Episodes
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The Slayers venture into the Wormcrawl Fissure. What horrors will they find there? Winged fiends? Skeletal totems? Incredibly annoying NPCs?
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The Slayers attempt to teleport away from Kongen-Thulnir. Can they make it back to Marcus Doombringer and safety? Or do the fates have other plans?
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Missing episodes?
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It’s the final struggle. Can the Slayers wrest the phylactery from the dragons and make their escape?
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The mysterious vault at the heart of the Citadel of Weeping Dragons stands open. Can our heroes summon up the courage to venture inside and seize Dragotha’s phylactery?
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Our confused heroes encounter a familiar visitor from the beyond. To open the Vault and secure Dragotha’s phylactery, they must face the challenge they fear the most: remembering the story.
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The Slayers continue the search for their tormentor and meet a strange new giant. Can they finally push through to the mysterious vault?
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As the Slayers descend to the vault, they are beset by walls of whirling blades, but who is their assailant?
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Dragons or Giants? The Slayers must decide who to take on first.
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The Slayers return to the Citadel to open the forbidden vault. But dragons and giants have other ideas.
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The fight with Mother Worm continues! Can the Slayers prevail and recover the second key?
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The Slayers, on the hunt for Mother Worm, encounter a giant cavern of fungus.
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Oh what a feeling! The Slayers are reunited at last. Can they learn anything from the irascible Coldtooth? And how on Hearth are they going to get past an uncountable slither of Carrion Crawlers?!
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In this bonus episode we sit down with Jason Bulmahn, Director of Games at Paizo, to chat Pathfinder and Pathfinder 2 design and mechanics, the various editions of D&D, the Age of Worms*, and zombies! *Warning: Spoilers! You can back Hellfinder, Jason’s horror hack of PF2 here: https://www.backerkit.com/call_to_action/3392da67-300c-44f3-bbc3-84214a5a669c/landing You can find Hopefinder, Jason’s zombie apocalypse … Continue reading Bonus Episode – Rules of the Game with Jason Bulmahn →
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Buggie gives chase to the evil dwarf. The remaining Slayers meet a new companion, are told a tale, and resolve to stop standing around doing nothing.
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The party have split: Buggie is off on an ethereal jaunt, leaving the remaining Slayers to stand around bewildered by cages, switches and levers. Never has the broom cupboard been so busy.
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With Xyzanth defeated, the Slayers can rest, level up, and examine some truly evil artefacts, before resuming their hunt for the elusive key!
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Dare we dream? Could this be it? Could this be the end? The Slayers face off against Xyzanth in what we can only hope is the final showdown!
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We chat with Chris from Done Not Perfect Productions about their Dice Hard rpg, now on kickstarter, then it is back to Buggie, dangling over a pit of green slime. Can the Slayers finally face off against Xyzanth the Fang Dragon? All Chris’s links can be found here.
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We talk to Mira and Gary from Game Therapy UK and then it’s back to the Carrion Pits. Johnny has left strict instructions on how Buggie should act in his absence, but will the players follow them? Links from intro: https://www.game-therapy.co.uk/ Facebook | Instagram | Discord | LinkedIn | X
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The Slayers are locked in the Carrion Pits with the scary floaty dragon thing. Can they hold it at bay while they seek Charlgar and the key to the vault?
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