Episodios
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Mark and Alex progress through Kilika Island stopping for treasures and boss battles along the way. Kimahri is introduced to the party as well as quite a few not-so-nice characters that the gang meets at the temple. The Luca Goers, a Blitzball team, are there to mock Wakka and the Aurochs as well as another summoner. Mastering Kilika's Cloister of Trials is an easy task, and it's now time to take the boat to Luca.
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The guys progress the story through Besaid, fighting Kimahri and giant "birds" along the way, and begin their voyage to Luca. The crew needs to stop at Kilika first to pray at the temple but Sin intervenes along the way to cause more problems. After unsuccessfully deterring the beast, Sin proceeds to decimate Kilika and its citizens before Tidus and the others arrive.
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¿Faltan episodios?
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The guys continue the story with Sin, apparently, chasing Tidus down and transporting him yet again to a new location. Besaid Island is a much more comfortable area though as Tidus is introduced to a new character, Wakka, who is a Blitzball team captain. Tidus also meets additional new characters including Yuna, the newly ordained summoner who seems very interested in Tidus's past.
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Mark and Alex kick off the Final Fantasy X series by reminiscing about their first times playing the game, and with what to expect their new playthroughs to look like. Tidus is having a rough time after Sin attacks his home, Zanarkand, and seemingly transports him 1,ooo years into the future. Packed with initial boss battles and odd characters, the guys continue their usual tips and tricks in this brand new series!
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Mark and Alex discuss their ratings of various elements of the game in their last Final Fantasy IX episode!
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Mark and Alex finally make their way through the last of the side-content which includes cleaning up those pesky uber-boss(es)! With them out of the way, the guys continue through the Crystal World to confront Kuja once and for all, and even encounter an unexpected, greater threat thereafter. Having saved the world, the story finishes off with fantastic scenes, stories, and completes a full-circle of events with one of the greatest stories and games to ever have been created!
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The guys finish their journey through Memoria, but pause before heading into the final area and final showdown against Kuja. The party is taken through the fantastic visuals Memoria has to offer, and Garland offers up information all along the way about the history between Terra and Gaia. The Nero family side-quest is also finished off and although the reward isn't the best in the game, the hilarious, short scenes are well worth this completely hidden gem.
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Mark and Alex dive into Memoria and waste no time getting busy progressing through bosses and the area. There are plenty of hidden treasures, and phantoms, along the way which help kit the party out for some crazy battles surely to come. As previously mentioned, there are phantoms that hold some very rare cards making them perfect opponents for matches. The Nero side-quest is also in full-swing as the return visits to Lindblum continue to progress the quest-line, and allow us to meet the Nero family. Yes, there are more of them!
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Mark and Alex have finally made it to the true "end-game" of Final Fantasy IX. Some of the side content covered includes getting to the bottom of Mognet, Chocobo's Paradise, the Excalibur quest, finding that surprise 13th Stellazio coin, and more. The party needs to find out what Kuja is up to, but not before doing and seeing plenty of side quests!
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Mark and Alex make their way to confronting Garland in Pandemonium. Through a series of battles, Garland is defeated (also kicked off the edge) and Kuja is "defeated" as well, but is the perfect catalyst to drive him into a Trance. With this newfound power and knowledge of knowing his lifespan is about the end, Kuja goes wild and begins to destroy Terra. The gang escapes on the fantastic Invincible, and now faces a Gaia completely covered in Mist.
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The guys discover Zidane's true purpose... that he is a manufactured tool of destruction, and "brother" to none other than Kuja. Luckily Zidane has such a strong will that he has rejected this purpose, and is set on turning against his creator. Garland also provides plenty of information that sums up many of the mysteries including what Mist is (stagnant souls), and that Terra is poised to "absorb" Gaia once enough souls have been collected. All that is left to do is put an end to Garland and disrupt his plans, but that is easier said than done.
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Mark and Alex make their way to the four shrines, dropping off pairs of characters at each. Through the coordinated effort the guardians are defeated and the seal has broken, opening the gateway to the new world. Terra is quite the place, filled with alien-looking flora and fauna. There is also a mysterious visit by and "Old-looking Man" and a girl that has some of the same qualities as Zidane, and says some interesting statements to him...
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Mark and Alex progress the story into Ipsen's Castle. There is a strange quirk in this area, being that strong weapons are less effective than each characters' starter weapon! After navigating the mirrored, upside down castle the party finds what they are looking for, the four mirrors. Once the defending boss is defeated, the crew decides it's time to track down the mirrors' corresponding areas on the map to deal with whatever they find.
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The guys continue the story by finding out all the details about who Kuja is, what his plans are, and where he is going. He is clearly not of this world, but plans to find more information on how to gain enough power to the destroy Gaia at Ipsen's Castle. Before chasing him down, however, Mark and Alex clean up most of the loose ends concerning side quests. All Chocographs can now be found, and many of the end-game areas have opened up to explore.
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Mark and Alex are, once again, in hot pursuit of Kuja on the Lost Continent. The chase takes the party to Esto Gaza, a seemingly sacred town that seems to be very peaceful. It's a short stay however, and the hunt continues into Mount Gulug. The dead volcano can be quite dangerous with some tough enemies, but Eiko is saved and Zorn & Thorn finally defeated for good. Hilda is also found at the bottom of Mount Gulug, and everyone returns to Lindblum where she agrees to change Cid back into a human.
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Mark and Alex make their escape out of Kuja's secret lair, the Desert Palace. The name holds its own as it is filled with some pretty awesome structures, rooms, and decorations. All, unfortunately, designed to keep prisoners trapped inside. As the party makes their escape Eiko is kidnapped by none other than Zorn and Thorn, creating another issue. Kuja also makes his escape to the Hilde Garde Mk I, and heads to the Lost Continent with Zidane & co. following on the Blue Narciss ship.
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The guys get back to tackling the story by heading to the Desert Palace, Kuja's secret lair. Of course, Kuja is waiting for the party and locks them into rooms with retractable floors that have lava underneath. He tasks Zidane and co. to track down the Gulug Stone from Oeilvert which is located on the last undiscovered continent, the Forgotten Continent. There are plenty of new treasures to be found and the next boss lies in wait, Ark.
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Mark and Alex pause the story to take some time going through the massive amount of extra content that comes with the freedom provided by obtaining the Blue Narciss. Chocobo Hot & Cold plays a huge role in discovering new Chocographs, other hidden treasures, and the ability to visit/revisit locations for even more... you guessed it, treasure! Of course there is a slew of other things to do and places to visit before heading off to the Black Mage Village.
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Things seemed to be improving until Kuja resurfaced and once again summoned Bahamut to cause mayhem in Alexandria. Alexander was summoned in its defense, but a new villain showed up to destroy the legendary Eidolon. Alexandria is now destroyed, and the gang is back in Lindblum recovering and deciding the next move of action. The guys go through the steps to unlock the hidden ATE, "Give Me My Money" and regroup to pursue Kuja. Cid needs to be human once again however, so the first course of action is to find his missing wife Hilde.
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The guys hit up the nightlife at Treno for a second time, ensuring to discuss what you don't want to miss out on. They also get the full story on what happened in Amarant's past and what his issue is with Zidane. Back in Dali, the mayor is on vacation so time to hit the town to get the last of the coffee beans.
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