Episoder
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This week, we talk about those stories that feel easy to write (4:15), winding down Drawtober deliverables (18:20), figuring out structure for a short story (32:00), before we discuss the "Quest" story type (47:00).
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Fresh off a trip to Japan (Keith) and San Diego Comic Fest (Scott), we talk about a productive start to a story (4:00), working ahead against a deadline (12:00), documenting via journal and capturing creative work as you go (21:15), the highlights of San Diego Comic Fest (27:30), and a creative take on a alternate cover (48:30).
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Manglende episoder?
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This week, we talk about the influences that build your style (3:15), the winding path to the end of a story (22:20), and what makes finishing a first draft / thumbnails unique (30:45) before we get to this week's topic: the basic "Voyage and Return" plot (39:50).
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This week, we discuss how the art comes alive when going from pencils to inks (5:15), prep work and advance work for creative projects/performances (16:20), considering story structures for a new idea (22:15), and putting work in on an overdue cover (30:30) before this week's main topic: the story type of Rebirth (36:40).
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This week, we talk about self-imposed time constraints and how month-long projects are a performance (3:25), how a strong idea for the "next" story can make you want to finish your current story (16:15), dialing in the look for comic art (22:15), planning out next year's schedule and deciding when it's time to move on from a show (31:30), reordering product (41:00), and this week's main topic: author afterwords (51:45).
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This week, we welcome Ray-Anthony Height (writer/inker of Midnight Tiger, artist for Marvel, Viz, Lion Forge, and Image) to the show
and discuss a wide array of topics, including further developing a strong idea (3:00), finishing the thumbnails for a comic (10:15), prepping a visa for the FIBDA Festival (14:00), the state of the comic industry today (21:40), the value of a second creative voice on a project (48:00), creator fear and how to address it (54:20), using feedback to gauge your progression (1:07:30), how less is more (1:15:00), and Ray-Anthony's comic career as it's progressed over time (1:22:30).
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After recapping a wild day of obstacles to recording, we talk about resizing text (11:20), thumbnailing pages for the next comic (21:00), expanding your mind by sketching plot outlines (25:15), taking on an editor role (38:20), and how surprises turn into a lightning bolt of an idea (44:45).
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This week, we discuss story endings (4:00), the right point in time to start your scenes (16:05), a recap of Fil-Am Creator Con (28:50), and a harrowing live draw experience (34:30) before this week's main topic: fandom now versus fandom in the past (46:00).
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This week, we talk about dreams in fiction (4:30), thumbnailing for a comic (14:15), comic formatting nightmares (22:15), and why reading bad books are is as important as reading good books (35:45) before we discuss a real life "What would you keep" story (43:50), simplifying things, and easing the pressure you put on yourself (53:40).
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This week, we review a packing party and an alternative to media mail (4:30), writing backwards and seeding ideas in a story (16:00), returning to a project after letting it sit for a few months (25:00), how re-lettering becomes re-wording (36:10), finding the perfect image in your old files (44:40), and formative ideas (48:30).
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This week, we talk about purposefully cheesy scenes (5:30), using free time to do your less mentally strenuous work (23:00), doing critical restructuring work on a scene (29:30), how just vocalizing something can be a help (34:35), and handing off a script and receiving feedback (44:00).
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This week, we talk about commissions (2:30) and how they can inspire your print portfolio, when a short idea sparks something ever larger (8:00), making dialogue better through multiple edits (16:30), and signing yourself up for a massive re-lettering project (34:00).
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It's Part Two of the Art Retreat Recap! This week, we sit down with Gary Hodges (Dinosaurs vs Marsbots) and Jim Lujan (film animator, The Full Fungus) for part two of our Crestline art retreat recap, and talk about the design and execution of sound recording for video (4:00), the value of having people live and in person for feedback (12:20), reference photos and the acting they require (18:40), putting greater weight on things that work in animation (27:40), creating a story from scratch in five hours (33:00), and turning page breakdowns into a comic script (40:10).
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It's Part One of the Art Retreat Recap! This week, we sit down with Joshua Kemble (Jacob's Apartment, Not Death But Love: the Strange, Supernatural Story of Elizabeth Barrett Browning), Scott Serkland (The Young and the Dead, Serkworks Art Labs), and Cory Kerr (Illo Talk Substack) in part one of the recap of our creative retreat! We talk about working on a long-term project and a rollercoaster ride to publishing (4:30), where to draw the line in historical fiction (13:30), finishing one project and starting character designs on another (20:30), the ups and downs of prose in an experimental form (38:20), and more!
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This week, we discuss getting art back for a novel (4:15), ordering signage and prepping commissions prior to San Diego Comic Con (10:15), replacing placeholders with details, and the work that goes into those details (16:30), Selling at San Diego Comic Con (22:00), and thinking your way through an 8-page comic story (32:45) before we talk more about both the creator and fan experience at SDCC (41:00).
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This week, we discuss San Diego Comic Con Prep (3:00), fusing the rawness of an original idea with the story it's blossomed into (18:00), restarting a commission (29:30), getting un-stuck on a story (38:15), and getting work done, whether it's flats or pencils (48:30).
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This week, we talk about modifying your sales pitch on the fly (3:00), a productive art week (18:30), rewriting a synopsis so it matches the flow of a story (23:40), how everything you do informs future work (31:00), finding the right place in your comic to put key information (38:15), and coordinating shipments to arrive in time for Comic Con (41:30).
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This week, we discuss asking a colorist to match an existing style on a comic (2:30), finding a way to get work done (13:40) before we get to this week's topic - challenges in scripting action (25:50), dusting off an old commission to finish it (36:00), hooking into things from a first draft and expanding them (40:00), and getting inspired to write a scene (46:15).
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This week, we talk about writing as you letter (4:25), getting cover art back (19:45), how fun marvel method can be when it works (24:25), getting the most out of your pages (41:35), and anthologies (48:50).
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This week, we talk about busy pages (5:00), scripting in pencil as part of the marvel method (16:10), finding alternate printers by necessity (26:50), finding your story (45:30), finishing your contribution to a project (54:40), and getting a cover in record time (1:00:00).
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