Episoder

  • Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister.

    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/@Farrister

    Twitch: https://www.twitch.tv/farrister

    Twitter: https://twitter.com/thomasfarristerToC:

    00:00 Engineering

    02:50 Is This Too Much Tedium?

    12:35 Damage and Repair

    17:13 Armor & Bullet Prenetration

    30:00 Reworks and Ship Updates

    44:50 Is This Game For “Simple” Playstyles?

    53:00 Being an Engineer

    01:02:45 Components & Ship Progression

    01:09:20 Extras About Engineering

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think?

    Today’s Guests:

    Avenger__One

    Youtube: https://www.youtube.com/@avenger__one6689

    Twitch:

    https://www.twitch.tv/avenger__one

    ToC:

    00:00 6 Directions of Freedom Flight

    08:00 The Flight Models

    17:00 Combat Balance and Master Modes

    36:00 From Master Modes to Master Chief

    49:30 How To “Fix” Master Modes

    01:24:00 Is Master Modes Even The Problem?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of the current tests to make a better estimate on when the big update may finally arrive.Today’s Guests:NazerisYoutube: The Pathfinders Podcast: https://www.youtube.com/playlist?list=PLhDT15ltSJGxHYZZ-3hgfnjSEt7BcRMXMhttps://open.spotify.com/show/3pSr74I3T75jy7fmPomOmVTwitter: https://x.com/NazerisytAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:https://www.patreon.com/SpaceTomato https://paypal.me/SpaceTomatoPays https://ko-fi.com/spacetomatogamingFollow Space Tomato on social media:https://www.spacetomatogaming.com https://www.youtube.com/SpaceTomato https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w https://instagram.com/SpaceTomatoGaming https://twitter.com/SpaceTomatoGMG https://www.facebook.com/Space-Tomato-104355834643773 https://discord.gg/DZ7tvSU--- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over time.

    Today’s Guests:

    Hybrid V Audio

    Youtube: https://www.youtube.com/@HybridVAudio

    Twitter: https://twitter.com/Hybrid_V

    ToC:

    00:00 Is The Game Too Difficult?

    21:20 How is 3.24 Doing So Far?

    33:00 Did 3.24 Delay 4.0?

    45:00 The Rest of The Year

    57:10 What Profession Comes Next?

    01:05:55 Important Features?

    01:10:30 CitizenCon Expectations

    01:19:10 Can They Turn the Year Around?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype.

    Today’s Guests:

    CasaBlack

    Youtube: https://www.youtube.com/c/casablack

    Twitter: https://twitter.com/BlackShrubberie

    ToC:

    00:00 Introductions

    06:40 Why Are We Talking About Star Citizen 1.0?

    13:30 Should You Trust The Progress Tracker?

    42:20 The Roadmap, 4.0, and Delays

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0?

    Today’s Guests:

    TheAstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPub

    ToC:

    00:00 3.24 Pain

    09:00 Is Pyro All PvP?

    16:25 Is It Only a Combat System?

    36:50 What Was Pyro Going To Be?

    47:30 How About Other Star Systems?

    01:08:00 Pyro Changes Coming Back to Stanton

    01:13:00 Is Pyro Truly Different?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for. Return guest Farrister joins me to talk about your current problems with the game and where it’s headed, as well as the expectations CIG has set.

    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/c/Farrister

    Twitter: https://twitter.com/thomasfarrister

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes.

    Today’s Guests:

    University of Stanton

    Youtube - https://www.youtube.com/channel/UCCbMa44VWmxLAL_8ltnhQcA

    Twitter - https://x.com/UofStanton


    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • The long running space exploration game, No Man’s Sky, has released a new update and the hype is high. But does this game really provide what space gamers are looking for? Today I’m joined by Morphologis to discuss the fuel that keeps No Man’s Sky succeeding, what it does differently from other space games, and who might the survival/exploration space game is meant for.

    Today’s Guests:

    Morphologis

    Twitch - https://www.twitch.tv/morphologis

    Youtube - https://www.youtube.com/@Morphologis

    Twitter - https://x.com/Morphologis?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Star Citizen isn’t just about the ships. There will be a few different ways for players to progress through the game and show their accomplishments. Will the reputation system be enough, though? And how will it factor into the rest of the game, gating content and keeping players safe? Today I’m joined by Tom Beckhäuser from Twitch to discuss the primary method of player progression in Star Citizen, your reputation.

    Today’s Guests:

    Tom Beckhäuser

    Twitch - https://www.twitch.tv/tombeckhauser

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • Star Citizen is undergoing a lot of change this year. In addition, many areas of the game are as unstable as ever, but the gameplay is coming together in some places, and many players are having more fun than ever. I’m joined by Youtuber Hav0k this week to discuss the current state of the game, where things are headed in the immediate future, and if it’s worth it for you to download the game and try it again, especially with a free fly event currently ongoing.

    Today’s Guests:

    Hav0k

    Youtube - https://www.youtube.com/channel/UCmmLyOWVecwYr9FqN1eZrAg

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  • Star Citizen cargo missions have been pretty bad for the better part of a decade, now they are finally being brought up to a reasonable standard with new missions and improved functionality. The very first tests have shown us what is possible, and it’s looking good. I’m joined by Jack Axton who got a hands on experience to discuss the details of what makes things so much better for space truckers in Star Citizen.

    Today’s Guests:

    Jack Axton

    Youtube - https://www.youtube.com/@JackAxton

    Twitter - https://x.com/jackaxtonsc

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Star Citizen 3.24 is in first wave testing, and there’s a lot to explore. From new cargo missions to the removal of the personal and city inventories, this is one of the most consequential features drops we’ve ever seen. While it’s only in Evocati, Darjanator is joining us today with hands on with the new patch to discuss weaknesses and strengths.

    Today’s Guests:

    Darjanator

    Youtube - https://www.youtube.com/@darjanator

    Twitter - https://x.com/darjanator

    JRDF - https://www.jrdf.sc/

    ToC:

    00:00 Introduction

    09:30 Why is Cargo Changing?

    19:50 Will These Changes Ruin The Game?

    27:50 How Is Alpha 3.24 Playing?

    01:03:20 How Does This Change Casual Gameplay?

    01:09:00 The Little Issues

    01:13:50 What’s Next?

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  • Let’s take a look at the current roadmap, the expectation CIG has set for 2024, and the surprise update shake up with Alpha 3.24. Things are happening, but it can be confusing to drill down to WHY they are happening. This week I’m joined by fellow roadmap enthusiast CasaBlack Gaming as we discuss the possibility of further delays, the outlook at 4.0 and 1.0, and what Star Citizen looks like in the near term future.

    Today’s Guests:

    CasaBLACK Gaming

    Youtube - https://www.youtube.com/@CasaBLACK

    Twitter - https://x.com/BlackShrubberie

    Twitch - https://www.twitch.tv/casablackgaming

    ToC:

    00:00 Introductions

    07:30 Why Are We Getting A 3.24?

    20:10 Is The Patch Further Delayed?

    26:00 Is The Star Citizen Roadmap Useful?

    26:40 Why Are They Talking About 1.0?

    41:20 How Will Funding Work After 1.0?

    46:20 Are They Meeting Their 2024 Goals?

    57:20 When Will We See 4.0?

    59:10 2024 Feature Wishlist

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • One of the most frustrating parts of Star Citizen is its instability. While servers cause many problems, our computers also struggle to hit FPS targets. Today I’m joined by TenPoundFortyTwo to discuss PC performance in Star Citizen, why your computer doesn’t run the game all that great, and when it may get better.Today’s Guests:TenPoundFortyTwoYoutube - https://www.youtube.com/@tenpoundfortytwoToC:00:00 Star Citizen Generall Discussion16:30 How Is Star Citizen Performance Right Now?26:30 How Will Performance Get Any Better?40:00 Star Citizen “Release”51:30 4.0 Improvements?01:02:30 Lighting Enhancements01:07:12 Last BitsAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • With so many major design decisions solidifying and being made, there is a lot of commentary about the direction of Star Citizen and what is right for the game. Today I’m joined by Youtuber LiefX to discuss the simulation elements of the game, why people feel they are going away, and how it’s possible people also believe the game is getting too complicated.

    Today’s Guests:

    LiefX

    Youtube - https://www.youtube.com/c/liefx

    ToC:

    00:00 Introductions

    13:00 What is a Space Sim?

    18:00 Are We Losing The Space Sim?

    26:00 What Changes Are People Seeing?

    43:00 So...Less Sim? (Master Modes)

    54:00 But Star Citizen is Becoming More Complex?

    59:00 Alpha 3.23.2 & Cargo Changes

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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    --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
  • There are tons of ships to try in Star Citizen, but a select group are catered towards first time players. Despite this, these “starter” ships have a lot of benefits to them in the long run. In today’s episode of the Launch Sequence Podcast, I’m joined by Dedleader to discuss what makes a starter ship, and how you can make the most of them as well. Today’s Guests:DedleaderYoutube - https://www.youtube.com/@DedLeaderVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • A new concept ship has been introduced to Star Citizen, but with no release date in sight it might not be the most interesting. Despite that, the unique nature of the ship, mixed with a versatile chassis has led to a lot of excitement surrounding the new large freighter. I’m joined this week by Phaseone Gaming to discuss the merits of the ship, and what has us interested.Today’s Guests:Phaseone GamingYoutube - https://www.youtube.com/channel/UCemNqvBqVZU7fAVhUx5pf7ATwitter - hhttps://x.com/PGR_Official_ToC:00:00 Introductions04:30 A Shift in Star Citizen Gameplay08:40 The Drake Ironclad12:40 Ironclad Size & Carrying Capacity18:00 6 Person Crew?27:20 It’s a Unique Ship!38:50 What Will It Cost?42:10 Why Do People Like This?46:00 Non-Player Uses for the Ironclad50:00 4.0 DiscussionSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • We’ve waited years for Star Citizen 4.0, and even now the update is not technically in our hands. But there are reasons to believe the next update is the vaunted server meshing update, and we may see it this summer according to a new roadmap update. But what’s included, and why is this the first major version change to Star Citizen since 2017. I’m joine dby Star Citizen streamer Xerostate to discuss the update and its place in the journey to release.

    Today’s Guests:

    XeroState

    Twitch - https://www.twitch.tv/xerostate

    Youtube -https://www.youtube.com/@XeroStateLIVE

    Twitter - https://twitter.com/xerostate

    ToC:

    00:00 Introduction

    04:30 4.0 Is Finally Here

    13:40 Other MMOs and Star Citizen

    32:00 The Pyro System

    43:20 Is 4.0 Looking Good Enough So Far?

    57:20 Star Citizen Design Changes

    01:24:55 What Comes Next?

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • With Star Citizen 3.23 finally released to the public, a lot of quality improvements have been made to the game. Between gameplay, UI, backend systems, and general content, it seems there might be enough in-game to convince old players to return, and new players to give it a try. In this episode, Youtube TheAstroPub and I discuss what may bring new players back, and what comes next.Today’s Guests:TheAstroPubTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPubTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions4:00 3.23 Is Live, How is It?10:00 Should Players Jump Back In?17:00 New Map System21:00 The Biggest Patch Since 3.0?41:00 Why Did They Only Wipe Wallets?45:00 Is It As Good As They Said?48:00 CIG Marketing This Year54:00 Are They Walking The Talk?57:20 Next Star Systems?01:07:10 The New Gameplay Debate01:19:10 Bed Logging Losing Its Significance?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support