Episodes

  • Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow

    EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can.

    👉CHAPTERS👈
    00:00 Intro
    00:18 Chapter 1: Journey Into Animation
    03:00 Chapter 2: Transitioning to Blender ∑
    09:41 Chapter 3: From Working Solo to Teamwork
    16:09 Chapter 4: Custom Workflows and Tools
    19:15 Chapter 5: The Aesthetic of Flow
    24:32 Chapter 6: Pushing Blender to Its Limits
    26:42 Chapter 7: Future of Blender
    28:37 Chapter 8: Advice for Aspiring Animators
    32:35 Wrap Up


    ARTISTS
    Gints Zilbalodis https://x.com/gintszilbalodis
    Martin https://x.com/_martinsh

    PIECES
    Flow (2024) https://www.imdb.com/title/tt4772188/
    Away (2019) https://www.imdb.com/title/tt8288450/

    RESOURCES
    Geo-Scatter https://www.geoscatter.com/
    Ghibli https://www.instagram.com/ghibliusa/
    DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype
    ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/

  • What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse

    👉 CHAPTERS 👈
    00:00 Chapter 1: Welcome!
    01:27 Chapter 2: Chris's Experience in Detroit
    03:08 Chapter 3: Dan's Journey from LA to Detroit
    04:34 Chapter 4: Unreal Engine Early Adopters
    08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now?
    11:58 Chapter 6: Live Working Sessions with Clients
    17:43 Chapter 7: Unreal Engine's Learning Curve
    24:22 Chapter 8: What Types of Projects Are You Using Unreal For?
    28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project
    43:22 Chapter 10: The Value Proposition of Virtual Production
    57:42 Chapter 12: Cart and Horse Origins

    Artists:
    Dan Maurer https://www.linkedin.com/in/maurerdan/
    Kris Bargen https://www.linkedin.com/in/krisbargen/
    Julie Craft https://juliecraft.work/
    John Einselen https://jeinselen.com/
    Clemens Conrad https://www.linkedin.com/in/clemens-conrad/
    Elliot Ruddy https://www.elliotruddy.com/
    Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA
    John Bugg https://www.linkedin.com/in/jonbugg/
    Joel Pilger https://www.joelpilger.com/
    Andy Blondin https://www.linkedin.com/in/andyblondin/
    Geoff George https://www.geoffgeorgedp.com/contact

    Studios:
    Cart and Horse https://www.cartandhorse.studio/
    Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/
    Gunner https://gunner.work/
    Rocket Mortgage https://www.rocketmortgage.com
    Activision https://www.activision.com/
    Golden Hour https://www.goldenhourgr.com/
    Lunar North https://www.lunarnorth.tv/

    Work:
    Travelers https://vimeo.com/938752533
    The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian
    8 Mile https://en.wikipedia.org/wiki/8_Mile_(film)
    Michigan Lottery commercial https://vimeo.com/938889801

    Resources:
    MoGraph Mondays https://www.mographmondays.com/
    Unity https://unity.com/
    LightWave https://www.lightwave3d.com/
    Rive https://rive.app/
    After Effects https://www.adobe.com/products/aftereffects.html
    Cinema 4D https://www.maxon.net/
    Unreal Engine https://www.unrealengine.com/en-US
    Octane https://home.otoy.com/render/octane-render/
    Redshift https://www.maxon.net/en/redshift
    Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
    Lumen https://lumenandforge.com/services/animation-visual-storytelling/
    Activision https://www.activision.com/
    Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/
    Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/
    Fox Sports https://www.foxsports.com/
    Miro https://miro.com/
    Datasmith https://www.unrealengine.com/en-US/datasmith
    Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal

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  • Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design.

    Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/t...

    Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch.

    Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel!

  • Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender

    👉 CHAPTERS 👈
    00:00 Coming Up
    00:22 Elijah Sheffield's Background and Early Career
    01:29 Discovering Motion Design
    03:32 College and Grad School Experience
    13:30 First Job and Career Challenges
    18:11 Finding the Motivation to Make Demo Reel Pieces
    23:31 Transition to Freelance
    26:41 Social Media's Impact on Career
    34:52 Having a Freelance Plan
    42:00 Pain and Rainbows of Freelance Work
    44:18 Challenges and Rewards of Learning Blender
    49:35 Finding a Style
    55:16 Blender Learning Curve
    01:03:28 Integrating Blender into Your 3D Pipeline
    01:20:21 The Future of Blender
    01:24:12 That's a Wrap!

    🗒️ SHOW NOTES
    Artists:
    Elijah Sheffield https://www.behance.net/sweetboymotion#
    EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos
    Myles Bolden https://mylesjbolden.myportfolio.com/
    Jonathan Winbush https://www.youtube.com/@JonathanWinbush/
    Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald
    Chris Smith https://csmithstudios.com/
    Joey Korenman https://www.linkedin.com/in/joeykorenman
    Andrew Kramer https://www.videocopilot.net/

    Studios:
    School of Motion https://www.schoolofmotion.com/
    SCAD (Savannah College of Art and Design) https://www.scad.edu/
    Pixar https://www.pixar.com/
    DreamWorks https://www.dreamworks.com/

    Work:
    Museum of History and Magic https://www.museumhm.org/
    Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/
    Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse
    Ninja Turtles
    Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series)


    Resources:
    Greyscalegorilla https://greyscalegorilla.com/
    Maya https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription
    ZBrush https://www.maxon.net/en/zbrush
    Cinema 4D https://www.maxon.net/en/cinema-4d
    Blender https://www.blender.org/
    Unreal Engine Course https://www.schoolofmotion.com/courses/unreal-engine-for-3d-artists
    Pinterest https://www.pinterest.com/
    Demo Reel Dash https://www.schoolofmotion.com/courses/demo-reel-dash

    Arnold https://www.autodesk.com/products/arnold/overview
    Eevee https://docs.blender.org/manual/en/latest/render/eevee/introduction.html
    Grease Pencil https://docs.blender.org/manual/en/latest/grease_pencil/index.html
    Clay Pencil https://pepeschoolland.gumroad.com/l/ibbls
    Donut Tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z
    STL files https://en.wikipedia.org/wiki/STL_(file_format)
    Blender Market https://blendermarket.com/
    Freelance Manifesto https://www.amazon.com/Freelance-Manifesto-Modern-Motion-Designer-ebook/dp/B071JRYMSG

  • In the latest episode of the School of Motion Podcast, host Joey Korenman sits down with industry veteran Joel Pilger—a name synonymous with success in the motion design world. With a career spanning over two decades, Joel has: - Founded and led Impossible Pictures, a top creative studio that grossed over $40 million and garnered major awards. - Advised leading independent studios worldwide, including Cream, Giant Ant, Laundry, Mighty Nice, Polyester, Sarofsky, and STATE. - Launched FORUM, a community where studio founders master the art of business together. Tune in as Joel shares invaluable insights on not just surviving, but thriving, in the evolving motion design landscape.

    See the corresponding blog post here: https://www.schoolofmotion.com/blog/joel-pilger

    🗒️ SHOW NOTES

    Joel Pilger https://www.joelpilger.com/forum

    Joel Pilger’s Podcast, Fabulist https://podcasts.apple.com/us/podcast/the-fabulist/id1657890871

    Erica gorichow https://gorochow.com/

    Hayley Akins http://www.hayleyakins.com/

    Amanda Russell https://www.linkedin.com/in/amanda-russell-cream-studio/

    Barton Damer https://www.linkedin.com/in/barton-damer-92a32918/

    Jorge R. Canedo E. / Jr.canest https://www.linkedin.com/in/jrcanest/?originalSubdomain=ca

    Ronny Young https://www.linkedin.com/in/ronnyyoung

    John LePore http://johnnymotion.com/

    EJ Hassenfratz https://www.instagram.com/eyedesyn/?hl=en

    Ryan Seacrest https://www.instagram.com/ryanseacrest/?hl=en

    Beyonce https://www.beyonce.com/

    The Rock https://www.instagram.com/therock/?hl=en

    Justin Barnes https://www.linkedin.com/in/justinbarnesversus

    Marty Romances https://test.martiromances.com

    Andy Baker https://www.andyjbaker.com/

    Dan Sullivan https://www.strategiccoach.com/

    Cream https://wearecream.com/

    Already Been Chewed https://www.alreadybeenchewed.tv/

    Pep Rally https://peprallyinc.com/

    BIEN https://thisisbien.com/

    Ordinary Folk https://www.ordinaryfolk.co/

    OddBeast https://oddbeast.tv/

    Territory Studios https://territorystudio.com/

    Versus https://www.weareversus.tv/

    Impossible Pictures https://www.impossiblepictures.com/

    BlackBox Infinite https://blackboxinfinite.com/About

    The Mill https://themill.com/

    Psyop https://www.psyop.com/

    Apple Vision Pro F1 proof of concept https://www.instagram.com/johnnym0tion/reel/C2c_cvWJ3KV/

    Bible Project https://www.ordinaryfolk.co/project/bibleproject-god

    Fuse https://en.wikipedia.org/wiki/Adobe_Fuse_CC

    Final Cut Pro https://www.apple.com/final-cut-pro/

    Premiere https://www.adobe.com/products/premiere.html

    Avid https://www.avid.com/

    Flame https://www.autodesk.com/products/flame/overview?term=1-YEAR&tab=subscription

    Smoke https://www.autodesk.com/products/smoke/overview

    Cinema 4D https://www.maxon.net/en/cinema-4d

    Rive https://rive.app/

    Unreal Engine https://www.unrealengine.com/en-US

    Cavalry https://cavalry.scenegroup.co/

    RevThink https://www.revthink.com/

    Pink Floyd - The Wall https://en.wikipedia.org/wiki/The_Wall

    RFP/RFQ/RFI https://cobalt.net/rfi-rfq-rfp-whats-the-difference/

    Kevin Kelly https://en.wikipedia.org/wiki/Kevin_Kelly_(editor)

    Donald Miller https://storybrand.com/

  • 2024 was a transformative year for motion design - from AI disruption to the evolution of real-time tools, emerging platforms, and a changing economic landscape. In this comprehensive year-end roundup, Joey Korenman, EJ Hassenfratz, and Aharon Rabinowitz break down everything that shaped our industry and peer into what 2025 might bring. We also asked some industry luminaries to weigh in, so you’ll hear from the likes of Buck, Scholar, Motion Hatch, Colosseum, Curious Refuge and more!

    Get ready for candid insights on the state of motion design, software updates that changed the game, the impact of AI, and how artists are adapting to an ever-shifting landscape. Whether you're a seasoned pro or just getting started, this conversation covers the trends, tools, and opportunities that matter.

    Plus, hear our panel's bold predictions for 2025 - from the future of real-time rendering to emerging platforms and where the next big opportunities lie for motion designers.

    🔥 IN THIS EPISODE: Best motion design work of 2024 The state of the industry and economy Major software updates (After Effects, Cinema 4D, Blender, Unreal) New tools and tech to watch out for The rise of AI and its impact on motion design The return of in-person events and meetups Predictions and trends for 2025

    Head over to our blog post for links to everything we talk about: https://www.schoolofmotion.com/blog/2024-review

    Chapters

    00:00:00 Intro
    00:01:21 In the Beginning...
    00:01:50 Defining Motion Design
    00:02:51 Evolution of Motion Design
    00:08:51 School of Motion Updates
    00:12:34 Favorite Works of 2024
    00:28:49 Shoutouts to Studios and Artists
    00:37:40 Innovative Marketing Strategies
    00:39:15 The Rise of Niche Studios
    00:45:14 Advancements in After Effects and 3D Tools
    01:17:37 Exploring Maxon Studio and Its Strategy
    01:21:03 Grayscale Gorilla's Big Release
    01:25:30 Adobe's Substance Integration
    01:28:16 The Future of Generative AI in Textures
    01:35:58 Blender's Growing Influence
    01:52:42 Will Blender Take Over?
    01:55:48 Cinema 4D vs Blender: Industry Adoption
    01:59:37 The Rise of After Effects in Motion Design
    02:04:47 Unreal Engine's Impact on Motion Design
    02:25:59 Unreal Marketplace Missteps
    02:31:03 Rive: The Future of Interactive Animation
    02:40:54 The Return of 2Advanced
    02:47:32 The Future of Lottie?
    02:50:45 Exploring Womp: A New 3D Modeling Tool
    02:55:49 Cavalry: The Houdini of 2D Animation
    03:07:30 Other Motion Design News
    03:16:50 Meetups Are Back: Highlights and Events
    03:20:55 Tech Updates: Apple Vision Pro and Meta's Orion
    03:23:19 Adobe vs. Procreate: The AI Debate
    03:34:56 The Mo Economy: Trends and Predictions
    04:05:55 The Rise of Rive in Animation
    04:09:55 Future Trends in Motion Design
    04:16:11 The Importance of Editing Skills
    04:21:09 Effective Marketing Strategies for Freelancers
    04:39:22 The Impact of AI on the Industry
    04:54:08 AI's Impact on Creative Work
    04:55:59 AI as a Tool for Artists
    04:57:48 Historical Context and Future Predictions
    05:01:51 The AI Plateau and Future Tools
    05:22:11 2025 Predictions
    05:34:49 The Future of AI Aesthetics
    05:47:22 Economic Outlook for Motion Design
    05:51:22 Niche Markets and Specialization
    06:02:41 AI's Impact on the Artist Community

    SCHOOL OF MOTION COURSES
    All Courses - https://som.bz/3SUg5Yb
    Guided Courses - https://som.bz/3LYmJef
    Instant Access Courses - https://som.bz/3AWv63C
    After Effects Courses - https://som.bz/42sBon6
    2D Animation - https://som.bz/3VCBtme
    3D Courses - https://som.bz/3ArdpZu
    Design Courses - https://som.bz/3NGyJC

  • From Flash to the future, in this episode of the School of Motion Podcast we dive deep with interactive design legends Eric and Tony of 2Advanced Studios. Check out the corresponding blog posts (with additional videos and design examples!) here: https://www.schoolofmotion.com/blog/2advanced

  • This week on the School of Motion Podcast, EJ chats with PJ Richardson, co-founder of Laundry Studio, to dig into the current state of 3D, creative burnout, and what it takes to succeed today.

  • In this episode of the School of Motion podcast, Joey chats with Yukai Du, a Chinese-born, London-based illustrator and animator, about her journey into art and animation. Yukai’s story is packed with insights for creatives aiming to carve out their own space in the industry—straight from someone who’s done exactly that.

    See the corresponding blog post here: https://www.schoolofmotion.com/blog/y...

  • Meet Perception—a motion design studio trusted by Hollywood and some of the world’s biggest brands to bring sci-fi dreams to life. Ever wonder who’s behind the mind-blowing tech visuals in Black Panther or the holographic wizardry in Iron Man? In this episode of the School of Motion Podcast, Joey sits down with Perception founders Danny Gonzalez and Jeremy Lasky as they spill the ‘secret sauce’ that powers their studio’s success.

    Check out the corresponding blog post for more info: https://www.schoolofmotion.com/blog/p...

  • In this week's School of Motion podcast episode, Joey speaks with Chris Hardcastle and Ian Waters, the creators of Cavalry! They discuss Cavalry's unique features, including its powerful animation capabilities, and dive into how Cavalry differentiates itself from traditional animation software like After Effects. We also look into Cavalry ability to handle high-volume projects, its potential to revolutionize motion design workflows, and get a glimpse of their vision for Cavalry's future.

    Check out the podcast summary and corresponding blog post here: https://www.schoolofmotion.com/blog/cavalry-animation

  • This week, Joey sits down with Hayley Akins, the founder of Motion Hatch to uncover smart strategies for building a motion design business! If you’re a motion designer or animator struggling with the business side of things—like finding clients, pricing your work, or just keeping your head above water—this episode is a MUST-LISTEN! Get the show notes on our blog: http://www.schoolofmotion.com/blog/motion-design-business-hayley-akins

  • Let's talk about AI, by far the most popular topic that we get asked about at School of Motion. AI feels almost ubiquitous in our space and we felt it was important for us to dive in and examine it as objectively as we can. This is why Joey recorded a whole solo podcast episode to share his thoughts on the state of AI in our industry, what the long term impact could be, whether the use of AI will ever become acceptable, and so much more.

    Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/ai-motion-design

  • In the latest School of Motion Podcast episode, Joey catches up with Connor Henkle, a motion design pro who's found his groove in sports and stadium graphics. Connor gives us a peek into his journey from dabbling in graphic design to becoming a go-to guy for electrifying visuals at sporting events. Check out the corresponding blog post (and more of Connor's work) here: https://www.schoolofmotion.com/blog/connor-henkle-sports-design

  • Join E.J. Hassenfratz and Jonathan Winbush on the School of Motion Podcast as they explore diverse toolsets, Unreal Engine, and the evolving motion design industry.

    URL: https://www.schoolofmotion.com/blog/jonathan-winbush

  • In this week's School of Motion Podcast, Joey sits down with our very own Aharon Rabinowitz, who looks back on his journey into the world of motion graphics and animation — and the potential future ahead. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/aharon-rabinowitz

  • We were stoked to have design trailblazer and animator Beeple join us on the SOM podcast. He shares insights on the NFT boom, how AI augments artistic work, and offers valuable advice for up-and-coming designers. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/beeple-nfts-ai

  • Discover how designer and art director Marcos Vaz masters client collaboration and creative problem-solving. Check out the corresponding blog post: https://www.schoolofmotion.com/blog/marcos-vaz

  • Creative legend John LePore joins us on the podcast! Join us as we dive deep into current and future trends in motion and design.

    If you're not familiar with the name John LePore, you're almost certainly familiar with his work. John has made creative contributions to Marvel Studios' Black Panther, the Hummer EV, and Pixar’s Lightyear. He has worked on over 25 Marvel Studios films, including designing the Marvel Studios logo! We were stoked to have him on the pod, as we explored John's illustrious career and his insights on designing the future.

    See the full blog post here 👉 https://www.schoolofmotion.com/blog/john-lepore-motion-design-trends

  • Oscar Mar joins us on the School of Motion Podcast, where he shares his journey from designer to founder, blending business savvy with creative exploration in sci-fi entertainment. See the full blog post here: https://www.schoolofmotion.com/blog/oscar-mar-parallel