Episodes
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With an official announcement for Nintendo Switch 2 due in the next month or so, it's perhaps no surprise to see the leaks coming in thick and fast - but how believable are they? Meanwhile, Oliver gets to grips with the latest patch for Alan Wake 2 on PS5 Pro - is there genuine improvement? Rich tries to piece together the latest RTX 50-series rumours into something coherently plausible, while John examines the latest Switch IP-abusing shovelware: the mighty Monkey Kong in New-York.
0:00:00 Introduction
0:01:09 News 1: Switch 2 leaks describe dock, magnetic connection
0:17:40 News 2: New Alan Wake 2 PS5 Pro patch tested!
0:28:14 News 3: Indiana Jones lighting improved on Xbox
0:35:32 News 4: New Legion Go uses SteamOS
0:49:50 News 5: RTX 50 series leaks continue
1:01:35 News 6: DF Supporter Game of the Year awards!
1:18:01 News 7: “Monkey Kong” hits Nintendo eShop
1:25:36 Supporter Q1: After the Mark Cerny interview, how do you think Sony will approach PS6?
1:33:47 Supporter Q2: How will Project Amethyst affect Microsoft’s relationship with AMD?
1:39:00 Supporter Q3: How will today’s high-end PC hardware compare to next gen consoles?
1:45:01 Supporter Q4: Why was PS3/360 game performance often so poor?
1:55:02 Supporter Q5: What do you make of FF7 Rebirth’s PC lighting upgrades?
1:58:54 Supporter Q6: What’s the best looking last gen game?
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PlayStation lead system architect Mark Cerny has just 'quote-unquote' dropped a big new deep dive into the technology of the PlayStation 5 Pro. Oliver Mackenzie had the chance to see the presentation several weeks ago and we have an interview on our YouTube channel - but the Digital Foundry team have much to talk about based on the presentation - and here they are to do just that.
00:00 Introduction
01:53 GPU overview: RDNA 2.x, 16.7 TF
06:32 Ray tracing improvements
15:01 Machine learning and PSSR
26:27 The future: Amethyst, ML exploration, and next-gen
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Missing episodes?
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Alert status is elevated to GEOFFCON 1 as we react to the major reveals - and other games that caught our attention - at The Game Awards 2024. What can we learn from The Witcher 4's cinematic trailer and the RTX 5090 that powered it? Is Intergalactic from Naughty Dog really rendering in real-time at 4K 60 with ray tracing? How good does Mafia: The Old Country look and just how wonderful was Split Fiction? Does Elden Ring Nightreign exhibit any evidence of technical progression whatsoever? All this and more in the new Direct, plus Oliver's analysis of the new PS5 Pro updates for Avatar: Frontiers of Pandora and Star Wars Outlaws.
0:00:00 Introduction
0:01:25 News 1: The Game Awards 2024 - The Witcher 4
0:15:07 Intergalactic: The Heretic Prophet
0:30:04 Split Fiction
0:37:33 Elden Ring Nightreign
0:42:57 Mafia: The Old Country
0:47:53 John’s picks: Ninja Gaiden, Virtua Fighter, Project Century, Turok. Onimusha, Okami, new GenDesign game
1:01:20 Oliver’s picks: FF7R PC, TLOU Pt 2 PC, Screamer, Sonic Racing
1:13:50 News 2: Avatar and Star Wars Outlaws PS5 Pro fixes tested!
1:26:31 News 3: LG discontinues Blu-Ray players
1:40:30 Supporter Q1: Will Doom: The Dark Ages have the same RT features as Indiana Jones? And should id Tech be licensed to other developers?
1:47:27 Supporter Q2: Why isn’t there a Cyberpunk 2077 PS5 Pro patch?
1:52:05 Supporter Q3: Should we be concerned about the Arc B580’s die size?
1:59:03 Supporter Q4: What would a hypothetical Arc B770 look like?
2:06:58 Supporter Q5: If Geoff was to give an award for game engine utilization, who would win?
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In a new, gigantor-scale edition of DF Direct Weekly, John and Rich celebrate PlayStation's 30th Anniversary, Alex joins to discuss Indiana Jones on PC with its 'actually quite reasonable' specs, while Oliver and Tom discuss potential Steam Machines, Lenovo Legion Go S, the latest Intel GPU announcements, Warhammer 40K Darktide on PS5 and Pro and... much, much more!
0:00:00 Introduction
0:01:14 News 1: Sony celebrates PlayStation’s 30th anniversary
0:24:09 News 2: Valve branding guidelines suggest third party SteamOS hardware
0:37:05 News 3: Black Ops 6 on PS5 Pro tested + developer info!
0:48:48 News 4: Intel reveals B580, B570 GPUs
0:58:28 News 5: Lenovo Legion Go S leaks
1:09:44 News 6: Warhammer 40,000: Darktide PS5 Pro tested
1:25:29 News 7: Indiana Jones and the Great Circle reaction!
1:46:23 Supporter Q1: Is the industry finally moving to mandatory hardware RT?
1:54:50 Supporter Q2: Can Microsoft minimize hassles if they move towards Windows for their console releases?
2:03:05 Supporter Q3: For midrange GPUs, is it better to use temporal upscaling to 1440p or 4K?
2:10:23 Supporter Q4: Will Switch 2 games output to 720p or 900p in portable mode for performance reasons?
2:17:18 Supporter Q5: Will upcoming portable consoles be supported like the Series S?
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Another gigantic edition of DF Direct Weekly sees Rich, Alex and John tackle the PlayStation Handheld rumours (no, it won't run native PS5 games), problems with Avatar: Frontiers of Pandora's PS5 Pro patch, updates to Star Wars Outlaws and the outrageously 'familiar' Light of Motiram - featuring the four horsemen of the gaming apocalypse. Rich and Alex have high hopes for Intel's B580 GPU, while John has much to say about Half-Life 2's 20th anniversary and the recently released Dynasty Warriors Origins demo.
0:00:00 Introduction
0:01:19 News 1: Potential portable PlayStation in development
0:18:08 News 2: Avatar PS5 Pro patch shows PSSR struggles
0:31:25 News 3: Star Wars Outlaws patch brings PC fixes
0:37:47 News 4: Intel Arc B580 GPU leaked
0:49:42 News 5: Light of Motiram takes heavy Horizon inspiration
1:00:47 News 6: Valve celebrates Half-Life 2 20th anniversary with update, new documentary
1:19:42 News 7: Dynasty Warriors Origins demo drops
1:25:31 News 8: Highlighting Brazil Pixel
1:36:33 Supporter Q1: Will CD Projekt Red be able to fix UE5 stuttering?
1:44:08 Supporter Q2: How will Microsoft configure their business if Steam can run on Xbox?
1:51:21 Supporter Q3: Why does Windows 11 cause so many headaches?
2:01:58 Supporter Q4: Why haven’t we heard more about a PS5 Pro patch for Black Myth: Wukong?
2:07:45 Supporter Q5: How does Nintendo avoid technical issues in their games?
2:14:19 Supporter Q6: What would a theoretical PS3 Pro look like?
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PSSR on PS5 Pro: The Good, The Bad and The Ugly - what's actually going on? Rich, Oliver and Alex discuss, before moving on to a look at Silent Hill 2's latest Pro update... which removes PSSR in its performance mode. Rich has some interesting findings from Assassin's Creed Syndicate's new 60 frames per second upgrade, along with a look at the latest iteration of PlayStation Portal - including direct cloud streaming support. And Oliver has some favourable impressions from the unexpected but rather cool Pro upgrade for The Callisto Protocol.
0:00:00 Introduction
0:01:05 News 1: PS5 Pro PSSR issues analyzed
0:29:50 News 2: Silent Hill 2 patch tested: PSSR dropped!
0:39:02 News 3: STALKER 2 suffers launch woes
0:51:04 News 4: Assassin’s Creed Syndicate gets current-gen patch
1:02:23 News 5: Sony in talks to acquire From Software
1:12:34 News 6: PlayStation Portal updated with cloud streaming support
1:22:57 News 7: Callisto Protocol PS5 Pro patch released!
1:32:36 Supporter Q1: Are there any Nvidia graphics cards for $400 or less that are good deals?
1:42:29 Supporter Q2: When there are glaring performance issues in a game, what do you chalk them up to?
1:50:24 Supporter Q3: Why do games often offer so many console modes when one of them is clearly optimal?
1:57:13 Supporter Q4: Are you feeling Unreal Engine 5 fatigue?
2:01:29 Supporter Q5: Will Microsoft bring Xbox backwards compatibility to PC?
2:10:39 Supporter Q6: Which vaporware is better: Blast Processing or “the power of the cloud”?
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DF Direct Weekly returns, with Rich, John and Oliver discussing the latest chapter of the Xbox multi-plat transition saga, the release of LEGO Horizon Adventures and Intel's pledge to improve Arrow Lake CPU performance. Meanwhile, Sony is bullish on PS5 Pro sales as discounts begin in the UK and the team has concerns about the mooted Stellar Blade PC port. And finally, John has a forum for telling you all about how great the recently released Halo 2 E3 demo is - and why he loves the ModRetro Chromatic.
0:00:00 Introduction
0:02:17 News 1: Phil Spencer: no “red lines” on Xbox ports
0:26:42 News 2: Lego Horizon Adventures impresses on consoles
0:36:01 News 3: Halo 2 E3 demo resurfaces in Master Chief Collection
0:50:51 News 4: PS5 Pro sales reportedly not impacted by price
1:00:56 News 5: Stellar Blade developer considering PC release
1:07:56 News 6: Intel plans Arrow Lake performance fix
1:17:08 News 7: ModRetro Chromatic impresses
1:27:58 Supporter Q1: How will the next Xbox achieve the “largest technical leap” in a console generation?
1:35:07 Supporter Q2: If the next Xbox doesn’t have a disc drive, how will disc backwards compatibility function?
1:41:36 Supporter Q3: Are you excited to see the rumoured Nvidia ARM-based laptop chip?
1:47:43 Supporter Q4: Will we see support for ultrawide aspect ratios on consoles?
1:56:17 Supporter Q5: Can we give Epic credit for allowing Internet Archive to host older Unreal games?
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There's post PS5 Pro clarity in this week's Direct, with Rich, John and Alex discussing No Man's Sky at 8K resolution (tested!), God of War Ragnarök's patch on PS5 Pro - and the surprise arrival of Death Stranding on Xbox Series X/S. Rich does some performance testing there, leading to fascinating results. Meanwhile, John has a special moment with a new PC monitor, while Alex and Rich prostrate themselves before AMD's Ryzen 7 9800X3D. And yes, why DIDN'T the team do a full specs breakdown of the PS5 Pro's actual packaging?
0:00:00 Introduction
0:01:08 News 1: God of War Ragnarök PS5 Pro patch tested!
0:13:36 News 2: Nintendo confirms Switch 2 backwards compatibility
0:25:27 News 3: Death Stranding lands on Xbox
0:38:11 News 4: No Man’s Sky patched for PS5 Pro
0:47:49 News 5: Sony INZONE M10S impressions
1:05:53 News 6: Sonic Generations can run at 60fps on Switch
1:11:42 Supporter Q1: Will you use the 9800X3D for high-end gaming benchmarks?
1:16:21 Supporter Q2: Will PS6 use 3D V-Cache?
1:17:32 Supporter Q3: Will Alex and John switch to 9800X3D?
1:22:15 Supporter Q4: Why is Game Boost falling short of the promised 45% increase to PS5 Pro raster performance?
1:29:21 Supporter Q5: Would AI frame extrapolation make native frame-rate unimportant?
1:32:30 Supporter Q6: What do you want out of a Steam Deck 2?
1:38:32 Supporter Q7: Why didn’t you spend more time analyzing the PS5 Pro box?
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Rich Leadbetter, John Linneman and Oliver Mackenzie combine their impressions and tests to deliver the Digital Foundry verdict on the PlayStation 5 Pro. How does the console improve PS5 and PS4 games? How good is PSSR based on testing across a range of games? And what of the enhanced RT features? Everything you need to know is right here.
0:00:00 Overview
0:01:00 Hardware impressions
0:05:44 8K support and display options
0:12:34 PS4 image quality enhancement
0:17:36 Game boost - Elden Ring and GPU bound games
0:32:01 Game boost - CPU bound games
0:35:57 Ray tracing upgrades
0:42:29 PSSR testing
0:58:02 Power consumption
1:05:16 Overall impressions - is PS5 Pro worth the money?
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Even though most of the team are concentrating on PS5 Pro content, we still managed to find the time for another episode of DF Direct Weekly. Tom joins Rich and John to discuss the death of Concord and the shuttering of Firewalk Studios, Indiana Jones and Mario & Luigi: Brothership, while Alex joins the fray later to talk Star Citizen, Squadron 42 and Horizon Zero Dawn Remastered on PC. Meanwhile, in his spare time, John's been testing out a couple of alleged 'disaster remasters'...
0:00:00 Introduction
0:01:13 News 1: Concord developer shuttered, game not coming back
0:18:16 News 2: Indiana Jones previewed!
0:31:56 News 3: Mario & Luigi: Brothership evaluated
0:42:47 News 4: Horizon Zero Dawn Remastered analyzed on PC
0:55:00 News 5: Shadows of the Damned is a ‘disaster remaster’
1:05:32 News 6: Alex’s Star Citizen update
1:21:01 Supporter Q1: Do you still think mid-gen enhanced consoles are unnecessary?
1:28:29 Supporter Q2: Will PS5 Pro owners typically own 120Hz VRR panels?
1:34:43 Supporter Q3: Could the Series X support a form of ML-based upscaling?
1:37:23 Supporter Q4: Why did Call of Duty abandon ray tracing?
1:40:57 Supporter Q5: Why has checkerboard rendering disappeared from most modern games?
1:43:33 Supporter Q6: What has John contributed to the upcoming EGM Compendium?
1:47:02 Supporter Q7: Will Capcom adopt a more PC-centric approach in the future?
1:51:45 Supporter Q8: Will Nintendo pioneer revolutionary uses of RT on Switch 2?
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Another bumper Direct sees John, Rich and Oliver discuss Shawn Layden's call for a reset on game development practises and his comments on the console/teraflop war being over. Remedy's impressive roster of upgrades for Alan Wake 2 on PS5 Pro come into focus, while the team can't help but wonder if Guerrilla Games' most recent comments really do spell the end for the Killzone franchise. John shares first impressions on Sonic x Shadow Generations, while Oliver REALLY wants to tell you all about Wayfinder on the PlayStation 5.
0:00:00 Introduction
0:01:04 News 1: Former Sony exec says console race has plateaued
0:22:43 News 2: Alan Wake 2 PS5 Pro previewed!
0:32:47 News 3: Guerrilla Games is done with Killzone
0:43:53 News 4: Wayfinder tested on PS5!
0:55:01 News 5: Sonic X Shadow Generations tested
1:06:28 News 6: Ragnarök PC performance improved
1:13:18 News 7: Silent Hill 2 PC patch decreases stutter
1:20:42 Supporter Q1: Could the next Xbox be a hybrid with a GPU in the dock?
1:26:37 Supporter Q2: Is the games industry becoming more risk-averse?
1:33:34 Supporter Q3 Is John still using his Meta Quest 3?
1:40:16 Supporter Q4: Does Guerrilla’s new image treatment solution stem from Death Stranding 2?
1:46:23 Supporter Q5: Has John played any modern game consoles on CRTs with the RetroTINK 4K?
1:50:32 Supporter Q6: How will you cope with covering so many PS5 Pro enhanced games?
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It's all very Xbox-heavy this week, as Austin Evans reveals that the latest Xbox consoles have finally transitioned to 6nm silicon. There's plenty of reaction to Microsoft's Xbox Partner Showcase, including the reveal of FBC: Firebreak, while John gets very excited about the new Analogue 3D - an FPGA-powered N64 clone with cutting-edge video and overclock features. The team 'pour one out' for the cancelled Halo battle royale - and Nightdive has done it again with Killing Time: Resurrected.
0:00:00 Introduction
0:00:59 News 1: New Series X has 6nm SoC, revised internals
0:18:08 News 2: Xbox Partner Showcase reveals new games
0:38:36 News 3: Analogue 3D announced!
0:49:38 News 4: Halo battle royale game was cancelled
0:59:18 News 5: Tomb Raider 4-6 remasters announced
1:10:58 News 6: 3GB GDDR7 memory modules announced
1:17:16 News 7: Killing Time: Resurrected released
1:27:34 Supporter Q1: Will PS5 Pro have an expanded VRR range? When will we see the Ultra Boost Mode? And can it unlock frame-rates without developer intervention?
1:34:54 Supporter Q2: What type of CRT tube does John prefer?
1:38:40 Supporter Q3: What would need to change for an Nvidia powered Xbox or PlayStation to happen?
1:44:45 Supporter Q4: Could PS6 skip PS4 backwards compatibility?
1:48:53 Supporter Q5: What do you think of the ModRetro Chromatic?
1:52:16 Supporter Q6: How should we view AI-powered visual modifications to games?
2:01:20 Supporter Q7: Does AMD regret the 5800X3D?
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In a rather jovial DF Direct, John returns from Japan having played PS5 Pro and visited a big bunch of developers, there's curiosity around Nintendo Alarmo and mysterious online tests it has in the offing, there's much anticipation for Alien Isolation 2 and some degree of confusion surrounding Intel's Arrow Lake-S CPU line-up.
0:00:00 Introduction
0:00:56 News 1: Red Dead Redemption announced for PC
0:13:56 News 2: Nintendo announces alarm clock, mysterious online playtest
0:26:17 News 3: Alien Isolation 2 announced
0:35:32 News 4: John’s PS5 Pro impressions
0:47:34 News 5: Diablo 4 is getting PS5 Pro enhancements
0:53:37 News 6: Intel Arrow Lake processors revealed
1:12:43 News 7: John Japan trip recap!
1:26:44 Supporter Q1: How powerful will the rumoured PS6 be?
1:34:03 Supporter Q2: What should we make of the rumoured God of War collection?
1:39:39 Supporter Q3: Will the RTX 5080 be priced at $1200 USD or above?
1:44:58 Supporter Q4: Thoughts on the new version of Lollipop Chainsaw?
1:52:53 Supporter Q5: What wishes would you have for a remaster of Assassin’s Creed Unity?
1:57:46 Supporter Q6: Is John building a CRT museum?
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October 11th 2024 marks the 25th anniversary of the GeForce 256, the original Graphics Processing Unit (GPU). With cutting edge technologies like hardware-accelerated transformation and lighting (T&L), combined with what was - for the time - brutal performance, GeForce 256 was a game-changer.
In this DF Direct special hosted by Alex Battaglia, we bring together Nvidia staff to discuss why this product was so important. On the panel, we have:
John Montrym, Chief Architect
John Spitzer, VP of Developer and Performance Technologies
Nick Stam, Director of Technical Marketing - and Editor-in-Chief of PC Mag in 1999
Jacob Freeman, GeForce Evangelist
00:00 Overview and introductions
06:44 What does GeForce 256 mean to you? What has its impact been?
12:23 GeForce 256 feature uptake
15:00 Hardware transform and lighting and its importance
17:56 GeForce 256 development milestones
20:40 GeForce 256’s initial impact on games
24:43 Reactions to GeForce 256
30:33 Environment mapping
35:01 Reviewing the GeForce 256
39:33 What the GeForce 256 meant beyond gaming
41:16 The GeForce 256’s lasting legacy
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Another packed Direct sees Oliver, Rich and Alex tackling Nintendo's various takedowns - on the Ryujinx emulator and YouTube emulation content. Oliver spends some time with Until Dawn on PlayStation 5 offering up impressions that range from the good, the bad and indeed the ugly. Alex talks us through the UE5 MegaLights technology and the new God of War Ragnarök PC patch, while the new STALKER 2 documentary basically demands to be watched.
0:00:00 Introduction
0:00:53 News 1: Nintendo takes down Ryujinx
0:17:28 News 2: Until Dawn remake tested!
0:33:20 News 3: Unreal MegaLights tech demoed
0:48:26 News 4: Square Enix wants FF16 on Xbox
0:57:39 News 5: Next Guerrilla game reportedly Horizon online
1:06:04 News 6: God of War Ragnarök gets PC patch boosts
1:14:02 News 7: STALKER 2 documentary shows war torn game development
1:22:20 Supporter Q1: Was Strix Halo designed for a new Steam Machine? Could Steam Machines match the performance of a PS5 Pro at the same price?
1:28:56 Supporter Q2: What is Naughty Dog working on?
1:35:04 Supporter Q3: Will Switch 2 support the newest UE5 features?
1:38:43 Supporter Q4: Can the Switch 2 compete performance wise with the Steam Deck? Does it need to?
1:42:34 Supporter Q5: The PS5 Pro hasn’t sold out, so is this a sign of underperforming sales?
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A new State of Play quote-unquote drops, giving Rich, Alex and Oliver much to discuss in this latest edition of DF Direct Weekly. Ghost of Yotei, Horizon Zero Dawn Remaster and the new Dragon Age dominate discussion, before the team move on to talk about the latest PS5 Pro title reveals. RTX 50-series specs come into focus - with leaks revealing a huge gap between 5080 and 5090. And there's much concern and bafflement around Monster Hunter Wilds' recommended PC specs.
0:00:00 Introduction
0:01:16 News 1: Sony reveals new games in State of Play
0:14:04 News 2: Horizon Zero Dawn Remastered analyzed
0:33:17 News 3: New PS5 Pro Enhanced titles announced
0:44:48 News 4: Assassin’s Creed Shadows delayed
0:55:07 News 5: Dragon’s Dogma 2: how is patch 9 on PS5?
1:00:44 News 6: Monster Hunter PC specs spark concern
1:14:01 News 7: RTX 5080, 5090 specs reportedly leaked
1:35:52 Supporter Q1: Should console generations be extended further?
1:42:44 Supporter Q2: Will the upcoming Microsoft handheld rely on FSR 4?
1:45:57 Supporter Q3: Would the Series S/X divide be fine if the S came with more memory?
1:53:47 Supporter Q4: Is there a difference between analyzing provided footage and footage you captured yourself?
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In the wake of the PlayStation 5 Pro reveal, press had the opportunity to go hands-on with the hardware - and a wide range of games - at an event in Sony's San Mateo HQ. Oliver Mackenzie was our man on-site, and he's come back with a wealth of gameplay impressions, b-roll of the event and the titles tested and on-camera developer interviews. Is the upgrade worthwhile? Oliver is joined by Rich to discuss the event and to talk specifics on the range of modes and games tested.
0:00:00 Overview
0:02:07 F1 24
0:08:42 Gran Turismo 7
0:13:46 Horizon: Forbidden West
0:20:34 Hogwarts Legacy
0:24:45 Ratchet and Clank: Rift Apart and Marvel’s Spider-Man 2
0:34:50 The Last of Us Part 2 Remastered
0:38:46 Final Fantasy 7 Rebirth
0:43:21 The Crew Motorfest
0:45:38 Demon’s Souls
0:49:13 Dragon’s Dogma
0:53:53 Is the PS5 Pro worth it?
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Another massive Direct sees Rich, John and Alex convene to discuss the huge Switch 2 prototype leak, the revelation that Intel and AMD battled it out for the PS6 contract, while the team shares notes on the quality of Capcom's Dead Rising remaster. Meanwhile, the actual nature of AMD's FSR 4 AI upscaling is discussed - along with continuing bafflement around the Horizon Zero Dawn remaster... and what's this about a Days Gone remaster too?
0:00:00 Introduction
0:01:08 News 1: Switch 2 hardware revealed in apparent leak
0:23:07 News 2: Dragon’s Dogma 2 patch boosts PC performance
0:33:04 News 3: Dead Rising Deluxe Remaster tested
0:44:34 News 4: RDNA 4 skips high-end GPUs, FSR 4 to be AI-based
1:00:40 News 5: Intel, AMD battled over PS6 contract
1:07:32 News 6: Horizon, Days Gone remasters rumoured
1:17:50 News 7: John gets a Virtual Boy!
1:27:12 Supporter Q1: How does Sony deliver consistently good PC ports?
1:32:51 Supporter Q2: What do you make of Nintendo suing for Palworld’s alleged patent violations?
1:38:25 Supporter Q3: Would you expect to see a big difference between FSR 2 and PSSR on Pro titles? Is ML-based upscaling powerful enough to keep console prices low?
1:43:59 Supporter Q4: What benefits will PS5 Pro bring to the PlayStation Portal?
1:46:24 Supporter Q5: Will PS5 Pro titles bring back-compat boosts for PS6?
1:49:28 Supporter Q6: How likely is a 40fps PS5 Pro mode for GTA 6?
1:53:57 Supporter Q7: Why have Respawn failed to fix fundamental issues in Jedi: Survivor on PC?
1:59:44 Supporter Q8: Why isn’t there an Ernest-based game?
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In our DF Direct Special in the wake of the PlayStation 5 Pro reveal, we had much to say about the hardware, the pitch and the price - but not much to say about the games, owing to the poor media quality. Now, armed with a 65GB ProRes file of the Mark Cerny presentation, we can go deeper - much deeper - into the software that was shown and how good PSSR AI upscaling actually is. Strap in for another two hour show - and there's much to share in this one.
0:00:00 Introduction
0:02:47 The Last of Us Part 2
0:11:49 Ratchet and Clank: Rift Apart
0:23:44 Alan Wake 2
0:33:27 Horizon Forbidden West
0:39:09 Hogwarts Legacy
0:45:48 Gran Turismo 7
0:54:35 Dragon’s Dogma 2 and Assassin’s Creed Shadows
0:57:43 Supporter Q1: Could PS5 Pro run Elden Ring at 60fps?
1:03:36 Supporter Q2: Is PS5 Pro a good deal relative to PC?
1:16:48 Supporter Q3: With the Pro reaching $700, what will the PS6 look like?
1:26:42 Supporter Q4: Could PSSR run on the base PS5?
1:33:04 Supporter Q5: Why hasn’t Sony developed machine learning based frame gen tech for PS5 Pro?
1:37:11 Supporter Q6: Will the high price of PS5 Pro drive people to PC?
1:44:13 Supporter Q7: Will low PS5 Pro sales cause development problems?
1:51:46 Supporter Q8: What game reveals would have excited you about PS5 Pro?
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It's finally happened. PS5 Pro is real, announced and detailed by none other than lead system architect, Mark Cerny. John, Rich and Alex sit down to discuss the reveal, how Sony chose to market it, the Big Three tech innovations - larger GPU, ML upscaling and RT enhancements - and of course, the shocking price-point.
0:00:00 Overview
0:01:20 How is Sony marketing the PS5 Pro?
0:09:43 Big three features: larger GPU, machine learning and ray tracing enhancements
0:25:10 The missing disc drive
0:33:12 $700 USD sticker shock: does it make sense?
0:44:23 What do we want to see out of PS5 Pro?
0:49:43 Supporter Q1: Was Microsoft right to skip an enhanced console this generation?
0:54:06 Supporter Q2: Is GT7’s 8K mode as stupid as it sounds?
0:57:26 Supporter Q3: What PC GPU is the best match for PS5 Pro?
1:00:27 Supporter Q4: Will Sony encourage developers to stick to a single PS5 Pro mode, or have multiple?
1:02:58 Supporter Q5: Why doesn’t the PS5 Pro have a larger CPU upgrade?
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