Эпизоды
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In this Bonus Show puzzle designer Oskar van Deventer tells us about some of the latest designs he's working on, and we talk about different types of mechanical puzzles. We also share some tips for how to start solving them, and dig deeper into speed-cubing, ending with discussing mechanical puzzle design in escape rooms.
In this clip, we talk about how to get started solving packing puzzles which is a puzzle type where you have to fit a set of puzzle pieces into a specified container, usually a box or a frame.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“The Pursuit Of Difficulty”
I’m on a first date, sitting at a hip bar in Los Angeles. In the course of making semi-awkward conversation, he discovers that I like escape rooms. Ta-dah! He brings out a weird little metal ring, pulls it apart into two pieces, hands it to me, and challenges me to form it back into a ring. I was pretty much in love after that… with mechanical puzzles. While that relationship didn't work out, the one with puzzles persists to this day.
At one time or another, I’m sure you’ve played with these. Whether it’s the interlocked nails that you need to pull apart, escape room-style wooden puzzle boxes like the ones from iDventure, or the classic Rubik’s Cube, these all fall under the mechanical puzzle category.
Joining us on REPOD is Oskar van Deventer, a prolific and acclaimed Dutch puzzle designer. Since 1978, he has designed over 800 mechanical puzzles and more than 70 of them have been mass produced. If you've ever explored the mechanical puzzle world, there's a good chance that you've had his work in your hands.
I especially enjoyed hearing Oskar describe the design process of certain puzzles like the Hanayama Cast Chain puzzle (pictured above) as a “maze.” It certainly doesn’t look like a maze. It looks like three metal links that you must unlink. But when he talks about how you must manipulate them through an imaginary plane, calling it a maze starts to make sense. I hope this episode inspires you to check out some of Oskar van Deventer’s puzzle designs, many of which he offers for free on his “Print It Yourself” webpage.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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Пропущенные эпизоды?
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Curtis Ratliff and Derek Townsley join us again for more discussion about The Escape Ventures. They share an absolutely outrageous escape room story. We talk more about game stores and the importance of inclusivity. David gives an argument against longer games and escape rooms. We also get into some of the regional differences between the Orlando and Los Angeles scene. in terms of escape room culture and design.
In this clip, we talk about the Escape Venture's design philosophy on puzzle flow and adaptive difficulty.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“We try to do something new every three months.”
In 2018, Curtis Ratliff and Derek Townsley were both attending college, studying business management and theater set design. Additionally, they were both working at an escape room when the horrible, terrible, no good, very bad day happened. Severely understaffed, beset with disasters, and lacking resources or appreciation from the owners, Curtis and Derek realized that if they wanted things to run more smoothly, they were going to have to do it themselves.
And thus, The Escape Ventures was born. They started this business while they were both still in college, and now, six years later, they have three locations with twelve escape rooms, and more on the way. Not only are they incredibly prolific, their games are also critically acclaimed, with three games ranking in the top 300 games in the world. They are also featured in the Escape, Immerse, Explore tour to Orlando.
The speed at which The Escape Ventures creates and builds escape rooms is mind-boggling. Curtis and Derek join us to talk about their quick game development and production cycle. They were also early adopters of ideas like unlimited hints where every team wins. Their game design focuses on immersion, humor, characters, and quirkiness.
Not only do they design and build escape rooms, they also consult with other escape room companies, buy and sell escape rooms, and they have also just opened Geek’d, a game store with a fun and inclusive environment. I am in absolute awe at how much these two have accomplished, all before the age of thirty. I really enjoyed hearing about their process, and I especially enjoyed the conversation about the name Bros for Life, Fraternity Heist. Curtis and Derek have a passion and drive that is really inspiring. I’m really thrilled to learn what this younger generation of escape room designers is bringing to the industry.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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Yannick Trapman-O'Brien joins us again to share some valuable insights on what I think is an especially great episode of our Bonus Show. He tells us about how he accidentally got admitted to college in Abu Dhabi, and we also talk about the importance of Arts Funding and Grants, and how to leverage it. Yannick takes a very thoughtful approach to designing his intimate experiences, and he really gets deeper into how he crafts his shows. He also talks to us about his work with Temple of the Stranger, and David tells a story about a memorable incident at a San Francisco escape room tour. In this clip, we dig deeper into his philosophy on payment systems and other design elements and discuss how they signal and set expectations for the audience. He also tells us about the three things you need to be a great artist.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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Blackwell Manor is a magnificent horror game created by New Mexico Escape Room in Albuquerque, New Mexico.
In this preview we explore the extreme level of detail that was put into this game, and some of the challenges that this devotion created.
You can find the rest of this Spoilers Club episode by supporting us on Patreon at patreon.com/roomescapeartist
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"Bait for the Curious"
We’re no strangers to covering secretive experiences. Escape rooms continue to guard their mysteries closely, because a large part of the joy is in the discovery. And yet, because escape rooms generally follow a relatively standard structure, we have a framework when it comes to discussing them. Interviewing Yannick Trapman-O'brien was a bit of a gamble. We knew that we couldn’t explain how any of his immersive shows worked. As Yannick puts it in the episode:
“It's the quantum problem. You change the result by measuring it. By defining what the thing is, you change what the thing is, because it is responsive. It's a Rorschach test, because it is ultimately a piece that you have to come and complete.”
And yet, even though we can’t tell you how Yannick’s shows work, we can tell you a few things. They are usually designed for an audience of one. They are deeply personal, with a strong sense of agency and co-authorship between the audience and the performer. There is an invitation to be vulnerable, all within a structure carefully designed to earn that trust.
Solo moments and theater for one are intimate experiences fraught with both excitement and risk. I deeply enjoyed hearing Yannick explain how to craft shows in a manner that honors the vulnerability of the participant. There is something profound and inspiring about his design philosophy. I hope you enjoy this episode as much as we enjoyed recording it.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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In this episode, David's wife and business partner, Lisa, joins us again in the Bonus Show to reflect on 10 years of Room Escape Artist. She paints a picture for us of the early years, when it was just David writing reviews in their living room.
They talk about how their writing style has changed as they've added more writers to the team, and we discuss some escape room industry trends. There's also a trivia game I crafted based on the number 10.
In this preview, Peih-Gee tells a story about how AI changed her writing style, and Lisa and David talk about why it's important that reviews are written in the past tense.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“Room Escape Artist has built a community within this industry.”
The year is 2014. Brad Pitt and Angelina Jolie just got married. Facebook is the largest social media platform. Celebrities everywhere are doing the Ice Bucket Challenge, and somewhere in New York City, Lisa and David Spira have just written their first review about a new activity called escape rooms.
It’s hard to believe that it’s already been ten years since Room Escape Artist started covering escape rooms. A decade is a long time to be doing anything, especially when it comes to writing about something many considered a fad. In this episode, I sit down with David and Lisa Spira, who are partners in both life and business, to take a look back over ten years of Room Escape Artist and talk about how it has grown up alongside the escape room industry.
I especially enjoyed hearing about the “inflection points,” including a key event that changed how they perceived and ran Room Escape Artist. Lisa talks about the sobering realization that people were making business decisions based on their reviews. This was one of the first turning points where they realized that they needed to take this fun blog of escape room reviews a whole lot more seriously.
For me personally, one of the greatest things to arise is the wonderful community that sprung up around Room Escape Artist and all their productions. From the lovely people who participate in the Escape Room Tours, the interesting discussions in the Patreon Discord, and the joyous learning opportunities of RECON, David and Lisa have brought together a community of like-minded people who all love the same thing. There is magic here for everyone involved, and I’m really looking forward to seeing ten more years of Room Escape Artist.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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In this episode, Jeroen van Hasselt, co-creator of Demise of the Grisers, joins us again, and we talk about escape room waivers in the USA versus Europe, discuss some of the clever design choices in Demise of the Grisers, and David talks about trying to balance mystery versus consent, and what it means for game design and safety.
In this preview of our Patreon exclusive Bonus Aftershow. We talk about designing games that optimize for mastery of a skill versus offering a wide range of interactions. We also discuss letting go of the desire to see every single aspect of an escape room.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“It’s entertainment to experience the emotion of fear.”
I creep out from the relative safety of the control center. Keeping to the shadows, I stealthily make the journey through an abandoned train yard. Somewhere in the sprawling tangle of train cars, a gricer is hunting me and my team. I complete my mission, and immediately I hear the clang of footsteps approaching. Before I even register what my feet are doing, I’m on the move, weaving through the debris. Reunited with my team, I’m whooping in celebration and feeling the heady rush of success. My heart is pounding, and I’ve never felt more alive.
Demise of the Gricers is a massively ambitious game created by Entered, located in Belgium. The worldbuilding is engrossing, and the physical mechanics make you feel like a hero in a real life video game. There's a reason this game won a Golden Lock Award in 2024, with David Spira calling it "one of my personal favorite experiences to date." (It's mine too.) Jeroen van Hasselt, Creative Director & Game Designer at Entered, joins us to talk about his career creating unique game mechanics.
I enjoyed hearing him talk about his design pillars, and his motivations behind crafting the horror aspect of his games. He talks about designing for “apprehension” in Demise of the Gricers instead of terror, and the need to balance tension in horror games. We also discuss safety issues and the steps that his team have taken to address safety.
What really stood out to me during this interview was how much thought Jeroen puts into crafting mechanics that fit the narrative. He explains that thinking about trains in the abstract, he realized they are limited in freedom because they are on rails. He took this concept and used it to create the very unique game mechanics for Demise of the Gricers. While this game might not be for everyone, it is certainly different and exciting. I’m looking forward to seeing what comes next for this talented designer.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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In this Patreon exclusive Bonus Show, Brooke Breit joins us again to talk more Jackbox Games. We talk about takeaways from party games that escape room designers should consider and she also gives us some recommendations for her favorite puzzley video games.
In this preview, we talk about why defective mechanics are difficult to incorporate in escape rooms.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“We set players up to be the stars of the show.”
We’ve gathered a group of 4-6 players to try some collaborative games with mechanics that appeal to a wide variety of skills. These games are hilarious and we emerge feeling smart and witty. No, I’m not talking about the latest escape rooms. We have just finished a session of Jackbox Games.
Jackbox Games are games for large groups of people who can participate via personal devices, no controllers needed. They offer a wide variety of gaming styles, including drawing games, trivia, presentation style games, and other types that encourage creativity and humor.
Brook Breit is a creative director at Jackbox Games, and she joins us to talk about their game development cycle, including theme selection, prototyping, the importance of humor, and prioritizing player engagement. She is also a veteran improv performer with stints at Second City and Hello From the Magic Tavern. Jackbox Games tend to reward creative brainstorming, and Brooke talks to us about how improv training has helped with both creating and playing party games.
Brooke shares insights into Jackbox Games' philosophy of creating social, humor-filled party games that facilitate connection and engagement. I would love to see more escape rooms embrace the party game philosophy that winning is secondary to having a good time.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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In this clip, we talk about David's adventures in solving the beautiful and tiny titanium jigsaw puzzles of Lazels. These things are incredibly cool.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“User Centric Design”
If you asked me to list some of the skills a good escape room designer should possess, it would look extremely similar to Robert ‘Fro’ Myers’ resume. With a background in theater set design, and a degree from MIT in mechanical engineering, it’s little wonder that David calls Fro’s escape room company Boxaroo “a total package company.”
Boxaroo's creations encompass a wide variety of both theme and play structure. Whether it's escape rooms, digital puzzle hunts, or massive ballroom games, they all follow the approach of designing around the player’s journey. In this episode, Fro goes into detail about their “user centric” design process, which starts with mapping out the emotional arc of the player during the escape room.
Something unique Boxaroo offers their players is their stats. After playing a game, the team receives a printout tracking their stats in the game. The nerd in me deeply appreciates the chance to see my score percentile. I really enjoyed hearing Fro talk about his design process and how much consideration they put into not only the player's experience, but also their game masters' experience, especially when it comes to simplifying the reset. Check out this episode for a look into a mechanical engineer’s approach to designing escape rooms.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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Escape from Godot is a wildly experimental experience that's half escape room and half theatrical show. This is an event that asks a lot of everyone involved. The multiple actors must be word-perfect. The guests must figure out when to be a passive audience and when it's time to become an active player.
In this clip, Andy and Jeff Crocker of Mr & Mischief joins us and we talk about the intentionality of their design decisions. In this clip, they talk about their onboarding process for Escape from Godot.
You can find the rest of this Spoilers Club episode by supporting us on Patreon at patreon.com/roomescapeartist.
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In this clip, we talk with magician David Kwong about social media videos that reveal the secrets behind magic tricks and the implications for the future of the art.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“Storytelling is really what sells the magic trick.”
When David Kwong was a young child, a magician performing at a pumpkin patch fooled his father with a classic magic trick. From that moment, he knew he wanted to be a magician. He has since performed worldwide as an acclaimed magician and even consulted on many movies and TV shows like Now You See Me and After Party. Fast forward to today, David Kwong has written a book for every kid who ever wanted to fool their parents.
In this episode of REPOD, David Kwong talks to us about life not only as a magician, but also as a “cruciverbalist” (crossword puzzle constructor). In fact, his signature trick involves him performing intense mental gymnastics on stage while creating a seemingly impossible crossword puzzle together with the audience.
“I realized that taking these things that I love, magic and puzzles and word games, and fusing them together could cross pollinate and synthesize into something new.”
His new book, How to Fool Your Parents, not only teaches kids how to perform the magic, but it also teaches showmanship. He tells us that “storytelling is really what sells the magic trick,” and in the book, he helps kids make the trick their own. I love escape rooms that make me feel smart, and David Kwong’s magic is designed to do exactly that.
Full Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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In this Bonus Show Preview, Elan Lee, CEO of Exploding Kittens, joins us again for a conversation about Taskmaster, growing as a leader, and he gives us an exclusive scoop on the Survivor card game he's developing alongside Jeff Probst. In this sneak preview, he tells us the origin story of Poetry for Neanderthals, one of my favorite games from Exploding Kittens.
If you enjoy these previews, I hope you’ll consider joining our Patreon. For only $5 a month, you’ll get access to our Bonus Aftershow, where we continually release new episodes, even in our REPOD off-season.
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“We don’t just make entertaining games. We make the people you’re playing with more entertaining.”
“Do you want to play again?” This is the only question Elan Lee asks when playtesting his games. Millions of people have answered yes, which explains why the Exploding Kittens games have dominated the best seller lists for almost a decade. Elan has now set his sights on conquering the world of entertainment beyond board games, starting with a namesake animated Netflix show.
Elan Lee was the very first guest on REPOD, way back on Season 1, Episode 1. Then, he shared his philosophy on game design and all the cool projects he’s worked on. In this follow up episode, we dig a little deeper into his design process. I especially enjoyed hearing about how he playtests games, as well as his philosophy when it comes to writing game instructions. He also talks about creating a new line of games for younger children with his daughter, and this segment is really delightful, with insight into how to design for little ones.
Elan creates party games that make the players entertaining. Escape rooms essentially do the same thing by casting their players into the hero role. Elan was really generous in sharing all the elements of his design process with us. Give this episode a listen if you’re interested in applying the Exploding Kittens game philosophy to your experience design of any kind.
Show Notes
Episode SponsorsThank you to our sponsors Morty, Buzzshot, & COGS by Clockwork Dog:
MortyMorty is a free app for discovering, planning, tracking, and reviewing your escape rooms and other immersive social outings.
Morty News:
Morty now features haunt attractions Morty for Android is hereSpecial Badge for REPOD listeners:
You can learn more at morty.app/REPOD to sign up and get a special badge for our listeners (works for existing users also).
BuzzshotBuzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.
Special Offer for REPOD Listeners:
REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.
COGSCOGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building up simple logic steps which determine what you want to happen and when.
Special Offer for REPOD Listeners:
REPOD listeners can get the COGS Starter Set for only $130 + free shipping to the USA. This bundle is usually valued at $257. You can learn more and purchase your Starter Set at cogs.show. Use code REPOD at checkout.
Production CreditsHosted by David Spira & Peih-Gee Law
Produced by Theresa Piazza
Supported by Lisa Spira
Edited by Steve Ewing
Music by Ryan Elder
Logo by Janine Pracht
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