Episodes
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On this final episode of 2022, Nick Lockwood returns to the show to discuss the overall evolution of Swift and its ecosystem of tools and libraries. How has Swift changed since its original introduction in 2014, how does it compare to other modern programming languages, and how might the language continue to evolve in 2023 and beyond?
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Ben Scheirman returns to the show to discuss how Swift’s built-in concurrency features, such as async/await and tasks, can be used in practice when building apps for Apple’s platforms.
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Missing episodes?
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Adam Bell returns to the podcast to discuss different techniques and approaches for optimizing UI code, and how to utilize tools like animations in order to build iOS apps that feel fast and responsive.
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Donny Wals returns to the show to talk about being an iOS developer freelancer, and to discuss some of the key new APIs, Swift language features, and frameworks that were introduced at WWDC22.
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Gui Rambo returns to the show to talk about the role and importance of system design when building apps and open source tools, and how common app architectures and design patterns can be augmented with custom systems.
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Natalia Panferova joins John to discuss some of the key new features that are coming to SwiftUI and UIKit in iOS 16, and to talk about her experience working on SwiftUI at Apple.
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Chris Eidhof returns to the podcast to talk about how SwiftUI has evolved since its initial release, to share several key learnings from using it over the past few years, and to discuss concepts like app architecture and state management.
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Simon Støvring returns to the show to talk about how he built his new text editor Runestone, how to effectively manage an app’s settings, performance tuning, and implementing an app’s core logic as a stand-alone framework.
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Sommer Panage returns to the show to discuss Apple’s various accessibility APIs and tools, how to incorporate accessibility support into a team’s overall development workflow, and what it was like being an engineering manager at Apple.
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On this 2022 season premiere, JP Simard returns to the show to discuss what’s next for Swift in 2022, and what kinds of improvements and new features that might be coming to the language during the year.
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To wrap up the 2021 season of the show, John revisits some of the key themes and topics that were discussed both on the show itself, and within the Swift community in general, throughout the year.
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James Thomson returns to the show to discuss the various technologies that enable us to render custom UIs on Apple’s platforms. From rendering views using Core Graphics and Core Animation, to building completely custom 3D-based UIs using SceneKit and RealityKit.
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Tim Condon joins John to discuss how both client and server-side Swift developers could utilize the new built-in concurrency system, as well as how distributed actors and other upcoming language features might continue to make Swift even more capable on the server.
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Nick Lockwood joins John for a discussion about maintaining Swift code bases — from open source projects, to ones worked on by teams of various sizes. Also, the design of ShapeScript, using async/await within unit tests, and much more.
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Marin Todorov returns to the podcast to discuss Swift’s new concurrency system and its newly announced backward compatibility, his new book about that topic, and his work on Apple’s open source documentation tool, Swift-DocC.
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Ben Scheirman returns to the show to talk about modern UIKit-based app development, how UIKit has evolved over the past few years, and how its API design and usage has been influenced by the introduction of frameworks like SwiftUI and Combine.
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Christian Selig returns to the show to talk about how he used the new Safari extension system on iOS to build Amplosion and Achoo, the pros and cons of open source, and how developers can utilize other iOS 15 and iPhone hardware features.
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Marcin Krzyzanowski returns to the show to talk about building editors for Swift code, backend-driven user interfaces, and more. Also, the challenges of working with text-based data, the pros and cons of composition, and managing hobby projects.
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Roxana Jula joins John to discuss Apple’s various tools, frameworks, and APIs for building Augmented Reality experiences. How to get started building AR-based apps, what’s the current state of AR on Apple’s platforms, and how might that change if Apple were to introduce dedicated AR hardware in the future?
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