Episodes
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This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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Missing episodes?
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This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
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This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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In this podcast, I go through all the mechanics that interact with the graveyard in some way.
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This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.
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This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.
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This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.
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This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
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In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
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In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.
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In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.
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