Episodes
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Many of you know Angie as the host of fxguidetv, but do you know her other role in one of Australia's most successful reality TV shows?
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fxguide goes in-depth with the team at ILM on The Force Awakens. Plus a peek at the January 2016 term at fxphd.com.
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Missing episodes?
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The industry's venerable software Flame has been unchained from its hardware purchase requirement. We check out the latest 2016 release from the team in Montreal.
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Follow the fxguide team from SIGGRAPH 2015 and hear from Weta Digital's head of rendering research Luca Fascione.
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Inside stories from ILM's supervisors as the revered VFX studio celebrates its 40th anniversary.
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Our report from FMX in Stuttgart, featuring Weta Digital's Joe Letteri, and VR studios Felix & Paul and Nozon.
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We visit Lola VFX to explore their incredible digital beauty and facial work on films such as Benjamin Button, The Social Network and the Captain America movies.
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We get the details on the new Flame 2016 release from Autodesk's Philippe Soeiro.
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Our 200th episode of fxguidetv celebrates animation with interviews from Animal Logic and Weta Digital. Plus the new January 2015 term at fxphd.com.
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fxguide visits Weta Digital in New Zealand to discuss their visual effects for Peter Jackson's last film in the Hobbit series - The Battle of Five Armies.
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From SIGGRAPH Asia we look at realtime facial tracking, Flowbox's new take on compositing and Disney Research's insight on eyes. Plus there's details on the new fxphd Academy.
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We talk to Patrick Osborne, director of the Walt Disney Animation Studios' new short film Feast, which is playing in front of Big Hero 6.
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Veteran VFX supervisor Richard Edlund sits down with fxguide to discuss his distinguished career. Plus a preview of the October fxphd term.
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The full Maze Runner interview with Method's vfx supervisor Sue Rowe on how to solving the Buggin' Maze !
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Solid Angle's Marcos Fajardo discusses Arnold, one of the world's most powerful renderers. Covering 4.2 speed ups, GPU R&D, SSS, & will it go bi-directional? Plus, exclusive videos.
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We highlight presentations and tech from SIGGRAPH 2014 in Vancouver - including ILM's work on Turtles, recruitment info and a look at a bunch of new tools and apps.
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Weta Digital senior VFX supervisor Joe Letteri and VFX supervisor Erik Winquist discuss Dawn of the Planet of the Apes. Plus we run down the new July term at fxphd.com.
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We discuss video game narratives with Ubisoft, focusing on their new releases Watch Dogs and Child of Light.
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An interview with Flame artist/owner Sam Edwards, who spent eight months working as part of the production on the new series "Cosmos: A Spacetime Odyssey" - creating 38,357 frames of vfx!
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We cover the new release of Flame 2015 in an exclusive interview with Product Designer Philippe Soeiro.
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