Episodes

  • Licensed music has always played an important role in video games, and the ways in which licensed music can be integrated into games are constantly evolving. Vickie Nauman founder and CEO of consultancy and advisory firm CrossBorderWorks, joins us to discuss the biggest trends impacting music in video games and the growing relationship between major record labels and video game studios.

    News - 00:03:02

    Interview - Vickie Nauman - 00:38:33

    Done in 60 Seconds (recommendations) – 01:15:04

    In the news


    Via BBC, Grand Theft Audio? The tricky business of music and gaming

    Via IGN, Upcoming Alan Wake Update Will Remove David Bowie's Space Oddity From the Soundtrack, Replace It With a New Original Song

    Via MusicBusinessWorldwide, Roblox launches music charts and partnership with DistroKid at Roblox Developer Conference

    Via ABC, How Final Fantasy maestro Nobuo Uematsu legitimised video game music

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • When Tony Hawk's Pro Skater was released on the PlayStation 25 years ago today, no one could have known the impact it would have on not just skate culture, but music culture too.

    What started as low expectations for an extreme skateboarding game went on to become one of the best-selling video game franchises at the time, with estimated sales of more than 30 million.

    In an era where there was no YouTube and no Spotify, the soundtracks in the Tony Hawk's Pro Skater games introduced a generation of young and impressionable kids to ska, punk-rock, rap, hip-hop, heavy metal and hardcore, while catapulting the careers of bands that featured in those soundtracks such as Goldfinger and Suicide Machine.

    To celebrate the epic milestone of the series, we're joined by Scott Pease, who spent 15 years at Neversoft as Studio Development Director, overseeing the development of nine THPS games.

    We talk about Pease's epic career journey, the foundations of the THPS series, the relationship between music and skate culture, and how the series' soundtracks shaped the music tastes of an entire generation.

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  • We’re joined by the multi-instrumentalist and singer Lacey Johnson, who has found success on YouTube, TikTok and beyond with hundreds of video game music covers and energetic music videos. Lacey chats about how she chooses tracks to cover, the state of YouTube for VGM artists, and the soundtracks that inspire her.

    News 00:04:00

    Topic - Lacey Johnson intro - 00:24:20

    Interview - Lacey Johnson - 00:25:55

    Done in 60 Seconds (recommendations) – 01:15:44

    In the news


    Via MusicEXP Roblox Game ‘Dress to Impress’ Gets 12m Player Boost from Charlie XCX Collaboration

    Via SportsIllustrated, Hololive to expand video game presence

    Via Mashable, Duolingo partners with Sony Music to bring pop songs to its music course

    Via Saiganak, THE LAST ROCKSTARS x Tekken8's new song "MASTERY" video was released

    Via 80.lv, Adele Visited Creators of Garry's Mod & Rust

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • Tom explores how music is ‘implemented’ in Disneyland Paris and finds several ways in which it is similar to adaptive video game music, high-intensity arcade games, and how too much music can be oppressive. Like the virtual spaces found in games, Disneyland is a carefully designed, highly artificial space, and it’s obvious there’s a guiding hand directing the musical experience.

    News 00:02:23

    Topic - the music design of Disneyland - 00:21:02

    Done in 60 Seconds (recommendations) – 00:44:01

    In the news


    Via The Gamer , Skate’s Dynamic Soundtrack ‘Evolves Over Time’

    Via NoisyPixel, Atlus Launches Official Game Music Website

    Via Polygon, Polygon launches Polygon FM, weekly special of articles exploring the intersection of video games and music

    Via Rocket League, Alan Walker Brings the Beat to Rocket League Neon Nights

    Via Gamesindustry.biz, Hybe Interactive Media raises $80m for publishing operations

    Via MBW, As HYBE raises $80m for its gaming business, could it try to emulate Sony Corp’s cross-media strategy?

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • Tom discusses chiptune, jazz, and genre with Demon Throttle composer Scott Mitchell aka ZBW. They circle around composer Aivi Tran’s ‘Digital Fusion’ as a more inclusive genre name than ‘Chiptune’; it also overcomes the negative connotations of ‘fake-bit’ or ‘post-chiptune’.

    News: 00:03:33

    Topic introduction: 00:27:10

    Topic: 00:28:01

    60-Second Recommendations: 01:17:15

    In the news


    Via Emmy Awards, Fallout TV show has 16 Emmy nominations

    Via Pocket Tactics, thatgamecompany is betting big on virtual concerts

    Via Gamerant, Theatrhythm developer indiezero is behind Nintendo World Championships: NES Edition

    (Former) Genshin Impact composer Yu-Peng Chen has a new solo album out FANTASYLAND

    Via GameRant, Zenless Zone Zero collabs with Lofi Girl

    Via NME, Deep Rock Galactic unveils new music collaboration with Dwarf Metal Band, Wind Rose

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • From K-Pop collaborations with NewJeans and BTS to one-off activations with musicians like Tiesto and Aurora, video game studios are making a concerted effort to engage with the music industry, but why? Music and gaming consultant, Eric Tan, joins us to provide insight into some of the gaming industry’s biggest music collaborations from the perspective of his time at Riot Games and Sony Music, while highlighting the importance of every game studio having an active music strategy.

    News: 00:03:33

    Topic: 00:35:00

    60-Second Recommendations: 1:09:57

    In the news


    Via BAFTA, Borislav Slavov shares unheard version of Song of Balduran & his pitch for Down By the River

    Via AllKPop, Krafton and Ador issue statement in response to inappropriate content in PUBG X NewJeans Collaboration

    Via YouTube, MiHoyo collaborates with Tiesto to release a new song

    Via PocketGamer, The Rolling Stones are the latest musical act to make their mark in Roblox

    Via Dexerto, bbno$ claims Fortnite cancelled his skin collab due to viral TikTok leak

    Via RollingStone, High Scores: How Game Music Turned Entertainment Into Art

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • Mat and Tom talk about their favourite music from trailers, video games with an aesthetic core built around music, and games where music is a central mechanic. They cover that Gears of War E-Day music moment; Life is Strange, Mixtape, and coming-of-age games; music creation toy Oddada; and composer reveal announcements.

    News: 00:06:49

    Topic: 00:30:41

    60-Second Recommendations: 01:08:53

    In the news


    Via PUBG, PUBG launches in-game event with K-Pop group NewJeans

    Via TheLoadout, SKATE’s soundtrack will “evolve over time”

    Via VG247, Games music goes mainstream: video game soundtracks get their dues as part of London’s first ever Soundtrack Festival

    Via Fortnite, METALLICA LIGHTS UP FORTNITE WITH A NEW MUSIC EXPERIENCE, FESTIVAL SEASON, AND MORE!

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • With more than 70m total installs and 300k daily active users, the mobile rhythm games Beat Star and Country Star are revolutionising how players engage with music, leading to partnerships with the likes of Post Malone and The Killers who use the games to reach diverse audiences and generate new revenue streams.

    We sit down with Jessica Ashton, Music Licensing and Artist Partnership Lead at Space Ape to learn about tracklist curation for both games, how Beatstar and Country Star can be used in marketing campaigns to boost presaves, and the process of pitching music to video game studios for sync spots.

    News - 00:03:37

    Topic introduction - 00:26:32

    Topic interview: How Beatstar is revolutionising music engagement with Jessica Ashton from Space Ape

    60-second recommendations - 1:01:48

    In the news


    Via Blabbermouth, DRAGONFORCE Releases New Song 'A Draco Tale' in Honor of 'Brawl Stars' Game Character DRACO

    Via TechCrunch, There’s a video game hidden inside Bring Me The Horizon’s new album Post Human: Nex Gen

    Via MusicAlly, Post Malone’s ‘Live at le Louvre’ gig streamed live on Roblox

    Via The Guardian, Wax Heads is a game about working in a vinyl shop

    Via TimeExtension, Video Game Music Legend Geoff Follin Has Passed Away

    Via RollingStone, Rolling Stone names GTA Vice City as the best licensed game soundtrack of all time

    Via RockPaperShotgun, Sorry, I only drink wine that was aged listening to the Nier Automata soundtrack now

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • We’re only six months into 2024 and Pierre Crochart has listened to more than 500 video game soundtracks. As the founder and editor of NOWPLAYING, a newsletter and podcast curating video game music, Pierre is on a mission to discover and showcase the amazing world of video game music, with a particular focus on celebrating lesser-known soundtracks.

    We discuss the challenges of keeping up with the latest releases and which music platforms are best for video game soundtracks before Pierre discusses some of his recent discoveries. Expect to hear fu-age jazz from Mansur Brown, Erik Satie’s GymnopĂ©dies with breakbeats, and a Japanese match-3 game with a soundtrack that sounds like it was written by Polyphia.

    News - 00:04:05

    Topic introduction - 00:28:57

    Topic interview: Discovering and curating new video game soundtracks with Pierre Crochart

    60 second recommendations -

    In the news


    Via GameSpot, Billie Eilish releases three new songs in ‘Fortnite Festival’ day-and-date with other platforms

    Via Uproxx, Megan Thee Stallion released a tribute to video games with the music video for ‘Boa’

    Via BBC, Shin Megami Tensei 5: JRPG joins Download Festival

    Via RPS, What did a medieval peasant’s raw, sour breath sound like? Manor Lords’ composers tell us

    Via GamesPress, New Sonic Symphony Dates Announced

    Via GXM13, Sonic Symphony Review

    NOWPLAYING

    Check out NOWPLAYING on Apple Podcasts

    Subscribe to NOWPLAYING on Patreon

    Take a listen to the playlist Pierre put together for this podcast: NOWPLAYING X GXM

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • Jamie Mac Rae of Materia Music/Collective joins us to talk about how composers, developers and publishers creating or handling indie game soundtracks might put that music to best use. Whether it’s registering it properly, producing sheet music, or considering the costs of a vinyl release, there’s a lot to think about when it comes to video game music.

    News - 00:12:32

    Topic introduction - 00:17:58

    Topic interview: The opportunities around indie game soundtracks with Jamie Mac Rae - 00:18:43

    60 second recommendations - 01:06:07

    In the news


    Via TimeExtension, A Bizarre Legal Battle Is Being Waged Over Metal Orange EX And Chip-Chan Kick's Soundtracks

    Via Wbur, Local musician discovered by Fortnite after posting on Reddit

    Via Kotaku Ranking Fortnite’s Lobby Tracks From Worst To Best

    Via VGC, An online concert to celebrate the 30th anniversary of Mother aka Earthbound will be held on June 22nd.

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • How much should film and TV adaptations of video game franchises honour the source material? And how closely related should the music be between original and adaptation? The success of Amazon’s Fallout TV series, which was viewed by more than 65 million people within two weeks of launching, is the latest game adaptation to win over both fans and newcomers alike. But would it still feel like Fallout without those familiar radio songs and nods to Inon Zur’s award-winning score?

    News - 00:08:44

    Topic: The soundtracks of Fallout and video game adaptations - 00:31:43

    G.O.A.T. round-up (Final Fantasy VII Main Theme) - 01:05:27

    In the news


    Via NME, ‘Fallout’ TV series causes music streams to double

    Via VGC, K-Pop Star BIBI releases an official Stellar Blade song (300k) ahead of the game’s release on Apr 25.

    Via Thesixthaxis, Dead Island 2’s new expansion So LA is built around a music festival

    Via PocketTactics, The Sounds of Monopoly Go celebrates first anniversary with Bon Jovi

    Via Fortnite, FORTNITE FESTIVAL SEASON 3 FEATURES BILLIE EILISH!

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • We speak to the prolific, expert mastering engineer Joe Caithness who has worked on over 200 video game soundtrack releases across vinyl, digital, CD, cassette and even MiniDisc! Although there are numerous technical challenges and processes involved in mastering, at the end of the day it’s the fan listening experience — tinted by nostalgia — that matters most.

    News - 00:08:00

    Topic interview - 00:31:28

    60 Seconds recommendations - 00:52:00

    In the news


    Via PocketGamer, Brawl Stars collabs with YouTube’s most-viewed video Baby Shark

    Via Inverse, Crypt of the NecroDancer’s Surprise Update Turns Hatsune Miku Into A Monster Slayer

    Via Yahoo, VALORANT: Riot Games collaborates with Japanese girl group XG for VCT Pacific theme song 'UNDEFEATED'

    Via X, Trouble for Tommy Tallarico?!

    Via PocketTactics Become the new Slipknot member with iconic masks in Dead By Daylight

    Via eminempro, Eminem Makes Unexpected Chart Entry With “Fortnite Radio” Vinyl

    Via MixMag, WIPEOUT: THE STORY OF THE WORLD'S FIRST RAVE-INSPIRED VIDEO GAME

    Listen to


    Tactical Action by Kenji Hiramatsu in Xenoblade Chronicles 3

    Demon's Souls Remix - Abandoned by God by Alex Roe

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — ⁠[email protected]⁠

    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠

    Instagram — ⁠@gxmpodcast⁠

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • GXM #23: What is a video game needledrop? With Kenny Vaughan

    Mat & Tom ponder: does Final Fantasy VII Rebirth have music implementation issues? Then Kenny Vaughan of the ‘Between Music & Gaming’ newsletter joins us to establish a loose definition of ‘needledrop’ and how they can work within video games. We chat through some notable examples of the different types (non-diegetic vs. diegetic, covers, bespoke songs, etc.) in games including BioShock: Infinite and the Red Dead Redemption series.

    Kenny's newsletter: betweenmusicandgaming.substack.com

    News - 00:10:27

    Topic interview - 00:37:03

    60 Seconds recommendations - 01:33:38

    In the news


    Via VGC: Final Fantasy music legend Nobuo Uematsu thinks modern ‘movie-like’ game music is uninteresting

    Via Direct: Final Fantasy VII Rebirth Original Soundtrack and the limited ~ Special edit version ~ will be available April 10th

    Hi-Fi RUSH is now available on PS5

    Via NME: Billboard charts will now count music played in ‘Roblox’ - Billboard later denies

    Listen to


    “Nana-Nan Damacy (Hardfloor Remix)”

    “Plains” from Farthest Frontier by Steve Pardo

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • Tom talks to campaigner Mark Robins (also a PR Manager at Bethesda) who, over 10 years ago, successfully launched video game music almost to the pinnacle of radio station Classic FM’s Hall of Fame (top 500 classical pieces.) Is video game music legitimised these days? What else might we campaign for in the pursuit of popularising VGM?

    News - 00:03:05

    Topic introduction - 00:20:45

    Topic interview - 00:22:12

    60 Seconds recommendations - 01:00:20

    In the news


    Via NME: Composer Bear McCreary announces new album featuring Slash, Corey Taylor and more

    Via Kerrang: Avenged Sevenfold release immersive virtual reality concert through Amaze VR Concerts

    Via VGC: Final Fantasy music legend Nobuo Uematsu doesn’t think he’ll ever compose a whole game again

    Via Spark Chronicles: Lit Killah releases song inspired by League of Legends

    Buy tickets to the upcoming Beyond the Console concert.

    Listen to


    Ouji Saint from Ultros composed by Oscar Rydelius

    Sound of the Wind (Final Fantasy Chronicles) performed by Floor Jansen & Metropole Orchestra

    NOWPLAYING is now on Patreon and his monthly selections are now mixtapes published as a podcast on major DSPs! You can check all the good links on https://nowplaying.cool

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein
    Classic FM Hall of Fame Final Fantasy VII Aerith's Theme via Time2LevelUp on YouTube - https://www.youtube.com/watch?v=dSG3ZKlrx34

  • Video game vinyl collector and community maven Frederik Lauridsen AKA Blip Blop joins us to share the results of his annual poll.

    Which VGM vinyl releases did fans love for their sleeve artwork? What were the favourite AAA, indie and retro releases of 2023? And did the Super Lesbian Animal RPG vinyl rank highly?

    00:05:20 - News

    00:25:41 - Topic introduction

    00:26:58 - Topic interview - Video game vinyl collectors 2023 poll ft. BlipBlop

    01:28:36 - 60 Seconds recommendations

    In the news


    Via NME: The New Tekken 8 Anthem Features D Double E and Fumez

    Via Eurogamer: Support for Rock Band 4 is Ending

    Via NME: Star Wars ‘Jedi Survivor’ Wins Grammy for Best Game Soundtrack

    Via BlipBlop: Favourite Video Game Soundtrack Releases of 2023 - Reader’s Poll

    Buy tickets to the upcoming Beyond the Console concert.

    Listen to


    The GIANTS concept album featuring Mega Man 2's Takashi Tateishi with Mega Man 3's Harumi Fujita and Sonic Mania's Tee Lopes + many more from Brave Wave Records

    Civilization VI Symphony Live from Korea

    Nintendo Live’s The Legend of Zelda concert and Splatoon concert.

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • We’ve reached episode 20! Hooray! And we can’t think of a better way to celebrate another 10 episodes in the bag than by inviting back IGN’s creative strategy lead and VGM expert, Anthony Agnello, for GXM’s Alternative Video Game Music Awards.

    We brainstormed our own weird and wonky categories celebrating video game music (mostly) released in 2023, from the ‘Best Remake Soundtrack Award’ and ‘Spiciest VGM Take of 2023’ to ‘I Quit ‘Coz This Soundtrack’s Too Damn Long’ Award’ and ‘Guiltiest VGM Pleasure of 2023’.

    In the absence of a news section for this episode, expect laughs, tears, and mountains of video game music trivia. We hope you discover something new to listen to, and shout-out to all of the amazing musicians that made 2023 a banner year for game music.

    Check out:

    Pierre’s Now Playing Newsletter and Radio show

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • Music has the power to bring people together, and video game music is no different!

    Melanie Fritsch, author and junior professor of game music and cultural studies at Heinrich Heine University DĂŒsseldorf, joins us to explain why hundreds of academics and game music fanatics travel from all over the world to discuss and dissect video game music every year, what these meet-ups tell us about the power of music fandoms surrounding video games, and the fascinating link between club culture and video games.

    00:14:22 - News

    00:24:20 - Topic introduction

    00:25:48 - Topic interview -

    00:59:20 - 60 Seconds recommendations

    In the news


    Via Pitchfork, The Best Indie Video Game Scores of 2023

    Via VGC, Pokemon DLC features an Ed Sheeran song remixed by Undertale dev Toby Fox

    Via VG247, Bandai Namco announces Elden Ring concert in UK following sell-out France date

    Via Naughty Dog, The Last of Us Part II Remastered's Guitar Free Play mode

    Listen to


    Justin Bieber 800% slower

    White All Around Us by Yasunori Mitsuda (Xenoblade Chronicles 2)

    Esto Gaza [Winter Remix - Unknown] by Nobuo Uematsu

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

    Show artwork by Joshua Klein

  • We discuss Fortnite launching a racing game, LEGO Minecraft AND Rock Band equivalent all at the same time. After some in-person GTA6 music banter, Tom corners freelance Audio Director/Music Supervisor at Laced’s Christmas lunch for a noisy chat.

    00:08:36 - News

    00:34:26 - GTA6 trailer chat

    00:45:57 - Topic interview - Audio Director/Music Supervisor Justin Andree

    In the news


    Via Eurogamer, Fortnite’s Big Bang event introduces eminem and new rhythm mode

    Via Eurogamer, Final Fantasy VII Rebirth has a new song by Nobuo Uematsu

    Via VGChartz, Alan Wake 2's Old Gods of Asgard Enters Top 10 on iTunes Worldwide Charts

    Via Complex, Wu-Tang Clan Video Game 'Project Shaolin' Reportedly Coming to Xbox

    Via GamesPress, ​​​​​​​Genshin Impact's Free Online Concert Returns on December 22

    Via MusicAlly, Olivia Rodrigo, Cher and Nicki Minaj launch Roblox experiences

    Listen to


    “Can You Feel the Sunshine” from Sonic R by The 8-Bit Big Band feat. Joel Waggoner

    “Saria’s Song” from The Legends of Zelda: Ocarina of Time by The 8-Bit Big Band feat. Adam Neely

    “Love Is A Long Road” by Tom Petty (from Grand Theft Auto VI Trailer 1)

    “Biri Biri” by Yoasobi (recorded for Pokemon Scarlet/Violet’s 1st anniversary)

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

  • With over 3.1 million monthly listeners and billions of streams, the gaming supergroup K/DA, comprised of League of Legends characters, is one of the biggest virtual bands in the world. The group’s creator, Toa Dunn, joins us to look back at his ten-year tenure as head of music at Riot Games. We discuss K/DA’s meteoric rise to success, how Riot Games used music to market its IP, and how to build a successful music and gaming strategy.

    00:06:18 - News

    00:27:04 - Topic introduction

    00:29:06 - Topic interview - Creating League of Legends’ smash hit virtual artists, with Toa Dunn

    01:07:18 - 60 seconds recommendations

    In the news


    Via Dexerto, Snoop Dogg launches gaming studio with his son

    Via Grammy, Check out this year’s nominations

    Via GamesRadar, Golden Joysticks Best Audio award

    Via HMMA Awards, 2023 HMMA winners and nominees

    Via Variety, The Game Awards 2023 nominees

    Listen to


    Earth Defence Force 5 soundtrack on YouTube

    Cadence of Hyrule OST

    Pentakill: Mortal Reminder

    K/DA - Pop/stars

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster

  • Prolific and pedagogical composer, sound and game designer Joonas Turner joins Tom to chat about working on both sound design and music simultaneously — informing the player through sound, how metal is relatively easy to work with, and how to glean feedback on audio from critics even if it’s not explicitly mentioned.

    00:04:52 - News

    00:19:48 - Topic introduction

    00:21:10 - Topic interview - Balancing sound design and music in video games, with Joonas Turner

    01:06:42 - 60 seconds recommendations

    In the news


    Via VGC, Michael Salvatori reportedly laid off at Bungie

    Via GMFest.com, Game Festival Baldur’s Gate 3 and Last of Us Concerts

    Via X, Eimear Noone recognised by GamerFest Dublin with lifetime achievement award

    Via Eurogamer, Video Games in Concert announces UK tour dates

    Listen to


    PinocchioP - The Pokémon Inside My Heart feat. Hatsune Miku

    Simon Boswell and Chris Witten’s Burn: Cycle Reworks album

    Demon Throttle OST

    We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and journalist Mat Ombler (also Laced Head of Music and Game Partnerships.)

    Whether you work in the music or games industries or simply enjoy video games music and want to learn more about this area of interest, make sure to give us a listen


    
and HIT SUBSCRIBE if you enjoy!

    We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.

    Email — [email protected]

    Twitter — @gxmpodcast | @tquillfeldt | @matombler

    Instagram — @gxmpodcast

    Produced by Tom Quillfeldt and Mat Ombler

    Edited by Tom Quillfeldt

    Music by Zak Foster