Episodes
-
This week we at the Electronic Wireless Show podcast look at two contrasting tales of games being always online: Payday 3's overloaded launch servers, and Sea Of Thieves' triumphant reveal of season 10 additions. Is always online good? Is it bad? Or, much like the radiator in your living room, is it basically invisible as long as nothing breaks? Plus we dive into the games we've been playing recently (Nate is still plugging away at Baldur's Gate 3), recommend a bunch of unrelated short videos, and answer a question that has plagued humanity for years: would you punch a gorilla for a cheeseburger?
Learn more about your ad choices. Visit megaphone.fm/adchoices -
A lot of stuff happened over the past couple of weeks, so we briefly round up some of the Unity nonsense, and some of the more interesting and/or funny bits of the Microsoft leak that happened at the start of the week. But what we really want to talk about is intellectual property rights! Bill Willingham, the man who came up with Fables (the IP that brought you The Wolf Among Us) declared via. blog post that he's making Fables a public domain property. What does that mean? Can we all just make Fables video games now? And what can we do with Sherlock holmes?
Plus: James broke the Lenovo Legion Go, I've been playing lots of games that aren't Starfield, and James recommends more music!
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Missing episodes?
-
I didn't sleep a lot at the weekend and nothing interesting happened during the week (please bear in mind that we recorded this episode of The Electronic Wireless Show podcast before Unity made any announcements) so we decided to look at how Starfield is doing post-launch. Plus, Nate has been playing Baldur's Gate 3 and has thoughts about it, so that's double SEO juice for this episode.
There's double beans metaphors this week, and James talks about the latest Steam Decklike, the Lenovo Legion go, which is like if a portable PC made love to a Switch, kind of. Some fun recommendations this week, too, especially if you like cathedrals.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Greetings, starchildren. This week on the Electronic Wireless Show podcast we talk about Starfield, the game on everyone's lips! We got code late due to an unknown random happenstance, but we've now put a bunch of time into playing it so can have a blimmin' great chat about Bethesda's space RPG. I sound like I hate it, but don't. James actually likes it. Nate has not played it but he asks us about it.
As you might imagine, the field of stars also makes up the bulk of our What We've Been Playing this week, although Nate is considering whether to start that or Baldur's Gate 3 - we give conflicting answers... Plus, some interesting recommendations, and Garfield!
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Woah! Last week Gamescom 2023 happened, the biggest consumer event for video games in the woooooooorld! The Electronic Wireless Show podcast gives you our definitive take on what was hot and what was not from Geoffcom's Opening Night Live, and points you towards some of the previews and interviews our crack team has from the show floor. This week there's plenty to talk about re. What We've Been Playing as well, because James has been cramming in a bunch of small games. Fun!
Learn more about your ad choices. Visit megaphone.fm/adchoices -
In a move that I already know I'll live to regret making, this week the Electronic Wireless Show podcast takes a look at the discourse that flared up in and around the release of Baldur's Gate 3. Larian's epic RPG had people asking: why aren't all games like this? But in an angry tone of voice that we feel left some things out of the conversation. Also, Nate challenges a Times columnist to single MMA combat, and we talk about the games we've been playing this week (spoilers: none of them are Baldur's Gate 3!)
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Welcome once again to The Electronic Wireless Show podcast. We're discussing current things about old things this week, as Bayonetta man Hideki Kamiya reveals he's not super fond of the term 'retro' when applied to games. We discuss his comments, and what retro even means anyway, as well as what kind of games count as retro. Who even knows? Definitions are a jail, man.
James brings good tidings regarding the Steamdeck in two different ways, and has a grim beans metaphor to clarify it, while the what we're playing section allows for another opportunity to talk about Baldur's Gate 3, which is the thing everyone is talking about (it's so hot right now).
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Guess what? James and I, and a lot of other folk at RPS, are all learning the importance of rolling for initiative this week, because we're playing Baldur's Gate 3! Larian's take on what is essentially the official cRPG version of Dungeons & Dragons 5th Edition is out of early access today and boy, is it a doozy. So we answer your questions and Nates, and talk about animal forms and rolling for initiative and why the DM is a git. Plus, James has been struggling to get the game working on Steam Deck. Sometimes it does!
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Having been absent for the majority of the last few pods, I'm back! At least for a bit, and just in time for Six Ages: Ride Like The Wind (a spiritual successor to King Of Dragon Pass) to to get a depressing-sounding sequel and Myst to get a Humble Bundle featuring its sequels, both official and spiritual. So that got us to thinking: what in the darn heck is a spiritual successor anyway? Are there standard parameters? We have a definitional argument, as is our wont.
Plus: we've been playing a clutch of games that are both fun to talk about and current, James instigates a discussion about whether SSDs should be considered the default over mechanical hard drives, and Nate does a mini-game contest that is literally just about fish and has no relation to games whatsoever.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
With the news that Assassin’s Creed Mirage won’t get any post-launch DLC, we of the Electronic Wireless Show podcast are wondering: what are some good games that only need playing once? Not out of a lack of enjoyment or interest, but because they were so satisfying that they left nothing else to want. Or because it would be too hard to recapture the joy of a first playthrough. Or maybe because they just ended really damn well. Whatever the reasoning, join us as we ponder our favourite games that we’ve never returned to.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
I was gone but now am here again to join my co-hosts on this week's Electronic Wireless Show podcast, much like the hundreds and hundreds of of hours of interviews, press briefings and old presentations salvaged by Noclip and heaved onto YouTube. We were going to talk about children's games this week, but given the game for children I was going to talk about was once Stadia exclusive Gylt it seemed a time to talk about the precariousness of digital media a bit (and also make James explain Stadia).
We've all been playing a few games here and there, and most of them are current, with Nate still very enthusiastic about being a dinosaur. James comes with more beans to the hardware altar, and we all have some slightly weird suggestions for your recommendations. Plus, because Liam is actually away this week, I made a special effort to pay attention to audio levels and reduce background noise because I've seen ye all complaining about when I have to edit the podcast and I'm sick of it.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
When is a game not a game? When it’s a sim, according to the head developer of Microsoft Flight Simulator 2024. While we quickly agree on a "fair enough" response to this assertation of non-gameyness, we also can’t help but spend much of this latest Electronic Wireless Show podcast remembering the most fun we’ve in the diverse world of sims, be it some actual flight simulating or merely bullying smaller dinosaurs. Also: we chat about how big a deal it is that the Metal Gear Solid Master Collection might not support mouse and keyboard on PC, and discuss what we’ve been playing this week.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Summer Game Fest, Not-E3, Keigh3… whatever you want to call this festival of hype, its annual takeover of the game industry’s collective headspace meant there was only ever one topic for the Electronic Wireless Show podcast this week. Alice even made up for her recording absence by pre-emptively tying Nate to a chair and forcibly making him watch trailers, like that bit in A Clockwork Orange but with “WORLD EXCLUSIVE” flashing up every thirty seconds. Still, we keep it light by focusing on the showings we actually liked, from The Lord of the Rings: Return to Moria to Starfield, Nova Roma to Dungeons of Hinterberg.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
In a twist of serendipity, the Terraria tabletop game was shown at the very same UK Games Expo that Nate himself visited! We couldn't have planned it better (and indeed, did not) which means this week on The Electronic Wireless Show podcast we talk about not just that board game, but other PC versions of board games, and vice verse, and the games we think should have tabletop versions.
Plus, this week we have once again been playing current video games, and Nate returns with an extremely silly mini-game. In the hardware section James lets us in on the unlikely second wind for VR headsets, most notably Apple's extremely stupid fake face projection thing. Please, Silicon Valley: stop.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
The Lord Of The Rings: Gollum turned out to be a hot mess. Who knew? The Electronic Wireless Show podcast is on hand to do a dramatic reading of the developer apology post, and talk about the reception to the game - plus our favourite Lord Of The Rings Games, and our favourite apologies. In a shocking twist, James turns out to not be a LotR fan. He is useless to me. I will let you know when we discover things he does like.
We've also been playing some video games this week, how about that! Including the click-fest game of the moment, the remake game of the moment, and a whole other thing I hadn't heard of. So actually James does have a use after all. Plus: he finally got hold of a ROG Ally!
Learn more about your ad choices. Visit megaphone.fm/adchoices -
This week, inspired by Doom running on teletext, the Electronic Wireless Show podcast investigates: what over devices, mechanisms, or live animals can join the immortal shooter’s vast port empire? Despite not even being on the show this week, Alice B tasks us with finding the best, worst, or weirdest cases of Can It Run Doom from across the internet. And, sometimes, inside Nate’s mind.
We also discuss what we’ve been playing this week, with a double bill of disappointment in The Lord of the Rings: Gollum and Darkest Dungeon 2, before Nate transforms the Tower of Jocularity into a marketplace of Dark Bargains.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
The Electronic Wireless Show is not bound by your mortal rules, which is why even though this is a PC gaming podcast we're going to talk about Zelda, dammit all, because everyone else gets to talk about Tears Of The Kingdom and we're just as cool as them. We (attempt to) talk about our favourite Zelda games of the past, our favourite Zelda-likes on PC, and I explain how Tears Of The Kingdom works to Nate and James. Honestly though, we don't make it very far, because it turns out the lads haven't ever played a Zelda game before. At least, Nate might have. We're not entirely sure.
We do also talk about what we've been playing this week as well - which include some old favourites, some new secrets, and Gaben's tiny hands - and give some great new recommendations. Nate also delivers a very involved mini-game involving beans and aliens, and James doesn't talk about the Asus ROG Ally.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
This week, the Electronic Wireless Show podcast – minus Alice, who’s away – goes faster, higher, and maybe even stronger as we discuss the upcoming Olympic Esport Series 2023. Yes, those Olympics. Battle royale megahit Fortnite recently joined the events list, but are the Olympics folk really making the best use of games if they’re just recreating real-life competitions? And which games would we choose for our own hypothetical esports event, which may or may not involve the unleashing of big cats? Listen in to find out, though you probably already know Nate is going to say Age of Empires. Also, we attempt to crack the case of a mysterious graphics card/lobster smuggling operation, chat about what we’ve been playing this week, and make some zesty recommendations.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
On account of not loads happening in the last week apart from the Actiblizz acquisition news, which I do not want to talk about under any circumstances, the Electronic Wireless Show podcasts talks this week about DLC, because a couple of good games got some DLCs - good, but different games getting different kinds of DLC expansions. Thus we discuss DLCs in general and what the difference is between a live service game and a game that is supported with DLC for years. As usual, we all talk about what we've been playing - what's up with Redfall, y'all? - and have some recommendations. The mini-game this week is to imagine feeding beans to Quentin Tarantino.
Learn more about your ad choices. Visit megaphone.fm/adchoices -
Time travel games are back in vogue, or maybe they never went away? Or maybe they did but returned to this exact moment so we’d think they didn’t. In any case the chronology-wrangling of Oxenfree 2 and Crime O’Clock have got us thinking about our favourite time-jumping moments, with Nate and James immediately pouncing on the opportunity to talk about Titanfall 2’s Effect and Cause level while Alice ponders if any game can be a time travel game if you save scum enough.
Elsewhere in the timestream, Star Wars Jedi: Survivor is discussed in varying levels of happy lightsaber noises, before James warns of a particularly spicy fault affecting AMD Ryzen 7000 CPUs in A Good Day to Ware Hard. Nate also does a bit of his own time travelling for a poetic Tower of Jocularity in Sengoku-era Japan. Sakura leaves fall; Please enjoy this podcast ep; Haiku is tricky.
Learn more about your ad choices. Visit megaphone.fm/adchoices - Show more