Episodes
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The doctors go searching for answers in another timeline, where the Canopic angels are razing the world clean with divine flame. Rev. McDaniels gets a direct line to the pope, Dr Silvery gives a practical lesson on using stopwatches to navigate the multiverse, and Dr von Schattensprecht sews a zipper into someone's arm.
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CW / graphic medical depictions
The doctors show off their hospital wards before being assigned their new patients. Dr Silvery and Rev. McDaniels analyse a patient’s skin condition using a machine filled with rats, while Dr von Schattensprecht meets with a nun who survived a leap onto a hand grenade. Bloodclotte is available at https://duffhounds.itch.io/bloodclotte
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Missing episodes?
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Our players make three doctors in the Gothic fantasy world of Bloodclotte. Dr. Sebastien Silvery is a doctor from an alternate timeline who must take experimental injections to keep himself tethered to reality. Rev. Daj McDaniels III is an ordained physiotherapist who collects holy tithes in the form of health insurance payments. Dr Johann von Schattensprecht is a surgeon who salvages the bodies of battlefield casualties and adds their parts to organ storage inside of his own Frankensteined body. Bloodclotte is available at https://duffhounds.itch.io/bloodclotte
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Our delvers enact their murderous plan. Hyponikon and Light attempt to befriend the insulidian landshark, but the plan backfires and it falls to Muz'zel and their Gryndel Club connections to save them all from catastrophe.
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Our Delvers prepare for their unfortunate Landshark hunting accident. Muz'zel gets a complimentary orb consult from a Haven witch, and Light awakens from his prophetic moon hallucination, committing himself fully to Hyponikon's murderous goals. Together with Jagged, they track their enigmatic quarry through the fungus-laden tangle of Briar.
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Our Delvers wait in Hallow for their Aelfir mark to return. A Hallow witch puts Moon into a dreamstate where he experiences angelic visions, Muzz'el confronts another one of their children stranded in the Heart, and Clawd conspires with Hyponikon to wipe his father's memories.
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Our Delvers are scattered across the Heart. Hyponikon colludes with the Blood-Witch Voto to rescue Muz'zel and their son from the Briar. Meanwhile, Muz'zel and Clawde commence their hunt for a Blood Gibbon to present to the Gryndel Club. Finally, Moon's Chosen Light undergoes a ritual to become a scion of the angel, Theolosian. What is clear is that something, or someone, is hunting the Heart. Though who, or what, it is none of them can say. -
The Gryndel door opens, and Jagged, the sky-whaling tycoon, encounters Light and Hyponikon outside the haven of Hallow. The Tycoon offers the elves an opportunity to hunt the Bassidian Land-shark (a misnomer as it's actually a mushroom). Meanwhile, Muz'zel and Clawde are trapped in the Briar. After dialling 1 for assistance they make their way through bloodbeast infested rainforest to the Gryndel Club where they sheepishly apply for membership...
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Our Delvers put as much space between Landsmith's Rocket and themselves as possible, and are en route to the fabled haven of Hallow. However, they must first make it through the perilous pitfalls of The Barbed Shacks. On the way, they discover a secret entrance belonging to the famed Gryndel Club, a door to nowhere with no key. Our travellers must make a choice: to brave the known dangers of the path before them, or to step into the mysterious doorway, not knowing what may be lurking behind. -
Muz'zel has a son! And worse, he's in the Heart working as a navigator in the Space Boudoir of St. Landsmith. It is imperative our delvers take him out of this horrible place, but there are fires on the horizon, and the Holy Church of the Moon Beneath may have something different to say...
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A supposed saint has built a rocketship in the Heart for an interstellar quest, but Hyponikon has reason to doubt that it will ever take off. Light reads about an angel that eats people, and Muzz'el meets some human cultists with suspiciously gnollish tech.
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Our delvers are bound for Hallow having escaped the clutches of the Papillius Library, and the vengeful ploys of the Drow Vigilites. They find themselves randomly spat into the infested wilderness beyond the library. In front of them is an all-too-convenient inconvenience store, and on the horizon: a derelict space-faring vessel. The Heart is yet to reveal itself.
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Having acquired an assortment of arcane tomes, our Delvers' path through the Heart will take them to the haven of Hallow, the domain of the 1111-eyed angel: Theolosian. Between them and the perilous comfort of the Heart is an infestation of corrupted Papillius moths... But all bugs die the same under the crushing weight of a Heretic's brazier.
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Our delvers are en route to exact a moth's revenge against an expert bug collector. In exchange it will lead them to the Papillius Library, an archive of knowledge nobody knows. Within our delvers will uncover secrets about their own mystifying conditions, and glimpse the true nature of the Heart.
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Moon's Chosen Light takes a tour through Silverfish Park with fellow High-elf and avid bug collector: Camo. While they're distracted, Hyponikon takes a tour behind the velvet rope and sneaks a look at Camo's private collection. Meanwhile, at the B&B, Muz'zell eludes a vengeful Warband of Heretics. At the centre of all of this is Camo's prized specimen: a dead (for now at least) Pupilia moth.
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Our delvers find their way to a bug collector's haven on the other side of the sabotaged ski-lift where they meet two deep apiarists managing a Bed & Breakfast. Muz'zel seeks answers about their enigmatic curse while Hyponikon and Moon's-Chosen-Light admit themselves to Silverfish Park and infiltrate a prestigious entomologist's private collection.
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Muzz'el attempts to coerce the delvers into riding a rickety ski lift into the unfathomable depths of the Heart. From the outside Muzz'el appears lucid, but Moon's Chosen Light suspects them of supernatural treachery. Will our delvers hold fast? Or will they indulge the whim of the bees?
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Our delvers must survive the abhorrent Bloodbeast they have encountered on the slopes deeper into the Heart. There will be no time to lick their wounds. At the ski lift beyond is a packless Gnoll from the other side. Not everything is as it appears with this stranger, but not everything is as it appears with Muzz'el either... The bees have plans. Our delvers cannot be allowed to interfere...
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Our Delvers return to the place where their fates became intertwined. Within lie unpredictable horrors, and the threat of bees and Bloodbeasts. Can our Delvers overcome the perils of the Reaperwood, or will Hyponikon's divine greed lead them to their deaths?
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Our Delvers locate the Temple of the Moon Beneath, but without a shipment of swords to trade they are merely another band of foolhardy pilgrims. A merchant makes an open wager, and Hyponikon accepts... This merchant doesn't know what happens when you kill a Red Priest.
The current map of the heart our Delvers have
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