Episodes
-
In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.
-
I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.
-
Missing episodes?
-
This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
-
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
In this podcast, I go through all the mechanics that interact with the graveyard in some way.
-
This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.
-
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.
-
This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.
-
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
-
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
-
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
-
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
- Show more