some tips for those who may be looking to get started cosplaying.
Have any comments? Feel free to drop us a line via twitter/X @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Ria - @Gaming_Goddess_
Mes - @Fluto_Cosplay
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In our first recorded episode of 2024, we were excited to be joined by another first-time guest, Buddy Watson, a veteran of Australian video game podcasts, to discuss the year in gaming that was 2023. Addressing issues and topics such as record-level layoffs, film adaptations of video games, the increasing digitalisation of gaming media and our favourite games of the year, we finish with some wild predictions of what some of the highlights/lowlights of gaming in 2024 will be.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Buddy Watson - @BuddyWatson12
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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This year we are mixing it up! We are back again for our annual VGM special, but this time with a twist. Zach has devised a new format where each of the three participants were tasked with drafted four composers in a snake draft, each assembling a dream team of composers.
So sit back and listen as the trio discuss a wide range of composers from the last 30+ years of video game composition. Additionally, let us know who you think assembled the 'best' slate of composers!
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
John - @AuraPaladin
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
Composers Drafted:
Brendan:
Koji Kondo: - Yoshi's Island Final Boss - Yoshi's Island (1995)
Jeremy Soule - Dragonborn - Skyrim (2011)
Austin Wintory - End Credits - Stray Gods: The Role Playing Musical (2023)
Motoi Sakuraba - The Valedictory Elegy - Guitar Version - Baten Kaiten Kaitos Origins (2006)
Zach:
David Wise - Current Capers: Aquatic Ambience - Donkey Kong Country Tropical Freeze (2014)
Yoko Shimomura - Fight Against Monsters - Super Mario RPG (2023)
Toby Fox - Final Boss Battle Music - Pokemon Scarlet & Violet (2022)
Masakazu Sugimori - Ghost Trick (Arranged) - Ghost Trick: Phantom Detective (2023)
John:
Nobuo Uematsu - Rebel Army - Final Fantasy 2 (1988)
Lena Raine - Harmony - Harmony the Fall of Reverie (2023)
Jun'ya Ōta (ZUN) - The Deviants' Unobstructed Light: Kingdom of Nothingness - Touhou 19 UDoALG (2023)
Tee Lopes - Lagoon City Zone - Sonic Superstars (2023)
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Joined by special guest Ben from Qualbert.com, this episode Zach and Brendan dive into a discussion regarding the past, present and future of the video game journalism landscape in Australia. How different is the media we consume (and how we consume) compared to when this trio were growing up in the late 90s/early 2000s? How do these experiences shape the media we consume and produce?
Ben shares his insight and experience of building an enthusiast, volunteer-run gaming news and review website, together with transitioning into the gaming industry as a career.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Ben- @Qualbert
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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First launching in mid-2020 during the height of the pandemic, Blowing Cartridges has hit its 50th episode! We would like to thank all our listeners for supporting our journey, tuning in to each episode and suggesting to your friends to listen to our podcast!
To celebrate, Brendan and Zach decided to invite friends of the show and semi-regular guests Drew from the House of Mario and Josh from Nintenvania to discuss their podcast journey, their overall experience in running Blowing Cartridges and some tentative musings on what the future may bring as Blowing Cartridges continues into 2024 and beyond!
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Josh - @Nintenvania
Drew - @iDrewby
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Game development in contemporary Australia is a vibrant and ever-growing industry, led by a strong and innovative indie developer scene. Yet the sector has a long and turbulent history of periodic rapid growth and subsequent decline.
Taking a step back to the mid-to-late 2000s, on this episode Andrew Hung joined Zach and Brendan to discuss his journey as a game developer that saw him credited on 8 games between 2005-2009. Working for Transmission Games and then subsequently EA Melbourne Studios (Visceral Games Australia), Andrew reflects on his experiences of entering game development, the transition between hardware generations, generalities regarding the development process itself and his eventual exit from the industry in the aftermath of the GFC, contributing to one of the podcast's most compelling episodes yet.
So strap in and hear all about Australian-developed sports games, WWII flight combat simulators, and even a brief comment on the cancelled Dead Space 2 Wii port.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Andrew - Andrew Hung - MobyGames
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Roleplaying games (RPGs) have a rich history as a genre in video games, with some of the earliest and most influential video games being RPGs. Directly inspired by Dungeons and Dragons, games such as Ultima and Wizardry, to more modern games like Baldurs Gate 3, Skyrim, the Witcher Starfield and the ever-present World of Warcraft dominate much of the discourse surrounding video games.
While previously, Zach and Brendan have discussed 'JRPGs', which is arguable a genre in its own right, in this episode Brendan, Zach and their guest Mario (not the guy with a red hat and blue overalls) dive into an in-depth discussion exploring what some term 'Western' or 'Computer' RPGs, discssing their respective experiences and some of their favourite games as well as the current landscape and what direction they believe western/computer RPGs are heading in.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Mario - @Termstar (Discord and Steam)
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Since its inception in 2013, Pax Australia has become an established pillar of the Australian video game landscape. Every year, tens of thousands flock to Melbourne to celebrate all things gaming and gaming culture, from the latest blockbuster video games, to the offerings of the ever-growing Australian Indie scene, to cosplay, industry and enthusiast panels, boardgames and more.
But what does PAX mean to us, and why do we continue to attend every single year (when able to do so?). Joining Zach and Brendan to reminisce about our respective experiences at PAX Aus is friend of the show Loc, who, like Zach, has attended every PAX since 2013. The trio dived deep into every single PAX Australia, discussing the various highlights and memorable moments of a decade of PAX Australia.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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In the late 2000s rhythm games were everywhere. Spurred on by the Guitar Hero & Rock Band craze it seems that nearly all games had a plastic instrument or two awkwardly propped up in their cupboards or surrounding their gaming setups.
While this craze is long dead, alongside Guitar Hero and a much-diminished Rock Band, rhythm games still exist in a variety of forms. In this genre-specific episode, Brendan and Zach are joined by plastic instrument enthusiast Rickie to discuss all things rhythm.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Rickie - @FuzzySelenium
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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Shigeru Miyamoto's favourite oddly shaped leaf creatures are once again back in Pikmin 4, release in July 2023. But what exactly is a 'Pikmin' and why has the franchise continued over the past two decades? What makes it a unique and compelling experience that attracts a small but seemingly growing fanbase?
As Brendan is a Pikmin neophyte, joining the regular crew this episode is Josh from Nintenvania, whose passion for Pikmin rivals that of Zach. Starting with the first game released in 2001, the trajectory of the series is discussed, culminating in a discussion of all things Pikmin 4.
Have any comments? Feel free to drop us a line via twitter @blowcartpod or email at [email protected]
Brendan - @Tamazoid
Zach - @Eggerino
Josh - @ Nintenvania
Intro music - '8 Bit Ditty' by FoolBoyMedia
Outro - 'Video Game Land' by FoolBoyMedia
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