Episodes
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The crew tests out the new ship and stocks up while in town. A new crew member is added and HipHop has to be pulled away from drunken escapades plus six emotional support birds happen.
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Skipping episode 37 due to it being a 7-hour live session with, for sure, copyright issues the crew finally gets their own ship.
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Missing episodes?
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The crew finishes up drinking, only to be alerted that danger lurks about. Everyone races back to save the stolen/won-in-combat ship.
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The crew finally lands on the Rock of Braal and quickly separates to find a possible lead on a new ship. Meat tornadoes, a potential pyramid scheme, a drunk turtle, and long lost kin are all found.
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The crew heads to the Rock of Braal. A derelict mindflayer ship is discovered, a passenger is murdered, and more. The crew makes a run for the Rock after a ship gives chase.
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The first major infighting since the shared shirt eats up most of the session. A room chosen is not the room kept, and this discord leads to threats, violence, and pouting. Plus, something tries to eat HipHop and Sunny.
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The crew continues fighting astral elves and gains a new ship.
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Two more rooms of puzzles and fighting. Will they survive?
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Some old characters are whisked away to Semagington at the forcible behest of The Game Master. Young Danos, Zagg, and UrSu use their brain and brawn to make it through challenges. Will they survive? (Homebrew)
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Rusty jumps ship and possibly jumps out of life. Hiphop crushes it or was it the other way around? Ship combat is tough in the theater of the mind, but the crew figures out how to cause some damage through great spelljamming and catapult work.
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The crew meets another ship and gets towed into possible oblivion. Hiphop and Rusty had to jump to the other ship for reasons.
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The crew fights off more blights, Jeb and Hip Hop try to save people and the ship to no great effect. The crew meets a new captain with a very damaged ship and ponders its future. Glaedix is unquestionably talented at Spelljamming (for at least this trip).
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The crew runs away from space sharks allowing the space guppies to be slaughtered only to find the planet being torn asunder by crystalline spikes and tendrils. The crew checks in with the academy and rushes out to Port Nyanzaru to help aid a rescue effort.
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The crew ventures just a tad bit into the warren of tunnels beneath Yawning Portal before hurrying back to the ship. Glaedix distracts possible bounty hunters with a beautiful equine display. After escaping orbit with some consequence the crew encounters different type of school.
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The space-faring group decides to enter the Yawning Portal in Waterdeep moving yet further away from space. A door pushes back meanly at the end.
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The crew decides to go to Waterdeep for a nice meal before heading back to Spelljammer Academy. They are quickly followed by their past indiscretions plus shopping.
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The crew delivers Flubaa to a not-so-great situation with potential mind control and cult-like activities. The crew promises to check back on him while trying to shake off the creepiness of the leader, being followed, and possibly the ship being stripped for parts.
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The crew continues to experience Candlekeep in their own ways. Scrap is gotten, scrap is questioned, the scrap of others is taken, and the scrap of others is hidden. Disguises of heroes of past adventures are used for some purpose. Glaedix becomes a good boy and more...
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The group moves on from a mirror trap to a nostalgia trap. The ship lands near Candlekeep for a rest. Inside joke/history shenanigans occur.
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The crew sets off to bring Flubah to his rightful home and stop on a random island. A fun piece of scrap (magic mirror) is found with consequences for some.
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