Episoder
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This episode is a doozy, covering the end of 2021 and CES 2022 announcements, we cover 22 topics in a record 30 minutes, which include:
Intel’s view on the Metaverse
Among Us coming to VR
Horizon Worlds comes out of beta
Sony’s Technology Day - 4K OLED microdisplays and haptics
Gabe Newell’s comments on Valve’s VR hardware and software investments
Spatial’s $25M new round of funding and pivot to NFTs
Meta’s acquisition of Supernatural’s studio Within
Google recruits new talent to lead its new AR OS team?
Realwear Navigator 500
Coinbase has thoughts about the Metaverse
Recroom raises $145M
Apple hires Meta’s XR head of PR
Mojovision $45M for AR contact lenses
Qualcomm + Microsoft partnership
ShiftAll (Panasonic) MicroOLED VR headset
TCL Leiniao AR Glasses and NXTWear Air
PSVR2 Specs and thoughts
Quest 2 Holiday Sales Numbers
VRgineers XTAL 3.0
Canon Kokomo
And more!
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Manglende episoder?
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Topics:
AWE 2021 in-person impressions
HTC Vive Focus 3 LBE Update
Qualcomm Snapdragon Spaces
Joe Rogan and Ben Shapiro Talk about AR, VR and Metaverse
Decagear Delays
Sandbox VR gets $37M in Series B funding
Lynx R-1 Mixed Reality Headset gets funded with $800K
HP XRServices for printer customer service
Nreal Light coming to Verizon this month
Meta’s haptic gloves, HaptX call-out
Scathing Nreal Light review on Forbes
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Topics:
Magic Leap 2
Hololens Army project delayed?
HTC Vive Flow
Pimax Frontier
Varjo Aero
Facebook Reality Labs Breaking Out Financials
Facebook Connect
Meta/verse talk
AT&T, Ericsson, Wevr location-based VR 5G experience
Digilens gets $500M valuation in new $50M+ round of funding
Meta going to open retail stores?
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1. Some people may not be familiar with the term mixed reality or not fully understand what it means, what is your definition of mixed reality?
2. Now that we’ve got the definition out of the way, what are some of the reasons you’ve chosen to pursue mixed reality rather than VR or AR independent of one another?
3. What are some of the biggest challenges you’ve experienced in making mixed reality happen for your company?
4. What makes a headset designed for mixed reality different from a VR headset or AR headset?
5. Are there fundamental differences in user interaction for Mixed Reality from AR or VR? What about the similarities?
6. Right now, VR and AR are both mostly enterprise focused, what applications do you think will benefit from Mixed Reality in both the consumer and enterprise space?
7. Are there any unique software features or APIs that you believe are critical to enabling mixed reality today and into the future? OpenXR? CloudXR?
8. Can you talk about your views on split rendering using 5G or Wi-Fi and how you think that fits into mixed reality?
9. The Lynx R-1 headset Kickstarter is underway and got fully funded in only 15 hours, what do you attribute to that kind of excitement around a Mixed Reality headset?
10. Is there anything else you guys would like our audience to know about Mixed Reality that we haven’t covered here yet?
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Topics:
The Facebook Outage
Lynx R1 Kickstarter Funds in 15 hours!
T-Mobile is using AR to service its own 5G infrastructure
Facebook Rebrands Facebook Horizon to Horizon Worlds, Adds $10M in funding
Canon Introduces 190 Degree Lens and Software for VR Photos & Video
VMware Announces Workspace ONE XR Hub
Where is Magic Leap 2?
Qualcomm, Valve, and Microsoft Partner on Wi-Fi Dual Station, what does it mean for XR?
Pico finally launches the Neo 3 Pro and Neo 3 Pro Eye
VA is looking to use 5G and AR to help patients with projects like Project CONVERGENCE
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This week, I cover:
Pico’s Neo 3 pro and Neo 3 Pro Eye Launch
HTC Vive Focus 3 and Pro 2
NVIDIA brings DLSS to VR
Google I/O - AR Search, Google Maps AR and Project Starline
Digilens’ Design V1 developer AR smart glasses for developers and OEMs
PS4 rumored specs, 2K x 2K res and eye tracking
Snap Partner Summit - Disney Partnership, Spectacles and Ghost incubator
Spatial 4.0 Update - SteamVR, Web Clients and Art Gallery + NFT ready!