Episodios

  • In this episode we are joined by the acclaimed visual artist and costume designer, Ane Crabtree. Ane’s substantial body of work includes her iconic, unmistakable designs for THE HANDMAID'S TALE (seasons one and two) as well as WESTWORLD (season one), and Apple TV’s THE CHANGELING.
    As such, Ane has built a formidable reputation as a designer of the future and was described as one of Fast Company's 100 Most Creative People in Business in 2018, deemed so "for designing the apocalypse".

    Ane is a long standing collaborator with (previous guest of this show) Liam Young, including their most recent project PLANETARY REDESIGN which premiered at Venice Biennale in 2023. Ane also recently collaborated with Darren Aronofsky for POSTCARDS FROM EARTH which was made for The Sphere in Las Vegas.

    Her work reflects the rural roots of Kentucky and the rich influence of her Okinawan heritage as the backbone of her visual storytelling.

    In this inspiring and wide-ranging conversation, we discuss the theme of worldbuilding tand storytelling through costume design, includiing her work for THE HANDMAID'S TALE. We also explore Ane's creative and collaborative process, her journey from rural Kentucky to the peak of screen storytelling, the influence of her Okinawan heritage in her work and how she came to collaborate with Darren Aronofsky - and much more!


    About Ane Crabtree

    Ane Crabtree is a visual artist, painter, costume designer, and documentarian whose images conjure the hidden emotions behind the stories of memory, skewed reality, sense of place, and human nature. Her work in movies and television explores the use of deconstruction and dystopia, most notably in her original iconic designs for The Handmaid's Tale, seasons one and two. She is also responsible for The Sopranos pilot, Westworld season one, and Masters of Sex, seasons one and two.

    Inspired by the landscapes of reality, alchemy, nature, and direct documentation, Crabtree's approach to her designs explores the transcendence of the real, utilizing emotions as a conduit or emotional decoder for the audience.

    In 2018, Crabtree spoke at the United Nations, in support of the METoo movement, at the commemoration of The International Day to End Violence Against Women/Orange the World.

    She has been nominated for three Emmy Awards (2017, 2018, 2019)for her work on The Handmaid's Tale and Westworld (2016). She has been nominated for four Costume Guild Awards for PanAm (2012), Masters of Sex (2015), Westworld (2016), and winning for The Handmaid's Tale (2018).

    Her first solo exhibition was "Designs for Dystopia" at SCAD Museum of Fashion and Film, featuring her sketches, designs, and wall of inspiration from The Handmaid's Tale (2018). Her work for The Handmaid's Tale has been shown at pop up exhibitions for Vogue Magazine/The Public Hotel (2017), The Paley Center for Media (2017), and is a part of the permanent collection at The National Museum of American History at The Smithsonian Museum (2018). This work was also a part of the group exhibition, Designs for Different Futures at The Philadelphia Museum of Art (2019-2020), The Walker Museum of Art (2020-2021), and The Art Institute of Chicago (2021).

    Crabtree's work will soon be featured in a group exhibition, "Mother!" at The Louisiana Museum of Modern Art in Denmark (2021).

    Her most recent collaboration, with filmmaker Liam Young, for the National Gallery of Victoria Museum's Triennial (2020-2021), at MAAT in Lisbon (March 2021), and at the Shanghai Biennale (April 2021) features costumes in the short film "Planet City", directed and produced by Liam Young. Planet City is the first "design for utopia" for Crabtree. She served as costume designer, producer, and costume director for seven international artists, including herself. Her costumes for The Handmaid's Tale are now in the permanent collection of The Smithsonian Museum of American History.

  • This special episode features a conversation with three leaders in this space exploring the future of the greenlight process in film:

    Anjali Midha is the Former Head of Entertainment at Twitter and the Founder and CEO of the entertainment analytics platform Diesel Labs.

    Irina Albita, co-founder and co-CEO of FilmChain, the blockchain based platform revolutionising the collection of revenues in film and TV.

    Ted Hope is the producer of over 70 feature films, the former Head of Production at Amazon Studios and author of the book Hope for Film and blog of the same name.

    In an increasingly competitive and congested distribution marketplace, better and more informed decision making upstream is increasingly essential. Is there a better way? How can we support intuitive creativity with robust data analytics, audience insights and distribution intelligence? What are the tools, resources and information that can underpin more effective commissioning or investment decisions? Where are the information blindspots and how can filmmakers formulate a more robust investment opportunity? How can we create more inclusiveness in the greenlight process?

    More about our speakers

    Ted Hope has been a producer on over 70 films, studio executive on over 60, CEO of a start-up streamer, co-head of 3 production companies, executive director of a film society & festival, a Professor Of Practice at 2 universities, and founder of a post-production facility, 2 websites, 2 think tanks, & an app. Ted launched Amazon’s foray into feature film production, leading them to 19 Oscar nominations and 5 wins. As a producer, his films have received 25 Oscar nominations, with 6 wins. Ted’s memoir and newsletter Hope For Film, are both must reads. Ted helped launch the feature film careers of Ang Lee, Nicole Holofcener, Hal Hartley, Michel Gondry and many others. His most recent films include the first narrative from Oscar-winning documentary director, Roger Ross Williams, Cassandro, as well as the documentary Invisible Nation on Taiwan, directed and produced by Vanessa Hope.

    Anjali Midha, an entrepreneur with a passion for driving innovation in media and marketing analytics. She is the co-founder & CEO of Diesel Labs, a content analytics company that addresses the toughest questions facing media companies today. Before starting Diesel Labs, she was the Global Director of Media Research at Twitter where she developed the ‘playbook’ for television - illuminating the synergies and opportunities across traditional and new media. She joined Twitter via their acquisition of Bluefin Labs (the pioneer of Social TV Analytics), prior to which she was the VP of Strategy & Analytics at Digitas. Anjali holds a BA in Economics from Tufts University and an MBA from MIT Sloan

    Irina Albita is a technologist with over 12 years experience in the London/NYC tech scene, with a mathematics-economics background. Her passion is exploring how emerging tech radically transforms creative industries, and she is a prominent figure at film & tech events worldwide. She co-founded FilmChain alongside Maria Tanjala. The platform is transforming how producers, financiers, and sales agents get paid. With a digital collection account management (CAM) for indie films and a royalties management solution for content distributors, FilmChain brings transparency to payments and modernises royalties. Former EFM Startups 2018, they have won awards such as ‘Startup of the Year’ London Business Awards 2020, Startup Challenge at San Sebastian Film Festival 2020, Makers and Shakers 2020, and Unchain Fintech Festival 2022, to name a few.

    This episode is presented in partnership with Screenovators, the online community dedicated to innovation in the screen industries. For more information and to join: www.screenoavtors.com

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  • Mark Forstater and Nathan Neuman are co-Founders of Dreambird the new Web3 powered filmmaking and streaming platform. In this episode, they discuss the pitfalls and structural problems associated with the current film financing model and outline their vision for Dreambird as a marketplace designed to foster creators' collaboration, decision-making, and project participation. In a wide ranging conversation - that draws on Mark's rich experience as a producer (including Monty Python and the Holy Grail no less!) - we also explore generative AI, NFTs, interactive storytelling and the history - and future - of the industry.

    About Mark Forstater
    Mark Forstater is a highly experienced producer with over 40 years in the film and television industry and a pioneer of independent British films. He has extensive credits including cult classics like "Monty Python & The Holy Grail" and "XTRO,". His recent films, "Swipe Fever" and "The Lullaby Killer," highlight his continued commitment to pushing boundaries and film production.

    About Nathan Neuman
    Entrepreneur and filmmaker with a background in music and post-production, Nathan has managed production companies and talent agencies in the UK and US, while also working as a producer for global corporations in music, advertising, fashion, and technology. Nathan directed the feature film "Swipe Fever" and designed the game "Viral Survival."

  • In this episode we are delighted to welcome back to the podcast, the Super Story Architect himself, Houston Howard.

    An expert in franchise development and transmedia incubation, Houston demystifies the practice of world building with his customary passion and pragmatism. In this conversation, recorded as part of Future of Film incubator 2023, we explore the key elements of creating expansive narrative universes, providing practical advice, checklists, and relatable examples for all genres.

    Houston shares the wisdom of literary legends like Tolkien, Lewis, Lucas, and Rowling, and explains why focusing solely on a single character or story could be limiting your creative potential. He also also shares the 'five Ps' of world building: premise, place, people, practices, and past, discussing how these elements can help bring your vision to life.

    The discussion extends to the business aspect of world building, examining how to present creative ideas and their revenue potential. Houston sheds light on how AI tools can super charge the world-building process. This episode is a must-listen for anyone seeking to broaden their understanding of world building and its potential in the entertainment industry.

    Houston Howard is the Executive Vice President, Content Incubation and Transmedia Development at Gramarye Media and Chief Storyteller and Co-Founder of One 3 Creative. Houston has been a recognized thought leader in the entertainment and branding communities because of his unique and proprietary transmedia approach to story. Advising entities such as Mattel, Disney Imagineering, Reliance Media Works, West Coast Customs, Samuel Goldwyn Films and Harper Collins Publishing, as well as designing a number of transmedia-focused projects for Fox, the CW, TNT, Slinky and the writers of Toy Story, Houston has an impressive amount of experience designing projects that are primed for the 21st Century.

    When he’s not outlining a new slate of transmedia design books, setting up international co-productions for current transmedia projects or leading a wildly diverse creative team, Houston is educating professionals on how to adapt to an ever-changing entertainment landscape. This has included leading workshops for the Producers Guild of America, the National Association of Broadcasters, Act One, Storyworld USA, The Greater Los Angeles Writers Conference and the Swedish Chamber of Commerce. Additionally, Houston led a series of international transmedia masterclasses across both Brazil and Africa throughout 2016.

    His latest book, Make Your Story Really Stinkin’ Big: How to Go From Concept to Franchise and Make Your Story Last For Generations, has been a go-to manual for creative professionals on how to leverage a variety of media platforms, maximizes revenue potential and engages audiences in new and innovative ways.

    Learn more about how Houston builds projects that exist at the intersection of branding and entertainment at http://superstory.works/.

  • Emma Needell is a filmmaker and worldbuilder who champions original storytelling. Her script THE WATER MAN, directed by David Oyelowo and produced by Oprah Winfrey, premiered at TIFF and is now on Netflix. In 2021, she won an Epic Megagrant to use Unreal Engine on a short film that explores the power of technology to bring people together. The film premiered at Tribeca and is now on the festival circuit. She is also the worldbuilder and Head of Story for the web3 content company Tally Labs.

    Emma joined Future of Film Incubator 2023 to share insights from her journey as a storyteller, her creative process and how she incorporates technology into her practice. Highlights include:

    - The story behind Emma's first script being made with David Oyelowo and Oprah Winfrey
    - Emma's adoption of Unreal Engine in her creative process
    - Emma's use of AI and her position on its adoption in filmmaking
    - How Emma is leaning into the Web3 world with the worldbuilding of the Azurbala project

    "I ended up using Unreal Engine to rewrite the script because I could play around with 3D motion, with camera movement, I could put a score to it, I could mess around with lighting and with basic blocking." - Emma Needell

  • In this episode, we welcome back to Future of Film storytelling pioneer, Hasraf 'HaZ' Dulull.

    During the episode, HaZ provides an exclusive inside look into the innovative processes behind his groundbreaking projects like RIFT and MOONTOPIA, which utilise Unreal Engine to redefine game design and monetisation. The discussion explores game development optimization, private testing, and intellectual property ownership within the context of Unreal Engine for Fortnite. HaZ also shares fascinating insights into the potential impact of AI on the gaming industry, offering a glimpse into the future possibilities for creators.

    Operating at the intersection of film and gaming with a remarkable career spanning from Visual Effects to directing and producing, HaZ has gained recognition for his breakout feature film, THE BEYOND, and his second hit, 2036 Origin Unknown. Currently working on the groundbreaking sci-fi action anime, RIFT, HaZ leverages virtual production and realtime CGI, rendering the entire film in Unreal Engine.

    In addition to his technical expertise, HaZ reveals his visionary ideas for nurturing the next generation of content creators and the transformative - but challenging potential of AI-driven creativity.

  • Joanna Popper is the Chief Metaverse Officer at leading entertainment and sports agency Creative Artists Agency (CAA). Based in Los Angeles, where she leads metaverse initiatives for the agency and its clients.

    In this special episode of the podcast, Joanna speaks with award-winning television presenter, Elle Osili-Wood about what the metaverse means for creators and the entertainment business.


    About Joanna Poppper

    Joanna Popper is the Chief Metaverse Officer at leading entertainment and sports agency Creative Artists Agency (CAA). Based in Los Angeles, Popper leads metaverse initiatives for the agency and its clients.

    Popper joined CAA in 2022 from HP, where she led its XR initiatives for Go-To-Market, overseeing the launch of award-winning technology, such as the HP Reverb G2 VR headset (winner of Red Dot Design Award, CES Innovation Award, IF Design Award) and HP Reverb G2 Omnicept Edition (winner of VR Hardware of the Year, Entertainment Technology Lumiere Award, Red Dot Best of the Best, CES Innovation Award, IF Design Award).

    Previously, she was Executive Vice President of Media & Marketing at Singularity University, a NASA-based, Google-backed organization founded by Ray Kurzweil and Peter Diamandis to train leaders on the future of technology including blockchain, VR/AR, artificial intelligence, robotics and digital biology. She was also the Vice President of Marketing at NBCUniversal, where she worked across properties, including television, film, digital, and parks, and launched hits in primetime, music award shows, sports, news, daytime, and more for Telemundo. She started her career as an investment banker in New York and Brazil and then a consultant at McKinsey & Company.

    She was selected as “50 Women Can Change the World in Media and Entertainment,” ”25 Pioneers in the Metaverse,” “Top 50 Original Thinkers in VR,” “Top Women in Media: Game Changers,” “Top Women in Media: Industry Leaders,” “Digital It List,” and “101 Women Leading the VR Industry.”

    She served as Executive Producer on BREONNA’S GARDEN, FINDING PANDORA X, and FIGHT BACK, the award-winning virtual reality content, which premiered at the Tribeca Film Festival, Venice Film Festival, and SXSW.

    Popper graduated from Northwestern University with a Bachelor’s degree, and The Wharton School of Business at the University of Pennsylvania with an MBA.

  • Dan Erickson is the creator and showrunner of Apple TV's Emmy© Award-winning series, SEVERANCE.

    After attending NYU's Tisch School, where he received a Masters in Dramatic Writing. Upon moving to Los Angeles, he delivered food and worked in a string of office jobs, all while conceiving and writing the original pilot for Severance. The script became the first TV pilot ever selected for the annual Bloodlist, which ultimately led to a creative partnership with Ben Stiller’s Red Hour Productions, Endeavor Content, and Apple. Atypically, this also led to Dan becoming Showrunner, retaining huge levels of creative control and driving the production - and the show became an instant cult and critical hit largely due to its powerful and original storyworld.

    In this episode, Dan talks to fellow storyteller and CEO and co-founder of Kinetic Energy Entertainment, Diana Williams about his career and building the show's mind-bending world.

    Dan and Diana discuss the intricate process of story world design, exploring how Dan's original play - and real life office experience - inspired the show. Dan relates the journey of the show from concept to screen (and as unknown writer to showrunner) including early pitches and his experiences working with Ben Stiller and Chris Black.

    We also learn what it means to be a showrunner on your first series and the demanding balancing act of creative and organisational priorities it entails. This includes in particular the focus on tone and how establishing the right tone - and maintaining this - is one of the most important and challenging aspects of the role.

  • "You're only as good as the creative you surround yourself with." Niels Juul

    Niels Juul is a producer with expertise in financing and packaging major features, with a track record of working with top directors including Martin Scorsese and Michael Mann. More recently, Niels has become a strong advocate of Web3 and NFTs in the film space, founding NFT Studios as a way to stimulate more original, audience-focused storytelling

    In this episode, Niels shares how he broke into the industry from fashion and the life changing moment he dropped everything to fly across the country to meet with Martin Scorsese. He also discusses the 'tyranny of the algorithm' and why originality is essential to the future of screen content. And we deep dive into Web3, DAOs and NFTS, as Niels reveals why realising his vision of a decentralised Hollywood has been harder than imagined.

    Some of the topics covered include:

    - Niall's career journey and insights from working with Scorsese
    - The process of bringing Martin Scorsese's film "Silence" to life
    - NFTs as a financing model and its potential to democratise film financing
    - The impact of decentralised autonomous organisations (DAOs) on the film industry
    - Authentic storytelling and the importance of artists, writers, and directors in content creation
    - Tips on succeeding in the industry, storytelling and NFTs
    - The future of film and its impact on culture

    About Niels Juul

    Niels Juul is an executive producer with expertise in financing and packaging features and a history of working with the top directors in the industry. Before starting his career in film, Niels co-founded and ran the world-renowned fashion & lifestyle brand Von Dutch and was responsible for bringing it to prominence.

    After excelling in the fashion world, in 2008, Niels was tapped as the CEO of Italian-American film company Cecchi Gori Pictures, with a mandate to restructure its operations and business. During the span of 5 years, Juul was instrumental in winning an 18 million USD judgment from previous management, securing a lucrative multi-million dollar global distribution deal for its film library, and bringing the company to profitability for the first time in 20 years while financing its first major film production: Martin Scorsese’s “SILENCE”.

    Since then, he has worked on numerous films of prestige including, “THE IRISHMAN”, “KILLERS OF THE FLOWER MOON”, and “FERRARI” which is currently filming in Italy.

    Juul currently runs No Fat Ego (based in Los Angeles), a multi-functioning production company with the aim to produce meaningful content made by exceptional writers, producers, and directors.

  • In this episode we welcome Steve Silver to the podcast to discuss the now and future of the metaverse - in particular how creators can approach this space. From Tesla's complete virtual rendering of San Francisco and Apple's upcoming VR headset to the latest in Web3, Steve takes us on a ride to the nexus of technological innovation and entertainment - eloquently explaining how these innovations can benefit storytelling and creators.

    Steve is the Games Industry Strategy Manager for Autodesk, makers of best-in-class design and make tools like Maya and 3ds Max. His role involves thought leadership and guidance on industry trends and strategy for the Gaming Industry as well as the Metaverse. Prior to Autodesk, Steve’s experience in the Gaming Industry included roles in companies like Electronic Arts, Kixeye, and Zynga.

    His professional expertise has focused on Experience Design, Live Operations, and Content Production which has put him in a strong position to understand the process complexities unique to game development. Additionally his lifelong passion for games provides valuable insight to what drives consumers to seek experiences that delight and entertain.

  • Brian Newman is Founder of Sub-Genre and one of the world’s leading experts on brand-funded films. He consults on content strategy, distribution and marketing for some of the top brands in the world. Current and former clients include: The Climate Pledge (Amazon), GoDaddy, Oatly, Patagonia, REI, Stripe, Sundance, Tazo, and Yeti Coolers.

    As well as being film's leading 'brand whisperer', Brian is a bonafide feature film producer in his own right and has an impressive film track record across festivals and production - including as CEO of the Tribeca Film Institute.

    His free weekly newsletter on the industry is simply essential reading and is available at www.sub-genre.com.

    In this conversation Brian outlines the opportunities for filmmakers to tap into brand money, sharing the latest case studies and strategies for success in this still emerging area.

  • "We talk about going Direct to Community" Diana WilliamsDiana Williams is the CEO & Co-founder of Kinetic Energy Entertainment, a multi-disciplinary company that partners with creators at the intersection of story and technology to develop and produce story-based IP.In this podcast, we discuss Kinetic Energy Entertainment's strategy, projects and the opportunity Diana is addressing in the marketplace. We also dive into the story IP creating process - why it is vital in today's market and the techniques Diana uses for this. From the MCU to Exploding Kittens, Diana also shares numerous examples of projects that have successfully developed franchises and reveals some of the steps they took to achieve this.About Diana Williams Diana Williams is the CEO & Co-founder of Kinetic Energy Entertainment. She has a wide range of experience in the entertainment industry, developing IP and producing creative content for distribution across storytelling media. Throughout her career she has been at the forefront of working with emerging and established talent to ensure a diversity of voices are included in an ever-evolving industry.Kinetic Energy Entertainment is a multi-disciplinary company that partners with creators at the intersection of story and technology to develop and produce story-based IP. Kinetic’s project slate includes a series in development at HBO, the cross-platform storyworld of The Gatecrashers, political sim videogame Political Arena, Founder Hustle podcast based on venture fund 1863 Ventures’ focus on entrepreneurs of color, Crimson an epic fantasy/thriller take on Alice in Wonderland, recipe-memoir Adventures in Starry Kitchen, and a documentary feature film with Apple+.An award-winning producer, she produced the critically acclaimed feature film Our Song, which earned her a nomination for an Independent Spirit Award in the Producer category. Other credits include documentaries Room 237, the Emmy© award-winning Sylvia Drew Ivie, Student Academy Award©-nominated Another First Step, Industrial Light & Magic: Creating the Impossible, Method to the Madness of Jerry Lewis, and Dear Mom Love Cher.In addition to producing, Diana has held various positions in the entertainment industry. She was the Creative Development and Franchise Producer at Lucasfilm within the Story Group, the team responsible for developing and maintaining narrative cohesion and connectivity throughout the Star Wars universe. While at Lucasfilm, Diana developed film and tv (including Star Wars Rebels, Rogue One), mobile and console videogames (including 2015’s Battlefront), publishing (Marvel’s Star Wars comics and novel expansions). Diana helped launch ILMxLAB, an immersive entertainment and mixed reality lab, with projects including Vader Immortal, Star Wars: Secrets of the Empire, and Alejandro González Iñárritu’s Academy Award© winning VR experience Carne y Arena. She was also a production consultant for BET on Let the Church Say Amen, Gun Hill Road, and Untitled Kenya Barris Project.Currently the Chair of the Interactive Board of Jurors for digital and immersive storytelling for the Peabody Award, Diana is also on the Strategic Planning Committee of The National Academy of Sciences’ Science and Entertainment Exchange; the advisory committee for the Royal Shakespeare Company/Digital development; the advisory board for UK-based organization Future of Film; and the boards of Diverso (a non-profit organization by students for students, dedicated to empowering the under-represented storytellers of the next generation), The Overlook Film Festival (genre festival), and Here/No Proscenium Summit for interactive and immersive events, theater, and creators. Diana began her career in production as an Assistant Director and is a member of the Directors Guild of America (DGA) and the Academy of Motion Picture Arts and Sciences (AMPAS).

  • This episode explores the evolution in interactive filmmaking with filmmaker Paul Raschid and Ru Howe, the Founder of Stornaway.io the development tool for interactive video.

    Paul is the director of a number of branching narrative feature film/FMV games including 2022's THE GALLERY - comprising of over four and a half hours of video content.

    In this conversation, Paul and Ru share insights of how they took a 450 scene 'FMV Game' script into the finished feature film utilising Stornaway’s bespoke platform.

    We also talk distribution and audiences and how releasing the film on gaming platforms has provided Paul with greater control over the releasing of his storytelling.

    About Paul Rashid

    Prior to his work in the interactive format, Paul's second feature as a writer-director was 'White Chamber', which was shot in 12.5 days. In 2018, the sci-fi thriller/horror/drama played 10 film festivals around the world including Edinburgh, Sitges, Frightfest, Mumbai, BIFAN and Brussels. Lead actress Shauna Macdonald received the BAFTA Scotland Best Actress award for her tour-de-force performance. Between August 2019 and February 2021, the film was available to stream on Netflix in the UK, USA, Canada, Israel, Australia and New Zealand.

    Paul entered the interactive arena in 2019 when he directed 'The Complex', a sci-fi interactive feature film/ FMV video game, which released in 2020 on all major gaming platforms. Penned by Lynn Renee Maxcy, it stars Michelle Mylett, Kate Dickie and Al Weaver. It was produced by John Giwa-Amu and Jade Alexander.

    In 2020, Paul wrote and directed 'Five Dates', a romantic interactive feature film/ FMV video game. It was being made entirely remotely during the UK's national lockdown due to the Covid-19 global pandemic. It stars an ensemble cast including Mandip Gill (Doctor Who), Georgia Hirst (Vikings) and Marisa Abela (Industry).

    In 2021, Paul wrote and directed 'The Gallery' - an interactive hostage thriller that contains two narratives - before the film begins, the viewer must choose between a female protagonist (whose narrative is set in 1981 London) or a male protagonist (whose narrative is set in 2021 London). The cast is headlined by Anna Popplewell ('Chronicles Of Narnia' & 'Reign') and George Blagden ('Versailles' & 'Vikings'), who interchange roles as both protagonist and antagonist across the two narratives. It is set to release on major gaming platforms in September 2022.

    Paul is also in post-production for ’Ten Dates’, a sequel to ‘Five Dates’ following its critical and commercial success.

    About Ru Howe

    Rupert started trying to code his first “Choose Your Own Ending” video game aged 9 years old. Frustrated with the limits of technology, he began working as a director and producer in TV and film making award-winning 16mm short dramas and documentaries including “The Real Bridget Jones” series for C4. From 2004, he began experimenting with interactive films online and became a pioneer videoblogger and online video artist. He was featured in Trine Bjorkmann Berry’s PhD Thesis “The Film of Tomorrow (pp 19-25) as the world’s first mobile video blogger and created YouTube’s first interactive video story “Indecision” in 2008. From 2010-2018, he worked as a creative workflow consultant, leading digital transformation & workflow projects for the BBC, Disney, News UK, the Financial Times and Melody VR. Stornaway.io is his design. A unique application to enable creative producers to map, script, edit and deliver interactive stories, simply and easily with no coding.

  • "Big vision and small execution. That's the sweet spot to attack the market" Houston Howard

    How can creators stand out in today's ocean of content? Super Story Architect, Houston Howard has answers…

    Houston Howard is the Chief Storyteller at One 3 Creative, a transmedia design firm, and a co-founder of Fulcrum Worldbuilders, an organisation that designs large-scale storyworlds that are meant to shift culture and catalyze large-scale social impact.

    He has written three books about transmedia design including the brilliant, You’re Gonna Need a Bigger Story, a title on the Future of Film Incubator 2022 Reading List.

    He is a professor of Transmedia Storytelling and Worldbuilding at the Arts Center College of Design and the host of the Super Story Podcast.

    In this conversation we discuss how creators can, in Houston’s words, attack the market in 2022. What is the significance of this market becoming commoditised - and what are the specific creative and commercial strategies that storytellers can adopt to navigate and succeed in the new landscape?

    This episode was recorded as part of Future of Film Incubator 2022 and is brought to you in partnership with Epic Games and Unreal Engine, Autodesk, Dell Technologies, Nvidia and Garden Studios.

  • This episode is about involving the audience in the creative process and how a Danish startup is realising this using a unique combination of AI and anthropology.

    Niels Alberg is CEO and co-founder of PUBLIKUM.io (the Danish word that translates literally as Audience). For the past 20 years, Niels has worked in applied research, strategy and creative business development. Niels, who holds a Master's Degree in Sociology from the University of Copenhagen, specializes in designing innovative research methods for a large number of clients in projects that combine human insight and business strategy with the goal of developing new, creative connections between companies, organisations and people.

    Now, Publikum.io have taken this innovative process into filmmaking to develop a new method designed to empower the creative team. In this conversation he discusses how this works and is being adopted by filmmakers and funders across Europe.

    This episode was recorded as part of Future of Film Incubator 2022.

  • Nguyen-Anh Nguyen is a filmmaker based out of Montreal

    Having began his career as a dentist, he then focused on filmmaking, specifically science fiction, with the viral hit THE AKIRA PROJECT (2014) followed by acclaimed short films TEMPLE (2016) & HYPERLIGHT (2018), all of which garnered over 12M views online and received widespread international acclaim.

    Anh has now applying his craft in the realm of real time animation, to realise his expansive filmmaking ambitions with the cyberpunk animated series, BABIRU, with writer Philip Gelatt (EUROPA REPORT, LOVE, DEATH & ROBOTS), for which Epic Games financed the pilot episode.

    in Anh’s words he is a “filmmaker bringing what I can from the real world to the Unreal world“ and this episode is full of insights into this process as Anh explains how and why he is making this transition and the opportunities - and challenges - realtime filmmaking presents.

    This episode is presented in partnership with Epic Games and Unreal Engine.

    For more information visit www.futureoffilm.live

  • This episode is a deep-dive into the pivotal role of audience research in film with Kevin Goetz.

    Nicknamed “the doctor of audience-ology,” Kevin has been at the centre of what Hollywood calls the movie research industry for more than thirty years. His firm, Screen Engine/ASI, conducts research for a majority of all movies that are widely released in America and around the world. With decades of experience, Goetz has worked alongside all of the major film studio chiefs, network and streaming platform executives, and production company decision-makers. The Los Angeles Times Magazine counted him as one of the 100 most powerful and influential people in Southern California.

    As well as sharing fascinating insights into the testing process, Kevin makes the compelling case that every movie should be profitable if researched and budgeted correctly!
    His new book, 'Audience-ology: How Moviegoers Shape the Films We Love' is available now.
    This episode is in partnership with the Movie Marketing and Distribution Podcast.
    More info at www.futureoffilm.live

  • Kevin Baillie's career at the forefront of visual effects and screen storytelling began in 1999 and is now part of industry folklore. As an 18-year old high school senior, he and his friend created a short film involving a futuristic speeder race through his school, primarily to attract the attention of Star Wars producer Rick McCallum. The short was hugely successful and the tactic worked with Kevin soon finding himself working alongside George Lucas in the visualisation department on STAR WARS: Episode One.

    Since then, Kevin has continued to blaze a trail in innovating the storytelling process. He formed a long-term creative collaboration with Robert Zemeckis, supervising the visual effects on films such as FLIGHT, THE WALK and THE WITCHES. Recently, this has started to incorporate increasing amounts of real-time and virtual production techniques into the workflows of his projects.
    In this episode Kevin reflects on the evolution of these creative tools, the benefits they offer to the storytelling process and explains why "virtual production will allow filmmakers to tell stories that would otherwise be untellable".

    About Kevin Baillie

    Kevin's VFX career started at age 18 when he when he joined Lucasfilm's JAK Films as a pre-visualization artist on Star Wars: Episode I. In the following 25 years, Kevin has blazed a bright path, helming VFX at The Orphanage on features including Pirates of the Caribbean: At World's End, Night at the Museum, Superman Returns, Harry Potter and the Goblet of Fire and Hellboy, and supervising cutting-edge motion capture feature films at ImageMovers Digital. In 2010, he co-founded the groundbreaking VFX studio Atomic Fiction, whose outstanding work on films such as The Walk, Allied, and Flight garnered awards recognition and critical acclaim. In 2018 Atomic Fiction, having grown to over 300 employees in 2 countries, was acquired by Deluxe Entertainment.

    Kevin's VFX Supervisor credits also include two Star Trek movies, two Transformers features, Welcome to Marwen and The Witches. Most recently, Kevin acted as VFX Supervisor and 2nd Unit Director on Disney’s live-action Pinocchio - another title in his long collaboration with Director Robert Zemeckis.

    Kevin also founded the venture-funded cloud rendering technology company, Conductor Technologies, is active with the Academy of Motion Pictures Arts and Sciences, and is an active member of the Directors Guild of America.

    This episode is presented in partnership with Epic Games and Unreal Engine.

    More at www.futureoffilm.live

  • This episode is a deep dive into the revolutionary world of NFTs, Web 3 and the blockchain, with new media and technology entertainment industry executive, Rouslan Ovtcharoff.

    As the former head of marketing at Millennium Media (famous for blockbusters like The Expendables and Olympus Has Fallen), Rouslan is highly experienced in film and traditional media. More recently, however, he has dived deeply into the world of NFTs and the blockchain, founding Blockchain Global Entertainment Alliance and Groovesetter, a peer-to-peer platform for real-time online music collaboration.

    In this conversation, Rouslan shares his knowledge and passion for the subject including:
    What is an NFT ? How can we buy one - and make one?
    What is Web 3?
    Why are NFTs and Web 3 so important to the metaverse?
    What are some of the ways NFTs can be used in film?
    Why does every filmmaker and media company now needs to have an NFT strategy in 2022?

  • Kaya Jabar is a multidisciplinary visualisation supervisor with unique experience leading previs, postvis, techvis and virtual production for tentpole film and TV projects including Game of Thrones, Star Wars the Rise of Skywalker and Dumbo.

    Kaya is on a mission to develop real-time adoption and virtual production workflows with the aim of making visualisation more efficient and interactive. In other words she as at the forefront of the virtual production revolution and in this discussion we explore how realtime engines are transforming the filmmaking process, the role and potential of visualisation in achieving 'creative consensus' and why Kaya believes we are just at the start of a newly democratised future of film.