Episodit

  • As Kress’ World of Warcraft account turns 20, we blow out the candles and reflect on a surprising reason behind EA’s disastrous AI investor presentation. Jen delivers a valiant defense of Monopoly Go’s new TV campaign, while Phil reviews the early returns of Pokémon TCG Pocket. Big in Japan, as they say? The group wraps up with what might be the year’s final Embracer hazing session, absolving themselves of any remaining crimes.

    chapters:01:19 Birthday Wishes for WoW and Half-Life 2

    04:48 EA Tries to Soothe AI Worries

    10:03 Game Industry Awards and Nominations

    14:47 AAA Devs and Startups

    19:04 PlayVentures' New Gaming Fund

    21:24 Miniclip Acquires EasyBrain

    28:32 X Rioters and Supervive

    31:15 Capybara Go and Archero 2

    32:02 Pokemon TCG Pocket Success

    38:47 Marvel Snap and Sinister Loot Boxes

    41:15 New Monopoly Go Campaign

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  • Join us on the Deconstructor of Fun Podcast as we delve into LiveOps strategies for Q5 with esteemed guests Sezer Degirmenbasi, head of EMEA for mobile gaming at TikTok, and John Wright, head of publishing at Kwalee.

    In this episode, you’ll discover what Q5 is and why it's crucial for game marketers and learn detailed strategies for leveraging TikTok's LiveOps tools to extend your game's lifecycle, increase user engagement, and maximize revenue

    00:00 Introduction

    00:56 Understanding Q5: The Invisible Quarter

    06:10 LiveOps Strategies and Definitions

    11:27 TikTok's Role in LiveOps Success

    16:24 TikTok's LiveOps Program Explained

    21:56 Creative Strategies for LiveOps

    27:55 The Need for Differentiation

    29:34 Reviving Older Games with TikTok

    36:56 Success Metrics for LiveOps Campaigns

    46:54 Final Thoughts and Advice for Developers

    51:02 Culturalization in LiveOps

    54:35 Conclusion and Community Engagement

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    In this podcast episode, Michail Katkoff hosts Manish Gajria, Director of Product from Meta, and Ryan Davies, Head of Performance Marketing from Kwalee to discuss the current trends in the mobile gaming market, focusing on value optimization, hybrid casual games, and the impact of AI on user acquisition strategies.

    They explore the challenges of measurement and attribution in a changing landscape, and the importance of creative strategies, and share success stories from the industry. The conversation highlights the evolving nature of gaming marketing and the tools that Meta is developing to support advertisers in achieving better outcomes.

    Chapters0:00 Introduction and Episode Overview

    01:46 Meet the Guests: Manish Kashria and Ryan Davis

    02:19 Current Trends in Mobile Gaming

    04:15 Value Optimization in User Acquisition

    07:24 Challenges and Strategies in Gaming Marketing

    17:37 Hybrid Casual Games: The New Frontier

    33:19 Success Stories and Case Studies

    34:54 Gaming Apps and Value Optimization

    36:17 Subscription Apps and Value Optimization

    38:14 The Role of UA Managers and Automation

    44:53 Combining Optimization Techniques

    48:24 AI in User Acquisition

    57:16 Measurement and Attribution Challenges0

    1:04:03 Conclusion and Final Thoughts

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  • After Kress released the rockets at large VCs last week the crew gets back into heated venture capital discussions exploring the complexities of VC investments in gaming and the shifting landscape of game development and funding.

    The conversation also touches on the potential leadership changes at EA, the implications of recent acquisitions in the gaming industry, and the performance of companies like Roblox. The discussion highlights the strategic moves by companies like MTG and Take-Two, as well as the challenges and opportunities in the current market landscape.

    Hosts: Eric Kress, Jen Donahoe, Phillip Black, Jen Donahoe

    Content:01:30 Mishka's Banter and Shills

    06:41 Corrections and Clarifications

    10:22 VC Investments in Gaming

    22:04 Crunchyroll and Meta Updates

    24:59 EA and Disney Rumors

    27:20 Wall Street's Favorite CEOs

    30:18 MTG's Strategic Acquisitions

    31:46 Plarium's Surprising Valuation

    37:51 Take-Two's Divestments and Chartboost Sale

    43:51 Roblox's Impressive Growth

    49:55 Dream's New Puzzle RPG

    56:00 Conclusion and Upcoming Topics

    Keywords: game industry, venture capital, Crunchyroll, mobile gaming, EA leadership, gaming news, game funding, gaming trends, gaming investments, acquisitions, MTG, Plarium, Take-Two, Roblox,

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  • Jen Donahoe, Laura Taranto, and Eric Kress live from GamesForum San Francisco.

    00:00 Introduction and Podcast Overview

    01:29 Panelist Intros

    05:53 First Topic: Unfiltered Growth and Monetization

    12:50 Incentivized Advertising: Past and Present

    17:59 Challenges and Future of Incentivized Ads

    27:27 Expanding Beyond Gaming: Brand Collaborations

    32:15 Exploring Roblox's Integration with Shopify

    32:52 The Shift in Game Design and Monetization

    35:29 Surviving in 2025

    36:12 Mobile and Console Gaming's Existential Crisis

    37:55 Opportunities and Challenges in Mobile Gaming

    39:00 The Role of Small Studios in the Gaming Market

    44:11 Netflix's Foray into Gaming

    50:57 Challenges in Game Discovery and Engagement

    59:42 The Future of Gaming and AI in Marketing

    01:00:05 Final Thoughts and Wrap-Up

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  • Eric roleplays as his Old Man Yells at Cloud Halloween costume, sparing no expense at Netflix’s strange announcement and an ugly breakdown of modern venture capital. Laura tells us if Pokemon’s new mobile game looks more like Go or Masters, while Jen gives a eulogy for Space Ape. Phil raves at Call of Duties monster success and asks Nadella to release the Game Pass tapes.

    00:26 Nintendo Switch Earnings Analysis

    16:31 Netflix's Interactive Titles and Generative AI

    20:49 Supercell Acquires SpaceApe

    23:02 Dragon Age and Call of Duty Updates

    31:51 Pokemon TCG Mobile: First Impressions

    38:50 The Role of VC in Gaming Startups

    42:09 Investment Trends and Success Stories

    45:22 VC Firm Challenges + The Future of VCs in Gaming

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  • In this episode of Deconstructor of Fun, we dive into the shifting landscape of influencer marketing in the gaming industry, focusing on the emergence and impact of creator programs.

    Our guests: Patrick "Chief Pat" Carney (Tribe Gaming), Scott Walker (Ninja Kiwi), and Justin Sacks (Nexus.gg) — industry experts and key voices in creator marketing—explore the evolving roles of influencers and creators, moving from short-term campaigns to deeper, sustained partnerships that drive community engagement and revenue.

    We discuss how companies like Supercell have pioneered successful creator programs and examine the role of platforms in supporting these initiatives. We also address the challenges developers face in managing creator programs, particularly for smaller studios, and how user-generated content (UGC) is reshaping the gaming experience.

    Tune in to learn how creator programs are transforming marketing, community building, and even game development itself.

    Host: Jen Donahoe

    Chapters:

    04:36 Defining Creator Programs

    06:47 Creator Program Benefits

    11:52 Supercell's Creator Program

    20:09 Building a Creator Platform

    21:44 Implementation

    26:08 Challenges in Developer-Marketer Collaboration

    26:45 Web2 Play-to-Earn Concept

    28:52 Impact on Small Developers

    30:38 Revenue and Engagement Metrics

    34:04 Nexus and Creator Programs

    36:06 Supercell's Creator Program Evolution

    38:18 Brawl Stars and Community Management

    40:57 Administrative Challenges in Creator Programs

    43:45 UGC and Future Developers

    Keywords:influencer marketing, creator programs, gaming, Supercell, Nexus.gg, community engagement, mobile games, revenue share, content creators, game development, game development, content creators, revenue sharing, player engagement, user-generated content, mobile games, creator programs, game marketing, community building, game monetization

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  • It’s Halloween and conference season, so we’re diving into all the latest insights without of course missing a basketball update. In today’s episode, we got Call of Duty’s continued dominance, Battlefield’s woes, Apple’s App Store for gaming, China’s rise in 4x games, and Barbie’s design mismatch. Dive in for all things gaming, snark included!Hosts: Jen Donahoe, Eric Kress, Phillip Black and Mishka KatkoffKeywords: gaming news, game industry, conferences, shooter games, Netflix gaming, Apple gaming store, gaming industry, Switch 2, Roblox, web stores, child safety, investments, Bungie, Sony, studio closures, Tencent, shooter games, Forex games, mobile gaming, Barbie game, Call of Duty, Battlefield, gaming trendsChapters:01:39 Halloween and Conference Season03:56 Basketball Update and Conference Insights10:36 Shooter Panel + Market Trends16:46 Netflix's AAA Game Shutdown and Apple App Store Rumors22:15 Nintendo Switch 2 Rumors26:34 Roblox's Child Safety Measures31:29 Investments, Divestments, and M&A38:50 The Struggles of IP-Driven Games41:40 The MOBA Market in the West45:30 Bungie Under PlayStation: Not Good47:14 Sony Shuts Down Firewalk Studios52:21 Chinese Developers and 4x Games56:24 Barbie Game's Creative Mismatch01:05:19 Call of Duty Continues Crushing It01:10:21 Battlefield's Downfall

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  • In this deep dive discussion, Adam Telfer, Chris Sides, Phillip Black, and Davan Brannan explore the current state of the PC and console shooter genre, analyzing player engagement trends, the impact of COVID-19, and the struggles of new game entrants in a saturated market.

    They discuss the decline in player numbers for popular titles, the challenges of maintaining engagement, and the implications for future game development. In this conversation, the speakers delve into the challenges and strategies surrounding the launch and retention of new first-person shooter (FPS) games.

    The four also discuss the importance of live content, player migration, and the barriers new titles face in a saturated market.

    The conversation ends with an exploration of the future of extraction shooters and the key elements developers must focus on to succeed in the competitive landscape of PvP shooters.

    Chapters:

    00:00 The Shooter Genre Landscape

    02:36 Analyzing Player Engagement in Shooters

    09:06 The Impact of COVID on Shooter Game Popularity

    11:00 Contrasting Successes and Failures in Recent Titles

    21:33 New Entrants and Their Struggles in the Market

    28:35 The Challenge of Launching New FPS Games

    32:00 Player Migration and Retention in FPS Titles

    35:32 Barriers for New PvP Shooters

    38:09 Strategies for Competing in a Saturated Market

    41:58 The Future of Extraction Shooters

    49:57 Key Takeaways for Developing Successful Shooters

    Keywords:

    PC, console, shooter games, player engagement, market analysis, COVID impact, game launches, FPS, PvP, PvE, FPS games, player retention, game development, extraction shooters, PvP shooters, gaming market, player migration, live service, game thesis, competitive gaming

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  • Arguably the most fun newsletter for games industry professionals: www.deconstructoroffun.com/subscribe

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    This episode of This Week in Games covers major shifts in gaming, as Netflix shutting down its AAA studio, TikTok’s LiveOps program, and the rise of influencer marketing and Supercell’s all-hands-on-deck approach to save Squad Busters. The episode also addresses the perceived decline of AA studios.

    Hosts: Jen Donahoe, Adam Telfer, Phillip Black and Mishka Katkoff

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  • On his 55th visit to beyond the Wall (aka. Finland) Peter Levin of Griffin Gaming Partners delves into the influence of Finland's gaming scene, the global success of companies like Supercell, and the legacy of titles such as Angry Birds and Habbo Hotel.

    We discuss the impact of technology, transmedia trends, and how non-endemic players like Netflix are entering the gaming space. The conversation covers strategic mergers and acquisitions, the resurgence of PC gaming, and the exciting potential in emerging markets.

    Tune in to understand how cultural adaptability, partnership dynamics, and IP management are driving the gaming industry forward.

    00:00 Introduction and Peter's Frequent Visits to Finland

    02:59 Rovio and Angry Birds

    08:35 Impact of Nokia and Finnish Gaming Success

    15:08 Challenges and Opportunities in the Finnish Gaming Market

    18:56 Global Perspective and Market Dynamics

    27:09 Transmedia and Gaming Adaptations

    37:33 Disney's Aha Moment

    38:12 Legacy Media and Gaming

    38:37 Warner Brothers' Gaming Success

    39:21 Advice for Big IP Holders

    39:37 Investing in Gaming Executives

    40:37 Strategic Acquisitions

    41:27 Sports Leagues and Gaming

    41:55 Overinvestment Concerns

    42:48 Netflix's Gaming Strategy

    50:18 Transmedia Business Case

    52:16 John Wick in Fortnite

    55:20 Skills and IP Partnerships

    01:07:01 Future of Gaming

    01:10:49 Closing Thoughts

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  • In this episode of TWIG (This Week in Games), the team dives into recent gaming industry news, starting with Google’s Play and Xbox announcements, followed by the Game Freak data breach and Xbox developments.

    'They discuss Supercell’s mysterious Project Rise, the rumored Destiny Rising mobile game, and blockchain gaming with Off the Grid. The episode also highlights Azra Games’ Project Legends, speculates on Scopely’s next mega-deal, and wraps up with Supercell’s marketing shakeup.

    00:00 Intro
    01:55 Quick Hits
    05:28 Google Play and Xbox Announcements
    07:43 Game Freak Data Breach and Xbox News
    13:16 Supercell's Project Rise
    14:17 Destiny Rising Mobile Game
    20:54 Off the Grid: Blockchain Gaming
    29:54 Web3 Game Development Challenges
    30:37 Marketing and Investor Influence
    31:23 Player Reception and Crypto Integration
    36:16 Azra Games and Project Legends
    45:06 Scopely's Mega Deal Speculations
    56:40 Supercell's Marketing Shakeup

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  • Michail Katkoff sits down with Javier Ferreira, Co-CEO of Scopely, to explore the success behind Scopely's hit game Monopoly Go, which has generated over $3 billion in lifetime revenue.

    Javier shares insights into Scopely's acquisition by Savvy, the impact of solid partnerships, and Scopely's future ambitions with original IPs.

    Learn about effective game development, strategic risk-taking, and the evolving landscape of the gaming industry. Discover what makes Scopely a leader in IP-based gaming and Javier's views on the bright future of gaming.

    00:00 Introduction and Learning Journey

    01:06 Monopoly Go's Commercial Success

    07:05 Scopely's Approach to IP and Game Development

    13:13 Challenges and Convictions in Game Development

    22:44 Impact of Savvy's Acquisition on Scopely

    31:05 Future of the Gaming Industry and Final Thoughts

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  • The TWIG team unpacks the latest developments in Ubisoft’s internal drama. They also dive into the troubled launch of Squadbusters and explore whether toxic positivity is a growing issue in game development. Plus, get the latest on the Epic vs. Google legal battle and the controversies surrounding Roblox. Tune in for sharp analysis and thoughtful discussion on all things gaming!

    02:02 Event Highlights and Industry Insights

    04:37 Savvy Games Group and Upcoming Podcasts

    08:21 Ubisoft Drama and Tencent's Stake

    13:35 Squadbusters Game Launch Misfires?

    32:51 Exploring Toxic Positivity in Game Development

    52:23 Epic vs Google Legal Battle

    59:00 Roblox Under Fire

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  • Saudi Arabia has a bold vision - to transform itself into a global gaming hub by 2030.

    With insights from Savvy Games Group CEO Brian Ward and Gerard Miles, co-CEO of executive headhunting company Mission One, we delve into the Kingdom's strategic efforts to build a robust gaming ecosystem in the Middle East.

    Discover the opportunities and challenges of navigating business in Saudi Arabia, and learn how cultural understanding and genuine connections can foster success in this burgeoning market. Gain valuable advice on investment prospects and expansion strategies from those at the forefront of these exciting developments.

    00:00 Introduction to the Podcast and Episode Overview

    03:01 Guest Introductions and Backgrounds

    05:18 Brian's Move to Saudi Arabia

    07:35 Perceptions and Realities of Saudi Arabia

    11:15 Female Participation and Workforce Transformation

    16:29 Understanding Savvy Games Group

    23:37 Long-Term Investment Strategy and E-Sports

    30:00 Financial Discipline and Strategic Investments

    34:49 Building a Self-Sustaining Gaming Ecosystem

    38:13 Empowering Saudi Entrepreneurs

    39:05 Building a Gaming Ecosystem

    42:28 Global Comparisons and Strategies

    49:18 Talent Development and Ecosystem Growth

    01:02:06 Navigating Business Culture in Saudi Arabia

    01:10:03 Opportunities and Advice for Businesses and Individuals

    01:14:51 Conclusion and Final Thoughts

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  • Jen Donahoe, Eric Kress, Phillip Black, and Mishka Katkoff discuss the impact of California's new digital ownership law, highlights from the Tokyo Game Show, and the record-breaking numbers on Steam. They also delve into Ubisoft's delays, Behavior Interactive's acquisitions, and Meta's new AR glasses, concluding with a look at Genshin Impact's impressive revenue and market influence.

    Takeaways

    * Mishka shares insights from his recent travels and conferences.

    * Squad Busters faces challenges in the competitive gaming market.

    * Indie game publishing is on the rise with new trends emerging.

    * California's new law impacts digital ownership for gamers.

    * The relevance of the Tokyo Game Show is declining in the gaming industry.

    * Steam continues to break user records, showcasing its dominance.

    * Ubisoft's delays raise concerns about its leadership and future.

    * Behavior Interactive is expanding through acquisitions despite challenges.

    * Meta's AR glasses could revolutionize user interaction with technology.

    * Genshin Impact's success highlights the potential for high-budget mobile games.

    Segments:

    03:07 Mishka's Adventures and Industry Insights

    06:32 Squadbusters

    08:14 Quick Hits

    15:50 Epic Games and Legal Battles

    18:58 Ubisoft Struggles

    22:09 Behavior Interactive + M&A

    27:16 Throne and Liberty: A New MMO Experience

    31:34 Sports FC 25

    34:51 India

    37:52 Match Factory'

    39:08 Monopoly Go's Going Soft?

    44:20 Dragon Ball Z

    45:27 Chris Likes Meta's Orion AR Glasses??

    52:58 Genshin Impact

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  • Host Jen Donahoe is joined by a panel of emerging game industry professionals—Pedro Bravo (Lead PM Monopoly Go at Scopely), Vlada Kumova (Game Producer at GameFam), and Lara Burić (Game Designer at Hutch).

    The discussion centers around the challenges and barriers faced by the next generation of game developers as they enter the industry, the difficulties of securing opportunities, and the ongoing changes in hiring practices.

    They share candid experiences about breaking into the industry, the expectations placed on junior versus senior talent, and the evolving dynamics of leadership and mentorship. The panel also explores the importance of fostering supportive environments and reducing crunch culture.

    Tune in to hear valuable insights on how the next wave of creators is navigating the complexities of game development and paving the way for future industry practices.

    02:34 Guest Intro

    03:16 Pedro

    04:07 Vlada

    04:47 Laura

    05:14 Challenges of Breaking into the Industry

    11:20 Bipolar Hiring Vibes

    18:07 Training and Mentorship

    24:42 Early Career Challenges

    28:10 Crunch Culture and Work-Life Balance

    34:09 Specialization and Workload Management

    36:54 Creating a Positive Work Environment

    42:19 Effective Communication and Management

    46:45 Gen-A and the future of Social Gaming

    51:35 Wrap-Up

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  • Kress bites back at Cupcake listeners, while Adam thinks a Space Marine live service is as dead as the Necrons. Phil thinks MoPoGo is groundbreaking, but no one is surfing the waves yet. Laura tells us the real origin story, and Jen has her best Italian accent.

    00:00 Intro

    01:49 Shills

    02:46 AI in Gaming

    07:16 EA Strategy

    09:28 Adam & Laura: Origins

    18:32 Industry Trends and Predictions

    31:28 Favorite Podcast Moments

    36:36 GDC Memories and Parasocial Relationships

    37:55 Nintendo vs. Palworld Legal Battle

    40:45 Dreamhaven's First Publishing Partnership

    42:57 Microsoft's Game Pass Spending

    44:27 Everdale's End and Brawl Stars' Rise

    46:40 Space Marine 2's Success

    49:10 Raid Shadow Legends' Impressive Run

    50:42 Playtika's Acquisition of Superplay

    53:17 Monopoly Go: A Social Casino Debate

    59:07 Future of IP in Mobile Gaming

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  • Mishka Katkoff chats with Sebastian Forsström, Head of Paradox ARC, to explore the world of indie game publishing at Paradox Interactive. Sebastian provides an overview of Paradox Interactive and dives into the role of Paradox ARC, a division dedicated to helping indie developers.

    They discuss how Paradox evaluates and develops games, the importance of sustained user engagement, and effective marketing strategies. Sebastian also shares insights on publishing deals, revenue sharing, co-publishing agreements, and the critical role of DLCs in player retention.

    01:08 Sebastian's Intro
    02:46 Paradox Interactive
    05:23 Paradox Arc
    11:35 Game Evaluation and Development
    18:13 Sustained User Base + Marketing
    23:44 Paradox Arc Deep Dive
    34:09 Publishing Deals and Development Fees
    38:26 Co-Publishing Agreements + Revenue Sharing
    42:49 Marketing and Release Strategies
    48:57 The Role of DLCs in Player Retention
    53:27 Trends in the Indie Game Industry
    59:39 Advice for Indie Developers
    01:04:17 Conclusion and Final Thoughts

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  • The crew gets together to talk about the past and the future of This Week in Game show in this special 300th episode.

    But it wouldn’t be a TWIG without a bit of news. Kress gets triggered by EA’s AI + UGC + Apps presentation. And we all wonder what happened to Spectre Divide - a highly anticipated shooter from a top team that seems to have missed its mark.

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