Episodes
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A snippet from a previous recording session. We had a nice discussion about finding inspiration for RPGs while one of us was troubleshooting internet issues. Enjoy!
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We all enjoyed our time with Aaron's game. Now we spend some time talking about what worked and what didn't so the game can get better.
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Missing episodes?
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The grand finale of the hyperactive thrift shop of players takes place here and now! Listen as they outsmart a cultist and a cowardly diadem, but will the dragon in the middle have something to say about this?
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Our brave adventurers continue their quest to thwart Akator and return to their bodies when the cultists summon a demon and travel to a wizard's tower. Unlikely allies are made along the way. And as usual, someone gets obliterated.
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Our halfling rogue friend has talked his way into a new job, maybe with some help from magical items controlling him. The plot thickens as the cult of Akator works towards his return, and the group of magical objects tries to stop them in their tracks.
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Well, Jedric may have done some terrible things at the behest of the magical items, but that's no reason for them to slow down on their mission to stop Akator's resurrection ritual. Now let's get going!
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Glass, Dagger, and Belt are picked up by a group of, shall we say, extremely lucky adventurers and brought out of the cave into the wide, dangerous world. How will they prevent their old master from returning? Even they don't know.
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For the next mini-series on the podcast, we are going to be playtesting a game that our very own Aaron is working on. In a game of sentient magical items, we explore the ruleset and make our characters for the upcoming games.
This episode is purely rules, character creation, and setup. If you want to skip that stuff, wait until next week when we release the first episode of The Lich's Horde!
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Aaron, Matt, and Trent discuss their experience with Risus. Overall it is a fantastic game built for almost anyone or anything. Listen for some homebrew ideas to make it even better.
Risus by S. John: https://www.risusiverse.com/
At one point Aaron recommended a podcast that introduced him to Risus. It is hilarious, but is not for everyone. https://www.sanspantsradio.com/podcasts/dinosaur-park-the-1986-tabletop-rpg/
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Dunley, Lizzie, and Scallion stay the night in Mosswood before venturing off to Thistleburrow. A river makes it difficult to get there. Will they beat the storm? Who knows.
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We came together to mash together 2 games that we enjoy, Risus and Mouse Guard! Dunley, Lizzie, and Scallion, mice of the guard, are sent to prepare a frontier village for the storm of a lifetime. Will they make it? How will they get there? Listen to find out!
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Continuing on from the last bonus episode, Matt, Aaron, and Trent talk about ideas for games they want to run, mechanics to emphasize particular feelings during games, and projects that will soon need playtesting.
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Aaron, Matt, and Trent discuss their methods and ideas about worldbuilding and creating settings for RPGs.
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Matt, Aaron, and Trent talk about their experience playing Bird Crimes, a one page RPG produced by Grant Howitt, and how some of the constraints of fitting an entire RPG onto a single page change the gameplay experience.
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Well, this isn't going to plan. But then again, nothing has to this point...
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Anton and Kade owe a terrible debt to the "Very Strange Man", and their only recourse is to smuggle many exotic parrots on an airplane from New York City to London. Does it go as planned? No. Is it entertaining? Yes.
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Bravo has been going through quite a character arch... let's see how long that lasts.
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The gang may have won the fight for the city, but they still have to fight to crawl out of the burning wreckage they've created.
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The grand finale of the reign of Vodka Tarra Greene... and maybe Rex and Dice...
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Bravo learned that the world is considerably more complicated than he had hoped while Rex and Dice rummaged around Papa Tuscan's office.
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