Episodios
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There comes a struggle in every D&D player's life where what you want to do, what you have to do, and what the dice enable to you do collide in dramatic fashion. In our Battle at the Bonegrinder, our beloved Pointy Ear Gang had some of the highest highs, and the lowest lows of the campaign thus far. We left last week with death saves, bisections, unexpected allies and a whole lot of drama.
It's a new dawn in Barovia, and the story... goes... on...
It's Halloween week, folks! Hope y'all are gettin' up to some spooky ghastly ghoulish good times and enjoying the podcast so far! We're up over 1000 downloads officially, wahooo! That's pretty great, so much love to our Patrons <3 What's your favorite Pointy Ear Gang moment from the first dozen episodes? Toss your thoughts in the comments below!
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After our long break and an extra silly session, the Pointy Ear Gang made their way through the woods, towards the windmill on the precipice, where the treasure foretold by the tarokka cards was said to be found. Enchanting pastries? Check. Gil making pasta? Check..? Some freaky grandmas? Triple check! How will the Pointy Ear Gang survive a level 4 encounter with a coven of hags, you ask?
The answer may surprise you... hold onto your hearts, because this one goes hard
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Oh, we are soooo back. The Pointy Ear Gang experienced a temporary setback at the hands of the BBEG that torments every adventuring party - the notorious Demon Lord Sche'du'ling - and have escaped their dreaded clutches to bring you episode 11 of our Curse of Strahd campaign.
The gang was triumphant atop the precipice of Yester Hill, thwarting the plans of Strahd and preventing Wintersplinter from coming into form. The effigy crumbled to the ground at the hands of Vesz'rak, who seized the Gem, hopefully securing a future for Wizard of Wines. We befriended the Druids of Yester Hill and the Berserkers of Kavan, as as the scope of our allies grew larger, so too did the bonds between our heroes.
We hope you enjoy the episode as we make our way eastward towards the village of Barovia.
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Today, we take another deep dive into the world of some of D&D's favorite villains. This time, Stardock gazes into the Abyss, towards Graz'zt, Demon Prince of Decadence, pleasure, and self-indulgence. What deliciously depraved desires does he have to show us... I'm sure he'd wouldn't be opposed to some voyeurism.
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Ever wondered what it would be like to play as a major DnD villain? Been curious about what a day in the life of these nefarious and evil creatures entails? With this new series we seek to answer those questions. First up, the Devil himself…well, more like A Devil. Bel, the Warlord of Avernus, the first Layer of hell. Think of him as the Devil’s arms dealer. I wonder what he’s up to today…
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The Blade's Edge celebrates 10 episodes with an absolute BANGER of a sesh coming in from our boys in Barovia, the Pointy Ear Gang. In our 10th episode, PEG has 10 rounds to stop the summoning of Wintersplinter. 60 seconds between life, or death... after decades of playing D&D this might just be the most bonkers combat yet. It's absolutely frantic, deadly dangerous and almost unbelievable... the dice tell the story, and this is one for the ages.
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Welcome back one and all, we're here with Episode 9! We've reached over 400 downloads at this point and are so stoked to have y'all here supporting us. The Pointy Ear Gang is gaining momentum!
Last week, the party met the Abbot, Gilmund discovered a fascinating new magic item, and Strahd made a midnight appearance, shattering the windows (and illusion of safety) that they had in their kind host's home. His eyes are upon us, and that means it's time to move on across the lands of Barovia to seek out new ways to depose him.
Next up, a return trip to The Wizards of Wine, where the Martikoz family is likely recovering from the flames we left behind...
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We check in with Bryan, Kyle, and Tommy after our 8th episode! We've barely set foot in Barovia, and the doom & gloom hasn't yet stifled our spirits. Come on in from the cold and join us for another Graveside Chat as we talk Level 4, loot, playing in a grimdark campaign, and more!
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Last week, through some Mad Max antics and the combined power of Tenacious D, the Pointy Ear Gang managed to escape the evil druids and the fucked up freaky trees! They delivered the booze to Krezk and earned some much needed rest. The next day, they received a tarot reading from Esmerelda, who helped to divine some secrets hidden across the lands of Barovia. In this episode, the PEG explores Krezk, learning some sad truths to the youths of the land. Atop the village at its highest peak lies the Abbey. A meeting with the Abbot, answers to some questions, and more mysteries to come...
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Last week, we took off from the gates of Krezk and headed towards The Wizards of Wine, hoping that a booze delivery would allow us entrance to the city and a well-earned night's rest. This don't quite go to plan as dangerous druids and persistent plant-folk assailed your Pointy Ear Gang.
Thunderwaves echo from within the winery, the horde of druids and plants close in from all sides, and the boys have an important decision to make... just how in the hell are we getting out of here alive?????
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Last week, the Pointy Ear Gang made their way to the city gates of Krezk, seeking a reprieve from their harrowing nightmare over the last 24 hours. The city watch wanted no part of their shit, and the Burgermaster would only let them in if they did a good old fashioned Booze Run for the town. Naturally, the party obliged, and made their way to The Wizards of Wine. Inside, shenanigans are afoot.
Could this be Death House 2.0? Not on Lancelot 2.0's watch!
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Welcome back one and all for another episode of Curse of Strahd! Last week was definitely traumatizing, and we hope you'll forgive our Gil Graves one day. Will we ever emotionally recover from this, or will we fall deeper into despair? Our brave party meets Strahd von Zarovich himself, and makes their way towards Krezk. Barovia beckons, and your Pointy Ear Gang answers the call.
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After almost a month off recording, we got back to it this weekend, and finished out the legendary Death House. No rust needed to be scraped off, but some blood-soaked blades certainly did...
In the first 3 episodes, our party survived encounters with poltergeists, ghouls, wolves and wriggling beaky blinders. They've delved deep into the basement, or rather, a dungeon, with finesse, courage, and a healthy pinch of luck. When the chanting from beyond the hall beckons them closer, a party member makes a decision that reveals a new side of himself, and in turn, sheds some light onto the truths of his companions.
This one's a doozy, folks. This is why you're here, this is why we play Dungeons and Dragons.
Buckle up, because it's about to get pretty...fucking...brutal...
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Goooood day to all our ghouls, ghosts, gremlins and freaky lil' guys, we're back this week with a special interlude episode coming hot off the heels of Episode 3! Our boys have braved the the Death House, gotten just a littttle lucky, and uncovered some gnarly secrets. Delving deeper into the basement, strange chants stoke the flames of curiosity, but before that, let's take a short rest, and talk about how things have gone so far.
Bryan, Tommy, and both Kyles have a candid conversation in this short-form episode from The Blade's Edge. We're hyped to be back in action with Episode 4 next week! Interested in hearing us talk about certain moments from the show so far? Comment below with your ideas and we'll absolutely add your requests into the next Graveside Chat!
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Greetings to all our goblins, gremlins, geists and ghosts... we're back with the next part of the notorious Death House!
Last time (on Dragon Ball Z) The Pointy Ear Gang made their way through the woods, through the fog, the mist, and the gloom. They arrived on the other side, and were greeted by two children. Sadly, neither of them were Jimothy, but we will find him one day. The children, Rose and Thorn, pleaded for our help - their parents and little baby brother were still inside the house. Our compassionate band of boys were up to the task, and helped the kids find safety in a shed outside the house.
The gang scouted the perimeter, Vesz'rak did some freaky warg shit with his spider familiar, until finally they entered the mansion, where they made some grim discoveries along the way... most notably, the skeletons of the children, Rose and Thorn. Questions, questions...
All great mysteries will be revealed in time. Terrors await us in this 3rd episode of Curse of Strahd, and we are just...getting...started...
Come check us out on Patreon for some delightful exclusive content! Huge shout out to all our new subscribers, we love ya!
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Greetings to all you ghouls, goblins, ghasts and gargoyles... last week, our intrepid adventurers met up in a tavern and met some of the major players in the region - The Zhentarim, The Harpers, the Lord of the Lions or Lord's Alliance? Who's to say! All I know is, we love Vesz'rak and he must be treasured/protected/gotten help. One of the three, or all of them!
Together, the group got their feet wet in the rains of Daggerford, setting out to find a lead on the werewolf attacks... turns out, actual-ass wolves are scary as shit too. The Pointy Ear Gang survived the encounter, only to face Death again very, very soon...
As always, we've got more fun content, character art, and more on our Patreon!
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Greetings, you ghouls, goblins, ghasts and gargoyles.. it's finally time for The Blade's Edge to take their first heartbeats in an actual-play D&D adventure, the legendary module Curse of Strahd.
Our journey begins in the town of Daggerford, on the outskirts of Waterdeep, and you better believe Bryan sets the tone for our adventure straight away. It's gonna get gruesome, it's gonna be nasty, you might be a little queasy but it's okay! That's fine! Just have yourself a nice little barf or big scream and put those headphones back on. You'll be fine... but can we say the same about our players? Only the dice will tell...
Want to know more about the cast and characters? Come check us out on Patreon!