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  • Listen now (26min) | In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.Read the transcript.

    Things discussed on this episode:

    00:15 - Reflecting on Our Game Design Journey01:32 - Thirst Game Development Updates03:25 - Future Plans and Strategic Goals10:08 - The Never Ending Story16:01 - What we've been playing

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  • Listen now (42min) | Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.

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  • Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.Read the transcript.

    Things discussed on this episode:

    00:00 - Introduction to Sabrina Solba00:15 - Starting Ludoliminal00:37 - Collaborations and Team00:57 - Passion for UX and Playtesting01:35 - Early Gaming Memories02:32 - Journey into Game Design03:10 - Influence of Sailor Moon03:40 - Learning Programming and Web Development03:59 - Choosing a University04:49 - Reflecting on Dungeons and Dragons05:23 - Sailor Moon Reboot06:51 - The Role of UX in Game Design21:35 - Current Status and Future Plans for Diatoms31:01 - Plug32:01 - Deep Dive: Game Design and Storytelling33:19 - RPG Choices: Paragon or Renegade34:31 - Fantasy Preferences: High vs Low34:39 - Favorite Game Characters: Heroes and Villains36:27 - Overrated and Underrated Games37:54 - Cheat Codes and Fun Questions38:59 - Gaming Preferences and Personal Insights42:47 - Nostalgic Gaming Memories

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  • Listen now (34 min) | John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.Read the transcript.

    Things discussed on this episode:

    00:00 - Introduction to John De Campos and Terrible Games00:56 - Early Life and Inspirations01:33 - Journey into Board Game Design02:48 - Building the Terrible Games Team04:34 - Challenges and Successes in Game Publishing06:36 - Insights on Self-Publishing vs. Traditional Publishing08:25 - Creative Collaborations and Game Development20:49 - The Influence of Magic: The Gathering28:01 - "Death to videodrome."

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  • Listen now (31 min) | Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.Read the transcript.

    Things discussed on this episode:

    00:00 Introduction00:07 The Birth of Fluffy Dragons00:25 From Heavy to Light: Game Design Journey01:52 Early Inspirations and Gaming Background02:58 Kickstarter and Playtesting Insights03:41 Advice and Reflections on Game Design09:01 Challenges and Future Plans14:44 Personal Gaming Preferences and Memories24:58 Final Thoughts and Farewell

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  • Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.Read the transcript.

    Things discussed on this episode:

    00:00 - Introduction to Jack Malacat and the game Serial Killer00:34 - Jack’s background and the inception of Serial Killer01:51 - Venom Haus, the game studio behind Serial Killer05:00 - Kickstarter campaign and community engagement09:00 - Iterative game design and manufacturing challenges15:00 - Future plans for Serial Killer and community expansions15:17 - Connecting with Jack Malacat and Serial Killer resources17:58 - Gameplay mechanics and player attributes18:42 - Jack’s UX title and favorite games19:28 - Jack’s earliest gaming memories and current favorites20:22 - The creative process and game design tools21:03 - Favorite dice and game design philosophy23:32 - Horror influences and upcoming projects26:06 - Essential tools for game designers26:30 - Final words and closing thoughts

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  • Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.Read the transcript.

    Things discussed on this episode:

    00:00 - The Man, the Brand, the Gay Edgelord01:10 - Baby Chad’s Exposure to Games02:02 - Zelda Left the Right Impression02:50 - The Physicality of Early Video Games04:20 - How the Dynamic of Chad’s Gaming Experience Changed06:00 - The Cultural Zeitgeist of Elden Ring08:48 - The Nostalgia Weapon18:09 - Choosing Which Games to Stream21:00 - The Catalyst for Doubling Down on Streaming23:00 - The Trade-Off of Turning Streaming into a Job25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success27:00 - How to Connect with Daddy Chaddy28:00 - D12

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  • Listen now (34:50 min) | For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. Read the transcript.

    Things discussed on this episode:

    00:37 - Kervin discusses his journey into TikTok and board game design01:31 - Inspiration for creating a Allow Me to Mansplain04:52 - Why "For Why Games"?06:21 - Marsh Hallow09:07 - Explanation of roll-and-write mechanics and their unique approach12:48 - Kervin's approach to playtesting and community building16:48 - How to connect with Kervin and For Why Games18:08 - We play D12

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  • Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.Read the transcript.

    Things discussed on this episode:

    00:27 - Mega Moth Studios01:58 - Navigating creative differences04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well06:00 - How do you even define the minimum viable product for a game?07:19 - Why choose to make a trading card game (TCG)?10:09 - X: Seekers of Fortune13:12 - Production progress report15:53 - D12

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  • Listen now (33 min) | There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.Read the transcript.

    Things discussed on this episode:

    00:22 - Trash Cult01:07 - Starting FoxHen Creatives08:57 - Marketing a game12:53 - Talking numbers around marketing and ad spend17:53 - How to get in contact with FoxHen Creatives18:55 - D12

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  • Listen now (21 min) | Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews. Read the transcript.

    Things discussed on this episode:

    00:34 - Game of the Year02:20 - Tim on Super Mario Brothers Wonder03:56 - Michael on Baldur's Gate 304:26 - Our Tiktok algorithms 05:48 - What we've been playing06:42 - Tim on Dave The Diver08:50 - Thirst, our game!11:01 - What to expect from this season13:48 - What folks should follow

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  • Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.

    Things discussed on this episode:

    04:13 Final Fantasy 06:01 Breath of Fire 4 06:28 The Last Ninja 06:40 Simon's Quest 12:33 Dice Invasion 12:49 It's Kind of a Fun Story 13:39 Gloomhaven 23:57 The Outlast Trials 34:40 Resident Evil 4 35:22 Diablo 4 35:53 Hogwarts Legacy 37:26 Jedi Survivor 37:51 Final Fantasy XVI 38:22 Tears of the Kingdom 38:40 Sons of the Forest 39:30 Spider-Man 2

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
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    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.

    Support the show on Patreon!

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    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.

    Things discussed on this episode:

    02:44 Final Fantasy VII03:30 Crash Bandicoot04:06 Dream Phone05:22 Mouse Trap09:06 Animal Crossing15:11 Codenames15:30 It's Kind of a Fun Story20:01 Cards Against Humanity31:29 Gloomhaven39:41 Spot It41:37 Betrayal at House on the Hill42:34 Secret Hitler45:49 Skippo46:46 Dragula49:01 Final Fantasy XIV51:39 Big Brother55:04 Monikers

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
    Follow us on TikTok @designthinkinggames.
    Subscribe on Twitch at DesignThinkingGames.

    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.

    Things discussed on this episode:

    The MindRoads & BoatsScytheFrameworkInto the BreachHerbacious

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
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    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (62 min) | On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript.

    Things discussed on this episode:

    StillfleetThe Rain ThievesDuneFloat CityFun City PodcastStringsRoll 20MalingerRobot Factory The Art of Game Design: Book of LensesThe Game Design WorkshopCandyland Moats in the EyeSplendorGalaxy Trucker

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
    Follow us on TikTok @designthinkinggames.
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    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (48 min) | Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. Read the transcript.

    Things discussed on this episode:

    00:59 Dog Gone Seattle.Lots: Corgis Cozy Hike1:26 Candy Crush02:53 Final Fantasy03:11 Game of Thrones board game03:11 Avalon03:11 Resistance 03:28 Among Us03:37 One Night Werewolf03:50 Blood on the Clock Tower04:15 Donkey Kong CountryLots: Banjo Kazooie10:13 Mario 6415:12 Rock Miner22:53 Elden Ring22:53 Tears of the Kingdom 22:53 Zelda (The Legend of Zelda series)

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
    Follow us on TikTok @designthinkinggames.
    Subscribe on Twitch at DesignThinkingGames.

    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (54 min) | As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript.

    Things discussed on this episode:

    01:53 Theater LARP07:18 Designing a LARP10:13 Aspire SRD11:00 Caltrop Core16:24 Her Odyssey19:35 Solo-Journaling RPGs21:47 Galatea25:07 Diversity Saves33:09 Mass Effect33:54 Knights of the Old Republic34:51 Tyranny37:01 Magic the Gathering40:19 Vampire Survivors42:10 Tunic45:06 Root46:07 Dragon Quest

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
    Follow us on TikTok @designthinkinggames.
    Subscribe on Twitch at DesignThinkingGames.

    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (57 min) | With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. Read the transcript.

    Things discussed on this episode:

    01:53 Theater LARP07:18 Designing a LARP10:13 Aspire SRD11:00 Caltrop Core16:24 Her Odyssey19:35 Solo-Journaling RPGs21:47 Galatea25:07 Diversity Saves33:09 Mass Effect33:54 Knights of the Old Republic34:51 Tyranny37:01 Magic the Gathering40:19 Vampire Survivors42:10 Tunic45:06 Root46:07 Dragon Quest

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
    Follow us on TikTok @designthinkinggames.
    Subscribe on Twitch at DesignThinkingGames.

    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

  • Listen now (60 min) | As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the transcript.

    Things discussed on this episode:

    15:25 Dungeons & Dragons: First Edition19:37 Mazes and Monsters21:02 The Real Housewives of D&D21:39 Digital D&D21:51 D&D Beyond28:34 Craft and Rigor32:23 NickFinck.com41:17 Trailer Park Wars49:39 Cards Against Humanity

    Support the show on Patreon!

    Follow us on Twitter @DTGamesPodcast.
    Follow us on TikTok @designthinkinggames.
    Subscribe on Twitch at DesignThinkingGames.

    Tim Broadwater is @uxbear on Twitter.
    Michael Schofield is @schoeyfield on Twitter.

    Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/