Episodios
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Chris wants to dive deep into the rules and mechanics of the Trading card game Magic: the Gathering. These episodes are typically tailored to newer players, but experienced players are welcome to join in, as well.What does being lost in the woods, being in a firefight against aliens, or playing a game of Magic all have in common? Well the answer is simple: finding cover can increase your odds of survival. Defender is what this episode is all about, so hunker down and get some snacks.
Originally recorded 13 March 2023
Extended Reading:
Magic Arcanum https://www.youtube.com/@MagicArcanum/featuredEmail: [email protected]
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Music composed/performed/recorded by: Joe Jancura
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We are back from the break and bringing you a new episode because we are revisiting one of the Hostâs favorite Planes in the Magic: the Gathering Multiverse. With the new set of Phyrexia All will be One, we saw the introduction of a rework of the Infect mechanic, and this is what we now call Toxic. But unlike hazardous materials, this is actually quite fun (and highly recommended) to play with.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 27 February 2023
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Magic saw some major changes in 2022. Your hosts break down some of their favorite new mechanics and interactions from the past year. Also, they reflect on the highs and lows of the decks built this year.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 29 December 2022
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Stories. Passed generation to generation, they teach us lessons, entertain us, and inform us of our history. Magic is no stranger to telling the stories of their history. Saga enchantment cards reveal some of the oldest tales in all of Magic lore. With the release of Dominaria United, Saga cards have learned to skip ahead to the end of the story. Join Chris and Joe as they reveal the secrets of Saga cards.
Chris shows us his excitement for Unfinity in the Scuttlebutt this week.
Tolarian Community College interview with Sheldon Menery: https://www.youtube.com/watch?v=b811XpRWxlA
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 3 October 2022
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Your hosts discuss a new mechanic from Dominaria United. Enlist enables your attacking creature to become a much more powerful opponent for a turn. But how powerful will the mechanic be out in the wild? Relax and listen as your hosts give their thoughts.
Joe gives some brief information regarding âwheelingâ in drafts. The provided article breaks down ways to think about wheeling cards to enhance your drafting skills.
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Music composed/performed/recorded by: Joe Jancura
Sierkovitz, (2022) âHow to Wheel in Draftsâ
https://mtgazone.com/how-to-wheel-in-drafts/
Originally recorded 19 September 2022
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The Domain mechanic has made a triumphant return in Dominaria United. Join Chris and Joe as they discuss this mechanic - originally from the Invasion block - and how it has helped make gameplay feel different for the Dominaria United limited scene.
Your hosts also discuss their experiences from pre-release weekend as Dominaria United releases today!
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 5 September 2022
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In this episode, we want to go fast! Your hosts discuss the haste mechanic. This ability is another one that has been around since Alpha. Unfortunately, not many people think about the benefits of haste these days. Join us as we do a deep dive on this speedy mechanic.
Chris and Joe give their first impressions of Dominaria United ahead of prelease weekend.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 23 Aug. 2022
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Whatâs better than having creatures that deal a lot of damage? Having creatures that deal damage before your opponentâs creatures! This episode discusses two related abilities: First Strike and Double Strike. While these both seem simple on the surface, there are some subtle rules that can make these two abilities even more potent than they initially seem.
Chris and Joe discuss the retirement of Tribal type cards in Magic the Gathering.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 9 Aug. 2022
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Chris and Joe take a deep dive into the Vigilance mechanic. While this mechanic has been around since the beginning of Magic: the Gathering, its power makes this mechanic appear in small doses within each set. Just how do you defend yourself against such power? How do you make the most of this combat altering ability? Find out on this episode!
Your hosts give their quick opinions on Double Masters 2022. Both sides defend their rationale in 90 seconds per person.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 26 July 2022
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This episode, Chris and Joe discuss two mechanics that have benefits based on dealing damage. Lifelink and Deathtouch each make dealing damage with your creatures more profitable to you. Also, they have been included in almost every set since they were created in the Lorwyn block.
Joe discusses the YouTube channel JudingFTW. You can find his YouTube channel page here: https://www.youtube.com/c/JudgingFtW
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 5 July 2022
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Chris and Joe are taking a break from the new mechanics to talk about an evergreen mechanic. On this show, we take a lesson from the Hulk and smash through defending creatures to deal damage to our opponents. Trample has been around since the beginning and is more complex than people may realize. Letâs get down to the details of how this mechanic works.
Chris and Joe discuss their thoughts on Commander Legends: Battle for Baldurâs Gate following release weekend.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 13 June 2022
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The Obscura of New Capenna have mastered the ability to connive. Will you? Chris and Joe dive deep into this new mechanic and give our thoughts on how useful it (*cough* Ledger Shredder *cough*) will be to the game as a whole.
Chris discusses his experience at his most recent competitive 5K on this episode, as well.
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Music composed/performed/recorded by: Joe Jancura
Originally recorded 6 June 2022
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This episode covers two mechanics. First, we have Alliance. This ability word plays off of creatures entering your battlefield. Weâve seen this mechanic before, but this is the first time it has received its own ability name. Second, we have Casualty. This new mechanic turns your creatures into fodder for copies of instant and sorcery spells. Chris and Joe break down how this mechanic functions within the game and explain the usefulness of some of these spells.
Your hosts also give their first impressions of the upcoming set Commander Legends: Battle for Baldurâs Gate.
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Originally recorded 23 May 2022
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Please welcome the newest addition to the aggro abilities line up! Blitz is here to be fast, aggressive, and valuable all in one fell swoop. Chris and Joe walk you through the many facets of this ability and give first hand experience to how well it plays.
This episodeâs scuttlebutt features a discussion of the price increases announced by WotC.
Post Episode Discussion. Joe talks about the first ability for Henzie "Toolbox" Torre. The attached link is his source material for this information.
DDR #424 - Does Henzie âToolboxâ Torre Work? - https://www.youtube.com/watch?v=ScHuty-am74&t=68s
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Originally recorded 9 May 2022
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Streets of New Capenna has arrived! With it, we see a new mechanic in the form of shield counters. What are these new counters? How do they work? Will they be as frustrating for opponents as we anticipate them being? *Spoiler Alert* Yes! Chris and Joe break down their experiences with this new strategy and give you some tips and tricks for using creatures with shield counters on them.
Your hosts also discuss their first thoughts on the new set. What do we like? What do we think missed the mark?
Originally recorded 25 April 2022
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The Channel ability has returned in the latest Kamigawa set. This ability was once considered mediocre, at best. Now, Channel has made a come back in a big way. Chris and Joe discuss how this mechanic works and the way to use it most efficiently.
Your hosts discuss the return of the Pro Tour by giving some less experienced players some advice for how to get started in this highly anticipated series of events.
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Originally recorded 19 April 2022
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Are your creatures just not quite up to snuff compared to your opponentâs creatures? Equipment cards are here to save the day. Turn your 1/1 soldier into a fighting force by giving it a massive hammer! Chris and Joe discuss how equipment have become a large part of the game. In addition, we look at the new reconfigure mechanic from Neon Dynasty.
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Originally recorded: 4 April 2022
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Chris and Joe want to dive deep into the rules and mechanics of the Trading card game Magic: the Gathering. These episodes are typically tailored to newer players, but experienced players are welcome to join in, as well.
A harmless little ornithopter is coming your way. Zero power? Low chance of a combat trick? No problem. Suddenly, that ornithopter becomes a rat ninja that causes you to discard cards and youâre taking damage! This is the art of ninjutsu. Potent creatures hide in your opponentâs hand until the opportune moment to strike. Join Chris and Joe as Joe discusses his nostalgia with this mechanic (one of his favorites) and Chris discusses his first interactions with ninjutsu as a primary mechanic of a set.
Our extended reading is a short video from Wizards of the Coast employee Gavin Verhey. In it, he discusses some tips and tricks on using the ninjutsu mechanic.
Four Ninjutsu Rules Loopholes! Did You Know These? | Magic: the Gathering | Neon Dynasty by Good Morning Magic hosted by Gavin Verhey published on Jan. 14, 2022https://www.youtube.com/watch?v=gWLMpwd73Ng
E-mail: [email protected]
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Twitter: @mtgunderthehood
Originally recorded 21 February 2022
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Chris and Joe want to dive deep into the rules and mechanics of the Trading card game Magic: the Gathering. These episodes are typically tailored to newer players, but experienced players are welcome to join in, as well.
Artifacts have been a part of Magic the Gathering history since the days of Alpha. But recently, some artifacts arenât satisfied with simply sitting on the board doing their job. Some want to smash your opponentâs face! In this episode, Chris and Joe discuss the vehicle artifact type as well as the crew mechanic.
This episode features some extended reading. This article discusses how mechanics have changed and evolved over time as well as why some mechanics most likely wonât return.
Extended Reading: "Magic: The Gathering - Why Are Some Older Mechanics Replaced?" By Louis Kemner, published May 2021
https://www.cbr.com/agic-gathering-mechanics-replaced/#:~:text=In%20hindsight%2C%20banding%20was%20underpowered,and%20out%20of%20the%20game.Originally recorded 7 February 2022
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Chris and Joe want to dive deep into the rules and mechanics of the Trading card game Magic: the Gathering. These episodes are typically tailored to newer players, but experienced players are welcome to join in, as well.
Fancy making a deck of where the only creatures can be cats, nightmares, elementals, dinosaurs, or beasts? How about a deck that can only have cards with an odd mana value? What about requiring yourself to add at least 20 cards over the minimum required for your format? If any of these sound enjoyable, then grab yourself a companion! On this episode, Chris and Joe dive deep into the mechanic that warped the entire game of Magic when it first released.
Our scuttlebutt looks at the way mechanics are designed. Do we want mechanics that have a chance to break into formats other than Standard? Or would we rather keep the set itself as well as Standard balanced?
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Originally recorded 24 January 2022
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