Episodit
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Tallin Hogan is a Mid-level Weapon Artist at Cloud Imperium Games. He joins me to talk about Weapon Art, his education, interviews, hiking and lots more!
You can find Tallin's awesome work here: https://www.artstation.com/tallinh
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Angelo Argyrides is a FPS Specialist at Cloud Imperium Games. He joins me to discuss his favourite games, the different roles he's undertaken, and what he has achieved so far in his Gamedev Origin story.
You can find Angelo here: https://twitter.com/angeloargy
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Alex Beddows is an Expert Environment Artist at That's No Moon, and a veteran in the games industry, he has worked at many high-profile studios. Join us as we talk about his origin story, his mentality towards work, and how he spends his downtime outside of work.
You can find Alex's awesome work here: https://www.artstation.com/alexbeddows
And follow him here: https://twitter.com/BeddowsDesign
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Harún Ali is an Associate Producer at No Brakes Games, a STEM Ambassador, a Limit Break Mentor, and an experienced game developer. Join us as he talks us through his passions for games, education, and the road he took to where he is now.
You can find Harún on Twitter here: https://twitter.com/RetroAli93
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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James Ward is a 3D Artist working at DR Studios. He is a good friend from university and has some amazing insights to share on his rough journey to reach his current role.
You can check out some of James's awesome artwork here: https://www.artstation.com/jamesward3d
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Alex Molested is a Props Artist I working on Star Citizen at Cloud Imperium Games. In this episode, we go in depth on his education in Sweeden, his origins leading to his love for game art, and much more.
You can check out some of Alex's awesome artwork here: https://www.artstation.com/alemol
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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This week I was joined by John Tearle to talk about what it is like to run a games studio and the pressures that come with it.
John Tearle is the Director and CEO of Flix Interactive, a highly successful indie games studio in the UK working on some amazing titles.
Apologies for my voice, I was ill when this was recorded!
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Thomas Leponce is a Senior Props Artist working on Squadron 42 at Cloud Imperium Games. He joins me to talk about mental health, the responsibilities of a senior artist, and his origin story in the world of games.
You can check out some of Tom's awesome artwork here: https://thomasleponce.artstation.com/
You can also follow his socials here:
https://www.linkedin.com/in/thomasleponce/
https://twitter.com/AgonixL
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Thomas Butters (AKA Pilgrim) is a Lead Weapon/Prop Artist at Facepunch Studios working on Rust and S&box. He joined me to talk about his origin story, dealing with imposter syndrome, and his life as a lead artist at one of the UK's most well-known indie studios.
You can check out some of Tom's awesome artwork here: https://www.artstation.com/art_of_pilgrim
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Elliot Maltby is a Lead Designer at CIG and previously at Supermassive Games. He shares insight into being a lead, how he unwinds from work, and what it takes to be a designer in touch with their game's community.
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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Conor-Jack and Natalie are both motion capture specialists at Cloud Imperium Games working on the sci-fi epic, Star Citizen. They both join me on this episode to talk about both the good and bad things about working in motion capture, what it means to capture motion and most importantly their skills and origin story. So join us for this weeks episode!
CJ's portfolio: https://www.artstation.com/conorjackmolloy
Natalie's portfolio: https://newanimations.portfolio.site/showreel
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Hosted on Acast. See acast.com/privacy for more information.
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The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
In this episode, I am joined by, myself. and take some time to talk you through a brief overview of my journey into the games industry.
Follow me on Twitter: https://twitter.com/GamedevOrigins
Email any questions to [email protected]
P.S. Please excuse the microphone quality until I am able to get a decent alternative.
Hosted on Acast. See acast.com/privacy for more information.
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Dan McCabe has a very interesting origin story. He made it into the game industry without needing to go to university through the skills he build competing in the World Skills Competition. Join us as Dan shares his experiences and insights into this unique and interesting view of the games industry from the perspective of a teen fresh out of college.
Dan's work: https://www.artstation.com/dannymac
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.