Episoder
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We know what we're up against. We have a plan, and we have the right equipment. We also have an attorney on retainer. Will Harvey Bugbear get us out of this, or are we gonna have to try and make this thing worse by fighting our way out?
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Today there's gonna be a jailbreak, right here in this episode! The Desperado returns to tell the gang how screwed they are, but also informs them that there might be someone who could help. What's a group of mostly naked idiots to do?
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Manglende episoder?
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We're back in these bloodstained streets! Our party tries to get the bacon back to the dogfather (not Snoop, sorry), but then things get dark... and assault-y. We have to hope The Machine can help get us out of this pickle. We also learn something big about our littlest party member's member
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Is humanity destined to destroy itself, and all it encounters? Are we doomed to repeat the worst moments in our history ad nauseam until the universe comes to an end? Games Workshop seems to think so, hence Warhammer 40K!
Brandon attempts to learn us about the sprawling tabletop game, the lore, and some quirks. We also search some cursed images, so you don't have to!
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Welcome to a special episode of the podcast! On this episode Mike, AJ, and Brandon talk about the most important engine developed in the late 20th century: the game engine. The reveal how something designed to make games easier to make as grown into something that impacts so many aspects of our lives.
They also discuss this weekend's Extra Life Game Day! Yes, we're going for another 24 hours straight to change kids health. We talk about our schedule, but more importantly how YOU can get involved! Please go here and donate what you can to our team's campaign:
https://www.extra-life.org/team/56109
Follow along on our YouTube, Facebook, and Twitch pages, and check out Kiet's channel as well. We'll see you on Thursday for a little tune up stream, and on Saturday for the big show!
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Sometimes doing the right thing looks a lot like doing the wrong thing, and our intrepid party of spell casters (and Orville) find that out the hard way. They decide to help the priest save his child, and... listen, we're heroes damnit!
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Our band of spellcasters, and solo rouge, get a main quest! And they immediately go looking for the source of loud sobbing, which is not part of the main quest. This might be a short spooky season adventure!
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It's spooky season! And we're also down a Brandon, so let's get into some Curse of Strahd action! Everyone has rolled up some new characters for this very unfamiliar setting for the group. Does anyone else hear wolves? Oh no...
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We have the bacon, all we gotta do is deliver it. A little trouble comes up, and we handle it with all the grace and decorum we can muster
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The gang heads to the Adventurer's Guild, gets some sleep, and causes a ruckus at breakfast. Then they go on a quest for bacon
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We enter Ms. Sara's office, and get to business! The gang makes their offer for the takeover, and they get countered with a challenge! Will they rise to the occasion? FIND OUT!
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Mondays, amirite? Greg and Frank are joined by security guy Scott, and the new guy in sales Kenny in the latest delogated task from manager Michael: take over the company next door. Will this band of misfits gel? Can they make it into the neighboring building? Hell, can they even make it into their own building?
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So what all goes into rolling up a new character for a Dungeons and Dragons campaign? We get into it, because Dave and AJ need some characters for our side campaign: fantasy Office Space! AJ and Mike have audio issues, but Glen and Brandon walk Dave through creating a whole new character, and at the end we meet a couple of new employees at MagicTek
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Eeryone is in the same room! Sort of! Mike, Glen, Dave, and Ben get together in the new podcast room, while Brandie, Brandon, and AJ Headroom join in via the internet. Sorry about the audio, this was basically a test run that went three times as long as it was supposed to, BUT we have some good stuff in there, some plans for the future, and a new intro
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Ever since we can remember, we wanted to be gangsters, and now we get to try our hand at it! All we gotta do is get a box. How hard can it be? Also, Common is hard sometimes
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Our journey to Alexandria continues! We go amping, do some cooking, and are presented with new and exciting opportunities in the acquisitions business
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After a quick shopping trip, the gang meets up with Lady Laura and begins their journey to Alexandria. Along the way Karll tries to get some more info about their cargo, before they're interrupted by a special guest
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The party is reunited, hot off the heels of napalming The Butcher's camp. They turn in their quest, get paid... then try and figure out what to do. But then someone nails a new quest to the bounty board
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Who would've thought that napalming his entire encampment would've enraged The Butcher? Thankfully it's just him, and a weird angry bard. What could go wrong?!
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We find The Butcher's encampment, and we do something out of the norm for us: gather intelligence! While doing so, we do something that tracks with us: something potentially plan destroying
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