• After a few weeks of teasing, iniBuilds has now released Luton Airport (EGGW) for Microsoft Flight Simulator.
    London Luton Airport (north of the city by about 35 miles) is home to a number of low-cost airlines such as easyJet, Ryanair, and Wizz. It also accommodates a number of charter and private jet airlines. It is the fourth-largest airport serving the London area after Heathrow, Gatwick, and Stansted airports. The main terminal building has gone through a big renovation as of late, along with seeing the runway being upgraded in 2023.
    Some of the features included are bespoke texture sets, accurately modelled airport lighting and of course, a number of highly detailed models of all airport buildings and nearby surroundings. This also includes the nearby car parks, hotels, and hangars dedicated to local airlines. There is also an official GSX profile included, LOD optimisations and a number of static aircraft.
    The team has incorporated the iniManger to enable users to configure the scenery for optimum performance for their system.
    You can buy Luton Airport now from the iniBuilds store for £13.99 (excluding taxes).
    Hand-made ground textures with crisp, bespoke texture sets (Runways, aprons, paths, roads)
    True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers and more
    Accurately modelled and positioned dynamic airport lighting
    Highly detailed models of all airport buildings, objects and surroundings
    Up to date airport layout reflecting the current, real-world location
    Official GSX Profile included in scenery folder
    Level of Detail (LOD) optimisation for every model to encourage the best performance possible
    Use of the latest MSFS SDK features to allow for the best optimisation and performance possible
    Custom static aircraft
    Full iniManager compatibility to configure your scenery for the best possible performance for your system
    Bespoke taxi signage as it is in the real world

  • Developer FS Acadmey has released a new package aimed at helping simmers go from "zero" to "hero" with the new Zero to Hero bundle.
    The bundle pack features all five of FS Academy's training packs. This means in a single pack, you will get:
    Each of the packages will give you detailed training exercises (voiced) enabling you to learn the ropes for all kinds of flying. IFR will give you the basics on how to conduct yourself within instrument flying, JETLINER is more focused on the big jets of the skies, and COMMANDER is for when things get in touch in emergencies.
    Each of the missions are supplemented by onscreen objectives, location markers and subtitles, meaning anyone can jump in. The series has been in development over multiple years and the developer says that it is the "most comprehensive set of training missions" for the simulator.
    This package is exclusive to the Marketplace on PC and Xbox. If you already own one (or more) of the above, you will get discounts on the overall price, meaning this is the perfect chance to enhance your skills.
    If you don't own any of the products from FS Academy, the Zero to Hero bundle will cost you $69.99, which equates to roughly 40% in savings.

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  • Two weeks ago the FSElite team visited FSWeekend. Similar to previous years, this was being organised in Lelystad, the Netherlands, in the appropriate location of the Aviodrome Luchtvaart Museum. The museum offers an interesting backdrop to an event all about flight simulators, with a large collection of aeroplanes and aviation history. The event itself was slightly different compared to previous iterations, with a new organisation pushing the event and expanding it beyond what it has ever been.
    Together with Calum, Greg and Jordan I look back on the 2024 edition of FSWeekend.
    This year's FSWeekend was in many ways different to the previous two versions I've attended. It's very clear that the new organisation of FSWeekend, headed by Niels and Jannes, has big plans for this show. Part of this was our very own 'FSElite Theatre' in which we hosted a range of developers to talk about their products and make some new announcements.
    We were pleased to be the hosts of the 'FSElite Theatre' and worked hard to create a schedule that saw exciting new announcements, more details on existing projects and panel discussions on the latest in the industry. I think we ticked all those boxes, thanks to the amazing support from the developers and speakers. We had a packed theatre for many of the seminars and still plenty of people watching talks from the likes of MobiFlight, ToLiss and FlightSimCoach.
    It was also great to share the stage with other media outlets and community members such as Threshold's Magnus, Jamie Paine (aka London_Controller) and CruiseLevel, really demonstrating that media and content creators can work well together.
    Returning to FSWeekend for my second time was an absolute delight. I relished the opportunity to forge new connections within the community while rekindling old ones. Witnessing the boundless enthusiasm and expertise of software and hardware developers was truly inspiring; their passion reignited my own and left me motivated and excited for the year to come.
    The event served as a powerful reminder of the vibrant and dynamic community of flight simulation, leaving me eager to see how it grows in the next couple of years.
    Having visited FSWeekend with a part of the FSElite team last time, I was excited to see how the show had changed and developed, given a change in leadership that the organisers had seen in the past 12 months. In the run-up to the show, I learned that streamers from the UK who hadn't been to the show before were planning on visiting, and big developers such as PMDG were also going to exhibit their latest previews. It all added to the excitement and buzz before FSWeekend.
    My initial expectations were exceeded as the show immediately felt like it took things up a gear; the first day seemed busier than both days combined from last year. We saw developers holding on to their latest development updates to launch them live at the show. The number of exhibitors seemed to have grown too and the entire show seemed to have been enhanced upon the prior year.
    Similar to previous iterations of FSWeekend, FSWeekend offers a blend between hobby clubs, hardware builders and developers that make the software we all use for our day-to-day simming. The show used even more space of the museum than previous iterations, now also utilising the old, recreated Schiphol building. The largest part of the showfloor was taken up by developers new and old to FSWeekend, or returning after many years.
    It was very exciting to see PMDG at FSWeekend, showing off their highly anticipated Boeing 777 for MSFS, FlyByWire with their A380 trailer, but also Navigraph with their Charts annotations (a personal favourite of mine). I was also very impressed with the hardware community, and I've seen some really cool stuff in terms of panels that are relatively accessible and affordable while providing a very premium experience to use, such as the talented teams of Core Flight Technologies or simpleFCU.

  • Introduction
    San Diego International, formerly known as Lindbergh Field, is located in southern California about 14 miles from the US/Mexico border. It's a single runway airport that sees primarily domestic US traffic in addition to a few European, Asian, and Canadian carriers plus cargo and general aviation. The airport's close proximity to downtown San Diego gives impressive views on the approach to its runway 27.
    LatinVFR's version of the airport is available for $15.99 USD while the BMWorld/AmSim is available for $22.50 AUD or about $15.30 USD at the time of writing. LatinVFR released their version in October 2020 while BMWorld/AmSim released theirs in October 2023. LatinVFR's KSAN in this video is version 1.0.5 and the BMWorld/AmSim version is 1.1.2.
    This article serves as a complement to the full head to head video and is meant to provide additional comparison images with the real world airport from my recent travels. I was only able to explore Terminal 2 in detail, since they're separated past TSA. This article also provides a written version of the same script used in the video. Please see the video for a greater look at the airport offerings.
    Terminal 1
    Given the three year gap between releases, the airport has seen some changes in that time. This is evident at Terminal 1 where gates 1, 2, and 3 have since been removed. From what I can tell using Google Earth's historical imagery tool, this change occurred sometime in 2022. LatinVFR's version does still have these gates depicted, as it released 2 years prior and BMWorld/AmSim strangely also have them, though without the building that lead to them.
    From the Google imagery, this configuration didn't exist. The gates were fenced off and the building was torn down and the ramp torn up to make room for the new Terminal 1 currently under construction.
    Moving along, the lights on top of Terminal 1 are more accurate on the LatinVFR version than the BMWorld/AmSim model. Both airports have fewer light polls than reality and not all are in the correct positions. Ground markings at the gates aren't completely accurate for either developer, with each missing some elements or having extra elements.
    In the case of LatinVFR, some gates have the red engine caution areas but Google Earth imagery shows these don't exist at all gates (only some), even at the time the scenery released.
    The BMWorld/AmSim version leaves out the aircraft type markings for the gates while LatinVFR has some with an inverted color palette. LatinVFR does however have a jetway for gate 13, which the BMWorld/AmSim version left out. There are other minor differences between the modeling of the two on the Terminal buildings such as positions of stairways, signs, and windows. LatinVFR's models are definitely lower quality while BMWorld/AmSim has more detail in these smaller elements.
    For example, each step on the stairs is modeled in BMWorld/AmSim's while LatinVFR is more of a textured ramp.
    On the landside portion of Terminal 1, we can see the LatinVFR model has an elevated walkway with modeled bus and taxi stops. BMWorld/AmSim is more up-to-date here with having the elevated walkway removed, but they don't include the transportation stops. During my trip through the airport, I noticed the area was still heavily under construction. From Google Earth, the parking lot further back was last captured in February 2022, with the walkway still present.
    The roadway running directly along the terminal is undergoing a considerable amount of work and rearrangement until the new Terminal 1 is completed.
    Terminal 2
    Transitioning to Terminal 2, the ground markings around the gates appear more accurate on the BMWorld/AmSim version, with parking spots being wider and closer to the terminal building in some cases, though still missing the aircraft type markings. Though there are still some inaccuracies in actual taxi line placement, caution areas, access roads, and many of the lines have rounded corners instead of sharp corners.

  • Aerosoft has released Saint-Tropez Airport for X-Plane 11/12. The latest imagery sources and new SDK from the sim have allowed the team to recreate the airport in a lot of detail.
    Situated just 15 kilometers southwest of Saint-Tropez, in the Provence-Alpes-Côte d'Azur region, Saint-Tropez Airport boasts a beautiful location that perfectly that blends natural beauty and town architecture.
    Aerosoft has included detailed 3D models of the airport building and nearby facilities, detailed PBR textures, and airport clutter. The team has implemented high-resolution vegetation, the latest airport layout and various static aircraft that are found at the actual airfield.
    In X-Plane 12, there are some sim-specific features included. Expect revised lighting, colour-optimised orthophoto (including seasonal mapping) and full support for weather effects like ice, water and snow.
    You can pick up your copy from Aerosoft or SIMMARKET for €12.56.
    Realistic replica of the airfield Saint-Tropez La Môle (LFTZ, LTT)
    Detailed 3D models of airport buildings and other facilities
    High-resolution ground textures
    Very detailed PBR textures for ground and objects
    Detailed clutter objects and 3D people
    Individual static aircrafts and liveries matching the real airfield
    Latest runway, taxiway and line layouts
    Large photo scenery coverage of the airport and surroundings (approx. 26.000m)
    Volumetric grass included
    High-resolution vegetation along the entire photo scenery
    Visual traffic pattern helper (SAM plugin required)
    Compatible with Ortho4XP
    Seasons (XP11: SAM Seasons, XP12: native seasons)
    New in the XP12 version:
    Standalone, fully customized XP12 version
    Revised lighting
    Ground textures now with PBR reflections and normal maps
    Revised orthophoto, color optimized for XP12, including autumn/winter version and normal map
    Revised vegetation placement (new volumetric grass)
    XP12 3D vegetation for forests, trees and bushes for seamless integration into the environment
    Weather effects for wet, snow and ice
    Full support for native XP12 seasons, with no additional add-ons or plugins
    Revised autogen and street placement
    Reworked static aircraft (now fully switchable)

  • FS2Crew has updated a bunch of their products recently, with a lot of focus on their range that is compatible with the Fenix A320.
    The new update allows you to run a new 'patcher tool' which means you can add an animated first officer to any 'custom livery' plane. Furthermore, the update allows you to extract flex temp variables and a new in-game VR panel button to reset the animated FO. There are also some fixes, which are detailed down below.
    The FS2Crew products allow you to add an animated first officer to your aircraft and also enable you to add a virtual assistant to do multi-crew operations.
    You can read the changelogs for all FS2Crew products here.

  • IniBuilds teased earlier this week that they are working on a new airport, but stopped short of confirming which one. It was fairly obvious it was London Luton Airport (EGGW), but the latest previews confirm that this is 100% the case.
    In their Discord, iniBuilds shared ("leaked") a few more images from the upcoming airport. The shots include a preview of the interior modelling, the coach station outside the terminal building, and also of the nearby Holiday Inn hotel.
    The previous teaser we saw was of the second car park at the airport, which you can preview here. As for when we can expect it, it may be sooner than you think as iniBuilds teased "stay tuned for an exciting Easter Weekend full of announcements and product launches at iniBuilds!"
    Luton Airport is home to easyJet, along with others such as TUI, Ryanair and Wizz Air, the airport has plenty of short-haul traffic for simmers to enjoy.
    We'll be sure to keep you updated as always.

  • Developer Fly X Simulations has released their rendition of Kefalonia International Airport (LGKF). The airport serves the city of Kefalonia, located on an island off the western coast of Greece. The airport serves a number of European airlines with mostly seasonal destinations.
    Fly X Simulation's Kefalonia comes with a detailed rendition of the airport. It features a detailed terminal interior with high resolution textures, custom ground markings and of course an accurate and detailed depiction of the airport buildings themselves.
    Fly X Simulations' Kefalonia is available for £9.99 GBP through iniBuilds.
    Accurate and highly detailed airport buildings
    Detailed terminal interior
    High-resolution PBR Textures
    Custom ground markings

  • A new Airbus A320 Flight Control Unit (FCU) has been released by WINGFLEX Simulations. This is a unique product because it includes the entire unit in a single package rather than splitting them into multiple segments.
    The A320 Flight Control Unit from WINGFLEX Simulations includes the FCU, 2 EFIS units (left and right), plus a stand. On the product itself, you will find a custom-built LCD, which replicates every intricate detail of the actual unit on an Airbus aircraft. The display window content, colors, and fonts are all meticulously matched to the real aircraft.
    There is also a specifically designed concentric ALT and Knob, featuring an external knob for x100/x1000 exchange, which ensures an authentic experience.
    Unlike other units on the market, this is a complete unit with left, central and right units all packaged in a single product. This means you have the complete set without having to connect multiple cables or bridge them together.
    Once you have the unit, you simply need to plug it in and you can use it immediately on a number of simulators. This includes Microsoft Flight Simulator, Prepar3D and X-Plane. In terms of supported software on MSFS, you will be able to use it with the Fenix A320, FlyByWire Simulations A32NX, iniBuilds A310, the Headwind Simulations Airbus A330neo and more.
    Furthermore, X-Plane users can use the hardware with both FlightFactor and ToLiss products, and those on Prepar3D will be able to use it with ProSim's range.
    WINGFLEX Simulations has already a reputation for creating quality hardware in the military market and this is a new entry point for them.
    The WINGFLEX Simulations A320 Flight Control Unit (FCU) is available to buy right now from their website for $899.00 USD. It's also available via Amazon.

  • We informed you earlier this week that WinWing would be launching a new A320 FCU panel. Now, we can confirm that pre-orders for the unit are now available.
    The 1:1 full structured FCU unit is a replica of the real thing from an Airbus aircraft. It includes all the knobs, buttons, and switches you need in order to operate the FCU as a real-world Airbus pilot would/ Expect the right push-pull feedback, with a native glare shield that provides a realistic look. There is a dual-mode display drive, and data-driven display mode. It is compatible with aircraft in Microsoft Flight Simulator, X-Plane and other simulators.
    The FCU comes with an installation bracket so it can be used on multiple types of home set-ups or even cockpits.
    Pricing for the units is below (note, there was a mistake from WinWing when it came to pricing for the UK when this information was first published last week. The below is the correct price).
    Global Shipping - Early Bird Price: 99.95USD, Official Price: 129.95USD - https://winwingsim.com
    US Site - Early Bird Price: 104.95$, Official Price: 136.45$ - https://us.winwingsim.com
    EU Site - Early Bird Price: 95.95€, Official Price: 124.75€ - https://eu.winwingsim.com
    UK Site - Early Bird Price: 102.95£, Official Price: 133.85£- https://uk.winwingsim.com
    AU Site - Early Bird Price: 169.92A$, Official Price: 220.92A$ - https://au.winwingsim.com
    CA Site - Early Bird Price: 147.93C$, Official Price: 192.33C$ - https://ca.winwingsim.com
    (Free shipping and Tax included for all sites besides Global Shipping site.)
    For more on WinWing, check out our review of their A3XX sidestick hardware. It's also good to note that they will be an exhibitor at this year's FlightSimExpo in Las Vegas.

  • The team at simpleFCU has began allowing customers to pre-order the extension to their original product that will add a new EFIS component. Based on the A320 EFIS control panel, you will be able to set the barometer, update the navigation display and select the mode on your navigation display.
    Across the unit, you will have five push buttons, a dedicated knob for the barometer, 2 select switches (mode and range), along with two korry-type buttons for the flight director and landing system - both of which illuminate a green LED panel when pressed.
    With products from these guys, you can choose to either be creative and build the unit yourself, or you can purchase it already pre-assembled. It is compatible with MobiFlight and various aircraft products.
    SimpleEFIS is available to pre-order now. It will cost you €139 for Creative edition or €199 for the Assembly edition. They are also accepting preorders for the simpleFCU & EFIS combo. simpleEFIS can be preordered in all supported versions - Regular, Mini and KAV A3xx version.
    Shipping will start in May, but if you want to secure your unit, you will need to pre-order now.

  • Following the success of their MiniFCU product, MiniCockpit is back with its 2024/2025 roadmap, which includes a number of new Airbus-related products.
    A total of four new products were revealed by the team on social media that will cover different areas of an Airbus cockpit. This includes the overhead panel, the EFIC, the radio stack and the ECAM area. They are named as such:
    Starting with miniOVHD, this panel will allow you to control elements such as the aircraft's lights, select overrides of a flap 3 landing, and also various APU controls. The controls chosen were selected specifically from Airbus SOPs that are most commonly used. miniRMP is a "unified com/nav controller" which will be VATSIM/IVAO compatible. You will be able to select radio frequencies, radio channels and also input squawk code information.
    As for miniECAM, you will have the ability to press buttons that will show specific screens on the ECAM display, whereas miniEFIS allows you to change settings on the navigation display, start the chrono timer and set the pressure.
    MiniCockpit wants to transform your desk into an Airbus aircraft, without taking up huge amounts of room in your home at a reasonable price. No further dates or prices for these new products were given but the MiniFCU was a big success thanks to its fairly low barrier to entry.
    MiniFCU Now Fenix Compatible
    Another point to note is that the MiniFCU is now compatible with the latest Fenix A320 release, giving simmers another way to control the Airbus aircraft.

  • Those of you who may be after a free way to experience London's Heathrow Airport (EGLL) in X-Plane 12 are now in luck thanks to the latest release from Zero Dollar Payware. The new airport is a completely free download for anyone (with an account on Threshold) and promises to be updated with even more features in the future.
    The freeware release already features custom ortho imagery, ground textures and buildings that replicate a part of Terminal 2, all of Terminal 4, and Concourse C at Terminal 5. There is also realistic dirt and grunge throughout, 3D grass, as well as the implementation of SAM jetways, marshallers and VDGS.
    In the future, more custom buildings will be added, along with improved clutter, vegetation, and ground markings. The project is currently in beta but will be updated.
    It may not be a complete experience right now, but the team says the scenery is open-source and will be updated in the future. If you do want to contribute, you can find out how to do so here.
    You can get your free copy of Zero Dollar Payware's Heathrow scenery for X-Plane 12 over on the Threshold forums.
    Completed Features:
    Custom ortho
    Custom ground textures
    AI taxi routes
    Realistic dirt and grunge
    3D grass
    SAM jetways, marshallers and VDGS
    Custom buildings, including:
    Terminal 2, concourse B
    Terminal 4
    Terminal 5, concourse C
    Future Features:
    More custom buildings, including:
    Terminal 1
    Terminal 2, concorse A
    Terminal 3
    Terminal 5, concourse A and B
    Concorde static model
    Improved clutter
    Improved ground markings
    Ground vehicle routes
    Improved vegetation

  • Bluebird Simulations has produced a 20 minute status update video covering all things happening at the company, but primarily the ongoing work on the team's Boeing 757.
    In the update, Shervin Ahooraei (CEO of Bluebird Simulations) firstly confirmed that the Bluebird Simulations team will be showing off the 757 at FSExpo with it's new v6 Cockpit design, replete with high-fidelity textures. If that's enough to whet your appetite and persuade you to come and visit Las Vegas in June, tickets can be booked for Flight Simulation's largest annual trade show here.
    Shervin also re-iterates the previously stated mission objective of the project: "to make the best 757 [for a flight simulator] ever." Mr Ahooraei has previously stated that the 757 will be a true to life, high fidelity addon, and although he has stopped short of using those infamous words study level, everything that has been said to date, including what's contained in this video, would indicate that the team are going for a highly-accurate, true to life rendition of the aircraft with accurate
    and complete systems modelling and flight dynamics.
    Shervin says in the video that right now, 90% of the team's focus is on the 757 project, although work slowly but surely progresses in the background on the 767. In a similar vein to how the Fenix Simulations team explained their long development times, Shervin elaborates on how, although the 757 project is taking some time to get *just* right, a lot of the work going in now includes building a foundational platform on which to base the development of future projects.
    Right now we know the 767 is in the pipeline, although in the video Shervin does refer to as yet un-announced other projects the team are looking to develop down the line.
    Although no allusion is made to what other projects the team may have in mind, Shervin does suggest the code base being constructed at present would enable the team to recreate aircraft "from various manufacturers" - perhaps a hint that the team is looking to expand beyond Boeing airframes in the future.
    Circuit Breakers
    Shervin goes into some detail on circuit breakers in the video. He explains that the decision has been made to include many of the over 500 circuit breakers on the real world plane in the sim rendition. Only approximately 100 of these will be included at release, with the intention to add more down the line.
    From Bluebird's standpoint, these are fairly straightforward to include since they are effectively just an on/off switch for the various systems which the team are constructing from the ground up anyway.
    Engine Sounds
    The highlight of the video must be the new engine sounds, which we get a good peak at from the 3:26 mark. We hear a user turning on the batteries in the cockpit, connecting external power (which in turn gets some of the fans spinning), starting the hydraulic pumps which are then audible from the cabin (which appears to be modelled, although further details are not visible beyond the fact it is modelled), and finally the spool up of the engines.
    In the video we see the Rolls Royce RB211 variant, although Shervin confirms the Pratt and Whitney variant is also coming and "not to worry". To listen for yourself, scroll to 4:23 in the video.
    Shervin was keen to show off some of the "extra detail" work that the team have included on the plane, such as the engine windmilling behaviour. In the video we are shown a 757 sporting the classic United Airlines livery parked and shut down on stand. As the plane is hit by a head or tailwind, we see how the engines windmill with the flow of air. The direction of windmilling is also dependant on the angle from which the wind makes contact with the surfaces.
    With a crosswind, there is no windmilling.
    Air Conditioning
    The bulk of the video is dedicated to the 757's air conditioning system. We are introduced to this by David, who is working on the project as a programmer and texture artist. David gives us a detailed explana...

  • Two new videos on the Just Flight YouTube channel have given us a first look at the upcoming Dukes for MSFS by developer Black Square.
    The first video shows the airplanes in high detail, getting up and close with pretty much every part of the aircraft. We get to see its modelling and textures, which appear high in quality, as we're used to from the Black Square team. The video also shows some of the different avionics and radio equipment that the aircraft will come with, which can be customised as is the case in previous Black Square products.
    The video also gives a brief glimpse of the tablet and its interface, which appears to give a detailed and visual representation of some of the aircraft systems.
    The effects of the aircraft are also being highlighted. We get to see an animated 'Remove before flight' label attached to a gear pin, engine and aircraft vibrations and some of the lighting options both internally and externally. As a cherry on top of the cake, the video shows the St. Elmo's fire effect, a weather phenomenon caused by static discharge of an electric field, often occurring during thunderstorms.
    In a second video posted on the Just Flight channel, the developer gives a more in-depth look of the Tablet Interface that will come with the Dukes. The video shows how to use and interace with the tablet, and goes through settings and features. These include the customisable options of the aircraft, payload and ground equipment and engine visualisation; the engine visualisation particularly shows you how the systems inside the engine work, with a functional crank shaft, pistons and valves.
    The Tablet Interface also shows a live schematic of the electrical system as well as a complete depiction of the temperature and pressurisation system. Last but not least, the video shows the failure page where you can set and customise component and system failures.
    Black Square's Dukes aim to be the most advanced aircraft developed by the team yet, bringing new features and options not yet seen before. The Dukes will feature both the Piston Duke and the Turbine Duke, and can be purchased together or separately. The aircraft are currently slated for a release in April.

  • Developers FeeThere continue to populate Microsoft Flight Simulator with airport releases, which now includes Cincinnati Airport (KCVG).
    The airport offers a range of destinations to places such as Cancun, Paris, Punta Cana and more. Cincinnati International Airport is also the 4th largest airport for cargo operations.
    In the product, you will find a complete airport package which includes 40 detailed building models (with PBR), custom ground polygon featuring realistic decals, dirt, taxi lines and more. Along with all of that, there is an updated AFCAD profile for accurate parking spots for airlines.
    Furthermore, you will find improved night lighting, accurate terrain sculpting, and plenty of airport clutter.
    You can grab your copy now from OrbxDirect for $27.61AUD (excludes taxes).
    Over 40 highly detailed building models with PBR texturing
    Complete modeled ground polygon including realistic decals, dirt, taxi lines, and surfaces
    Updated AFCAD, parking spots, taxiway names, and taxi signs
    Improved taxiway and runway lighting
    Multiple objects and clutter are placed over the airport using the SDK
    Improved night lighting and apron lamps
    Terrain follows the real-world elevation

  • Orbx has released their latest TrueEarth product for X-Plane 12. TrueEarth Great Britain North covers over 40,000 square miles of the north of Great Britain by adding new aerial imagery, implementing autogen technology and accurately depicting tree and building height and locations.
    The TrueEarth series has also been designed to enhance the world of X-Plane with highly detailed ground scenery that makes it ideal for VFR flyers. It adds 1.4 million buildings, millions of trees, various VFR landmarks (e.g. masts, windfarms, churches, etc) and also over 400 3D custom points of interest models.
    Further to the new objects, it also fixes many issues found in the stock world of X-Plane 12. This includes improved water masking, accurately recreating roads and rail networks, and adding 30-meter mesh across the coverage area. Do note that the new aerial imagery is Summer season only, with night lighting provided by HDR and texture lighting.
    You can get your copy from OrbxDirect for $44.99AUD (excluding taxes). You can also learn about TrueEarth GB series here.
    40,415 square miles of hand-corrected, crisp, color-matched aerial imagery
    New autogen technology developed specially for X-Plane
    Well over 1.4 million buildings at the correct height and location
    Millions of trees within 160k+ accurately placed forests
    Many historic buildings including castles, bridges, stately homes, and more
    VFR landmarks such as masts, windfarms, churches, power lines, and lighthouses
    Over 400 custom 3D POI models
    Hand-placed and custom-modeled landmarks placed throughout the scenery
    Sharp and detailed 30-meter mesh brings out stunning detail in natural features
    Superb water masking along the entire coastline
    Accurate road and rail networks blended into the aerial imagery
    Summer season only with night lighting provided by HDR and texture lighting

  • SC Designs has released its awaited F-5E Tiger II for Microsoft Flight Simulator. The F-5E Tiger II is a lightweight, supersonic fighter aircraft developed by Northrop Corporation in the United States. It was designed as a cost-effective fighter to be used in various roles, including air superiority, ground attack, and reconnaissance. The aircraft first entered service in the early 1970s and has since been operated by numerous air forces around the world.
    Some of the features for the aircraft include realistic effects and sounds, fully reflective glass, native aerodynamic sound structures, and the implementation of the 'Modern' aerodynamics system. This system allows for the simulation of 'departure spins', enhancing realism for users. Additionally, customized visibility controls for wheel chocks and covers further enrich the experience.
    The cockpit of the aircraft boasts high fidelity, featuring accurately modeled ejector seats, controls, and detailed texturing. Reflective rear-view mirrors, 'scratched canopy' glass effects, and icing and rain effects. Crew figures in the virtual cockpit are coded to disappear when users occupy their seats, adding to the authenticity.
    In terms of aircraft systems, users can expect 3D modeled dials, ADI, and other high-detail instruments that emulate the appearance of the real aircraft. Display screens offer visual layouts based on the real aircraft's systems. The inclusion of functional multiplayer-compatible radar and customizable ordnance via the simulator Payload Manager further enhances the aircraft's versatility and realism.
    You can buy the SC Designs F-5E Tiger II from Just Flight for £17.99.
    Fully native MSFS aircraft
    All models have been coded with Microsoft Flight Simulator native 'Model Behaviors' animations and built to MSFS operational specifications to prevent issues with future simulator upgrades
    All custom cockpit instruments and screens are coded in HTML for native, high-performance display in MSFS
    The Tiger II makes use of the new simulator's features such as effects and sounds, fully reflective glass, native aerodynamic sound structures, the new 'Modern' aerodynamics system with the ability to provoke 'departure spins', and customised visibility controls for wheel chocks and covers
    All F-5E-relevant animations, including extendable oleo gear leg for take-off
    MSFS SDK-compliant use of decals and materials for fine detail inside and out
    Fully compliant with Virtual Reality headsets
    High Fidelity virtual cockpit featuring accurately modelled ejector seat, controls and detailed texturing
    All analogue instruments constructed in 3D with smooth animations
    Reflective rear-view mirrors
    'Scratched canopy' glass effects, reflective glass, icing and rain effects
    Crew figures in the virtual cockpit are coded to disappear when you occupy their seats
    Fully customisable crew helmet, name, flight suit patches and even faces
    Aircraft systems
    3D modelled dials, ADI, 'whiskey' compass and other high-detail instruments designed to emulate the appearance of the real aircraft
    Display screens with visual layouts based on the real aircraft's systems (within the confines of MSFS' current capability)
    Custom-coded, user-controlled ordnance via the simulator Payload Manager, allowing for live mounting of weapons on hardpoints with active weight increase
    Functional multiplayer-compatible radar
    Paint schemes
    17 paint schemes are included - see the Detailed Description below for details.
    A full operations manual is included in the software (you can also download it here) as well as a flight model manual.

  • Developers BMWorld and AmSim have released Palm Beach Airport (KPBI) for Microsoft Flight Simulator.
    Palm Beach International Airport, situated just west of West Palm Beach, Florida, serves as the primary airport for Palm Beach County and surrounding areas, including Wellington, Boynton Beach, Jupiter, and Palm Beach Gardens. A number of American airlines visit the airport including JetBlue, United, Delta, American Airlines, and more. The airport serves primarily domestic flights to locations such as Boston, Washington, Chicago, and New York. There are a few international destinations too.
    The team has included a custom terminal area which they say is detailed, along with high-resolution custom ground textures and other details to bring the airport to life. They also use parallax windows to create a sense of depth, animated jetways for your aircraft, and also have assigned airline codes to parking spots. The full feature list is down below.
    You can get your copy from the iniBuilds store for £13.35 (excluding taxes).
    Detailed Terminal area
    High-resolution custom ground textures, dirt, and other details
    Custom ground markings
    Parallax windows
    Animated Jetways
    Fully modeled all airport buildings and objects
    Airlines codes assigned to parkings
    Custom animated runway guard lights

  • FlightSimExpo 2024 is shaping up to be the biggest yet for the North American flight simulation show. Following the livestream that took place just moments ago, it was revealed that so far there are 60 confirmed exhibitors. This includes hardware, software, training, and community organizations and this represents the largest initial partner reveal in the show's 7-year history.
    Navigraph and Orbx will also be present at the show as Diamond+ sponsors. By sponsoring the show in this way, they are providing support to enable shows like these to happen in such impressive scales. Expect both developers to be at the show bringing their teams for the community to interact with.
    Other sponsors include Thrustmaster, Q8Pilot, Contrail, SIMMARKET, BlackBird Simulations, Prepar3D, GotFriends and many more. All of these sponsors can be seen on the official website under the partner section.
    FlightSimExpo is the perfect place to try new hardware before you buy. Hardware exhibitors like WinWing, Virtual-Fly, RealSimGear, Altimeter Motives, miniCockpit, and Desk Top Pilot will all be making an appearance at the show.
    If you're looking to learn a bit more about real-world aviation, then FlightSimExpo 2024 also has you catered thanks to the newest announced partners. Gleim Aviation returns, alongside Civil Air Patrol, Redbird Flight and Beta Technologies.
    Communities are also a big part of these shows, meaning you will find groups of people from specific organisations at the show. TPC (The Pilots Club), Vattastic, MidCon, VATSIM, and Southwest Virtual Airlines are all confirmed to be at the show in some capacity.
    Excitingly, Q8Pilot is leading a new Media Partner Lounge, where you will find your favourite creators live streaming and writing. Expect media partners like FSElite, Threshold, NickFlightX, TwoToneMurphy, AF95, NovaWing, BelGeode, and plenty more to be at the show.
    No doubt that the floorplan for FlightSimExpo 2024 will be updated soon so that you can see exactly where each one will be. You can see all the partners confirmed so far over on the FlightSimExpo 2024 partners page.
    FSElite Stage
    Following the success of our time at FSWeekend hosting the theatre, we're delighted to confirm that FSElite will be hosting our very own stage right in the exhibition hall. Details will come in the next few weeks, but if you want to watch live product demos, interviews and even more product announcements, our stage will be the place to be over the weekend.
    Limited Time Deal - Save on Tickets
    Now you have an idea on who to expect at the show, now is the best time to book your tickets. You only have a few days left until the show's ticket prices increase, so book today in order to save! You can register for FlightSimExpo 2024 right now on their website.
    When and Where is FlightSimExpo 2024?
    FlightSimExpo 2024 will be held on June 21-23 2024 at the Rio Hotel in Las Vegas (USA).