Episodit
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Take a moment to breathe... Dave and Matt welcome @JonathanWinbush to explore the latest Octane Render and Unreal Engine, the rise of Cinema 4D and Blender among freelancers/studios, and the balance between freelancing and studio work. They also discuss mental health, AI's role in design, and dynamics and liquid effects advancements.
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David Ariew joins us for some Halloween shenanigans. We talk about what he's been up to this year, FAB.com, and play with Vizcom.ai live on the air for some hilarious results. Happy Halloween!
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Puuttuva jakso?
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Dave is sick, but the show must go on, but it's short. We chat about new AI features in Adobe programs, personal experiences with Cinema 4D’s updates, Ben Marriott's new course, and the upcoming anniversary party at Already Been Chewed.
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Kicking off the Fall Season with a headline show at our new Day/Time.
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Mark Cernosia and Casey Hupke join us to recap the adventures of Camp Mograph 2024. Jen Van Horn calls in as well.
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Camp Mograph is almost here, and it's time to get prepared, read your emails, and pack. Last minute questions? Let us know. Join us and let's chat about what to expect. Especially if you're new to camp.
// Thanks to our sponsors at The Render Network!
The Render Network is giving you €20 in free Render Credits to try boosting your rendering workflow with near-unlimited cloud GPU rendering power. It’s easy—just go to try.rendernetwork.com fill in your Octane account details, and claim your €20 in free credits. -
We delve into the intersection of AI, digital art, and technology with industry legends Jules Urbach, Mike Winkleman, and Emad Mostaque. Topics include the evolution of AI models like stable diffusion, the potential of blockchain for protecting creators' work, and the implications of AI-generated content. We also discuss advancements in AGI, spatial computing, and their impact on the future of immersive experiences. Join us for insights on the cutting-edge developments in AI and the creative industry.
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We explore the creative journey of Patrick4D, known as "The Digital Chef," who blends digital art and culinary concepts. From innovative rendering techniques to the challenges of the digital art world, Patrick shares insights into his process, experiences at industry events, and his approach to using new technologies in his work.
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Chapters: 00:00:00 - Standby 00:10:12 - Show Start // Welcome Josh Pierce and Industry Background 00:15:00 - Creating Under Pressure and NFT Success 00:20:00 - NFT Market and Digital Art Evolution 00:25:00 - Early Experiences with Digital Art 00:30:00 - Reflection on Media Landscape and Current Projects 00:35:00 - Work Slowdowns and Industry Impact 00:40:00 - Limitations of AI in Art Creation 00:45:00 - AI's Role in Ideation and Artistic Refinement 00:50:00 - Creative Process Using Mid Journey 00:55:00 - Importance of References and Unique Creations 01:00:00 - Sports Graphics 01:05:00 - Career Highlights and Notable Projects 01:10:00 - Social Media Algorithm Changes and Challenges 01:15:00 - Success of "Fluorescence" NFT and Meme Culture 01:20:00 - Upcoming Industry Events and Introducing Mograph TV
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We talk Quadruped rigging & hair, new Ai video tools we've been trying, updates to Mograph.com, the stress of social media posting, and only 2 MONTHS until Camp Mograph.
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Camp Mograph Australia Recap
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Octane 2024.1 Beta 2, Houdini 20.5, U.S. Lawmakers to Save Us from 'Evil' DJI, Camp Mograph Australia Next Week, and Luma Dream Machine
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Back to our regular time. We chat about Ai scraping, Ai TOS, and other enraging Ai topics... in a non-enraging way.
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We're back! We catch up on all that's happened, and Josh Brockett, the winner of the Digital Art Deathmatch joins us to chat about the event.
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Deathmatch Practice
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Time to catch up on what happened at NAB. New Cinema4D, Parties, Presentations, Ai Tools, and the Camp Mograph Chicago 2024 ticket sales.
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Winbush and EJ join us to talk Unreal Motion Design, and NAB 2024. Vernon Roberts also joins us to practice his 10-Minute Render for the Digital Art Deathmatch. Solar Flares really chopped this show up, but we still managed to get this out.
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We've got a jam-packed episode full of motion #graphics fun. This episode delves into Paul Babb's new advisory role at Rive, a discussion on Unreal Motion Design Tools, and some exciting announcements for Camp Mograph 2024. We explore #decentralized GPU computing's impact on AI technology in media, updates on NAB 2024 events, and the launch of #unrealengine 5.4 Preview with Motion Design. We talk Airen 4D by Merk, a groundbreaking tool for generating textures and panoramic images with Ai. Dave brings up the controversial Canadian proposal to ban Flipper Zero devices. We wrap with Phil aka RAIDZER0, taking on a Ten Minute Render challenge.
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Moist Meshes, Ai Bros, Mograph.com Beta Perks, NAB Meetups, and RandoRender2.0 (Randorender.com). Plus, we do a practice round for the Digital Artist Deathmatch!
- Näytä enemmän