Episodes
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I talk about what I accomplished in the last 2 weeks of my 4 (turned into 5) - week push.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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Missing episodes?
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In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I answer a listener question and talk about my experiences with crunch.
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I'm back!
In this episode I talk about progress on the WASarD artstyle and my thoughts on how most game developers only release a single game.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about plugging the new dungeon rooms into my existing level generation code.
I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i
Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about a new jungle mockup on Mastodon (and how it was received) and I talk about the workflow implementation from last week's episode.
Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4).
Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about the reception of the new WASarD artstyle. I also ramble a bit about some more technical aspects of programming in Godot.
Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I discuss:
Learning 3D Modeling, Texturing, Rigging, and Animation Making a small 3D game during a self imposed game jam with my brother My thoughts on a new WASarD Artstyle Enjoying gamedev is the real benefit of the Production Point approachWishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about the numbers for the new itch.io demo and I tell a short story about my nephew playing the game.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about my progress this week with WASarD. I had a pretty bad day on Tuesday and decided I wasn't going to let that day carry over into the rest of the week. I'm happy to report that Wednesday, Thursday, and Friday went much better.
I also talk briefly about a new book idea I'm working on. The working title is "How to Make Time for your Indie Game (without quitting your day job)." The premise of the book is a list of "time finding motivators" or things you can do that will motivate you to make time for your game.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
P.S. WOW! 50 episodes already. Thanks for all the support!
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In this episode I talk about how the "size" of a game can mean different things to developers than it does to players.
I also talk about the biggest thing I would change for my next project (thought it might be premature to talk about that since WASarD is only just about to enter production haha)
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I confess to not making much progress on WASarD over the last couple of days.
I also talk about why I think that is and how I might better balance my discipline, motivation, habits, and momentum to make better progress in the future.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I talk about publishing my demo on Steam and consider the implications of when to publish it based on a recent video by Shaun Spalding.
Video by Shaun Spalding: https://youtu.be/OV0s442AbMQ?si=o9M8YfgFlpXEHb_m
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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In this episode I give a quick update on WASarD, my health, my plans for the new year, and leaving twitter.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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