Episodes
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* Shosara: The Free Companies
* An easy way to get characters involved with Shosara.
* Adepts and mercenaries hired by Shosara soon after the Separation.
* Developed into a more formal military structure.
* Headquarters is the Grand Arsenal at the southern end of Shosara's Harbor.
* Led by the Grand Captain, who has a seat on the Council of Princes.
* Leveraged their position or that seat to have a say in the nation's leadership.
* Most settlements have a militia rather than a formal fighting force.
* Free Companies serve as formal army and navy.
* Patrol trade routes and serve as city guard in Shosara.
* Large contingent of Weaponsmiths to supply their forces.
* Often dispatched to address mysteries and problems brought before the Council.
* May hire freelance adepts to investigate these when official forces are not available.
* Other freelance and mercenary work available through them.
* An organization Player Characters are likely to work with or for in Shosara.
* Current Grand Captain Damira Alessar
* Dwarf responsible for arrangements with the Trisrora ranelle.
* Concerned with national security and safety, not so much in elven politics.
* Not concerned with personal political power.
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* Grand Bazaar and Deeper Secrets both available in PDF!
* Kickstarter Backers have had their codes sent.
* Deeper Secrets is big! 624 pages including index.
* Throal Adventures: Purloined Provisions
* Also released as the Shard "Pale River" by RedBrick
* Designed for low Journeyman characters.
* Like Parlainth Adventures, a collection of shorter, more straightforward scenarios.
* Adventures all deal with traditional adventure/exploration.
* Little direct interaction with Throalic society or politics.
* Setup: Merchants in Grand Bazaar have been having their stalls looted.
* Characters are hired to keep an eye out.
* Encounter between pale ones and Throalic guards.
* Characters follow the thieves into the tunnels deep below the Kingdom.
* Learn the village is struggling because the river has dried up.
* Venture upstream to investigate and solve the problem.
* Combat encounters with stingers and shadowmants.
* Cave trolls have dammed the river with an elemental to farm True water.
* Likely combat with the trolls, and need to deal with the elemental.
* Possible complications and side goals.
* Fourth Circle updates and approaches.
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Missing episodes?
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* The Western Kingdoms: The Founding Ranelles
* GenCon news! Earthdawn events.
* Learning to work with Josh's brain.
* Total eclipse discussion.
* Quick recap of the founding ranelles.
* Escalanas = Mystic, Fensalor = Physical, Trisrora = Social
* The Escalanas Ranelle
* Long dedication to research into the mystic arts.
* First matriarch and the founding of Sereatha.
* Distant relationship with the Escalanas ranelle in Blood Wood.
* Not thrilled with Blood Wood, but may support efforts to end the Ritual of Thorns.
* Post Scourge activity; expeditions and research into the Wastes.
* Fewest, but most loyal gerryth in the Western Kingdoms.
* Using the Escalanas ranelle in adventures and campaigns.
* Current matriarch.
* The Fensalor Ranelle
* Founding and background
* More self-interested and orthodox.
* Had the most gerryth survive.
* Not as concerned with consortis role.
* Current focus; rebuilding infrastructure of the Gwydenro.
* Making Sereatha new seat of Elvendom not top priority.
* Growing trade relationship with Thera.
* Using the Fensalor in adventures and campaigns.
* Current patriarch.
* The Trisrora Ranelle
* Founding and background.
* Similarities to Throal as a mercantile power.
* Current focus and cultural philosophy.
* Relationship with Iopos.
* Current matriarch.
* Using the Trisrora in adventures in the campaigns.
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* Earthdawn Adventures: Shattered Pattern
* Send us your questions if you have them!
* Stands alone, but does involve an item found in Infected.
* Pattern items as a maguffin or plot driver.
* PCs hired to solve the mystery of their employer's identity.
* Journeyman-tier adventure -- Recommended Circles Five to Seven.
* Technically non-linear, but presents most likely order of events.
* Features the Cult of the Great Hunter.
* Initial clues: amulet, coins, and map, employer's pattern.
* Mainly set in area along the Serpent River South Reach.
* Broad plot summary; travel and sites.
* Adventure background and primary antagonist, Tyrlaan.
* Location 1: Ruined Temple
* Location 2: Kaer Varenna
* Joran the Shadow Hunter
* Location 3: Tyrlaan's Lair
* Adventure climax and conclusion.
* Major rewards: A favor from Icewing, Blades of Cara Fahd.
* Solid adventure with strong Earthdawn flavor.
* Possible follow-up or sequel ideas.
* Fourth edition timeline and stat updates?
* Possible pitfalls and final thoughts.
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* The Western Kingdoms
* A little bit of background of the Elven Nations book.
* The placement of the Western Kingdoms and relation to Sereatha.
* Overview of the western kingdom's political structure.
* Individual domains each ruled by a ranelle, called a gerryth.
* Collectively called the Gwydenro, or "heartland".
* The founding ranelles of the western kingdoms.
* The legend of Sereatha's founding.
* Ancient past, relationship to Wyrm Wood.
* Tales developed to justify the way things are.
* How the tales lead to Shosara's heresy.
* Providing monarchs for the Rose Throne.
* Lots of BS called out in this episode!
* Josh's headcanon of elven high court politics.
* The Orichalcum Wars and the Scourge.
* Emergence after the Scourge and Sereatha's fate.
* Reactions to the Blood Wood and Shosaran reconciliation.
* The Roheline Wood and the Wastes.
* Present-day political situation in Sereatha.
* Sereatha's orthodoxy and the strength of cultural narrative.
* The three-sided political struggle over the fate of elvendom.
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* Mailbag episode!
* Lou provided some insight into other pieces written by Sam Witt
* Aleyn sent us a bunch of adventure journals!
* We talk about character journals back in the day.
* Email from Brendan: Penalties for sleeping in armor?
* Josh suggests: Reducing recovery tests by the Initiative Penalty.
* How long to put on armor? Related somehow to Physical Armor rating?
* Email from Kenneth: House rules for thread weaving/spell casting.
* Spell casting "cantrip" knacks and extra threads.
* Legend Point cost for spells and the thinking behind it.
* Email from Stefan: Enchanting Deep Dive.
* Player perspective vs GM perspective.
* Mechanics vs story.
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* Parlainth Adventures: Threads
* Return to form; facing a Horror threat.
* Higher challenge.
* Roots lie in Parlainth's history and is now threatening Haven.
* Does not require as much established NPC relationships as earlier adventures.
* Can benefit from some foreshadowing and build-up.
* Hired to investigate escalting violence in Haven.
* Fairly linear, can run into "mystery adventure" problems.
* Some guidance into how the adepts can notice weird magic.
* Not so much about the investigation, just following the thread to the cause.
* How these adventures sidestep the "investigation" phase.
* Some ideas for expanding the early stages.
* Excursion into the ruins.
* The Cult of Pain and what has gone before.
* The Abomination and its plans.
* "Kaer crawl" in the Western Catacombs.
* Analyzing the Horror's stat block.
* Linear and traditional, but not bad for it.
* Sidebar about mystery and investigation plots.
* Gumshoe, Brindlewood Bay, and Apocalypse Keys.
* Levels of success on Perception tests.
* Final thoughts.
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* Shosara: Navolok Ranelle
* Foil or rival to the Laryskova.
* Focused on helping adopt non-elven ideas.
* Not concerned with the opinion of the Elven Court.
* Internal dynamic of the "liberal" elven nation.
* Enough information to inform, not too much to overwhelm.
* More willing to share titles and promote non-elves.
* Remained behind after the Separation where the Laryskova left.
* Forging identity as Shosarans.
* Name is a human word; declaring independence from the Court.
* Did much to grow and establish the nation and its political structure.
* Cultural friction with the Laryskova due to differing objectives.
* Only a third of the ranelle are elves.
* Post-Scourge history and activities.
* "Radicals" from an elven perspective.
* Changes to the elven Wheel philosophy.
* Support of arts and culture.
* Grand Prince Zinoviy
* Takes some inspiration from Throal's Council Compact.
* Thinking of nominating a human as his successor.
* Final thoughts.
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* Parlainth Adventures: Desire Box
* Lighthearted adventure; Josh thinks it's "a hoot"
* Potential farce, funniest of the Parlainth Adventures.
* Most easily transported to another location.
* Slow build to a frenetic conclusion.
* Premise: Politics, Archiana Smoothskin, and Torgak.
* The Desire Box: Chorrolis-infused artifact from the ruins.
* For best effect, requires relationships in Haven.
* Planning and forethought on the GM's part.
* Not much GM guidance on the conclusion.
* More possible adventure prep.
* Final resolution; appearance of a Passion.
* Expanding the ways PCs might solve the mystery ahead of time.
* Dan talks about his experiences with the adventure.
* Contrasting writing and design styles.
* Playing with expectations.
* Embrace the weird!
* Rare example of an actual Passion being involved in a published adventure.
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* Shosara: The Laryskova Ranelle
* Kickstarter for the next expansion for Aetherstream is live!
* The ranelle inspired by Jaspree to travel north, founding Shosara.
* Shosara might not exist if not for the pilgrimage.
* Largest single political power in Shosara.
* Prefer trade and diplomacy over military force.
* Ranelle's main objective is to move the seat of the court to Shosara.
* History of the Laryskova and the Court in Wyrm Wood.
* The ranelle tends to act more quickly than traditional elven ranelles.
* Due to history, don't want to just go their own way; still elven culture.
* Balancing act between elven tradition and innovation.
* Natural explorers and merchants.
* Common Disciplines among the ranelle's adepts.
* Relationship with Thera and broader political philosophy.
* Patron of magical and scholarly research, artistic pursuits.
* Close-knit and loyal family.
* Grand Prince Beranis Laryskova.
* Oak Heart as the key to becoming the new Elven Court.
* Wrap up.
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* The Capital City of Shosara
* Shosara's approach to traditional elven philosophy.
* Overview of the city layout.
* Great Lighthouse - North end of the bay.
* Seat of magical study and scholariship.
* Symbol of knowledge as light and guidance.
* Berths for airships.
* Grand Arsenal - South end of the bay.
* Keep, smithies, armory.
* Base for the Free Companies
* Dockside - Along the shore between the Lighthouse and Arsenal.
* Busy district with inns, shops, residences.
* Large central market with shrine to Chorrolis.
* Old City - East of Dockside; inland.
* Government offices and palace.
* Wealthy merchants and fancier residences.
* Basic overview of the city government.
* Garden District - East of the Old City.
* Estates of the Shosaran ranelles.
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* Diving into the mailbag!
* Panels from FreedoniaCon 2024 are available on the FASA Games YouTube channel
* Email from Rob: Update on actual play podcasts.
* Declaration phase at start of each round.
* Bringing on other GMs to answer questions?
* Email from Leamon: Kaer breached and survived?
* Battle Shout: Increased DN based on target, or the talent user?
* Non-adept humans and Versatility? Learn skills more easily?
* Story time! Character death and consequences.
* Josh sidebars about obsidiman sky raiders and air sailors.
* Email from Konrad: Any restrictions on armor for magicians?
* Thoughts about using Generative AI for personal use?
* Josh rants about art and late stage capitalism.
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* Parlainth Adventures: Dead Man's Hand
* Written by Robin Laws
* Features Twiceborn, Queen of the Cadaver Folk
* More darkly whimsical.
* Early Tim Burton, Addams Family
* Works best with the characters having a previously established relationship with an NPC.
* Agreement between Torgak and Twiceborn
* Inciting Event: The Carnival of the Dead.
* Stuff to see and do at the Carnival.
* Friendly NPC loses a wager and gets taken down to the Catacombs.
* Different approaches to rescue the friend.
* A coup is brewing!
* Choosing which side to support.
* Outcomes and consequences.
* Influences and inspirations.
* Another likely one-session scenario.
* Solid option to flesh out a Legends of Barsaive home campaign.
* But keep in mind how it might affect Ch 9, Once Bitten, Twiceborn.
* Presents a non-standard adventure story for Earthdawn.
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* Parlainth Adventures: Blood Pact
* Dan figured out why he thought there was a well!
* Overall theme: Vulnerability of youth and the responsibility to protect the weak.
* Child gets poisoned by Mindtrap's blood on the map wall.
* Josh explains the set-up; what came before.
* Avenues of investigation.
* Portraying those mentally broken by Horrors.
* The infection spreads.
* Hunting the Horror.
* Mindtrap's game statistics and challenge.
* Alernate approaches and things to keep in mind.
* Player Character plot armor and ways to address it.
* A good, short adventure with a mix of stuff.
* Reward: Butterspider Box.
* Back to Mindtrap's methods and analysis.
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This special episode is the video of Episode 209, recorded at FreedoniaCon 2024.
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* EDSG Live at FreedoniaCon 2024!
* Josh summarizes the convention so far.
* Email from Patrick: Our ending to Infected!
* Email from Matthew: Thread items allowing the user to cast a specific spell?
* Email from Patrick: Favorite easter egg or plot detail?
* Email from K Scott: Glowing eyes in description of Astral Targeting spell?
* Email from Konrad: Thanks for the show.
* What do you do when a skill the character knows becomes a talent?
* Conventions in the UK?
* Email from Graywulfe: Our resolution to Infected!
* Another email from Matthew: Life in Haven: food and water?
* Adventure inspirations and hierarchy of needs.
* Non-adept humans using Versatility?
* Chat question from K Scott: Third printing of the guides?
* Chat comment from Rob about adventure inspriations.
* Josh gushes about a therapist analyzing video games on YouTube
* Chat question from Bean: Intelligent thread items?
* Dan's wish for an Earthdawn dice set.
* Closing thanks and comments.
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* Shosara: Elves of the North
* Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord!
* Live EDSG on the 18th!
* Shosara is on a peninsula extending into the Gwyn Sea.
* Shosara's citadel was not breached.
* Founded by elves who set out from Wyrm Wood following a vision from Jaspree.
* Real world parallel geography.
* Early history of the Shosaran elves, meeting the Khistovans.
* Partnership and cultural blending, shared ship designs.
* Separation from the Elven Court.
* Abdication of Queen Failla and ascension of Liara.
* Josh's head canon of behind-the-scenes politics.
* Exile of the Laryskova ranelle.
* Stresses in the elven cultural diaspora.
* Preparing for and surviving the Scourge.
* One citadel for the region's entire population.
* After the Scourge, pushing to claim the seat of elvendom.
* Geographical and environmental overview.
* Wild, feral lands that seem to shift.
* Lots of open area to fill in details; "distant horizons".
* Region has its own primeval, wild magic feel.
* Marvel's Savage Land
* Conan Doyle's Lost World
* Skull Island
* Not just a retread of Barsaive.
* Feast of the New Dawn, regatta on the Gwyn Sea.
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* Infected! Spoilers for the adventure in this episode!
* FreedoniaCon February 16-18 on the FASA Games Discord
* Written by the legendary Robin Laws
* Probably Josh's favorite published adventure.
* Let's talk about the cover!
* General gushes about art from old school FASA
* Dramatic, evocative cover.
* Open ended resolution.
* Plays on expectations and twists them.
* Plot background and summary.
* How the PCs are introduced.
* On the Road to Hanto
* Shantaya's Sextant
* Yellowspring and Cherrypit.
* Thematic foreshadowing - no clear cut solution.
* The previous messengers attack.
* Learn about the situation in Hanto.
* Combat focused groups may miss a lot of the nuance.
* Arrival at Hanto, meeting the Grim Legion.
* "Now what do you do?"
* Discussion of Moltaa and Kwamm.
* Aardelea and what's really going on.
* Branching endings... ways to resolve the problem.
* The aftermath.
* Features strong player character agency.
* Situation not story.
* Discussion of the treasures recovered.
* Threads moving forward in the setting.
* Maps and handouts.
* Masterclass in "Adventure as location"
* Any interesting stories from your experience with this adventure? Let us know!
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* The Talshara Ranelle
* Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord!
* Talshara comprises most of the militia and exolashers in the Blood Wood
* Nearly every combat Discipline is represented in the ranelle.
* Likely includes a significant number of Woodsman followers
* (Check out Episode 78 for the Woodsman Episode.)
* Current leader: Erithander, strongly loyal, can be blunt with the queen.
* Founded during the reign of queen Failla
* Queen Liara brought on members of the ranelle as her personal guard.
* Alachia charged the Talshara with repeling the Horrors as the kaer was prepared.
* Founded the Grove of Blades as a military academy to train fighters.
* If you go with Failla as a prior tenure of Alachia as queen, that puts an interesting spin on her relationship with the ranelle.
* Detachment of Talshara at Eidolon, representing the Wood in that partnership.
* Erithander: Over 300 years old, honest, loyal, and straightforward.
* Follows the elven wheel, has studied four combat Disciplines.
* Possible spin of Erithander as another immortal elf.
* Erthander's agenda: Ensure the defense and protection of the wood.
* Heads the Grove of Thorns that trains the militia, guards, and exolashers.
* Rhisiart: Eritahnder's son.
* Sent out on expeditions to retrieve elven artifacts from outside the wood.
* Banished from court when he disagreed with the queen, now leads Eidolon garrison.
* Dedicated to rooting out Monus Byre and the Seekers of the Heart.
* Honest and loyal like his father.
* Current consortis: Ilisa Willowby
* Was scribe on Rhisiart's expeditions, good friends with the scion.
* Born and raised in court, knows a bit about court culture and politics.
* Made consortis as a slight against the Talshara because of Rhisiart's gaffe.
* Working to get her friend back in Alachia's good graces and lift his exile.
* Goro'imri: The town of the outsiders.
* Founded by an unprotected elf who believes in the strength found in diversity.
* Alachia is aware of the settlement but does not acknowledge it.
* Rommanarel Oakfast is the leader, and has petitioned to meet with Alachia.
* She has learned of the wood longing and its effects.
Find and Follow:
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* Adventure breakdown: Terror in the Skies
* SPOILERS!
* FreedoniaCon is February 16-18 on the FASA Games Discord
* Live Survival Guide on Sunday the 18th.
* Second adventure published.
* Like Mists of Betrayal, likely written to feature different aspects of the game.
* Still potential balance issues, but not as severely as Mists.
* Sidebar about adventures not strictly speaking a series, despite easter eggs.
* Written by Shane Lacy Hensley.
* High concept of the adventure.
* "You all meet in a tavern..."
* Early heroics and hired by the air patrol.
* Options for NPC interactions and character development.
* The Obsidian Flyer and first encounter with the rakken.
* Letter from a Wizard and learning about the Tome of Banishment.
* Voyage to the Thunder Mountains.
* Sidebar about Juliak Merris, Omasu, and future storylines.
* Encountering ork scorchers.
* Talon Kaer, the windling refuge.
* Sidebar about Jennell Jacquays and adventure design.
* First appearances of some creatures.
* Lower section and the vault.
* The problem with the solution to opening the vault.
* Leaving the kaer and chasing the Shadow Skulker.
* Possible appearance of railroading.
* Opposition of the climactic battle.
* Banishing the rakken and Rasper-Nor.
* Overall opinions and assessment.
* Discussion of casting the banishment spell.
* Ship combat and the airships in the adventure.
* Treasures and loot.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
--- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message - Show more