Episoder

  • We’ll be taking a look at some really hot topics and tackling some of the concerns of the community. Look below for a breakdown of the content:

    00:00:00 - Introduction and content teaser

    00:01:20 - First Time User Experience (Spawn Points, “H” Helper, Hints, Achievements, Tutorials/VR Station, Codex)

    00:05:21 - Visual Changes

    00:05:52 --- Inventory and container

    00:06:33 --- New Element Variations (Space and Atmospheric Engines)

    00:07:51 --- New Element Variations (Decorative: Fuel intake, Hatches, Commander Seats & Gunner Modules)

    00:10:30 --- New Textures for Materials (Pures, Honeycombs and Products)

    00:12:08 --- Ore Optimization in Mining

    00:14:53 - Persistent Notification System

    00:17:35 - Resurrection Nodes

    00:20:19 - Crafting Recipe Balancing (Early Game)

    00:23:03 - Surrogate Robots

    00:33:42 - Warp Drives

    00:42:13 - Warp Drives & Market Prices

    00:43:55 - Key Mapping

    00:45:50 - Nanopack Market Access

    00:52:02 - Community Concern Address: Pending Operations, Game Performance

    00:55:05 - Community Concern Address: Communications with our Community

    01:03:27 - Territory Claim Unit

    01:09:54 - June Test Updates

    01:12:36 - Outro

    Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.

    Official website: http://www.dualthegame.com

    Join the community: Official forum: https://board.dualthegame.com

    Community portal: https://community.dualthegame.com/

    Follow us on:

    Instagram: https://www.instagram.com/dualthegame/

    Twitter: https://twitter.com/dualuniverse

    Twitch: https://www.twitch.tv/dualuniverse

    Facebook: https://www.facebook.com/dualuniverse

    Soundcloud: https://soundcloud.com/dualuniverse

  • We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Nomad, JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer) answer the community's questions.

    00:00:00 - Intro

    00:01:36 - Pending Operations

    00:02:43 - Necessary Gaming Rig

    00:03:34 - Massive Stress Test Events

    00:05:40 - Voxel Loading

    00:08:32 - Voxel Library & Voxel Elements

    00:10:33 - Voxel Vertex Editor

    00:11:10 - Merging Core Building Zones

    00:14:51 - Docking Units

    00:17:21 - Why not just one Core type?

    00:20:21 - Missing voxel line for some core units

    00:22:12 - Warped voxels when copy/pasting

    00:24:46 - Road Building Tool?

    00:26:35 - Last bits of an already dug ore vein

    00:27:59 - Underwater lights and underwater presence

    00:31:25 - Salvaging Gameplay

    00:33:11 - Piloting & Speed cap

    00:34:38 - Industry (on Dynamic Cores?)

    00:39:26 - Power System / Energy Gameplay

    00:42:15 - Sanctuary Moons / Safe zones / TCUs

    00:46:48 - Territory Protection and moving Constructs

    00:48:14 - Lag/Desync that may impact negatively PvP

    00:55:06 - Scanning/Tracking in Space

    00:57:46 - Fast travel gameplay

    01:01:34 - Docking

    01:02:36 - Lua protection / obfuscation

    01:05:51 - Outro

    Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.


    Official website: www.dualthegame.com
    Join the community:
    Official forum: board.dualthegame.com
    Community portal: community.dualthegame.com/
    Follow us on:
    Facebook: www.facebook.com/dualuniverse
    Twitter: twitter.com/dualuniverse
    Soundcloud: @dualuniverse

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  • We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Sesch and NQ-Nomad, we speak with JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer).

    In this fourth episode, we cover:
    00:00:00 - Introduction (Participants’ Presentation)
    00:02:20 - 2019 recap
    00:07:10 - Alpha 3 planned for January 2020.
    00:08:44 - Alpha 3 - PvP: CvC first iteration
    00:23:12 - Alpha 3 - RDMS revamp & Organization Management
    00:37:03 - Alpha 3 - Piloting revamp
    00:42:14 - Alpha 3 - Industry revamp
    00:48:15 - Alpha 3 - Mining changes
    00:52:55 - Alpha 3 - Territory Units comeback
    00:53:47 - Alpha 3 - Global Lighting & Space Skybox
    00:56:22 - Alpha 3 - UI changes
    00:58:16 - After Alpha 3 launch: Stabilization, Polishing, FTUE
    01:06:25 - Beta phases, thoughts about Roadmap
    01:10:59 - Intra-Solar System Fast Travel
    01:12:56 - Planets revamp
    01:16:06 - Territory Warfare
    01:18:21 - Mission System
    01:20:59 - Communication transparency
    01:22:04 - Setting Player Owned Market
    01:25:01 - Energy System
    01:26:30 - Beta = Feature complete?
    01:31:24 - Gameplay differences between Alpha & Beta?
    01:33:10 - NDA lift
    01:36:00 - Novaquark team reads feedback, plans (and wants) to communicate better
    01:43:50 - Conclusion and asking for community feedback

    Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.


    Official website: www.dualthegame.com
    Join the community:
    Official forum: board.dualthegame.com
    Community portal: community.dualthegame.com/
    Follow us on:
    Facebook: www.facebook.com/dualuniverse
    Twitter: twitter.com/dualuniverse
    Soundcloud: @dualuniverse

  • Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.

    Official website: http://www.dualthegame.com

    Join the community:
    Official forum: https://board.dualthegame.com
    Community portal: https://community.dualthegame.com/

    Follow us on:
    Facebook: https://www.facebook.com/dualuniverse
    Twitter: https://twitter.com/dualuniverse
    Soundcloud: https://soundcloud.com/dualuniverse

  • In this second episode of our podcast hosted by NQ-Nomad, we’re chatting with JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe), NQ-Entropy (Game Designer at our Paris studio), NQ-Drifter (Producer at our Paris studio), and Stéphane D'Astous (General Manager of Novaquark Montréal).

    In this 2nd episode:

    A review of the r0.15 update launchA sneak peek of the upcoming Alpha 2 content!The recent evolution of our Montréal studioSome Q&A with the community

    Dual Universe is a continuous Single-Shard sandbox civilization building MMORPG taking place in a multi-planets Sci-Fi world with player-driven in-game economy, politics, trade, and warfare. Players can freely modify the world by creating structures, space ships or orbital stations, giving birth to empires and civilizations.

    Following our successful Kickstarter campaign and popular demand, we developed a new crowdfunding website that allows more players to participate. More info here: http://www.dualthegame.com/crowdfunding

    Stay tuned!

    Official website: http://www.dualthegame.com

    Join the community:

    on our forum: https://board.dualthegame.comon our community portal: https://community.dualthegame.com/

    Follow us on:

    Facebook: https://www.facebook.com/dualuniverseTwitter: https://twitter.com/dualuniverseGoogle+: https://plus.google.com/+DualUniverseSoundcloud: https://soundcloud.com/dualuniverse
  • Topics:
    - Review of the past 6 months with JC
    - New stuff of the r0.15 patch with JC and NQ-Entropy
    - Introducing Éric, new Art/UX Director at Novaquark Montréal

    This podcast is a first for the Novaquark team! In this first episode, we’re chatting with JC Baillie (Founder and CEO of Novaquark and the Creative Director of Dual Universe), NQ-Entropy (Game Designer at our Paris studio) and Éric Bellefeuille, our new Art and UX Director at Novaquark Montréal.