Episoder
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You can’t beat a good ol’ fashioned D&D dungeon trap. Or can you? Scaly O’Toole is about to find out!
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The Slayers head to the Undercity on the hunt for Charlgar the Hill Giant Chief.
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Manglende episoder?
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With the dominated Tony Crostini as their spokesperson, the Slayers try to win the giants over to their side. Can they gain access to the Citadel’s secret vault?
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Burple has broken cover. The Slayers have lost their invisibility. Can they enchant one of the giant guardians? And can Uncle Buggie resist the temptation to start a fight?
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Invisible and silent, the Slayers explore the Citadel. On the plus side, its giant guardians have no idea where they are. On the minus side, neither do our heroes. Can they infiltrate without bumping into each other? And what is going on with Buggie?
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Let’s play Mishap! The Slayers have ‘pulled a Burple’ on their Teleport roll, now the DM will decide their fate. Will the Blue Dice of Power™ come to their rescue? Or will they find themselves plunging into the Rift Canyon?
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The Slayers have found an unlikely ally. Will Talabir’s information propel them towards their goal? Or will they stand around for a whole episode, unable to make a decision?
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The Slayers have teleported to the war-torn city of Kongen Thulnir in the hunt for Dragotha’s phylactery. Can they find anything of value in the rubble? Can they avoid marauding dragons and vigilant giants? Link to new map. Link to isometric citadel map.
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We begin Book 10 of the Age of Worms – Kings of the Rift! The Slayers have returned to a rainy Tilagos Island from their adventures in the past. It is time to visit Marcus Doombringer before pushing on with their quest to confound Dragotha and his plans.
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Uncle Buggie is under attack from a weird giant bony thing. Can the Slayers hold off the forces of Kyuss for long enough for the druids to escape? More importantly, can they finish Book 9 so we can all move on to something else?
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We deal with some mail, then the Slayers must continue their combat against the Forces of Evil™. Can Paul get through an entire combat without malfunctioning?* Can Burple avoid making a catastrophic miscalculation?* The defence of the druids continues! *no *also, no Link to map
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The Slayers have drunk from the Fountain of Dreams and have been whisked away to another reality. But where? And when?
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The Slayers are short a feather. Can they steal it off Darl’s gang? Or will they have to go mountaineering?
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Darl has disappeared. Can the Slayers seize the feather from the Efreet before his gang make their escape? WARNING: Contains painfully extensive scenes of logistical planning that some readers may find offensive.
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Can the Slayers hold on to the Golden Belt? Come to think of it, can they hold on to their internal organs? Better yet, can they seize the Living Feather of the Roc King? The fight against Darl Quethos and his gang continues!
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Darl Quethos demands the Slayers hand over the Golden Belt. Will they comply? Or will there be a bad-tempered combat packed with rules arguments? Take a wild guess.
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The Slayers are locked in a struggle to the death with the Thornvale Nightmare. Can Scaly survive the sickly green disintegration beam? Can Buggie avoid being swallowed whole? Can Burple crawl to the nuclear detonator?
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The Slayers have found the Thornvale Nightmare. Can they survive its deadly cone of super-heated Steve?
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Wreathed in steam, something huge and unhappy awaits the Slayers in the darkness of the cave. Have they found the Thornvale Nightmare? The Elders as vikings can be found on Twix, here.
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Have the Slayers claimed the Golden Belt? Have they completed the second Task of Tilagos? And if they have, what next?
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