Episodes
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In this episode, I talk about letting some fundamental ideas and mechanics go to make the overall gameplay better. The stand-up will cover the following:
Last 2 weeks progress:
* Short pitch for the game
* Changing the core gameplay loop
* New character type and tools
* Background polishing
* USER INTERFACE OMG
Next steps:
* Building facelift
* New objectives
* Onboarding screen
* Key art
Please don't be a stranger: https://linktr.ee/monoblokstudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
The best season of the year is here so tune in for an autumn morning gam dev stand-up session for Strange Desert.
Last week’s progress:
* Make our current build pretty (and it’s not easy)
* Redo animations (as we broke them… sigh…)
* Improve most of our assets (buildings, resource areas, character sprites)
* Distant background facelift
* Continue work on level generator and biome connections
* Set deadline for internal demo
Next steps:
* Trailer ground work
* Continue work on buildings and building states
* UI
* Continue level generator and biome connections
Please don't be a stranger: https://linktr.ee/monoblokstudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
Missing episodes?
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As we continue to develop our game Strange Desert, we’re excited to share our progress through weekly recorded stand-up meetings, which we'll be releasing as a podcast. This idea was inspired by the developers of Thimbleweed Park, who did something similar during their development process.
Please don't be a stranger: https://linktr.ee/monoblokstudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
In this new episode I decided to give a long answer to a short question I often get nowadays: How and why you changed to game dev?
I will talk about childhood, school, work, art on the side, funding, making the jump, doubts, influences, and the importance of a supportive family and friends. Now I “just“ need to prove that this will not end up in flames haha.
In the episode, I mention a few podcasts and books that helped me and you may want to take a look at:
* Four Thousand Weeks: Time Management for Mortals link
* Ego is the Enemy link
* The Unscheduled CEO podcast link
* Naval Ravikant link
* Thomas Brush link
Follow me & get in touch: https://linktr.ee/monoblokstudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
We recently ran our first playtest using our super-early build of our video game and it was quite an experience full of learnings triggering lots of changes to the game. I also talk a little bit about those typical “perfectionist fears“ that may appear when creatives show their highly incomplete creation to other people.
Stay in touch!
https://linktr.ee/monoblokstudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
Sharing my thoughts on the current state of the video games industry (layoffs, AI, funding difficulties, studio closures) from a newcomer’s perspective. Despite the concerning climate, I try to maintain a positive mindset and broadcast some encouragement. Don’t read the news and focus on making your game instead!
There are a couple of videos I reference in this episode:
* Channel of BiteMe Games & where the industry is going link
* Graphic designer’s job lost to AI link
* Miyazaki’s thoughts on AI link
* What happened to User Interfaces link
https://linktr.ee/MonoblokStudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
I believe I have found a simple yet effective method to avoid dropping the first game dev projects. For quite some time, I was stuck in tutorial hell, burning energy on trying all kinds of tools and not producing much. While this phase is somewhat necessary, there has to be a way out of it. So here is my approach to it!
https://linktr.ee/monoblokstudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
In this episode I share a big update regarding our indie game studio (which now exists) and the progress we made so far. I also explain how we got there, and trying to demystify the whole thing.
Follow us and play our games here: https://linktr.ee/MonoblokStudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
It’s a strange feeling to loose someone you don’t actually know while his work is all around you and made you pursue art. In this episode, I unpack this a little bit and remember Akira Toriyama whose art is a fundamental part of my life since I was a kid.
Follow me and play our game here: https://linktr.ee/MonoblokStudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
In this episode I share why and how I changed my opinion on sharing my ideas with others. It is a slippery slope as sharing ideas too early and with the wrong people may lead to reactions that do not help your work.
Follow me and play our game here: https://linktr.ee/MonoblokStudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
I have a family, a day job, a dog, and many other things so it is not easy to find time to make progress on my (our) indie video game. And sometimes when I find the time, I often feel I didn’t make actual progress as I’m not happy with the outcome. In this episode, I dive into this.
Follow me and play our game here: https://linktr.ee/MonoblokStudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com -
In this episode I kick off my podcast where I document my journey to become a video game developer. Exactly as the title says, I feel unqualified and insecure, and I assume most of us start out like that. I also have to get comfortable with speaking in English and with the fact that I know so little about the craft of making video games.
Follow me and play our game here: https://linktr.ee/MonoblokStudio
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com