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Pacific Drive was the only indie game announced at the latest State of Play. Ironwood Studios is a Seattle based studio who has been working on Pacific Drive for 3 years. Alex Dracott, Founder and Creative Director, and Seth Rosen, Lead Game Designer, sit down for some drinks and talk about Pacific Drive. Pacific Drive is a run-based, first-person driving survival game. Your car is your only companion as you navigate a surreal and anomaly-filled reimagining of the Pacific Northwest. Structured as a “road-lite”, each excursion into the wilderness brings unique and strange challenges, as you restore and upgrade your car from an abandoned garage that acts as your home base.With the car as your lifeline, you’ll unravel a long-forgotten mystery as you make your way to the heart of the Olympic Exclusion Zone.Ironwood Studios is making Pacific Drive (@ironwoodtweets) / TwitterAlex Dracott (@Dralex789) / TwitterSeth Rosen (@SIRrosen) / TwitterThis episode is brought to you by Cova Brewing Company. Cova Brewing Company | FacebookCova Brewing Company (@covabrewco) • Instagram photos and videosContact | Cova Brewing Co (covabrewco.com)--- Support this podcast: https://podcasters.spotify.com/pod/show/poursnpixels/support
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We are joined by our good friend Miles to discuss Sony first party titles. From The Last of Us to the Days Gone controversy. Cheers!
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Manglende episoder?
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Cyberpunk, the most disappointing video game release of all time with an epic comeback. In this episode we talk about Cyberpunk. We discuss when it was released and how CDPR turned it all around to give us a great finished game.
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In this episode we focus on First Person Shooter. The good, the bad and the Battlefield 2042. We are joined by Josh from the Games, I Guess? podcast and Travis from The Scope podcast.
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Just a snippet from our Episode 14 discussion.
Here at Pours and Pixels we pour drinks and dive into the gaming industry. We talk to devs behind our favorite games and game on the horizon. Grab a drink and join us!
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On this episode we dig into some of the announcements from Sony's State of Play. We talk about Rise of the Ronin, Pacific Drive, Tekken 8 and more. We also dive into what we have been playing recently while consuming some adult beverages. Mix up a cocktail and tune it! Cheers!
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We sat down with Nate Purkeypile, 14 years at Bethesda developing games like Fallout 3, Fallout 4, Fallout 76, Skyrim and Starfield. Nate is the solo dev of The Axis Unseen, a folklore monster hunting game with metal music in a massive open world. We discuss a bit of his history and get into the gameplay mechanics of his new game.
The intro and outro music is music from The Axis Unseen
Wishlist the game on steam here: https://store.steampowered.com/app/1807810/The_Axis_Unseen/
Follow Nate on Twitter here: Nate Purkeypile (@NPurkeypile) / Twitter
Follow Pours and Pixels on Twitter here: Pours and Pixels (@PixelsPours) / Twitter
Follow Pours and Pixels on Youtube here: Pours and Pixels - YouTube
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On this episode we share a drink with solo developer Drew Cummins, creator of The Milk Lake. We discuss the games mechanics, the lore and the brilliant looking character movement. We also discuss differences in AAA and Indie development. This was a great conversation with a very dedicated developer, you don't want to miss this one. Cheers!!
Go wish list The Milk Lake on Steam: https://store.steampowered.com/app/1850880/The_Milk_Lake/
You can follow the games development on twitter: The Milk Lake (@TheMilkLake) / Twitter
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"Fear the Old Blood." We are joined tonight by Mark Gregory, a returning guest, and Ian McCamant, Narrative God, to discuss all things Bloodborne. From trick weapons to lore and how it compares to other FromSoft games. We love Bloodborne and we know you do to, so reach for your favorite adult beverage and reminisce over what is truly a special game. Cheers!!
Intro music credited to Solas Composer. Check his work out at Stream Solas Composer music | Listen to songs, albums, playlists for free on SoundCloud
Mark Gregory: Mark Gregory (@markgregory_) / Twitter
Ian McCamant: Discro Infinysium (@DscreteNfinity) / Twitter
Don't forget to follow us on twitter and subscribe to wherever you listen to podcasts
Pours and Pixels (@PixelsPours) / Twitter
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We have a drink with our good friend Bishop and discuss the exciting games announced at Gamescom 22. From Hogwarts Legacy to Lies of P, this year's Gamescom was one for the books. Crack open a cold one or pour a glass of something strong and get into the conversation. Follow us on twitter for Pours and Pixels updates and tell us your thoughts on this year's Gamescom. Is there a game we missed? Let us know. Until next time...Cheers!!
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We sit down with Patrik Jarlestam, lead composer for Valheim and cofounder of Solidsounds. We discuss Scandinavian influences on Patrik and his work, the process of creating atmosphere and conveying emotion through music, and much more. Plus a world exclusive announcement that you won't want to miss! So grab your favorite dram and listen along!
You can find more of Patrik's work here:
https://store.steampowered.com/app/892970/Valheim/
https://store.steampowered.com/app/1620250/Valheim_Soundtrack/
https://twitter.com/PatrikJarlestam
http://www.patrikjarlestam.se/
http://www.solidsounds.se/
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We sit down with Kaleb to talk about AAA game development, working on brand new IPs, and what it was like to design levels for Halo Infinite. Plus, we talk about a indie project inspired by Halo: ODST.
Pour your favorite beverage and join the conversation.
You can find more from Kaleb here:
twitter.com/gearshift_media
artstation.com/kalebnek
gearshiftmedia.itch.io/dropzone
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We sit down with Brian Clarke of DarkStone Digital, creator of the sensational new "The Mortuary Assistant".
We talk through the game design, inspiration, and much more. Enjoy a pour with us and check out the conversation.
https://store.steampowered.com/app/1295920/The_Mortuary_Assistant/
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We sit down with Kyle Rasmusson and Nathan Kellman of Rubyshark games to discuss level design, career motivation and pathways, and much more. Come enjoy a drink with us and listen to these devs share their experiences.
You can find them on Twitter at @RubySharkGames and on Steam.
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We sit down with Mark Gregory. Game designer at Flix Interactive (Sea of Thieves) and Studio head at Freesphere to discuss horror games, how mods and mod toolsets benefit devs and gamers, mental health in the industry, and get a sneak peek at a couple of upcoming titles from the team at Freesphere.
You can find Mark's work here:
https://www.freesphere.uk/
https://twitter.com/markgregory_
https://store.steampowered.com/app/1734000/Necropolis_Suite/
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We take a look at every main-line Assassins Creed release and discuss the good, the bad, and the identity crisis that is defining the series at the moment.
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We sit down with Void Interactive Level Designer Jacob Simpson to discuss level design in Ready or Not, what it's like working on a publicly available "early access" game, and more. He also gives a preview of "Data Center", one of the upcoming maps for the testing branch of the game. --- Support this podcast: https://podcasters.spotify.com/pod/show/poursnpixels/support
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We take a look at some of the ups and downs of the AAA development world as well as the pros and cons of indie gaming.
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Come join us for our maiden voyage as we discuss what you can expect from the show and talk through some of our favorite games of all time!
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