Episódios
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The Rymoor Reason has come to an end and it's time for the LAST Round Table of the season! Paul, Matt, Alexandra and Jake sit down to reminisce about what went down in Chapter 10 before discussing their favorite moments of the season and waxing poetic about season 1's Guests of Quest. They also read some listener emails, listen to some voicemails, get a few gifts, make some plans, and then look to the FUTURE for a glimpse of what it holds for Dungeons and Dragon Wagon!
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It all comes to this. Since meeting on that refugee ship that docked in Shel's Landing - four lost individuals have become a party of heroes, and a family. Champions of the region of Rymoor that have set innocent people free from captors, thieves, cannibals, & tyranny -- who have helped reinstate a rightful king and the glory of a mystic knight, they have faced their fears and demons both inside themselves and out, and have felled beasts that no others would dare cross.
Along the way they have learned the truth about the atrocities that have disturbed the peace in Rymoor. And all that's left for them to do is face the man responsible for it all, the rogue Commander Menshall... or is it?
With returning Guest of Quest, Kevin Allen!
--This Podcast is BEST in HEADPHONES!--
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution. -
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As the party approaches Filgarth they hope to reconnect with Kelber Ornie and Rin. And if the dangers of wild Yetis wasn't enough, our heroes must brave the harsh frigid climate of the Braefrost as they trek behind enemy lines to do so. Though they learn they may not have the element of surprise they had anticipated when a disturbing package is delivered right to their feet welcoming their arrival in a most unkind way!
There are guiding hands in snow covered lands where beasts of white make up for height. There were no plans for summons of sands but together they'll fight for the gnome's birthright!
With Guest of Quest, Kevin Allen!
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution. -
As our heroes are making their way into the Braefrost behind enemy lines, the capital city of Silverhammer is still under attack in Shel's Basin! The Kingdom huddles within the inner city walls with little hope as the Gnome army is at their door, and although the Elves to East have offered their support, a strange fog has covered the city cutting off the reinforcements. The man responsible for keeping the people safe, the Dwarven General Gorro, has created a small task force to investigate the source of the fog, led by one his most trusted men, the Master Conjurer Camli.
Let's hope they have a cure condition, for this, a most important mission! A Mystic Knight with fierce ambition, two lovestruck elves and a foul dense partition.
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution. -
It's the penultimate Round Table of "The Rymoor Reason" campaign and after the events of Chapter 9, there is a LOT to talk about. Jake, Alexandra, Paul, & Matt sit down to discuss the truths that have recently come to light, what it's been like keeping secrets for a year, speculate on various theories and certain meanings of certain peoples certain words! Plus they reminisce about amazing Guest of Quest Dom Zook, talk world co-creating, talk about some post chapter shopping, call to action a DnDW Digital Street Team, and much much more!
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
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The party is sailing the dangerous seas of the Shuttering Gulf en route to Bitter Cove. It's an access point to the dastardly gnome's territory in the Braefrost. But that's not the only purpose for visiting the decrepit town for Shadowelf Spymaster, Voryns Blacke, who claims there's a way to free Maatzyn's "egg girl" from her prisonous form within the city limits.
It's time for secrets to come to light, to define a man's true birthright, when legends walk and wright their might, its time for soldiers to choose their fight!
Guest of Quest Dom Zook returns!
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution. -
Without the guidance of Kelber Ornie, the party is on their own, making thier way through the frozen tundra along the coast of the Shuddering Gulf in hopes to find a way into the nefarious Gnome's territory. Desperate for a fire's warmth and a nice nights rest, they find themselves in a small tavern in which one of the party's past just happens to be waiting for them.
There's pipes of positivity and pirates with proclivity for theft and impassivity for other men's motivity!
With Guest of Quest, Dom Zook!
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution. -
The Chapter 8 Round Table is upon us. And there is plenty to discuss after an incredibly eventful chapter. Matt, Alexandra, Jake & Paul are all here to chat about the ride of 8.1 and the closure that came with 8.2 as well as all of the amazing voice talent that lent their tones the chapter and our AMAZING Guest of Quest Havana Mahoney. Talking Rin's decisions, history, and poetry skills, the story of Shaline, Jake's invincibility theory, as well as something missed in Rasa's temple! All that plus the Party Level Ups and Jünk finds an interdimensional door!
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support -
After learning the truth about Rasa and Dark Shaline, the party is headed for Rasa's Sanctum where, according to a mysterious letter, "her undoing lies within." If the former silent sister Rin is to be successful in her sacred mission she'll have to work along side the very Vessel of Rasa who killed her beloved. And if that wasn't hard enough there's an unvanquished champion named Ugu-ta who stands in their way. And she is NOT VERY NICE.
There's gateways of water and remnants of slaughter, a soft imprimatur for a favorite daughter. There's much to discuss and a great need for trust, for the altars robust in which death is a must!
With Guest of Quest Havana Mahoney!
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution. -
After leaving the quaint port town of Sansi Village, the party is floating down Sansi river on a small skiff when they come across a violent battle between a monstrous beast and a deadly and mysterious woman. This chance meeting presents one of the party members with an opportunity they can't pass up.
There's a cautious refrain for choices of pain. A voice rarely used for a half-orc accused. There's a magic propeller, some letters are stellar, a massive tree feller, and OH! ....a sky dweller.
With Guest of Quest - Havana Mahoney!
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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It's Round Table time and this one is JAM PACKED! Matt, Alexandra, Jake and Paul are all here talking all about the roller coaster that was Chapter 7 and it's amazing Guest of Quest, Andrew Mena! Talking all about Andrew's decisions on Fenferril's voice and character traits, his connection to Adeline, the return of Gina Devivo's beloved Asteria and the Feisty elderly elven NPC that the talented Sarah Martellaro brought to life! They revisit the mystical Moonwalk dreamscape and some of the things they learned in the chapter as well as some shopping AND enchanting they got to do in the aftermath of 7.2!
All that plus a very happy and party-minded Adeline stumbles in... and out... of the Dragon Wagon studio window. Don't miss it!
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The party has survived the trials of the Moonwalk and have traveled a GREAT distance in very little time to the quaint Elven port, Sansi village. The villagers welcomed them with open arms and everyone hugged and laughed and had a grand ol' time and nothing bad happened at all! Wait, no, sorry my mistake that doesn't happen, instead they arrive to find a dangerous Clan of Snake-people called Sibulans have the entire village hostage and it's up to the party to do what they do best! Stumble their way to glory!
There's a feisty old elf who's handling herself with some espionage action and a mage liquefaction. When the party divides to conquer both sides, they nearly misstep though a weapon Junk kept!
With Guest of Quest Andrew Mena!
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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The party heads east to seek the aid of the Elves against the Gnome uprising. They find themselves lost in the fog when some new friends provide some much needed guidance and offer a practice of their mystic heritage as a means to travel. Of course it comes with a price as our heroes must truly, tread soft upon The Moonwalk.
There's a mystical hilt and some magic juice spilt, a Shadow Elf's guilt and a bloodline rebuilt!
Joined by our Guest of Quest, Andrew Mena!
--This Podcast is BEST in HEADPHONES!--
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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It's Round Table time! Matt, Alexandra, Paul and Jake are all sitting down to talk all about the adventure that was Chapter 6 with special Guest of Quest, Sarah Oliver! Do Sarah and Jakes have a heated rivalry for Paul's love? Maybe! How long was Layla actually in that cave for and how GOOD is spider brain vegemite? They're chatting all about it plus in-game inventory management, how Jake has never heard of "Return to Oz," Halloween then and now and much more! All that plus we want to help YOU find an RPG group with #DnDWconnect and Kelber Ornie gets lost! Luckily, #Pydgyn services the Burbank area. Don't miss it!
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Guest of Quest Sarah Oliver returns as Layla and the party have made their way out of the mystical cave and found themselves smack dab in the middle of a famous tragic village known the world over by song. Once they get their bearings they must decide their next steps and move on.... as long as there's no danger nearby. Spoiler: There is.
There are life-like statues, fungus cold brews, slews of bird poos and sexy breakthroughs! There is orphan skull scavenging, demon rage managing, wooden plank challenging and even more battling!
-This Podcast is BEST in HEADPHONES!--
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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"Ornie is a Cool Guy!" Those were the words that were supposed to bring our party to the capital city of Silverhamer, but instead the incantation led them to a dark, wet, spider-ridden cave in an unknown location. Now our heroes must find their way out of this mysterious underground location... luckily they don't have to do it alone!
The subject of a song, is here to tag along with her tasty spider soup and a ghostly singing troupe!
With special guest, Sarah Oliver!
--This Podcast is BEST in HEADPHONES!--
Get DnDW T-shirts & more at www.DragonWagonShop.com
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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Chapter 5 has come and gone, the rightful king of King's Promise has reclaimed his throne, and it's time to LEVEL UP! The group learns some fancy new moves, heals up, gains new HP, and allocates some skill points to further their respective badassery. All that plus Jake, Alexandra and Matt chat all about the highs and lows of Chapter 5, Jeff Torres' kingly performance of Kaius Falceon the 3rd and his natural leadership perk that he worked IRL on all of us, some minor continuity issues, trust issues and more all while Paul travels the Scottish countryside. (No really!) Plus a listener email about D&D vs "Homebrew", some info about the mid-season break as well as RYMOOR RADIO! Some of our favorite musical numbers from the first half of "The Rymoor Reason" including the full uncut studio version of the Minstrel Metal original "Extinguish My Flame" by "Karma Fist" (aka The Sam and Tony Show @SamAndTonyShow) from Chapter 5.1!
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Kaius has made good on his promise to get the party into the capital city of Norrence by hiding among an ale shipment, but things didn't quite go as he had planned. (Shocker) And now the group must make their way from deep within the castle dungeon all the way to the throne room to confront the impostor in the crown. Piece of cake! There are torturers tools and a few broken rules, a furry tailed scamper and some Kelber gnome pamper. The undead beast of an evil high priest, and an ally that's silent... and also quite violent.
With special guest Jeff Torres!
--This Podcast is BEST in HEADPHONES!--
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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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After "surviving" their altercation with the bloodmage Asteria in the ancient temple of RASA, the party collects themselves at a nearby inn where they meet a mysterious man who offers them assistance on their way the capital city of Norrence... but not without a catch.
There's critters, minstrel metal, and a fierce alcohol with a mystery, some mourning, and a great misty brawl!
With special guest, Jeff Torres! @iamjefftorres
Original song "Extinguish my Flame" by The Sam and Tony Show @samandtonyshow on Instagram and Twitter
--This Podcast is BEST in HEADPHONES!--
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Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support
Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.
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Chapter 4 has left our party (and us as human beings) in absolute ruin. We felll in love, we were lied to, betrayed, victorious, beaten, victimized, sacrificed, and all sorts of abused. Join the crew as we talk about everything that just happened in game alongside the charismatic and enchanting Bloodmage Asteria as well as gush over the one behind her, Gina Devivo out of game. She is a dangerous woman & by far our favorite natural liar. We also discuss the recording process and what happens when we fall out of it, the performance of the Demoness RASA by friend of the pod, Veronica Wylie, talk about the great battle of Terrorbird vs Dire Wolf, give away what might be our LAST Game Box Monthly subscription, as well as sit down for a VERY informative fireside chat with the one and only Maatzyn!
--This Podcast is BEST in HEADPHONES!--
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