Reproducido
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Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata
#nintendo #legacyofkain #epicgames
My first interview with him is here https://youtu.be/Txt85DT68rQ
WEBSITE - https://deadhaussonata.com/
TWITTER - @DDyack
TWITTER - @DeadhausGame
TIMESTAMPS
00:00 - Intro
00:00 - Whats Changed In 3 Years Regarding Deadhaus Sonata
05:02 - Deterministic Systems/Quantum Theory
12:00 - Why Taking A Break Benefited The Project/Celestial Clock
14:50 - Weather Physics/Zelda: BOTW/History
20:20 - The Game Will Live Forever/Stop Killing Games
25:20 - The Different Engines Used For Deadhaus Sonata/Unreal Engine 5
27:40 - Why Unreal 5 Games Are Badly Optimised/The Industry Is In Dire Straits
34:20 - GTA 6’s Impact On The Industry/AAA Games Are Too Big In Size
37:29 - Denis’s Thoughts On Resident Evil/Pitching A Game To Nintendo
42:00 - Western Publishers Only Care About Graphics
44:00 - Embracers Demise/Why Pitching Games Now Is So Hard
47:28 - Game Devs Are Terrified Of Nintendo Treehouse
51:20 - How Marketing Teams Look At Games/Lack Of Innovation
53:50 - Getting Investment For Games/Denis Couldnt Get Funding
58:30 - U.S. Culture/Talent/ Japan’s Advantage Over The Rest Of World In Game Development
1:01:50 - Darwinism/People Misunderstand AI
1:12:20 -Technology Doesnt Save Time
1:19:30 - Why Nintendo Will Easily Survive The Dire Times InThe Industry
1:22:15 - AI In Games Can Beneift Gamers
1:24:20 - Prophecy Of Tothe
1:28:09 - Silicon Knights Demise Deeply Hurt Denis/Society Is Crumbling
1:29:30 - Making Up With Epic & Tim After The Lawsuit
1:32:10 - Working With Tanabe/Friendship With Iwata
1:35:00 - Exploitation In The West/Denis Is A Japanese Developer
1:38:00 - Why Miyamoto/Kojima Are One Of A Kind
1:41:11 - Denis Was Crushed When Miyamoto Wasnt Impressed By Realistic Graphics
1:44:10 - Denis Changed Deadhaus Sonata Art From Realistic To Stylized
1:46:15 - Criticism Of Game Trailers/CGI Trailers
1:48:48 - Q+A - Who Came Up With TV Change Effect In Eternal Darkness
1:50:30 - Q+A - What Would A Hyperthetical Sequel To Legacy Of Kain Be
1:57:53 - Q+A - Nintendo’s Approach To Marketing On Eternal Darkness
2:00:02 - Eternal Darkness On NSO/Possible Remake And Sequel
2:02:10 - Worldbuilding In Legacy Of Kain & Eternal Darkness/Narrative Games
2:07:41 - Q+A - Adding Transitions In Eternal Darkness Because The Gamecube Loaded Too Fast
2:10:00 - Consoles Are All The Same Now/AAA Is Now A Bad Moniker
2:13:45 - Closing Comments
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EJ Barnes is the proud daughter of Australian rock legend Jimmy Barnes.
In this fascinating episode, she reflects on growing up in a family where music always came first - joining her first band with her siblings at just six years old.
And what was it really like having Jimmy Barnes as your dad during the wild years of the ’80s and ’90s?
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The aura of Matu Ngaropo hits you straight away, which is why it’s easy to see how he’s one of those performers who can do it all - and do it all well.
Matu works across film, television, and theatre. He took on one of the biggest roles of his career when he landed the part of George Washington in Lin-Manuel Miranda’s Hamilton, performing across Australia and New Zealand an astonishing 700 times.
We geek out over what it takes to do something like that - and look ahead to another major role he has coming up in New Zealand next year, in & Juliet.
A fabulous kōrero with a wonderfully talented human!
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Award-winning journalist Lisette Reymer is Stuff’s senior correspondent and author of No, I Don’t Get Danger Money.
Lisette spent three years as Newshub’s Europe Correspondent - and it’s fair to say what she witnessed and covered during that time is almost hard to comprehend. Eight trips to Ukraine during the war, Donald Trump’s indictment, the October 7 attacks on Israel and the ensuing war in Gaza, the Queen’s death, the Tokyo Olympics - and that’s just the beginning.
A former Breakfast colleague of mine and a girl who grew up on a Waikato dairy farm, Lisette tells some incredible yarns!
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Claire Turnbull is a nutritionist, best-selling author and professional well-being speaker.
What makes Claire so powerful is her lived experience. This isn’t some self-proclaimed “guru” pushing an agenda - Claire cuts through the shit and tells it like it is.
She cares because she’s been through it too: navigating disordered eating, dyslexia, depression, anxiety, postnatal psychosis, a brain injury, and now parenting a neurodiverse child.
Hearing Claire speak earlier this year was a game changer for me - and I hope this episode can be that for you too.
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Almost everyone has an opinion on Paul Henry. Good or bad, people have certainly made up their minds about one of the country’s best-known broadcasters.
But should we pump the brakes on always thinking about his time on Breakfast? Is there more to Paul Henry than those controversial one-liners from way back when?
The new The Chase New Zealand host sits down to chat about all the other things that make up Paul Henry.
Your mind may or may not change about him - but give it a crack!
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In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two.
#jumpspace #ittakestwo #fpsgames
TIMESTAMPS
00:00 - Intro
00:42 - Half-Life 2 Is The Citizen Kane Of Video Games
01:52 - Becoming A Video Game Designer
03:34 - How Half-Life 2 Influenced Jump Space
06:00 - FPS Evolution/Animation Is Key To A Good FPS Camera
09:10 - Motion Sickness In FPS Games
14:30 - Moving Between First Person & Third Person In Jump Space
17:30 - Camera Techniques/It Takes Two Camera
19:19 - It Takes Two Devs Studied Super Mario 64 & Odyssey To Make The Game
23:20 - The Making Of It Takes Two
28:22 - Working With Josef Fares
36:30 - Why Filip Left Hazelight/Having The Idea Of Jump Space Since 2012
41:43 - Jump Space’s Popularity/Daniel Kaplan’s Importance/Marketing
48:00 - Jump Space’s Early Access Release Was Threatened By Silksong And GTA 6
51:09 - Jump Space’s Release Date
52:00 - The Cost Of Game Development/Why So Many Game Studios Close
57:38 - Where The Term AAA Came From/Some Games Will Survive The Game Studio Apocalypse
59:37 - Studios Need To Sell 10 Million Units To Break Even On $100 Million Budget
1:02:10 - Sweden Game Industry/Filip Was Determined To Succeed In The Game Industry
1:05:15 - Will Jump Space Be Relased On Switch 2/PS5?
1:08:17 - Where To Follow Keepsake Games & Jump Space
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A short story based on the horror franchise Silent Hill. For advanced learners of English:
A long road
I walk a long road with trees of myst lining up the path on both sides. The mysty haze extends far ahead into solid emptiness of dismal grey light. This light is not luminous nor does it radiate warmth. It is within the air, its indispensable part. Thick heavy air absorbs the sounds of my footsteps. Silence reigns over this undisclosed realm and it plays an uncanny mute tune that leaves an everlasting shrieking silence in my ears. As I turn around I see the same yellow divide in the middle of the road stretching out of nowhere towards my feet. The road itself is covered with greyish film that looks like ash and as I walk I leave footprints behind me - the only indication that I am moving forward. There seems to be no end to the road, no turns, no promise of any change. Just a straight path like a flatline on a heart monitor. No heart beats, no turn-offs. I try to get off the road but the farther I go the darker it becomes and the harder it gets to breathe. Until it gets completely dark ... the next moment I am back on the road again, and somehow I know i have to move on ... -
A tiny robot starts to see imperfections in the world around it
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Why did President Obama drop his microphone at the end of his speech? Why do the English say BOOM! when they speak? Let's learn some cool ways to show your dominance in English