Episodes
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Andy Needham is a freelance motion designer, editor, and compositor. He is also a Lynda trainer for 3D, motion, compositing, After Effects, Cinema 4D, Nuke, Illustrator, X-Particles & Octane. His clients include Google, Sony Ericsson, X Factor USA, and Coldplay.
Show Notes: Compiled by Matt Lloyd
00.40 - Andy introduces himself
01.00 - He has been making C4D training for Lynda.com since 2013
03.00 - Andy is intending to take the C4D training a step deeper for Lynda.com, in the areas of Mograph and VFX
05.00 - OctaneRender for Cinema 4D Essential Training on Lynda
05.30 - Discussion of the accessibility of GPU rendering, as made possible by Otoy’s subscription model.
06.00 - Michael Rigley courses on Learnsquared: Workflow and Animation. He uses eGPUs, because he’s a Mac guy
06.35 - egpu.io
08.00 - How Otoy were forced to up their game by the likes of Redshift
09.00 - If you want to work in 3d, it’s a good idea to have at least a basic understanding of all the major render engines: Octane, Redshift, Arnold etc.
11.30 - Discussion of the importance of finding quality sources of 3d training, eg: Lynda, Pluralsight, Helloluxx, Eyedesyn, Brograph, FXPHD, John Dickinson
13.00 - Tim Clapham’s approach to training.
16.00 - The difficulty of balancing work and family life
19.10 - Ditto for creative passion and professional life, and the boon of having a supportive family.
20.42 - How beta-testing can help accelerate your learning
21.55 - About Mocha, roto and tracking
25.00 - Using garbage mattes to help the tracking process
26.50 - How Andy freelances on top of producing training, and being a family man
29.00 - Why Andy chose to go freelance, and his advice to people just starting out in their careers
33.00 - Using Slack channels such as Brograph and ProVideoPodcast both to promote yourself and to reach out to other freelancers, as Andy does when offered more work than he can do.
37.57 - Pro Video Picks
Software/Tech:
Notion
42.00 - Following
Monday Meeting on Brograph Slack
43.35 - Inspiration and Influence
Book: Design For Motion
45.50 - Inspirational Video
C4D Live
44.27 - Follow Andy Online:
web
Instagram
X-particles challenge
46.36 - Who should be on the show?
Marc Knapton
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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David Ariew; freelance 3D motion artist discusses show reels with host Blair. David’s latest reel departs from the standard reel. We discuss work & also how personal a reel can be not only for the content, but the way it is presented.
Show Notes: Compiled by Matt Lloyd
00.44 - David’s new reel
01.58 - Ice Caves music video
03.05 - Composer Ivan Torrent collaborated on the reel. David worked on Space Whales with him too.
06.55 - Music and sound choices can make or break a reel, as of course can the choice of work you show.
08.30 - Discussion the editing process, and how David focuses on a particular piece for a while on the reel, without jumping around too much from project to project.
10.09 - Grouping parts of the reel by grade/colour of the footage.
16.35 - Why Blair didn’t need a reel once during the first two months of freelancing.
18.20 - David’s recent collaboration on the Ice Caves video with Grant Inouye and Christopher Rutledge
19.00 - The current mograph debate: take up Houdini? Or stick to what you really love and get better and better at that?
21.40 - Discussion of how studios collaborate by playing to the strengths of the different team members.
22.30 - The perils of being a one man band, like David.
24.55 - David rarely works in house since specialising in 3d.
26.55 - David Ariew and Brograph collaborate with DeadMaus on his visuals. He himself is really into making 3d and using Octane.
28.00 - Discussion of the huge depth of today’s software, and how much space there is to become a specialist within a given package.
32.00 - The importance of keeping abreast of what the latest tech makes possible.
33.15 - Pro Video Picks
33.43 - Inspirational videos
Ruin by Wes Ball
The Leviathan by Ruairi Robinson (check out 01.03 shot of docking bay.)
37.08 - Software/Tech:
World Creator
Realflow for C4D
41.31 - Following
The Marvelous Mrs. Maisel
StuZor, Beeple, Sekani Solomon, Hoodass, Josef Bshara
43.05 - Inspiration and Influence
Vimeo and Instagram, Octane Facebook Group, stills from movies and the real world using PureRef
44.27 - Follow David Online:
web
Instagram
46.36 - Who should be on the show?
Josef Bshara
Raoul Marks
Ryan Talbot
Alex Ness
Justin LeDuc
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Missing episodes?
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Chris Angelius is a freelance motion designer and art director based in Sydney, Australia. This episode explores his work on various projects ranging from concert visuals for Eminem to leading automotive brands and sporting events.
Show Notes: Compiled by Matt Lloyd
01.30 - Mograph is a team sport: the unusually collaborative nature of mograph projects
03.44 - “This industry is all problem-solving”
05.10 - About Vanta Collective
06.10 - It seems like “the tide is shifting away” from founding/owning studios, and towards freelancing, sometimes collectively
09.18 - The intimidating side of freelancing: coming in cold to a new work place
11.31 - Eminem piece, a 35 minute, 10K, seven screen video colossus for Coachella, created in collaboration with Blackbird studio. Projected using Watchout for playback control
13.50 - Discussion of coordination of remote work, which suits Houdini artists particularly well, since they create lightweight digital assets, rather than huge rendered files
15.00 - Remote artists frequently have higher spec equipment than studios/design companies
15.30 - Discussion of charging for remote jobs
16.10 - Redshift is Chris’s render engine of choice for C4D
17.30 - How Otoy got left behind by Redshift: not delivering on promises and poor customer service!
20.25 - Chris’s favourite part of the Coachella piece
24.00 - Chris’s preference is for a studio to know clearly what it wants to see in a project, rather than making creative guesses on their behalf
26.15 - Chris asks his clients a series of questions before a job begins, to try to avoid problems down the line
27.25 - The importance of keeping an open dialogue with clients
28.20 - Chris’s car work eg motion, particles and compositing on Camry Global Launch with Rotor Studios
31.42 - Sprinklr Square Peg by Mighty Nice in collaboration with Nexus
36.46 - Netball World Cup piece by DD8
38.08 - Art director Gerad Gray
42.14 - Pro Video Picks
42.50 - shareX
44.02 - Simplemind
46.14 - Following
Harrison Vincent
Ben Watts
Lucas Vojir
50.00 - Inspiration and Influence
Everything everyday everywhere!
NYC vintage sign design, architecture, reading design books
51.17 - Inspirational videos
Voltige
Flower
54.08 - Follow Chris Online:
web
behance
Instagram
54.32 - Who should be on the show?
Ben Watts
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Node Fest is the premiere Motion Design event for Australasia. James Cowen of Yes Captain is on the show to share what Node 2018 will bring us. Every year it gets better as it supports the community to come together and hear from outstanding talent in Australia, New Zealand and around the world. The lineup of speakers is again a wealth of knowledge and experience that crosses all disciplines with the Motion Design Industry.
Show Notes: Compiled by Matt Lloyd
05.30 - The 2018 Node line up:
Jonny Kofoed of Assembly
07.10 - How James Cowen picks his speakers, and his preference for them to talk about the process of making projects
09.00 - Lisa Vertudaches
12.27 - EJ Hassenfratz
15.30 - Maxon as Sponsor of Nodefest
16.51 - Luca Ionescu
19.10 - Nodefest Slack Group
20.12 - The above group has a blacklist of companies, for motion designers to beware of.
21.20 - Lilian Darmono
23.43 - Ben Watts who will talk at Node about how he made the transition from C4D to Houdini
26.00 - The importance of finding your own voice as a motion designer
30.00 - Studio Partners: HelloLuxx, Dirty Puppet, Mr, Fox and Co, Buck, Yukfoo
31.00 - Industry Partners: Digital Pigeon, Swinburne, aescripts, borisfx, toolfarm, motionworks, acmi, fed square
31.40 - Node Ident Competition
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast – Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Mitch Myers is a freelance Motion Designer. On this episode Mitch shares his experiences in becoming a freelancer. Host Blair Walker discusses with Mitch his business branding, being an entrepreneur and also they look at two pieces of Mitches work in detail. Lots of great topics covered in this episode including design theory, film theory, cinematography, lighting, 3D, art direction and more.
Show Notes - by Blair Walker
Nura Headphones
Shapist Hourglass Principle
The Jump
Light Kits & VDB Packs
Pro Video Pick:
Developing a strong positive mindset is extremely important to maintaining a successful creative and entrepreneurial lifestyle.
Following:
The Mysterious Universe Podcast. It’s a perfect listen for Mitch while he’s working. Full of esoteric and interesting topics.
Where do you find Inspiration and Influence:
I find influence from just about anywhere, mainly when I am not thinking about a solution to my issues. I could be banging my head against a wall with a problem but when I leave it be the answer always comes to me through my daily life. I think It’s extremely important to fill your life with activities that compliment each other. You can start to form a pretty consistent pattern of inspiration.
Inspirational Videos:
Ash Thorp : AWAKEN AKIRA
Elastic: The Night Manager
Where can we all follow you online:
Twitter
Facebook
Instagram
Website
Patreon
Who should be on the show:
Merc Vilson, Raidzero, Lorcan O’Shanahan
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
Pro Video Podcast - Spotify
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Jesus Suarez is a Motion Designer originally from Venezuela. He shares moving the the US to make a career and life for his family. An inspiring discussion. Host Blair Walker also discusses his work for Prophets of Rage and his approach to learning 3D.
Show Notes: Compiled by Matt Lloyd
00.41 - Jesus introduces himself and his work at Battle Media Lab
03.20 - Prophets Of Rage music video
04.15 - Discussion of Behance
04.45 - Mitch Myers on School Of Motion
05.30 - The challenge of keeping current on social media
05.55 - How Slack groups can help you connect, and help others solve problems
07.30 - Jesus is heading in to more cinematic 3d work now
08.25 - Jesus’s approach to learning C4D
09.17 - Jordan Jack animation
09.55 - EJ Hassenfratz, the Sketch n Toon guru
10.30 - Fusion 360: problems getting a good mesh in to C4D
11.10 - Jesus loves Substance Painter
11.30 - How motion designers can have the role of educating clients/creatives as to what’s possible with the software
15.00 - Blair asks about the challenge of learning and connecting with the motion industry with English as a second language
16.00 - About the Full Sail University course Jesus did
19.00 - Jesus’s short term goals: to work on short films and title sequences
19.50 - The enormous workload Jesus put himself under in order to get involved with making title sequences as a freelancer on top of his day job.
20.20 - The influence of Elastic on Jesus, especially the Westworld titles
21.50 - About Florida as a motion design community
25.10 - The Venezuela motion graphics scene, and why it is a small community
26.50 - The great challenge of being far from one’s homeland.
28.00 - What Jesus hopes to gain from making a short film
29.20 - Pro Video Picks:
The French Monkey
31.25 - Following Online:
Ash Thorpe
Mitch Myers
Elastic32.00 - Sources of Inspiration:
Ash Thorpe again
Collective Podcast
Akira Tribute
33.07 - Follow Jesus Online:
instagram
twitter
33.28 - Who should we have on the show?
Friendly Robot
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Ben Buchanan and Matt Lloyd. Pivoting Careers, Motion Design, 2D, 3D, Community, Education and more. Both Ben and Matt moved into Motion Design later in their careers. Host Blair Walker discusses the challenges and rewards of doing so. They share how they have done so to become successful freelancers.
Show Notes: Compiled by Matt Lloyd
01.00 - Ben and Matt introduce themselves
03.30 - Ben has been a TA for School Of Motions Design Bootcamp
05.00 - How Ben reached out to Rich Nosworthy for tips on what to learn
06.50 - How Ben’s brother’s connection to Matt Von Trott eventually landed him a meeting with Jonny Kofoed of Assembly
08.25 - Matt’s biggest mistake early on: not understanding the importance of connecting with people when building a career
09.20 - Motion designers seem to be “falling over themselves” to help each other. See Matt’s blog about this.
12.00 - How doing tutorials can boost your confidence in the early stage of learning motion design
14.00 - FXPHD students’ reels tended to stand out because of the emphasis there on creating your their work using techniques they’d learned.
17.00 - How Matt started out learning C4D: Vertex Pusher Hrvoje Srdelic
22.35 - How passion for animation is palpable to people doing the hiring
24.00 - School Of Motions Animation Bootcamp course
27.00 - Finding the time to work on motion design around having a family
29.10 - Ben’s latest reel
33.00 - Ben and Matt talk about their plans for the future
36.30 - Ben is looking to create something “scalable” for the future, so he doesn’t have to be seeking freelance gigs “at 55”
37.16 - Pro Video Picks:
Blender which is undergoing a huge upgrade thanks to the Blender Codequest
For Ben’s picks, see below
39.15- Inspirational Video:
Looking Out My Back Door by Ariel Costa
Forms in Nature
Anchor Inside Out
Cosmos Laundromat
Jamie XX Gosh Official Music Video
41.07 - Sources of Inspiration:
Vimeo
Dribble
Mimicry, accents, voices, language
45.06 - Who should we have on the show?
Sean Kennedy
Mathijs Luijten
43.04 - Follow Lee Online:
Ben: Ben.buchanan.io
Matt: twitter, inkmotor.com
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Lee shares his approach to Directing and the relationships that make for a better result. Host Blair Walker discusses with Lee how they work as a team with everyone at FCB New Zealand. A lot of discussions about Cinematography, lighting approaches and career development.
Show Notes: Compiled by Matt Lloyd
00.40 - Lee introduces himself and explains his role as a content director
04.50 - Discussion of problem solving as a fundamental creative process across all aspects of a production
06.00 - “Stress is contagious”
07.00 - Metrofilm
07.15 - Shooting: with quality gear and expertise, much time and money is saved: you can craft your film, instead of having to rescue shoddy footage
08.45 - Imaginarium
09.00 - Discussion of in-camera effects, such as contact lighting, which are then supplemented by VFX.
10.00 - How open conversations between director and crew during pre-production can make for a happy production (listen to Hugo Guerra on this topic)
14.00 - How being transparent about the limits of your knowledge and abilities as opposed to trying to hide them (e.g. with a technique you have never used before) can garner extra support and appreciation for you.
16.10 - An overview of Lee’s role
18.00 - “Editing in your head”: shooting with the edit front and centre in your mind.
21.00 - Always have backup e.g. audio and cutaway shots
23.20 - Building relationships with producers, and Lee’s preference for being on top of budgets
27.00 - “Never stinge on kit”
28.05 - Imagezone, Kingsize film gear rental
28.20 - Arri Alexa Mini camera
28.55 - Sony A7S II camera
30.23 - Lighting tips, including cutting light
33.19 - Fun fact about the Raiders of The Lost Ark sword fight scene
34.33 - Lee’s career, including a stint in the porn industry
36.45 - Lee learned most of what he knows about lighting in the porn industry
37.46 - Pro Video Picks:
“Keep it in-camera” see Mad Max effects breakdowns
39.15 - Inspirational Video:
Fresh Guacamole by Pes
40.43 - Audio and video are 50/50 in any video project. “Make sure you spend just as much time on the audio as you do on the video”
41.07 - Sources of Inspiration:
Theatre
42.11 - Who should we have on the show?
James Solomon
43.04 - Follow Lee Online:
Lee Stapleton - Instagram
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Not long into his career he is inspirational in the work he’s creating and his passion. Aaron shares his progression from being a student, internships and then working full time at Stink Studios in New York City.
Show Notes: Compiled by Matt Lloyd
00.45 - Aaron introduces himself
01.20 - Stink Studios NYC
02.10 - Game Of Thrones Wynalda Packaging piece
05.30 - How Aaron’s creative take on the GOT titles won him an internship
07.20 - Aaron’s strategic choices of internships
07.45 - About Stink Studios
10.10 - Aaron’s 3d experiments
14.00 - Specialist vs generalist discussion
17.10 - Aaron’s trial by fire working as the sole motion designer on Google National Park Service Centennial by Stink
22.10 - Aaron’s deep dive into eGPUs, and the global shift in motion design from Apple to PC
26.00 - The utility of comping in footage for VFX (for eg particles) rather than trying to run a sim
27.50 - Posting WIPs Kingston Throop Avs piece
30.00 - Skating around burnout, and the boost that can come from posting wips.
33.00 - Resources and community for those working as the lone motion designer within a company.
34.30 - Shape layers wiggle transform
35.00 - John Dickinson C4D modelling
35.10 - Allegorithmic Substance on Discord
35.50 - The days of hoarding your knowledge for competitive advantage are over
37.45 - Substance FAQ: how to UV unwrap a model
38.00 - Aaron uses 3DCoat’s auto UV unwrap function
39.10 - How, as a graduate, do you survive in NYC? You have to shift your expectations: life is really expensive here, but making connections is much easier in a huge city.
41.24 - Pro Video Picks:
Substance Painter Live Link by Xolotl
44.10 - Following Online:
Reply All
45.45 - Sources of Inspiration:
Archillect
50.46 - Inspirational Video:
Mattis Dovier
52.34 - Who should we have on the show?
Art by Rens
54.45- Follow Aaron Online:
Twitter
Gumroad
Web
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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The Vision Feast Film Festival is an opportunity for Filmmakers and Motion Designers to enter the numerous categories. Jonathan explains the focus of the festival and the prizes that are on offer.
Show Notes: Compiled by Matt Lloyd
00.45 - About The Vision Feast
04.25 - Te Makutu short film
07.50 - Planned live events for The Vision Feast in 2019
13.35 - Jonathan’s film-making background
13.55 - Te Makutu was shot in four blocks, one in each season
14.22 - It has just won best film 2018 at NZ International Film Festival
17.00 - The background of the movie: Rhiannon Harata’s dreams
18.30 - Editing process for Te Makutu: from 2 hours down to a short
22.41 - Vision Feast 2018 judges: Chris Graham, director, Juliette Furness, acting coach
26.05 - Pro Video Picks:
Fasting to help with focus and productivity
29.15 - Inspirational Video:
Suraya, Seed of Light a submission to Festival Des Histoires, Canada
30.00 - Sources of Inspiration:
Visiting art galleries while travelling
31.45 - Following Online:
Podcasts:
No Such Thing As A Fish
My Dad Wrote A Porno
33.00 - Follow Jonathan Online:
Web
Te Makutu
Facebook
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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At Sixteen Corners, they unapologetically create video from an 'audience-first' perspective. They believe no video should ever be boring, nor fail to provide that emotional payoff. This approach is discussed as well as some key projects by Mike and the team at Sixteen Corners.
Show Notes: Compiled by Matt Lloyd
00.44 - About Sixteen Corners
03.15 - Origin of the name
04.30 - Composition of the team: small and nimble with plenty of trusted freelancers
07.15 - Mint Films
08.35 - Blair: Success is solely driven by motivation and passion
09.00 - Mike’s bio
10.00 - Mike’s part time job fell through, at which time he began interning at post houses, where he met...
10.30 - Martin Taylor, now head of production at StartVR, who hooked him up with his first freelance jobs.
11.40 - In 2003 Began work in the “Broadband Department” at ABC tv, Australia.
13.00 - Blink TV
14.00 - How getting into the industry has changed with the ever increasing accessibility of video tech, and how certain useful processes/strategies can easily be overlooked by younger people.
17.00 - How linear editing on a Steenbeck informs Mike’s editing style
18.51 - Terence Malick’s creative process
20.20 - Adobe Premiere morph cut
21.45 - The increasing intuitiveness of UI design
23.30 - Mike’s blogpost: Enough With Your Shitty Videos Already
25.24 - Martin Weigel of Wieden Kennedy “our primary task is not the nurturing enthusiasm of the few, but overcoming the indifference of the many”
27.00 - Mike’s “audience first” approach to generating content
27.12 - Michael Hauge: “The reason people go to the movies isn’t to think, it’s to feel”
28.48 - “Don’t get your idea out there, get the emotion associated with that idea out there.”
35.00 - “What you’re selling to your clients is not a video, it’s the experience of making a video”
36.35 - Market City Cinema Ad
38.04 - Edgar Wright
39.00 - The importance of shot composition
42.30 - iiNet rollercoaster piece by Sixteen Corners
48.33 - Pro Video Picks:
Learning a new, unrelated skill, in Mike’s case: playing drums
51.16 - Following Online:
Heavyweight
53.34 - Sources of Inspiration:
Being a dad
54.54 - Inspirational Video:
The Good, The Bad And The Ugly
58.50 - Who Should Be On The Show:
Stu Willis
01.00.06 - Follow Mike Online:
Web
Vimeo
Facebook
Instagram
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Hilarious comedy TV shows, Films, Music Videos. Chris and the team at Late Night Films cover all areas from Directing, Writing, Filming, Editing, Visual Effects. How do you get funding for a series or prioritise making cool work. Chris discusses how.
Show Notes: Compiled by Matt Lloyd
01.40 - about LateNiteFilms
04.00 - Chris’s career history
05.30 - The Butchery, The Refinery
06.10 - Swinburne
08.00 - Guy Pearce music video “Storm” by Michael Shanks
08.50 - Discussion of the making of Storm (accessible on the same page)
10.35 - Wizards of Aus
12.00 - How Wizards was funded, Screen Australia
13.20 - The post production process: Premiere Pro using ProRes 444 UHD codec, compositing all done in After Effects, with 3d elements provided by other members of the team “in Michael’s mum’s basement”
15.00 - Gareth Edwards crowd compositing techniques
16.10 - Reception of Wizards of Aus
17.30 - Technical challenges tackled by LateNiteFilms eg in the making of The Swell
23.10 - Red Dragon camera, used under water on The Swell
23.40 - The family and friends core of LateNiteFilms
25.20 - Striking a balance between corporate and self-initiated work
27.00 - Their long term goal is to create feature films and big-budget Netflix series, rather than advertising, hence the emphasis on creative work.
27.30 - Avoiding debt in order to have more creative freedom
28.15 - Go for big bucks, or creative freedom: avoid the “middle ground” projects where you have neither.
29.00 - TVC for post production “can be hell”
30.00 - The changing economics of post-production
31.00 - The great creative fulfilment afforded by the loose process and tight-knit team behind Wizards Of Aus.
33.35 - Pro Video Picks:
Commandpost for FinalCutPro X
36.07 - Following Online:
Lost In Space
37.25 - Sources of Inspiration:
FXPHD back catalogue
Andrew Kramer’s old tuts
41.15 - Inspirational Video:
Lumberjack Builder
43.40 - Follow Chris Online:
Twitter
Facebook
44.50 - Who Should Be On The Show:
Philip Hodgetts
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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The OFFF London 2017 titles are breathtakingly beautiful. The Character Design, Animation and Rendering are uniquely stylized. The Particle animations are mesmerizing in how they move, look and feel. Designed, Directed & Produced by FutureDeluxe. Adrian is the Director on this. Host Blair Walker delves into the creative process behind the work FutureDeluxe creates.
Show Notes: Compiled by Matt Lloyd
01.00 - Future Deluxe
02.19 - PVP Episode 7
03.00 - OFFF London 2017
05.30 - The OFFF London 2017 team: James Callahan and Andrew Jones, owners of Future Deluxe, Andre (main art director), Nick and Thomas (Particle work in Houdini), Josef from Poland? (character animators), Liam Gabor, Igor (compositing),
09.40 - The team wanted to do the piece because they are not known for doing character animation and wanted to challenge themselves.
10.24 - Inspiration for the aesthetic of the piece
13.10 - Use of colour in the piece
15.50 - African tribal clothing, jewellery and adornment as inspiration
21.30 - The challenge of working with remote freelancers
22.30 - Process behind capturing the essence of a gesture
24.10 - Digital Kitchen titles for True Blood
28.00 - Particles made in Houdini, driven by live action shot by Davey Evans
28.36 - Future Deluxe piece for Intel with photography by him
31.00 - “Top down” photographic angles can be ignored when using CG
31.56 - Felix typographer on OFFF London
33.55 - Diadora Blushield
36.00 - How working direct with the client (rather than through an agency) proved advantageous on this project
41.00 - Housni (compositor)
41.55 - Vitaly Grossman
43.10 - Foam studio
43.45 - Pro Video Picks:
Have a break from the computer: Time management and unwinding
47.40 - Inspiration:
This Is Colossal
Nowness
https://hifructose.com/
SlimeSunday - Instagram
Isle of Dogs Movie
50.30 - Fine dining food Pinterest boards provide inspiration: form and colour
50.55 - Following online:
Joaquin Phoenix movies
Slime Sunday instagram
52.10 - Inspirational Video:
Isle of Dogs by Wes Anderson. Isle of Dogs behind the scenes video
53.30 - Justin animatronics for Isle of Dogs
55.10 - Follow Adrian online
Adrian's Website
Adrian's Instagram
55.30 - Who should we have on the show?
Vitaly Grossman
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Jon Barrie from Adobe discusses with Blair the recent updates to After Effects, Premiere Pro, Audition and Character Animator. Find out all of the new features & improvements for animation, motion design, editing, colour grading, audio mixing & much more.
Show Notes: Compiled by Blair Walker
00.42 - Jon Barrie at NAB 2018
01.30 - Adobe Pro Video CC 2018.1 Update
02.20 - Plan your update because it will overwrite 2018.0
02.37 - After Effects Master Properties and Essential Graphics
11.24 - After Effects Cinema 4D Lite R19
12.18 - After Effects Advanced Puppet Engine
14.23 - After Effects and Premiere Enhanced Adobe Immersive Environment.
15.02 - After Effects Skybox Mettle’s integration into After Effects
15.31 - After Effects Nulls from paths script
16.04 - After Effects GPU speed improvements
17.17 - After Effects Pick Whip for all properties
18.50 - Premiere Pro Shot Comparison and Match Grade
24.07 - Premiere Pro Autoducking
26.20 - Open Premiere Pro projects directly in Audition
28.12 - Premiere Pro Timecode Panel
29.44 - New format support: Camera RAW Sony X-OCN (Venice), Canon Cinema RAW Light (C200), and RED IPP2.
33.56 - Audition
34.40 - Audition Tracks Panel
34.55 - Audition Performance improvements
35.42 - Adobe Feature Request and Bug Report Submission Form
37.02 - Adobe video and audio feedback pages
39.30 - Audition Clips Spotting
41.06 - Character Animator New Tools and improved trigger workflows
41.28 - Premiere Pro Hardware accelerated H.264 decoding
43.10 - Premiere Pro New Video Limiter
44.28 - After Effects & Media Encoder export gifs
45.26 - After Effects shy layers
45.59 - Centre anchor point for shape layers
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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Rich Nosworthy shares his latest tutorials getting started compositing in Blackmagic Fusion quickly and easily. A great way to learn a powerful free compositing application. Octane 4 is also discussed and what it means for the 3D community.
Show Notes: Compiled by Matt Lloyd
01.40 - Blackmagic Fusion tutorials by Rich Nosworthy
03.00 - Pros and cons of releasing software for free/low price
05.40 - The idea behind Rich’s quick start Fusion tutorial
06.25 - The content of the tutorial
08.20 - Software agnosticism: using the best tool for the job
10.40 - Tutorial 2: Redshift multipass comps with Fusion
12.44 - A warm endorsement of Redshift customer service
13.30 - Otoy: Octane 4 and Brigade
15.20 - Some of the disadvantages of Octane 3 have been improved
15.50 - “Out of core” geometry
16.21 - Otoy CEO Jules Urbach on Brograph
17.45 - David Ariew
18.20 - AI lighting, scenes and denoiser in render engines
20.00 - Understanding point lights in unbiased render engines
21.00 - Otoy Octane 4 release video
21.30 - Octane 4 is a free upgrade from 3 standalone, and the monthly subscription now allows up to 20 GPUs.
22.00 - Free Subscription with a 2 GPU limit
23.00 - Otoy’s use of the new RNDR blockchain service
24.00 - See Brograph on this topic
25.00 - Blockchain will influence business models across the board, including 3d graphics.
27.10 - Rich’s latest project with Tom O’Neil, director of Narcos titles
27.30 - Yambo studio, Tel Aviv work with many remote artists around the world.
28.05 - Rich’s Node 2017 presentation: a Redshift primer
31.00 - The importance of fundamental techniques and concepts, which can then be applied in the software of your choice.
33.00 - “Roundtripping” between different packages to harness the strengths of each package. Eg After Effects-to-Mocha-to-After Effects
34.00 - Martin from BorisFX episode
34.40 - By comparison, Fusion has really solid tracking, keying and compositing in one package.
35.00 - Roto and cleanup is much more efficient in a node based compositor such as Fusion or Nuke or Natron
35.30 - ProVideoPicks:
CGWiki - Houdini education
36.50 - Houdini: the software of the moment
39.12 - Inspirational video:
Solipsist
40.22 - Sources of Inspiration:
Photoblogs
Otakugangsta
Sink00
contemporist
41.28 - Following online:
Liam Wong
Anthony Scott Burns
Styleframes NYC for Tendril
43.16 - Follow Rich online:
richnosworthy.tv
instagram
twitter
43.53 - Rich’s experiments and side projects
44.30 - Rich’s chrome bike, made in MOI
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
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Hugo has an extensive career as an award-winning Director and Visual Effects Supervisor across games cinematics, film and commercials. Previously, leading the Nuke team at The Mill London. Host Blair Walker discusses his company, clients and projects.
Show Notes: Compiled by Matt Lloyd
01.30 - Hugo’s Desk
02.00 - Hugo’s background
04.00 - Nexus productions
04.20 - Head of Nuke at the Mill for four years
05.48 - Now directing cinematics for the games industry
06.30 - his Oaklake horror short is nearing completion
07.00 - http://www.firewithoutsmoke.com/
07.30 - Hugo says: making game cinematics as the dream job for motion designers/compositors
08.17 - The drawbacks of only working on films on the one hand, or commercials on the other
09.40 - Hugo’s favourite part about working for games companies is that he gets to work alongside like-minded people on the client side.
10.30 - “I don’t mind doing smaller things because I have creative control over them”
11.15 - Co-directing with Will O’Connor: The Walking Dead and Mario Rabbids trailers
12.35 - “What fascinates me about the games industry… it’s like the opera of [our] time” in Wagner’s words, it’s a modern day gesamtkunstwerk, a synthesis of all art forms
14.00 - The creative process for the Walking Dead trailer.
15.50 - Vertex keynote on the Walking Dead and the "evolutionary" approach when developing a project
16.10 - "I always prefer to have time than money for a project"
17.00 - "I always use the same tools: Nuke, Photoshop, Maya and Redshift"
18.00 - "My students are obsessed by... knowing the tech... what matters is that you know composition and colour, art theory, then you can be an artist on any software"
18.50 - "Maybe this is because tech is more tangible than creativity"
19.15 - When at the Mill, Hugo used to have a hard time finding artistic people to hire, people who have taste.
20.15 - People forget the basics are the most important thing to learn
20.50 - Hugo's classical art background informs all his work now.
22.00 - Hugo's FXPHD courses
22.35 - "I don't believe that teachers should not do production, so I split my time between production and teaching"
23.06 - I believe in sharing: I want to share as much of my knowledge as possible because eventually some of these people are going to be working with me. I believe it's my responsibility to share my knowledge because I was so fortunate to work on these projects, so why not share that knowledge so that we all together can advance the art form.
25.15 - Sharing knowledge as an opportunity to connect with people.
26.00 - How Hugo's breakdowns are winning him new work
27.32 - Hugo's Desk "You Just Have To Be Better" series
29.25 - BBC God Only Knows
34.35 - Guerilla film-making: being a supervisor and also being hands on (see Robert Rodriguez on this topic)
36.00 - The Mill is totally focused on results; it doesn't get stuck on the process and is completely software agnostic.
37.30 - Leonard In Slow Motion
39.00 - Motion control
39.15 - "Spanish" (or budget) motion control techniques. Whilst we’re on the topic, this guy has a million budget ideas for budding film makers
40.45 - The ultimate trick for the VFX supe: really get to know the crew, the 1st AD, the DOP, weeks before the shoot, take them for a beer, grab lunch. Then you'll be listened to on set.
43.00 - Technical process behind Leonard46.00 - Pro Video Picks
Inspiration - YouTube Channels:
Every Frame A Painting
Channel Criswell
Art Regard
Now You See ItFor relaxation:
LGR: Lazy Game ReviewsInspiration and Influence:
Cinema Directors
Stanley Kubrick
David Lynch
David Cronenberg
John Carpenter
Sergei Eisenstein
Max OphülsGames:
Silent Hill series
Shadow Of Colossus
The Last GuardianArt:
Every "Art Of" film bookInspirational Video Of The Week:
Under The SkinFollow Hugo Online:
@hugocguerra - twitter
Hugo's Desk - Youtube
patreon.com/hugosdeskPro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website -
Design, 3D, Retouching, Lighting, Rendering, Octane, Presenting, Tutorials and Communities. In one year Phil has built a career in Motion Design and 3D where he is now presenting for Maxon at NAB. Host Blair Walker discusses this massive career pivot.
Show Notes: Compiled by Matt Lloyd
00.50 - Introducing Phil, creative retoucher
01.00 - Phil got into Cinema 4D January 2017
02.55 - Phil found it hard to understand how welcoming the C4D community is. See Matt's article on this, particularly the comments.
04.00 - Phil's motivation to make Octane tutorials.
04.30 - How the fundamentals of lighting and photography have helped jump start Phil's 3d career.
06.30 - When lighting in 3d, ask yourself “How would we light this in the real world?” (tip: stay away from the HDRs)
07.00 - What Phil learned from automotive photography and retouching: no direct light is used, it's all bounced light: the exclusion of light is actually what helps delineate reflective surfaces.
09.00 - Phil's take on tutorials
10.30 - For the millionth time: Do not present tutorials you've followed as your work
10.50 - Phil’s Octane tutorial on Brograph
12.00 - The great benefit of developing skills additional to those you currently use at work: Phil's ascent into the role of 3D CG artist
13.40 - Phil will be speaking at NAB this year
14.30 - The importance of having a supportive partner
17.18 - Phil’s transformative trip to Half Rez in 2017
19.00 - The gap between schools/universities and real jobs
19.50 - Connect and network if you want to get into the industry: the percentage of entry level people who contact industry professionals is tiny
21.40 - Branding yourself: from Phil Roberts to RaidZer0
24.15 - Mathias Omotala of Maxon
26.00 – Phil's exploration of animation
27.30 – GorillaCam
29.30 – Learning compositing from a retoucher's perspective.
32.15 – Phil's spaceman animation based on a Mixamo walk cycle
32.28 – Mixamo as a creative starting point
33.10 – The French Monkey texture resource
34.50 – The utility of constraints and pre-built assets for learners of 3D and motion design. The topic is so huge that it's better (and more realistic) to focus on one aspect per project eg animation or lighting or texturing, rather than all of the above.
37.20 – How to develop quickly as a motion designer
37.30 – Randorenders from Brograph
40.15 – Pro Video Picks:
Going to the gym three or four times a week
41.39 – Following Online:
CGChannel.com
Inspirational Video:
Twisted Poly showreel
43.50 – Vivid: Lighting the Sails Sydney Opera House project
45.30 – Sources of inspiration:
Sci-Fi films
47.00 – Follow Phil Online:
twitter
instagram
brograph slack
48.50 – Who should come on the show?
David Brodeur
50.48 - Joel Dubin
33:50 - Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
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FCB Motion. Motion Design, Editing, 3D, Rendering, Teams, Passion Projects and more. This week host Blair Walker has the other Motion Designers from FCB NZ in the Studio. Corban Koschak, Will Brown and Sam Knight sit down to talk about working as a team.
Show Notes: Compiled by Matt Lloyd
00.30 – Introducing the FCB motion team
03.00 – Sam: What's it like getting your head around so many clients as a new addition to the team?
04.00 – A sign of a good freelancer: asking questions early
05.00 – Project file templates, naming conventions
07.25 – Learning Cinema 4D on the job
08.30 – You learn the most when thrown into a real world project vs studying tutorials
09.30 – A drawback of freelancing: if you want to learn new skills, you need to be part of a team
11.00 – Getting over mental blocks to learning new skills
11.30 – Learning Expressions for After Effects, and the perils of using them in team based projects.
12.30 – Editing and motion design as a “black hole” of things to learn.
13.00 – The instant accessibility of highly specific training on the internet can be a drawback: it can lead to patchy, piecemeal comprehension of topics, as opposed to a more rounded, fundamental understanding.
14.40 – Every Frame A Painting analysis of the cinematography of the likes of Roger Deakins
15.15 - “Break down what the masters do”
15.40 – Sources of distilled, succinct content are rare and valuable
16.15 – It's all well and good to watch training content, but you have to make something too, otherwise you'll forget it.
16.45 – Passion projects
17.30 – Will's journey in C4D: from learning the software to developing the skills and confidence to tackle short films
20.00 – Blair encourages the creation of personal projects, even within the workplace at FCB, as he believes this positively influences the team's day-to-day work.
20.22 – Division 05 Style and Strategy as a helpful guide when making creative decisions in the workplace.
21.10 – Corban's solo music projects
22.10 – The importance of music to motion design
22.22 – Sam's meeting with Blair at Nodefest 2017
25.20 – The importance of networking as a freelancer
28.00 – Meeting people in person is key when looking for employees/employers
28.40 – What's it like working with Blair at FCB?
33.00 – The ideal brief “makes the work brainless”: the importance of planning and pre-production.
35.00 – Working with in-house content directors
36.30 – Low budget productions can be the hardest work because problems have to be fixed every step of the way eg tons of post work is required on shoddy footage.
36.50 – Paul Machliss the editor of Baby Driver made cuts as they were shooting
38.00 – How tech is changing workflows: at FCB projects remain in online mode, since there is no longer any need to have grades etc “locked” into an offline edit.
38.33 – ProVideoPicks
Corban: Rubberhose
Inspirational Video
The Shape Of Water
Following online:
James Jean
Mcbess
Motion Collective
Motionographer
Inspiration:
Art galleries, art events around town, watching movies
42.25 - Follow Corban online
This Pale Fire - Alchemy: Spotify
This Pale Fire - Alchemy: itunes
This Pale Fire - Alchemy: Facebook
ProVideoPicks - Sam
Overlord
Inspirational Video
The Apache by Ned Wedlock
46.35 – Sam is following online
Icecream Hater
47.50 - Inspiration
Films films films
48.40 – The Academy Cinema $5 Wednesdays
Follow Sam Online
He’d like to see you try
50.00 - ProVideoPicks Will:
Tribe Of Mentors
Inspirational Video
Yo Santosa on Branding
Following Online:
Everyone
Inspirational Video
Guest speakers on The Futur
Follow Will online
Will Brown Website
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
Pro Video Podcast - Spotify
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This week’s episode covers Animation, Motion Design, 2D, 3D, Studios, Teams, Creative Direction and Community. Host Blair Walker explores all of these topics and the reality of projects at the high end of the market. Also what makes Buck, well Buck.
Show Notes: Compiled by Matt Lloyd
00.50 - Introducing Buck
01.50 - Gareth’s history with Buck.
02.50 - The company culture of Buck
05.55 - The shift from social life with the firm to becoming a family man
07.00 - The maturing of the motion design industry is changing the aspirations of motion designers: “the all-nighter” is not a badge people are aspiring to any more, just the opposite in fact.
07.30 - Growth of the Sydney team
08.30 - Is the difference in time zones between Sydney/NYC/London a drawback?
09.10 - The reality of working with remote freelancers
10.30 - The makeup of the Sydney Buck team
11.14 - Lucas Brooking
11.52 - Woolmark piece by Buck
14.00 - Blockchain explainer video for the government of Dubai.
18.00 - How hard is it to keep “lifting the bar”, bettering yourself?
19.00 - The creative impetus provided by competition with your coworkers, and for the love of the work
20.24 - How do you manage a project as large as Blockchain? Buck Sydney’s design process explained.
24.00 - They use a Google Sheet to track their progress
24.45 - The importance of learning to take constructive criticism.
25.15 - Slack groups as a source of constructive criticism.
25.45 - Gareth finds it hard to keep up with Slack groups outside of the Buck one.
29.30 - Buck presentation at Node
30.45 - Holden project, Nike Athlete
32.00 - The importance of the personal side of the motion industry
35.00 - Passion projects at Buck
35.50 - Blend title sequence
36.20 - Woolmark was approached as a passion project: what they provided was way more than the budget really afforded.
36.40 - Goodbooks metamorphosis was taken on as a passion project and ended up influencing the company’s style for an entire year
37.10 - Does Buck do bread and butter jobs?
39.00 - How important is typography to Buck’s creative process?
41.00 - Designing for social media: focus on the medium, or the piece itself overall?
42.00 - Buck’s piece for Aperol at the tennis open in Melbourne
44.00 - Assembly’s piece for the Auckland Harbour bridge
44.30 - Johnny Kofoed episode of the Pro Video Podcast
45.05 - Pro Video Picks:
Get to work early, so I can get home early and see my kids!
47.00 - The difficulty of only seeing your kids at bedtime
48.00 - Inspirational Video:
Spring Jam by Ned Wenlock
River Studies by Ned Wenlock
50.00 - Sources Of Inspiration:
Podcasts
eg Serial, The Atlanta Monster, This American Life, Reply All
53.00 - Following Online:
Glenn Miralles - instagram
53.45 - Follow Gareth Online:
Web: buck.tv
Instagram: buck_design
Twitter: buck_tv
Tumblr: buckdesign.tumblr.com
Vimeo: buck
Facebook: buck.tv
Pro Video Podcast Online:
Blair Walker - Twitter
Pro Video Podcast - Slack
Pro Video Podcast - Facebook Group
Pro Video Podcast - Twitter
Pro Video Podcast - Website
Pro Video Podcast - Spotify
WorldPodcasts.com
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