Played
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Now tentatively aligned with the Illithid outcast, Clarota, Vox Machina learns more of the Illithid clan living deep in the mines, and the mysterious being that currently controls them. In order to free the clan, Vox Machina must proceed further into the deep, and reach the center of Clarota’s hive. But in order for the heroes of Emon to reach the Illithid city in the belly of Khaloor, they must get past the first flayer they encountered, as well as its small army of Duergar...
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Reeling from the loss of Grog's mind, Vox Machina gather their resources to restore 'intelligence' to their barbarian friend. Contining their journey deeper into the underdark, the group stumble upon Duergar and Illithids, finding danger...and potential allies...at every turn.
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After Scanlan Shorthalt brought the abomination of a Naga to its tortured end, Vox Machina vowed to Nostoc Greyspine to put an end to the darkness now bubbling up out of the bowls of the earth. The team quickly geared up and made their way into the mine, and began a miles long trek down into the veins of Khaloor. What dangers await them in the Underdark?
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Our story begins as Vox Machina, the heroes of Emon, arrive at the cavernous underground city of Kraghammer. After wiping out a grave threat to Emon’s emperor, Sovereign Uriel Tal'Dorei III, the band of adventurers has been sent on a journey by the Arcanist, Allura Vysoren, to find Lady Kima of Vord, a Halfling Paladin of Bahamut, who was drawn to Kraghammer upon learning of a great evil resting beneath it...